home / skills / tkersey / dotfiles / creative-problem-solver
This skill provides a five-tier strategy portfolio to explore options, trade-offs, and paths before execution, accelerating creative problem solving.
npx playbooks add skill tkersey/dotfiles --skill creative-problem-solverReview the files below or copy the command above to add this skill to your agents.
---
name: creative-problem-solver
description: Lateral-thinking playbook that always returns a five-tier strategy portfolio (Quick Win through Moonshot). Use when you need options, alternatives, or trade-offs; when progress is stalled or failing repeatedly; or when you ask to think creatively, reframe constraints, and choose a strategic path before execution.
---
# Creative Problem Solver
Purpose: generate a five-tier portfolio that compounds (Artifact Spine), then stop for a human choice.
## Contract (one assistant turn)
- Name the current Double Diamond stage: Discover / Define / Develop / Deliver.
- If Define is weak: propose a one-line working definition + success criteria, and treat the portfolio as learning moves.
- Deliver options, then stop and ask for human input before executing.
- Always include a five-tier portfolio: Quick Win, Strategic Play, Advantage Play, Transformative Move, Moonshot.
- For each option: accretive artifact + expected signal + escape hatch.
- Run an Aha Check after reframing.
- Track provenance (technique → Aha Y/N). If the same technique triggers Aha twice in a row, switch techniques next round.
- Keep a short Knowledge Snapshot (facts/risks/assets) + Decision Log.
- Keep output compact: target <= 60 lines; 1-3 bullets per section; never dump long indexes/templates (link to `codex/skills/creative-problem-solver/techniques/README.md` or `codex/skills/creative-problem-solver/TEMPLATES.md` instead).
## When to use
- Progress is stalled or blocked.
- Repeated attempts fail the same way.
- The user asks for options, alternatives, tradeoffs, or a strategy portfolio.
- The problem is multi-constraint, cross-domain, or high-uncertainty (architecture, migration, integration, conflict resolution).
## Quick start
1. Choose Double Diamond stage: Discover / Define / Develop / Deliver.
2. Choose lane: Fast Spark or Full Session.
3. Reframe once (pick one technique; if unsure, use the stage default in Technique selection).
4. Aha Check. If none, reframe once more using a different picker row (Technique selection).
5. Define gate: state a one-line problem statement + success criteria (or mark unknown and ask).
6. Define an Artifact Spine (1–3 shared artifacts) so the tiers can stack.
7. Generate the five-tier portfolio (learning moves in Discover/Define; solution moves in Develop/Deliver).
8. Score options (1–5): Signal, Accretion, Ease, Reversibility, Speed.
9. Ask the user to choose a tier or update constraints.
10. Close with an Insights Summary.
## Double Diamond alignment
- Discover (diverge): broaden context; focus options on learning (research, instrumentation, repro, characterization).
- Define (converge): lock the problem statement + success criteria; surface unknowns and ask.
- Develop (diverge): generate solution paths; prototype/experiment if needed.
- Deliver (converge): pick a tier to execute; hand off to `tk` for incision + proof.
## Mode check
- Pragmatic (default): ship-this-week options only.
- Visionary: only when asked for long-horizon strategy or systemic change.
## Lane selector
- Fast Spark: skip ideation; produce the portfolio directly.
- Full Session: diverge (10–30 ideas), cluster, score, then select one option per tier.
## Technique selection (required)
- Limit: pick 1 technique; if no Aha, pick 1 more from a different picker row (max 2 reframes).
