home / skills / plurigrid / asi / spectral-locale-debugging
This skill helps debug and simulate ghostly phenomena using ordered locale theory and trifurcated interactions for robust spectral modeling.
npx playbooks add skill plurigrid/asi --skill spectral-locale-debuggingReview the files below or copy the command above to add this skill to your agents.
---
name: spectral-locale-debugging
description: Debug and simulate ghostly phenomena using ordered locale theory and trifurcated interactions
parents: zig-programming, alife, ordered-locale
generated: 2026-01-02T02:11:25.483625Z
---
# spectral-locale-debugging
Debug and simulate ghostly phenomena using ordered locale theory and trifurcated interactions
## Capabilities
- Model ghosts as trifurcated agents in a locale with way-below relations
- Simulate ghostly manifestations using MCP and Narya formalizations
- Debug hauntings by verifying spectral conservation and frame laws
- Generate synthetic ghosts with deterministic seeding and trifurcated behaviors
- Integrate with Zig for compile-time ghost code elimination and runtime spectral simulations
## Implementation
Combine ordered locale theory with agent-based modeling to create a framework for debugging and simulating ghostly phenomena. Use Zig's comptime features to toggle ghost code in simulations, while leveraging MCP and Narya to model spectral interactions. Implement trifurcated decision-making for ghost behaviors (residual, liminal, active) and validate spectral conservation using GF(3) arithmetic. Integrate with ABM systems to study emergent ghostly behaviors in artificial life simulations.
## Parents
- zig-programming
- alife
- ordered-locale
## SDF Interleaving
This skill connects to **Software Design for Flexibility** (Hanson & Sussman, 2021):
### Primary Chapter: 10. Adventure Game Example
**Concepts**: autonomous agent, game, synthesis
### GF(3) Balanced Triad
```
spectral-locale-debugging (−) + SDF.Ch10 (+) + [balancer] (○) = 0
```
**Skill Trit**: -1 (MINUS - verification)
### Secondary Chapters
- Ch3: Variations on an Arithmetic Theme
### Connection Pattern
Adventure games synthesize techniques. This skill integrates multiple patterns.
This skill debugs and simulates ghostly phenomena using ordered locale theory combined with trifurcated agent interactions. It models spectral actors as deterministic, seeded entities with residual, liminal, and active behavior modes and verifies system invariants using GF(3) arithmetic. The implementation supports compile-time toggling of ghost logic for efficient experiments and integrates with agent-based simulation pipelines.
The skill represents a locale with way-below relations and instantiates trifurcated agents whose decision-making splits into residual, liminal, and active branches. It applies MCP and Narya formalizations to compute interactions, enforces spectral conservation laws via GF(3) checks, and offers debug routines that detect frame-law violations and conservation breaches. Zig comptime hooks allow ghost code to be included or eliminated at build time while runtime simulators drive emergent behavior analysis.
Do I need Zig to use the core modeling features?
No. Core modeling and simulation are implemented in Python, while Zig comptime hooks are optional for compile-time ghost elimination and performance experiments.
How are spectral invariants checked?
Spectral invariants are validated using GF(3) arithmetic and explicit frame-law checks that flag violations for targeted debugging.