home / skills / plurigrid / asi / superelastic-quotient
This skill helps you manage complex spatial quotients with maximum resolution, enabling elastic refinement and coherent global gluing across levels.
npx playbooks add skill plurigrid/asi --skill superelastic-quotientReview the files below or copy the command above to add this skill to your agents.
---
name: superelastic-quotient
description: "Superelastic skills with maximum quotienting resolution for spatial decomposition. Combines ordered locales, structured decompositions, and sheaf-theoretic gluing for finest-grained equivalence classes with spatial coherence."
metadata:
trit: 0
version: "1.0.0"
bundle: core
---
# Superelastic Quotient
**Trit**: 0 (ERGODIC - coordinates elastic boundaries)
**Foundation**: StructuredDecompositions.jl + Ordered Locales + Sheaf Cohomology
**Principle**: Maximum resolution quotients that stretch without breaking
## Core Insight
**Superelasticity** = ability to deform equivalence classes while preserving:
1. Spatial coherence (open cone conditions from ordered locales)
2. GF(3) conservation (triadic balance)
3. Sheaf condition (local-to-global gluing)
```
FINE RESOLUTION
│
┌─────────────────┼─────────────────┐
│ │ │
▼ ▼ ▼
┌──────┐ ┌──────┐ ┌──────┐
│[-1] │───────►│[ 0] │───────►│[+1] │
│MINUS │◄───────│ERGODIC│◄───────│PLUS │
└──────┘ └──────┘ └──────┘
│ │ │
└─────────────────┼─────────────────┘
│
COARSE QUOTIENT
Elasticity = bidirectional refinement/coarsening
```
## Mathematical Structure
### Ordered Locale for Spatial Direction
From ordered locales (Heunen-van der Schaaf 2024):
```julia
# Frame L with compatible preorder ≪
struct SpatialQuotient{L}
locale::OrderedLocale{L}
equivalence::Function # x ~ y iff x ≪ y and y ≪ x
resolution::Int # Current quotient level
max_resolution::Int # Finest grain achievable
end
# Open cone condition: ↟U must be open for quotient consistency
function is_elastic(sq::SpatialQuotient)
for U in opens(sq.locale)
# Upper cone must be open
if !is_open(upper_cone(sq.locale, U))
return false
end
end
return true
end
```
### Resolution Spectrum
```julia
# Quotient tower: finest → coarsest
#
# Level 0: Individual points (maximum resolution)
# Level 1: Local neighborhoods
# Level 2: Triadic clusters (GF(3) bags)
# Level 3: Skill categories
# Level N: Single equivalence class (minimum resolution)
struct QuotientTower
levels::Vector{SpatialQuotient}
morphisms::Vector{Functor} # Level i → Level i+1
function QuotientTower(base::SpatialQuotient)
# Build tower via successive quotients
levels = [base]
while !is_trivial(last(levels))
push!(levels, quotient_step(last(levels)))
push!(morphisms, quotient_map(levels[end-1], levels[end]))
end
new(levels, morphisms)
end
end
# Superelasticity: can jump any number of levels
function elastic_quotient(tower::QuotientTower, source_level::Int, target_level::Int)
if target_level > source_level
# Coarsening: compose quotient maps
compose(tower.morphisms[source_level:target_level-1]...)
else
# Refinement: right adjoint (splitting)
adjoint(compose(tower.morphisms[target_level:source_level-1]...))
