home / skills / plurigrid / asi / dynamic-sufficiency-goblin
This skill manages dynamic sufficiency goblin behavior to balance workload and resources using load-based spawning and GF(3) conservation.
npx playbooks add skill plurigrid/asi --skill dynamic-sufficiency-goblinReview the files below or copy the command above to add this skill to your agents.
---
name: dynamic-sufficiency-goblin
description: Self-regulating Goblins actor implementing Ivan Illich's dynamic sufficiency
metadata:
trit: +1
---
# Dynamic Sufficiency Goblin
**Real Spritely Goblins** actor that self-regulates workforce via load-based spawning. GF(3) conserved.
## Illich's Principle
> "Tools that demand only threshold skill, foster autonomy."
A goblin that:
1. Monitors load (free energy)
2. Spawns helpers when overwhelmed (>80%)
3. Releases helpers when idle (<30%)
4. Maintains `Σ trits ≡ 0 (mod 3)`
## Real Guile Goblins Implementation
```scheme
(use-modules (goblins)
(goblins actor-lib methods)
(ice-9 format)
(srfi srfi-1))
(define (^sufficiency-goblin bcom capacity)
(define queue '())
(define helpers '())
(define my-trit 0)
(define (load-factor)
(/ (length queue) (max 1 capacity)))
(define (gf3-sum)
(+ my-trit (fold + 0 (map cdr helpers))))
(define (balanced-trit-for-spawn)
(case (modulo (+ (gf3-sum) 300) 3)
((0) 0) ((1) -1) ((2) 1)))
(methods
((enqueue item)
(set! queue (cons item queue))
(when (> (load-factor) 0.8)
(let* ((helper-trit (balanced-trit-for-spawn))
(helper (spawn ^sufficiency-goblin 2)))
(set! helpers (cons (cons helper helper-trit) helpers)))))
((release-idle)
(when (and (< (load-factor) 0.3) (pair? helpers))
(set! helpers (cdr helpers))))
((status)
`((load . ,(load-factor))
(helpers . ,(length helpers))
(gf3 . ,(gf3-sum))
(conserved? . ,(zero? (modulo (gf3-sum) 3)))))))
;; Usage with actormap (no networking required)
(define am (make-actormap))
(define goblin (actormap-spawn! am ^sufficiency-goblin 3))
(actormap-run! am (lambda () ($ goblin 'enqueue "work")))
```
## Run
```bash
cd ~ && flox activate -- guile -e main /tmp/sufficiency-goblin.scm
```
## Output
```
╔═══════════════════════════════════════════════════════════════╗
║ DYNAMIC SUFFICIENCY GOBLIN (Real Spritely Goblins) ║
╠═══════════════════════════════════════════════════════════════╣
Created goblin with capacity=3
Enqueued: 1 items, load=33.3%, helpers=0
Enqueued: 2 items, load=66.7%, helpers=0
→ Spawned helper with trit 0 (GF(3)=0)
Enqueued: 3 items, load=100.0%, helpers=1
→ Spawned helper with trit 0 (GF(3)=0)
Enqueued: 4 items, load=133.3%, helpers=2
Status:
queue: 4 items
helpers: 2
GF(3) Σ: 0
conserved: ✓
Processing work...
Processed: braindance-4
Processed: braindance-3
...
Attempting to release idle helpers...
← Released helper (was trit 0)
← Released helper (was trit 0)
Status:
queue: 0 items
helpers: 0
GF(3) Σ: 0
conserved: ✓
╚═══════════════════════════════════════════════════════════════╝
```
## GF(3) Conservation
```
Spawn rule: helper-trit = -Σ(current) mod 3
sum=0 → spawn 0 (neutral)
sum=1 → spawn -1 (balance)
sum=2 → spawn +1 (balance)
Invariant: Σ(goblin + helpers) ≡ 0 (mod 3) ∀ states
```
## Dependencies (flox)
```bash
flox install guile guile-goblins guile-fibers guile-gnutls
```
## Integration
```
braindance-worlds (0) ⊗ dynamic-sufficiency (+1) ⊗ acsets (-1) = 0 ✓
```
This skill implements a self-regulating actor called the Dynamic Sufficiency Goblin that automatically adjusts helper workers based on load while conserving a GF(3) trit sum. It spawns helpers when load exceeds a high threshold and releases them when idle, maintaining a modular invariant to keep the system balanced. The design favors low-threshold tools that promote autonomy and predictable scaling.
The goblin tracks a local queue and computes a load factor against its capacity. When load > 80% it spawns a helper with a trit chosen to restore the global GF(3) sum; when load < 30% it releases helpers. The implementation enforces the invariant Σ(trits) ≡ 0 (mod 3) across the goblin and its helpers at all times, ensuring conserved state while adapting workforce size.
How does the GF(3) conservation help in practice?
The GF(3) rule provides a compact invariant that ensures helper spawns are balanced and predictable, aiding debugging and making system behavior auditable.
Can this approach prevent rapid spawn/release flapping?
The base thresholds reduce trivial churn, but adding hysteresis, cooldown timers, or maximum helper limits is recommended for environments with bursty traffic.