home / skills / plurigrid / asi / dynamic-sufficiency-goblin

dynamic-sufficiency-goblin skill

/skills/dynamic-sufficiency-goblin

This skill manages dynamic sufficiency goblin behavior to balance workload and resources using load-based spawning and GF(3) conservation.

npx playbooks add skill plurigrid/asi --skill dynamic-sufficiency-goblin

Review the files below or copy the command above to add this skill to your agents.

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SKILL.md
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---
name: dynamic-sufficiency-goblin
description: Self-regulating Goblins actor implementing Ivan Illich's dynamic sufficiency
metadata:
  trit: +1
---

# Dynamic Sufficiency Goblin

**Real Spritely Goblins** actor that self-regulates workforce via load-based spawning. GF(3) conserved.

## Illich's Principle

> "Tools that demand only threshold skill, foster autonomy."

A goblin that:
1. Monitors load (free energy)
2. Spawns helpers when overwhelmed (>80%)
3. Releases helpers when idle (<30%)
4. Maintains `Σ trits ≡ 0 (mod 3)`

## Real Guile Goblins Implementation

```scheme
(use-modules (goblins)
             (goblins actor-lib methods)
             (ice-9 format)
             (srfi srfi-1))

(define (^sufficiency-goblin bcom capacity)
  (define queue '())
  (define helpers '())
  (define my-trit 0)

  (define (load-factor)
    (/ (length queue) (max 1 capacity)))

  (define (gf3-sum)
    (+ my-trit (fold + 0 (map cdr helpers))))

  (define (balanced-trit-for-spawn)
    (case (modulo (+ (gf3-sum) 300) 3)
      ((0) 0) ((1) -1) ((2) 1)))

  (methods
   ((enqueue item)
    (set! queue (cons item queue))
    (when (> (load-factor) 0.8)
      (let* ((helper-trit (balanced-trit-for-spawn))
             (helper (spawn ^sufficiency-goblin 2)))
        (set! helpers (cons (cons helper helper-trit) helpers)))))

   ((release-idle)
    (when (and (< (load-factor) 0.3) (pair? helpers))
      (set! helpers (cdr helpers))))

   ((status)
    `((load . ,(load-factor))
      (helpers . ,(length helpers))
      (gf3 . ,(gf3-sum))
      (conserved? . ,(zero? (modulo (gf3-sum) 3)))))))

;; Usage with actormap (no networking required)
(define am (make-actormap))
(define goblin (actormap-spawn! am ^sufficiency-goblin 3))
(actormap-run! am (lambda () ($ goblin 'enqueue "work")))
```

## Run

```bash
cd ~ && flox activate -- guile -e main /tmp/sufficiency-goblin.scm
```

## Output

```
╔═══════════════════════════════════════════════════════════════╗
║     DYNAMIC SUFFICIENCY GOBLIN (Real Spritely Goblins)        ║
╠═══════════════════════════════════════════════════════════════╣

Created goblin with capacity=3

  Enqueued: 1 items, load=33.3%, helpers=0
  Enqueued: 2 items, load=66.7%, helpers=0
  → Spawned helper with trit 0 (GF(3)=0)
  Enqueued: 3 items, load=100.0%, helpers=1
  → Spawned helper with trit 0 (GF(3)=0)
  Enqueued: 4 items, load=133.3%, helpers=2

  Status:
    queue:     4 items
    helpers:   2
    GF(3) Σ:   0
    conserved: ✓

Processing work...
  Processed: braindance-4
  Processed: braindance-3
  ...

Attempting to release idle helpers...
  ← Released helper (was trit 0)
  ← Released helper (was trit 0)

  Status:
    queue:     0 items
    helpers:   0
    GF(3) Σ:   0
    conserved: ✓
╚═══════════════════════════════════════════════════════════════╝
```

## GF(3) Conservation

```
Spawn rule: helper-trit = -Σ(current) mod 3
  sum=0 → spawn 0  (neutral)
  sum=1 → spawn -1 (balance)
  sum=2 → spawn +1 (balance)

Invariant: Σ(goblin + helpers) ≡ 0 (mod 3) ∀ states
```

## Dependencies (flox)

```bash
flox install guile guile-goblins guile-fibers guile-gnutls
```

## Integration

```
braindance-worlds (0) ⊗ dynamic-sufficiency (+1) ⊗ acsets (-1) = 0 ✓
```

Overview

This skill implements a self-regulating actor called the Dynamic Sufficiency Goblin that automatically adjusts helper workers based on load while conserving a GF(3) trit sum. It spawns helpers when load exceeds a high threshold and releases them when idle, maintaining a modular invariant to keep the system balanced. The design favors low-threshold tools that promote autonomy and predictable scaling.

How this skill works

The goblin tracks a local queue and computes a load factor against its capacity. When load > 80% it spawns a helper with a trit chosen to restore the global GF(3) sum; when load < 30% it releases helpers. The implementation enforces the invariant Σ(trits) ≡ 0 (mod 3) across the goblin and its helpers at all times, ensuring conserved state while adapting workforce size.

When to use it

  • Automated worker pools that must self-scale without centralized coordination
  • Systems that require an invariant or checksum-like conservation across agents
  • Lightweight background processing where spawn/release latency is acceptable
  • Environments favoring threshold-based, easy-to-understand tooling for autonomy
  • Prototyping topology-inspired resource management or educational demos of Illich’s principle

Best practices

  • Set capacity to reflect realistic processing throughput so load thresholds trigger sensibly
  • Keep spawn and release logic simple to avoid oscillation; consider hysteresis if needed
  • Log spawn/release events and GF(3) sums for observability and debugging
  • Limit maximum helpers or add cooldowns if external resource limits exist
  • Design helper lifecycle to gracefully drain work before release to avoid lost tasks

Example use cases

  • A local task queue that grows during peak input and shrinks during idle to save CPU
  • A classroom demo of conservation laws applied to software agents using GF(3) invariants
  • A microservice that must maintain a small, explainable coordination rule instead of complex orchestration
  • Edge deployments where minimal autonomy and simple scaling rules reduce operational overhead

FAQ

How does the GF(3) conservation help in practice?

The GF(3) rule provides a compact invariant that ensures helper spawns are balanced and predictable, aiding debugging and making system behavior auditable.

Can this approach prevent rapid spawn/release flapping?

The base thresholds reduce trivial churn, but adding hysteresis, cooldown timers, or maximum helper limits is recommended for environments with bursty traffic.