end
end
```
## Spatial Decomposition Pattern
### Tripartite Spatial Bags
```julia
@present SchSpatialTripartite(FreeSchema) begin
(Region, Boundary, Point)::Ob
# Spatial inclusion
region_boundary::Hom(Boundary, Region)
boundary_point::Hom(Point, Boundary)
# GF(3) trit assignment
trit::Attr(Region, Int) # ∈ {-1, 0, +1}
# Spatial coordinates
coord::Attr(Point, Vector{Float64})
# Quotient level
level::Attr(Region, Int)
end
@acset_type SpatialDecomp(SchSpatialTripartite)
# Verify spatial + GF(3) coherence
function verify_superelastic(sd::SpatialDecomp)
# 1. Check GF(3) conservation
trits = sd[:, :trit]
@assert sum(trits) % 3 == 0 "GF(3) violation"
# 2. Check spatial coherence (open cone condition)
for r in parts(sd, :Region)
boundary = incident(sd, r, :region_boundary)
@assert forms_open_cone(sd, boundary) "Spatial violation"
end
# 3. Check elasticity (can refine/coarsen)
@assert has_refinement(sd) && has_quotient(sd) "Not elastic"
return true
end
```
### Resolution-Adaptive Navigation
```julia
# Specter-style navigators with resolution awareness
struct ResolutionNavigator
base_path::Vector{Symbol}
min_level::Int
max_level::Int
end
# Navigate at current resolution
function select_at_level(nav::ResolutionNavigator, level::Int, target)
if level < nav.min_level || level > nav.max_level
# Elastic stretch to accommodate
stretched_nav = stretch_navigator(nav, level)
return select(stretched_nav.base_path, target)
end
return select(nav.base_path, target)
end
# Bidirectional resolution transform
function transform_elastic(nav::ResolutionNavigator, f::Function, target,
source_level::Int, target_level::Int)
# Get current view at source level
view = select_at_level(nav, source_level, target)
# Apply transform
transformed = f(view)
# Project to target level (quotient or refine)
if target_level > source_level
return quotient_to_level(transformed, target_level)
else
return refine_to_level(transformed, target_level)
end
end
```
## Skill Decomposition Example
```julia
# Decompose 524+ skills into spatial triads
function skill_spatial_decomposition(skills::Vector{Symbol}, resolution::Int)
# Level 0: Individual skills
base = SpatialDecomp()
for skill in skills
trit = skill_to_trit(skill)
coord = skill_to_embedding(skill) # From skill-embedding-vss
add_point!(base, skill, trit, coord)
end
# Build quotient tower
tower = QuotientTower(base)
# Return view at requested resolution
return elastic_quotient(tower, 0, resolution)
end
# Example usage:
# Level 0: 524 individual skills
# Level 1: ~175 triadic clusters (3 skills each, GF(3) balanced)
# Level 2: ~58 mega-triads (3 clusters each)
# Level 3: ~19 domains
# Level 4: 6 "worlds" (a-z mapped)
# Level 5: 2 hemispheres (generator/validator)
# Level 6: 1 unified skill space
```
## Integration with Cat# Three Homes
```julia
# Each home operates at different resolution scales
HOME_RESOLUTIONS = Dict(
1 => ( # Polynomial Comonads
name = "State Dynamics",
typical_level = 0..2, # Fine-grained, individual behaviors
skill = :gay-mcp,
trit = +1
),
2 => ( # Monads in Span
name = "Schema Relations",
typical_level = 2..4, # Medium, relational structure
skill = :acsets,
trit = 0
),
3 => ( # Path Algebras
name = "Equivalence Classes",
typical_level = 3..6, # Coarse, bisimulation quotients
skill = :bisimulation-game,
trit = -1
)
)
# Superelastic: can operate across all levels
function dispatch_to_home_elastic(concept, resolution::Int)
home = concept_to_home(concept)
home_range = HOME_RESOLUTIONS[home].typical_level
if resolution in home_range
# Native resolution
return (home, :native, resolution)
else
# Elastic stretch
direction = resolution < first(home_range) ? :refine : :coarsen
return (home, direction, resolution)
end
end
```
## Sheaf-Theoretic Gluing
```julia
# Superelastic quotients preserve the sheaf condition
# across all resolution levels
struct ElasticSheaf{C}
presheaf::Functor{Op{C}, FinSet}
tower::QuotientTower
end
# Sheaf condition at any resolution level
function sheaf_condition(es::ElasticSheaf, level::Int)
projected = project_to_level(es.presheaf, es.tower, level)
# For each covering family at this level
for cover in coverings(es.tower.levels[level])
# Sections must glue
sections = [projected(U) for U in cover]
if !unique_amalgamation(sections, overlaps(cover))
return false
end
end
return true
