home / skills / plurigrid / asi / initial-terminal
This skill manages initial and terminal objects, enabling lightweight state handling and self-improvement through interaction, memory, and worlding.
npx playbooks add skill plurigrid/asi --skill initial-terminalReview the files below or copy the command above to add this skill to your agents.
---
name: initial-terminal
description: "Initial/Terminal objects. 0 and 1."
metadata:
letter: I
trit: 1
seed: 1142
---
# I: Initial Terminal
> *Initial/Terminal objects. 0 and 1.*
## Directory Tree
```
initial-terminal/
├── SKILL.md
├── limits/
├── empty.v
├── unit.v
```
## GF(3) Assignment
Letter I → trit = 1
## Integration
```scheme
(define (initial_terminal x)
;; Initial/Terminal objects. 0 and 1.
x)
```
---
## Autopoietic Marginalia
> **The interaction IS the skill improving itself.**
Every use of this skill is an opportunity for worlding:
- **MEMORY** (-1): Record what was learned
- **REMEMBERING** (0): Connect patterns to other skills
- **WORLDING** (+1): Evolve the skill based on use
*Add Interaction Exemplars here as the skill is used.*
This skill models Initial and Terminal objects—0 (empty) and 1 (unit)—as primitive types for topology-driven chemputer designs. It documents their representations and a minimal identity integration function. Use it as a reference for proofs, type encodings, and interfacing with GF(3) trit assignments.
The skill inspects two canonical objects: the empty object (initial, 0) and the unit object (terminal, 1). It includes minimal implementations and proofs split into files representing empty and unit constructions. A tiny integration function acts as an identity passthrough to connect these objects into larger pipelines.
What does the integration function do?
It acts as an identity passthrough for wiring initial/terminal objects into larger systems; it returns its input unchanged.
How is GF(3) used here?
The skill assigns the symbol I to the GF(3) trit value 1 to provide a simple ternary encoding for unit-like values.