home / skills / zhanghandong / makepad-skills / robius-event-action
This skill helps Makepad apps manage complex event and action patterns, centralizing widget actions and app logic for robust UI behavior.
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---
name: robius-event-action
description: |
CRITICAL: Use for Robius event and action patterns. Triggers on:
custom action, MatchEvent, post_action, cx.widget_action,
handle_actions, DefaultNone, widget action, event handling,
事件处理, 自定义动作
---
# Robius Event and Action Patterns Skill
Best practices for event handling and action patterns in Makepad applications based on Robrix and Moly codebases.
**Source codebases:**
- **Robrix**: Matrix chat client - MessageAction, RoomsListAction, AppStateAction
- **Moly**: AI chat application - StoreAction, ChatAction, NavigationAction, Timer patterns
## Triggers
Use this skill when:
- Implementing custom actions in Makepad
- Handling events in widgets
- Centralizing action handling in App
- Widget-to-widget communication
- Keywords: makepad action, makepad event, widget action, handle_actions, cx.widget_action
## Custom Action Pattern
### Defining Domain-Specific Actions
```rust
use makepad_widgets::*;
/// Actions emitted by the Message widget
#[derive(Clone, DefaultNone, Debug)]
pub enum MessageAction {
/// User wants to react to a message
React { details: MessageDetails, reaction: String },
/// User wants to reply to a message
Reply(MessageDetails),
/// User wants to edit a message
Edit(MessageDetails),
/// User wants to delete a message
Delete(MessageDetails),
/// User requested to open context menu
OpenContextMenu { details: MessageDetails, abs_pos: DVec2 },
/// Required default variant
None,
}
/// Data associated with a message action
#[derive(Clone, Debug)]
pub struct MessageDetails {
pub room_id: OwnedRoomId,
pub event_id: OwnedEventId,
pub content: String,
pub sender_id: OwnedUserId,
}
```
### Emitting Actions from Widgets
```rust
impl Widget for Message {
fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) {
self.view.handle_event(cx, event, scope);
let area = self.view.area();
match event.hits(cx, area) {
Hit::FingerDown(_fe) => {
cx.set_key_focus(area);
}
Hit::FingerUp(fe) => {
if fe.is_over && fe.is_primary_hit() && fe.was_tap() {
// Emit widget action
cx.widget_action(
self.widget_uid(),
&scope.path,
MessageAction::Reply(self.get_details()),
);
}
}
Hit::FingerLongPress(lpe) => {
cx.widget_action(
self.widget_uid(),
&scope.path,
MessageAction::OpenContextMenu {
details: self.get_details(),
abs_pos: lpe.abs,
},
);
}
_ => {}
}
}
}
```
## Centralized Action Handling in App
### Using MatchEvent Trait
```rust
impl MatchEvent for App {
fn handle_startup(&mut self, cx: &mut Cx) {
// Called once on app startup
self.initialize(cx);
}
fn handle_actions(&mut self, cx: &mut Cx, actions: &Actions) {
for action in actions {
// Pattern 1: Direct downcast for non-widget actions
if let Some(action) = action.downcast_ref::<LoginAction>() {
match action {
LoginAction::LoginSuccess => {
self.app_state.logged_in = true;
self.update_ui_visibility(cx);
}
LoginAction::LoginFailure(error) => {
self.show_error(cx, error);
}
}
continue; // Action handled
}
// Pattern 2: Widget action cast
if let MessageAction::OpenContextMenu { details, abs_pos } =
action.as_widget_action().cast()
{
self.show_context_menu(cx, details, abs_pos);
continue;
}
// Pattern 3: Match on downcast_ref for enum variants
match action.downcast_ref() {
Some(AppStateAction::RoomFocused(room)) => {
self.app_state.selected_room = Some(room.clone());
continue;
}
Some(AppStateAction::NavigateToRoom { destination }) => {
self.navigate_to_room(cx, destination);
continue;
}
_ => {}
}
// Pattern 4: Modal actions
match action.downcast_ref() {
Some(ModalAction::Open { kind }) => {
self.ui.modal(ids!(my_modal)).open(cx);
continue;
}
Some(ModalAction::Close { was_internal }) => {
if *was_internal {
self.ui.modal(ids!(my_modal)).close(cx);
}
continue;
}
_ => {}
}
}
}
}
impl AppMain for App {
fn handle_event(&mut self, cx: &mut Cx, event: &Event) {
// Forward to MatchEvent
self.match_event(cx, event);
// Pass events to widget tree
let scope = &mut Scope::with_data(&mut self.app_state);
self.ui.handle_event(cx, event, scope);
}
}
```
## Action Types
### Widget Actions (UI Thread)
Emitted by widgets, handled in the same frame:
```rust
// Emitting
cx.widget_action(
self.widget_uid(),
&scope.path,
MyAction::Something,
);
// Handling (two patterns)
// Pattern A: Direct cast for widget actions
if let MyAction::Something = action.as_widget_action().cast() {
// handle...