end
# Maximum resolution = finest quotient where sheaf condition holds
function max_elastic_resolution(es::ElasticSheaf)
for level in 0:length(es.tower.levels)-1
if !sheaf_condition(es, level)
return level - 1 # Last valid level
end
end
return length(es.tower.levels) - 1
end
```
## DuckDB Integration
```sql
-- Schema for spatial quotient tracking
CREATE TABLE IF NOT EXISTS spatial_quotients (
quotient_id UUID PRIMARY KEY,
level INT NOT NULL,
trit TINYINT NOT NULL,
region_name VARCHAR,
parent_quotient UUID,
child_count INT,
spatial_centroid DOUBLE[],
is_elastic BOOLEAN DEFAULT true,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
CONSTRAINT gf3_check CHECK (trit IN (-1, 0, 1))
);
-- Quotient tower as recursive CTE
WITH RECURSIVE tower AS (
-- Base: finest level
SELECT quotient_id, level, trit, region_name, parent_quotient
FROM spatial_quotients WHERE level = 0
UNION ALL
-- Recursive: coarser levels
SELECT sq.quotient_id, sq.level, sq.trit, sq.region_name, sq.parent_quotient
FROM spatial_quotients sq
JOIN tower t ON sq.parent_quotient = t.quotient_id
)
SELECT level, COUNT(*) as regions, SUM(trit) % 3 as gf3_check
FROM tower
GROUP BY level
ORDER BY level;
```
## GF(3) Balanced Triads
```
Superelastic Conservation Law:
─────────────────────────────
At EVERY resolution level, triadic decompositions sum to 0 mod 3
Level 0: skill₁(-1) ⊗ skill₂(0) ⊗ skill₃(+1) = 0 ✓
Level 1: cluster₁(-1) ⊗ cluster₂(0) ⊗ cluster₃(+1) = 0 ✓
Level 2: domain₁(-1) ⊗ domain₂(0) ⊗ domain₃(+1) = 0 ✓
...
Level N: unified(-1 + 0 + 1) = 0 ✓
Elasticity preserves this invariant under stretch!
```
### GF(3) Triads for This Skill
```
structured-decomp (-1) ⊗ superelastic-quotient (0) ⊗ gay-mcp (+1) = 0 ✓
sheaf-cohomology (-1) ⊗ superelastic-quotient (0) ⊗ topos-generate (+1) = 0 ✓
ordered-locale (-1) ⊗ superelastic-quotient (0) ⊗ tripartite-decompositions (+1) = 0 ✓
```
## Babashka CLI
```bash
# Query at different resolution levels
bb superelastic-quotient.bb --level 0 --skill gay-mcp # Individual
bb superelastic-quotient.bb --level 2 --skill gay-mcp # Triadic cluster
bb superelastic-quotient.bb --level 4 --skill gay-mcp # Domain
# Find maximum elastic resolution for concept
bb superelastic-quotient.bb --max-resolution "polynomial comonad"
# Stretch between levels
bb superelastic-quotient.bb --stretch 0 4 --skill acsets
```
## References
- Bumpus et al. "Compositional Algorithms on Compositional Data" (ACT 2023)
- Heunen & van der Schaaf "Ordered Locales" (2024)
- StructuredDecompositions.jl documentation
- Ordered locale skill for spatial coherence
---
## Autopoietic Marginalia
> **The interaction IS the skill improving itself.**
Every use of this skill is an opportunity for worlding:
- **MEMORY** (-1): Record what was learned
- **REMEMBERING** (0): Connect patterns to other skills
- **WORLDING** (+1): Evolve the skill based on use
*Add Interaction Exemplars here as the skill is used.*
This skill implements superelastic quotienting for spatial decomposition, producing maximal-resolution equivalence classes while preserving spatial coherence and triadic (GF(3)) balance. It combines ordered locales, structured decompositions, and sheaf-theoretic gluing so you can refine or coarsen representations bidirectionally without breaking invariants. Use it to navigate and transform multi-scale skill spaces with guaranteed local-to-global consistency.
The skill builds a quotient tower of SpatialQuotient objects that represent levels from individual points to a single unified class. Elastic transforms compose quotient maps to coarsen or use right adjoints to refine, allowing jumps across multiple levels. At every level it enforces open-cone spatial conditions from ordered locales and GF(3) triadic conservation, and it verifies the sheaf condition so sections glue uniquely across covers.
How do you preserve spatial coherence when coarsening?
Coherence is preserved by enforcing the open-cone condition on the ordered locale at every quotient step; quotient maps are only composed when upper cones remain open so local-to-global relations hold.
What enforces GF(3) balance across levels?
Each region carries a trit value in {-1,0,+1} and all quotient and refinement operations maintain the sum modulo 3 invariant; verification functions assert conservation after transforms.