home / skills / wellapp-ai / well / state-machine
This skill documents UI component state machines, maps transitions, and clarifies current versus expected behavior to improve reliability.
npx playbooks add skill wellapp-ai/well --skill state-machineReview the files below or copy the command above to add this skill to your agents.
---
name: state-machine
description: Document UI component states (current vs expected) with transitions
---
# State Machine Skill
Document the state machine for UI components, comparing current behavior to expected behavior and mapping all state transitions.
## When to Use
- During Ask mode CONVERGE loop for stateful components
- When refactoring existing components with complex state
- Before implementing new interactive UI components
## Instructions
### Phase 1: Identify States
List all possible states for the component:
| State | Current Behavior | Expected Behavior |
|-------|------------------|-------------------|
| Initial | [What happens now] | [What should happen] |
| Loading | [Current loading UX] | [Expected loading UX] |
| Success | [Current success display] | [Expected success display] |
| Error | [Current error handling] | [Expected error handling] |
| Empty | [Current empty state] | [Expected empty state] |
**Common States to Consider:**
| State Type | Examples |
|------------|----------|
| Data states | Initial, Loading, Success, Error, Empty, Stale |
| Interaction states | Idle, Hover, Focus, Active, Disabled |
| Visibility states | Hidden, Visible, Collapsed, Expanded |
| Selection states | Unselected, Selected, Partially selected |
| Validation states | Valid, Invalid, Pending validation |
### Phase 2: Map Transitions
Define what triggers each state change:
| From | To | Trigger | Side Effects |
|------|----|---------|--------------|
| Initial | Loading | User action / Mount | Start fetch |
| Loading | Success | Data received | Populate UI |
| Loading | Error | Request failed | Show error message |
| Loading | Empty | Empty response | Show empty state |
| Error | Loading | Retry clicked | Restart fetch |
| Success | Loading | Refresh clicked | Refetch data |
### Phase 3: State Diagram
Create a Mermaid state diagram:
```mermaid
stateDiagram-v2
[*] --> Initial
Initial --> Loading : fetch
Loading --> Success : data received
Loading --> Error : request failed
Loading --> Empty : no data
Error --> Loading : retry
Success --> Loading : refresh
Empty --> Loading : refresh
Success --> [*] : unmount
```
### Phase 4: Data Requirements
For each state, define what data is needed:
| State | Required Data | UI Elements |
|-------|---------------|-------------|
| Initial | None | Placeholder or skeleton |
| Loading | None | Spinner, skeleton, progress |
| Success | [List required fields] | Full component |
| Error | Error message, retry action | Error banner, retry button |
| Empty | Empty message, CTA | Empty illustration, CTA button |
### Phase 5: Edge Cases
Identify edge cases and how to handle:
| Edge Case | Current | Expected |
|-----------|---------|----------|
| Network timeout | [Current] | Show timeout message, retry option |
| Partial data | [Current] | Graceful degradation, show available |
| Stale data | [Current] | Show stale indicator, background refresh |
| Concurrent updates | [Current] | Optimistic update, rollback on conflict |
| Auth expired | [Current] | Redirect to login, preserve state |
## Output Format
```markdown
## State Machine: [Component Name]
### State Table
| State | Current | Expected | Data Required |
|-------|---------|----------|---------------|
| Initial | [Behavior] | [Behavior] | [Data] |
| Loading | [Behavior] | [Behavior] | [Data] |
| Success | [Behavior] | [Behavior] | [Data] |
| Error | [Behavior] | [Behavior] | [Data] |
| Empty | [Behavior] | [Behavior] | [Data] |
### Transition Diagram
[Mermaid stateDiagram]
### Edge Cases
| Case | Handling |
|------|----------|
| [Case] | [How to handle] |
### Summary
- States: [N] identified
- Transitions: [N] mapped
- Edge cases: [N] documented
```
## Invocation
Invoke manually with "use state-machine skill" or follow Ask mode CONVERGE loop which references this skill.
## Related Skills
- `qa-planning` - Uses states to define test coverage
- `design-context` - Check existing component states in Storybook
This skill documents UI component state machines by comparing current behavior to expected behavior and mapping all state transitions. It provides a clear checklist and diagram template to capture states, triggers, side effects, required data, and edge-case handling. Use it to align engineering and design on predictable, testable component behavior.
The skill guides you through five phases: identify all relevant states, map transitions with triggers and side effects, produce a state diagram (Mermaid-ready), list data requirements per state, and document edge cases with handling strategies. It outputs a compact state table, a transition diagram, and a short summary so teams can iterate quickly. The result is a single source of truth for component behavior used in development, QA, and design reviews.
What states should I always include?
At minimum include Initial, Loading, Success, Error, and Empty; add interaction, visibility, selection, and validation states as relevant.
How detailed should the data requirements be?
List the exact fields or props needed to render each state and any fallback behavior for missing or partial data; this helps API contracts and tests.