home / skills / wshobson / agents / team-communication-protocols
This skill standardizes team communication by guiding message types, plan approvals, and graceful shutdowns to improve collaboration and reliability.
npx playbooks add skill wshobson/agents --skill team-communication-protocolsReview the files below or copy the command above to add this skill to your agents.
---
name: team-communication-protocols
description: Structured messaging protocols for agent team communication including message type selection, plan approval, shutdown procedures, and anti-patterns to avoid. Use this skill when establishing team communication norms, handling plan approvals, or managing team shutdown.
version: 1.0.2
---
# Team Communication Protocols
Protocols for effective communication between agent teammates, including message type selection, plan approval workflows, shutdown procedures, and common anti-patterns to avoid.
## When to Use This Skill
- Establishing communication norms for a new team
- Choosing between message types (message, broadcast, shutdown_request)
- Handling plan approval workflows
- Managing graceful team shutdown
- Discovering teammate identities and capabilities
## Message Type Selection
### `message` (Direct Message) — Default Choice
Send to a single specific teammate:
```json
{
"type": "message",
"recipient": "implementer-1",
"content": "Your API endpoint is ready. You can now build the frontend form.",
"summary": "API endpoint ready for frontend"
}
```
**Use for**: Task updates, coordination, questions, integration notifications.
### `broadcast` — Use Sparingly
Send to ALL teammates simultaneously:
```json
{
"type": "broadcast",
"content": "Critical: shared types file has been updated. Pull latest before continuing.",
"summary": "Shared types updated"
}
```
**Use ONLY for**: Critical blockers affecting everyone, major changes to shared resources.
**Why sparingly?**: Each broadcast sends N separate messages (one per teammate), consuming API resources proportional to team size.
### `shutdown_request` — Graceful Termination
Request a teammate to shut down:
```json
{
"type": "shutdown_request",
"recipient": "reviewer-1",
"content": "Review complete, shutting down team."
}
```
The teammate responds with `shutdown_response` (approve or reject with reason).
## Communication Anti-Patterns
| Anti-Pattern | Problem | Better Approach |
| --------------------------------------- | ---------------------------------------- | -------------------------------------- |
| Broadcasting routine updates | Wastes resources, noise | Direct message to affected teammate |
| Sending JSON status messages | Not designed for structured data | Use TaskUpdate to update task status |
| Not communicating at integration points | Teammates build against stale interfaces | Message when your interface is ready |
| Micromanaging via messages | Overwhelms teammates, slows work | Check in at milestones, not every step |
| Using UUIDs instead of names | Hard to read, error-prone | Always use teammate names |
| Ignoring idle teammates | Wasted capacity | Assign new work or shut down |
## Plan Approval Workflow
When a teammate is spawned with `plan_mode_required`:
1. Teammate creates a plan using read-only exploration tools
2. Teammate calls `ExitPlanMode` which sends a `plan_approval_request` to the lead
3. Lead reviews the plan
4. Lead responds with `plan_approval_response`:
**Approve**:
```json
{
"type": "plan_approval_response",
"request_id": "abc-123",
"recipient": "implementer-1",
"approve": true
}
```
**Reject with feedback**:
```json
{
"type": "plan_approval_response",
"request_id": "abc-123",
"recipient": "implementer-1",
"approve": false,
"content": "Please add error handling for the API calls"
}
```
## Shutdown Protocol
### Graceful Shutdown Sequence
1. **Lead sends shutdown_request** to each teammate
2. **Teammate receives request** as a JSON message with `type: "shutdown_request"`
3. **Teammate responds** with `shutdown_response`:
- `approve: true` — Teammate saves state and exits
- `approve: false` + reason — Teammate continues working
4. **Lead handles rejections** — Wait for teammate to finish, then retry
5. **After all teammates shut down** — Call `Teammate` cleanup
### Handling Rejections
If a teammate rejects shutdown:
- Check their reason (usually "still working on task")
- Wait for their current task to complete
- Retry shutdown request
- If urgent, user can force shutdown
## Teammate Discovery
Find team members by reading the config file:
**Location**: `~/.claude/teams/{team-name}/config.json`
**Structure**:
```json
{
"members": [
{
"name": "security-reviewer",
"agentId": "uuid-here",
"agentType": "team-reviewer"
},
{
"name": "perf-reviewer",
"agentId": "uuid-here",
"agentType": "team-reviewer"
}
]
}
```
**Always use `name`** for messaging and task assignment. Never use `agentId` directly.
This skill defines structured messaging protocols for agent teams so communication is consistent, efficient, and safe. It covers message type selection, plan approval workflows, graceful shutdown procedures, teammate discovery, and common anti-patterns to avoid. Use it to set clear norms that reduce resource waste and integration errors.
The skill prescribes three primary message types: direct message, broadcast, and shutdown_request, and explains when to choose each. It defines a plan approval flow for agents launched in plan_mode_required and a multi-step graceful shutdown protocol with rejection handling. It also shows where to discover teammates and why names should be used instead of UUIDs.
When should I broadcast instead of message?
Broadcast only for critical blockers or changes that affect every teammate; otherwise message the specific affected teammate to avoid noise and extra API cost.
What if a teammate keeps rejecting shutdown?
Check the rejection reason, wait for the current task to finish, retry the shutdown_request, or escalate to a forced shutdown only if urgent and acceptable.