}
// Pattern B: With widget UID matching
if let Some(uid) = action.as_widget_action().widget_uid() {
if uid == my_expected_uid {
if let MyAction::Something = action.as_widget_action().cast() {
// handle...
}
}
}
```
### Posted Actions (From Async)
Posted from async tasks, received in next event cycle:
```rust
// In async task
Cx::post_action(DataFetchedAction { data });
SignalToUI::set_ui_signal(); // Wake UI thread
// Handling in App (NOT widget actions)
if let Some(action) = action.downcast_ref::<DataFetchedAction>() {
self.process_data(&action.data);
}
```
### Global Actions
For app-wide state changes:
```rust
// Using cx.action() for global actions
cx.action(NavigationAction::GoBack);
// Handling
if let Some(NavigationAction::GoBack) = action.downcast_ref() {
self.navigate_back(cx);
}
```
## Event Handling Patterns
### Hit Testing
```rust
impl Widget for MyWidget {
fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) {
let area = self.view.area();
match event.hits(cx, area) {
Hit::FingerDown(fe) => {
cx.set_key_focus(area);
// Start drag, capture, etc.
}
Hit::FingerUp(fe) => {
if fe.is_over && fe.is_primary_hit() {
if fe.was_tap() {
// Single tap
}
if fe.was_long_press() {
// Long press
}
}
}
Hit::FingerMove(fe) => {
// Drag handling
}
Hit::FingerHoverIn(_) => {
self.animator_play(cx, id!(hover.on));
}
Hit::FingerHoverOut(_) => {
self.animator_play(cx, id!(hover.off));
}
Hit::FingerScroll(se) => {
// Scroll handling
}
_ => {}
}
}
}
```
### Keyboard Events
```rust
fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) {
if let Event::KeyDown(ke) = event {
match ke.key_code {
KeyCode::Return if !ke.modifiers.shift => {
self.submit(cx);
}
KeyCode::Escape => {
self.cancel(cx);
}
KeyCode::KeyC if ke.modifiers.control || ke.modifiers.logo => {
self.copy_to_clipboard(cx);
}
_ => {}
}
}
}
```
### Signal Events
For handling async updates:
```rust
fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) {
if let Event::Signal = event {
// Poll update queues
while let Some(update) = PENDING_UPDATES.pop() {
self.apply_update(cx, update);
}
}
}
```
## Action Chaining Pattern
Widget emits action → Parent catches and re-emits with more context:
```rust
// In child widget
cx.widget_action(
self.widget_uid(),
&scope.path,
ItemAction::Selected(item_id),
);
// In parent widget's handle_event
if let ItemAction::Selected(item_id) = action.as_widget_action().cast() {
// Add context and forward to App
cx.widget_action(
self.widget_uid(),
&scope.path,
ListAction::ItemSelected {
list_id: self.list_id.clone(),
item_id,
},
);
}
```
## Best Practices
1. **Use `DefaultNone` derive**: All action enums must have a `None` variant
2. **Use `continue` after handling**: Prevents unnecessary processing
3. **Downcast pattern for async actions**: Posted actions are not widget actions
4. **Widget action cast for UI actions**: Use `as_widget_action().cast()`
5. **Always call `SignalToUI::set_ui_signal()`**: After posting actions from async
6. **Centralize in App::handle_actions**: Keep action handling in one place
7. **Use descriptive action names**: `MessageAction::Reply` not `MessageAction::Action1`
## Reference Files
- `references/action-patterns.md` - Additional action patterns (Robrix)
- `references/event-handling.md` - Event handling reference (Robrix)
- `references/moly-action-patterns.md` - Moly-specific patterns
- Store-based action forwarding
- Timer-based retry pattern
- Radio button navigation
- External link handling
- Platform-conditional actions (#[cfg])
- UiRunner event handling
This skill documents Robius event and action patterns for Makepad applications, focusing on widget actions, posted actions, and centralized handling in the App. It gives practical code patterns for defining domain actions, emitting from widgets, matching in the main app loop, and common event handling like hits, keyboard, and signals. Use it to standardize UI-to-app communication and async-to-UI workflows.
Define domain-specific action enums (with a DefaultNone/None variant) and emit widget-scoped actions via cx.widget_action from widget event handlers. The App implements MatchEvent to centralize action processing with downcast_ref and as_widget_action().cast() patterns, and posted actions from async tasks are handled in the next event cycle after calling SignalToUI::set_ui_signal(). Event handling follows hit-testing, keyboard, and signal polling patterns to convert raw input into actions.
How do I distinguish widget actions from posted async actions?
Widget actions are emitted with cx.widget_action and should be handled using as_widget_action().cast() or checking widget_uid(). Posted async actions use Cx::post_action and are matched via downcast_ref in the App on the next cycle.
When should I re-emit actions from parent widgets?
Re-emit when the parent needs to add context (like list_id or container info) before forwarding to the App or another subsystem, following the action chaining pattern.