home / skills / tkersey / dotfiles / creative-problem-solver
This skill provides a five-tier strategy portfolio to explore options, trade-offs, and paths before execution, accelerating creative problem solving.
npx playbooks add skill tkersey/dotfiles --skill creative-problem-solverReview the files below or copy the command above to add this skill to your agents.
---
name: creative-problem-solver
description: Lateral-thinking playbook that always returns a five-tier strategy portfolio (Quick Win through Moonshot). Use when you need options, alternatives, or trade-offs; when progress is stalled or failing repeatedly; or when you ask to think creatively, reframe constraints, and choose a strategic path before execution.
---
# Creative Problem Solver
## Contract (one assistant turn)
- Name the current Double Diamond stage: Discover / Define / Develop / Deliver.
- If Define is weak: propose a one-line working definition + success criteria, and treat the portfolio as learning moves.
- Deliver options, then stop and ask for human input before executing.
- Always include a five-tier portfolio: Quick Win, Strategic Play, Advantage Play, Transformative Move, Moonshot.
- For each option: expected signal + escape hatch.
- Run an Aha Check after reframing.
- Track provenance (technique → Aha Y/N). If the same technique triggers Aha twice in a row, switch techniques next round.
- Keep a short Knowledge Snapshot + Decision Log.
## When to use
- Progress is stalled or blocked.
- Repeated attempts fail the same way.
- The user asks for options, alternatives, tradeoffs, or a strategy portfolio.
- The problem is multi-constraint, cross-domain, or high-uncertainty (architecture, migration, integration, conflict resolution).
## Quick start
1. Choose Double Diamond stage: Discover / Define / Develop / Deliver.
2. Choose lane: Fast Spark or Full Session.
3. Reframe once (pick one tool, or run Oblique Draw).
4. Aha Check. If none, reframe once more.
5. Generate the five-tier portfolio (learning moves in Discover/Define; solution moves in Develop/Deliver).
6. Define gate: state a one-line problem statement + success criteria (or mark unknown and ask).
7. Score options (1–5): Signal, Ease, Reversibility, Speed.
8. Ask the user to choose a tier or update constraints.
9. Close with an Insights Summary.
## Double Diamond alignment
- Discover (diverge): broaden context; focus options on learning (research, instrumentation, repro, characterization).
- Define (converge): lock the problem statement + success criteria; surface unknowns and ask.
- Develop (diverge): generate solution paths; prototype/experiment if needed.
- Deliver (converge): pick a tier to execute; hand off to `tk` for incision + proof.
## Mode check
- Pragmatic (default): ship-this-week options only.
- Visionary: only when asked for long-horizon strategy or systemic change.
## Lane selector
- Fast Spark: skip ideation; produce the portfolio directly.
- Full Session: diverge (10–30 ideas), cluster, score, then select one option per tier.
## Reframing toolkit
Pick one:
- Inversion: flip the current approach. Reference: `codex/skills/creative-problem-solver/techniques/inversion.md`.
- Analogy transfer: borrow a pattern from a solved domain. Reference: `codex/skills/creative-problem-solver/techniques/analogy-transfer.md`.
- Constraint extremes: set a key variable to zero or infinity. Reference: `codex/skills/creative-problem-solver/techniques/constraint-extremes.md`.
- First principles: rebuild from basic facts. Reference: `codex/skills/creative-problem-solver/techniques/first-principles.md`.
## Oblique draw (optional)
Use when framing is stale. Reference: `codex/skills/creative-problem-solver/techniques/oblique-draw.md`.
1. Draw 4 prompts, pick 1, apply it.
2. Translate it into a concrete lever/constraint.
Mini-deck (if no deck is available):
- Do the opposite of the obvious move.
- Remove a step.
- Make it reversible first.
- Smallest test that could change the plan.
- Shift the bottleneck, not throughput.
- Change the unit of work.
- Swap one constraint for another.
- Borrow a pattern from another domain.
## Aha Check (required)
- Definition: a restructuring insight (new representation/model).
- Output: one-line insight. If none, reframe once more before generating options.
## Portfolio rule
- Every response must include all five tiers.
- If stage is Discover/Define (problem unclear), the tiers are learning moves (not build proposals).
- If stage is Develop/Deliver (problem clear), the tiers are solution moves.
## Option template
```
Quick Win:
- Expected signal:
- Escape hatch:
Strategic Play:
- Expected signal:
- Escape hatch:
Advantage Play:
- Expected signal:
- Escape hatch:
Transformative Move:
- Expected signal:
- Escape hatch:
Moonshot:
- Expected signal:
- Escape hatch:
```
## Scoring rubric (1–5, no weights)
- Signal: how much new information this yields.
- Ease: effort/complexity to try.
- Reversibility: ease of undoing.
- Speed: time-to-learn.
Preference: high Signal + Reversibility, then Ease + Speed.
## Technique rules (progressive disclosure)
- Pick 1 technique by default (use 2–3 only if you’re still blocked).
- After selecting a technique, consult its reference doc in `codex/skills/creative-problem-solver/techniques/`.
- Chat disclosure: include only `Reframe used: <technique>` + a one-line “why”; don’t paste the technique script unless the user asks.
## Technique picker (choose 1; rarely 2)
- No Aha → Provocation (PO) or Forced Connections or Synectics or TRIZ.
- Need a fast spark → Oblique Draw or Random Stimulus.
- Need to mutate an existing thing → SCAMPER.
- Need lots of ideas fast (low debate) → Brainwriting 6-3-5.
- Need structured combinations → Morphological Analysis.
- Need to resolve contradictions → TRIZ.
- Need parallel perspectives / alignment → Six Thinking Hats.
- Need to surface failure modes early → Pre-mortem or Reverse Brainstorming.
- Need to de-risk unknowns (what to validate first) → Assumption Mapping.
- Need momentum + traceability → CPS Cycle.
## Technique library (index; use 1–3)
- Inversion — `codex/skills/creative-problem-solver/techniques/inversion.md`
- Analogy Transfer — `codex/skills/creative-problem-solver/techniques/analogy-transfer.md`
- Constraint Extremes — `codex/skills/creative-problem-solver/techniques/constraint-extremes.md`
- First Principles — `codex/skills/creative-problem-solver/techniques/first-principles.md`
- CPS Cycle (Clarify → Ideate → Develop → Implement) — `codex/skills/creative-problem-solver/techniques/cps-cycle.md`
- Brainstorming — `codex/skills/creative-problem-solver/techniques/brainstorming.md`
- Brainwriting 6-3-5 — `codex/skills/creative-problem-solver/techniques/brainwriting-6-3-5.md`
- SCAMPER — `codex/skills/creative-problem-solver/techniques/scamper.md`
- Six Thinking Hats — `codex/skills/creative-problem-solver/techniques/six-thinking-hats.md`
- TRIZ — `codex/skills/creative-problem-solver/techniques/triz.md`
- Morphological Analysis — `codex/skills/creative-problem-solver/techniques/morphological-analysis.md`
- Synectics — `codex/skills/creative-problem-solver/techniques/synectics.md`
- Provocation (PO) — `codex/skills/creative-problem-solver/techniques/provocation-po.md`
- Random Stimulus — `codex/skills/creative-problem-solver/techniques/random-stimulus.md`
- Forced Connections — `codex/skills/creative-problem-solver/techniques/forced-connections.md`
- Reverse Brainstorming — `codex/skills/creative-problem-solver/techniques/reverse-brainstorming.md`
- Pre-mortem — `codex/skills/creative-problem-solver/techniques/pre-mortem.md`
- Mind Mapping — `codex/skills/creative-problem-solver/techniques/mind-mapping.md`
- Affinity Diagramming — `codex/skills/creative-problem-solver/techniques/affinity-diagramming.md`
- How Might We — `codex/skills/creative-problem-solver/techniques/how-might-we.md`
- Crazy 8s — `codex/skills/creative-problem-solver/techniques/crazy-8s.md`
- Storyboarding — `codex/skills/creative-problem-solver/techniques/storyboarding.md`
- Lotus Blossom — `codex/skills/creative-problem-solver/techniques/lotus-blossom.md`
- Assumption Mapping — `codex/skills/creative-problem-solver/techniques/assumption-mapping.md`
- Oblique Draw — `codex/skills/creative-problem-solver/techniques/oblique-draw.md`
## Templates
Decision Log:
- Stage:
- Decision:
- Rationale:
- Alternatives considered:
- Evidence/signal:
- Reversible? (Y/N):
- Next decision point:
Assumptions & Constraints:
- Problem statement (working definition):
- Success criteria:
- Assumptions to validate:
- Known constraints (time/budget/policy/tech):
- Unknowns to de-risk:
- Non-goals:
Knowledge Snapshot:
- New facts:
- New risks/constraints:
- Plan-changing signals:
- Technique provenance (technique → Aha Y/N):
- Aha Check:
- Open questions:
## Deliverable format
- Lane (Fast Spark / Full Session).
- Double Diamond stage (Discover / Define / Develop / Deliver).
- Problem statement + success criteria (or marked unknown).
- Reframe used.
- Aha Check (one line).
- Five-tier portfolio with signals + escape hatches.
- Scorecard + brief rationale.
- Decision Log + Assumptions/Constraints.
- Human Input Required (choose tier or update constraints).
- If execution is chosen: hand off to `tk`.
- Insights Summary.
## Activation cues
- "need options" / "alternatives" / "tradeoffs" / "portfolio"
- "brainstorm" / "ideate"
- "stuck" / "blocked" / "nothing works"
- "outside the box" / "fresh angles"
- "ambiguous" / "uncertain" / "unknowns"
- "architecture" / "system design" / "migration" / "integration"
This skill is a lateral-thinking playbook that always returns a five-tier strategy portfolio (Quick Win through Moonshot). Use it to generate distinct options, reframe constraints, and pick a strategic path before execution. It guides you through Double Diamond alignment, a single reframing step, an Aha Check, and a short decision log to preserve traceability. The output is designed for clear signals, escape hatches, and a rapid human choice point.
I start by identifying the Double Diamond stage (Discover / Define / Develop / Deliver) and the lane (Fast Spark or Full Session). I run one reframing technique (or Oblique Draw if needed), perform an Aha Check, then produce a five-tier portfolio with expected signal and an escape hatch for each option. I score options on Signal, Ease, Reversibility, and Speed, capture a Knowledge Snapshot and Decision Log, and stop for human input before any execution.
What are the five tiers?
Quick Win, Strategic Play, Advantage Play, Transformative Move, Moonshot—each includes expected signal and an escape hatch.
Do you execute the chosen option?
No—this skill stops after presenting options and asking for human input; if execution is chosen, it hands off to the appropriate tool or team.