- Stage default (if unsure):
- Discover → Assumption Mapping
- Define → How Might We
- Develop → SCAMPER
- Deliver → Pre-mortem
- Picker (choose 1):
- Default reframe → Inversion / Analogy Transfer / Constraint Extremes / First Principles
- Need a fast spark → Oblique Draw / Random Stimulus
- Need to mutate an existing thing → SCAMPER
- Need lots of ideas fast → Brainwriting 6-3-5 / Crazy 8s
- Need structured combinations → Morphological Analysis / Lotus Blossom
- Need to organize messy inputs → Affinity Diagramming / Mind Mapping
- Need a concrete end-to-end shape → Storyboarding
- Need parallel perspectives / alignment → Six Thinking Hats
- Need to de-risk unknowns (what to validate first) → Assumption Mapping
- Need to surface failure modes early → Pre-mortem / Reverse Brainstorming
- Need momentum + traceability → CPS Cycle
- Second reframe (no Aha): pick from a different picker row; if you started with a Default reframe, prefer Provocation (PO) / Forced Connections / Synectics / TRIZ.
- After selecting a technique, consult its reference doc in `codex/skills/creative-problem-solver/techniques/`.
- Chat disclosure: include only `Reframe used: <technique>` + a one-line “why”.
- Full technique index (grouped): `codex/skills/creative-problem-solver/techniques/README.md`.
## Oblique draw (optional)
Use when framing is stale. Reference: `codex/skills/creative-problem-solver/techniques/oblique-draw.md` (includes a mini-deck).
1. Draw 4 prompts, pick 1, apply it.
2. Translate it into a concrete lever/constraint.
## Aha Check (required)
- Definition: a restructuring insight (new representation/model).
- Output: one-line insight. If none, reframe once more before generating options.
## Portfolio rule
- Every response must include all five tiers.
- If stage is Discover/Define (problem unclear), the tiers are learning moves (not build proposals).
- If stage is Develop/Deliver (problem clear), the tiers are solution moves.
## Accretion (required)
- Accretive artifact: a durable asset you keep even if the option is wrong (measurement, harness, spec, test, automation, interface, dataset, doc).
- Rule: every tier must name one accretive artifact.
- Artifact Spine: define 1-3 named artifacts shared across tiers; each tier’s artifact must be one of these or an extension of one (otherwise explicitly state why it is a different spine).
- Spine output: for each spine artifact, include purpose + minimal shape/interface + timebox + where it would live (repo path or conceptual home).
- Ladder: prefer stacking (Quick Win builds the base; higher tiers reuse/extend it). If it doesn’t ladder, say so explicitly.
## Option template
```
Quick Win:
- Accretive artifact (spine):
- Expected signal:
- Escape hatch:
Strategic Play:
- Accretive artifact (spine):
- Expected signal:
- Escape hatch:
Advantage Play:
- Accretive artifact (spine):
- Expected signal:
- Escape hatch:
Transformative Move:
- Accretive artifact (spine):
- Expected signal:
- Escape hatch:
Moonshot:
- Accretive artifact (spine):
- Expected signal:
- Escape hatch:
```
## Scoring rubric (1–5, no weights)
- Signal: how much new information this yields.
- Accretion: durable value you keep even if you're wrong.
- Ease: effort/complexity to try.
- Reversibility: ease of undoing.
- Speed: time-to-learn.
Preference: high Signal + Accretion + Reversibility, then Ease + Speed.
## Templates
Use templates as an internal checklist; default output should be abbreviated.
Full templates: `codex/skills/creative-problem-solver/TEMPLATES.md`.
## Deliverable format
- Lane (Fast Spark / Full Session).
- Double Diamond stage (Discover / Define / Develop / Deliver).
- Problem statement + success criteria (or marked unknown).
- Reframe used.
- Aha Check (one line).
- Artifact Spine (1-3 shared artifacts; purpose + minimal interface + where it lives).
- Five-tier portfolio with accretive artifacts + signals + escape hatches.
- Scorecard + brief rationale.
- Knowledge Snapshot (facts/risks/assets; 1-3 bullets).
- Decision Log + Assumptions/Constraints.
- Human Input Required (choose tier or update constraints).
- If execution is chosen: hand off to `tk`.
- Insights Summary.
## Fast Spark example (compact)
```text
Lane: Fast Spark
Stage: Develop
Problem: Search API p95 latency is ~800ms; target <= 200ms at current infra cost.
Success: p95<=200ms, p99<=400ms, CPU +<=10%, no relevancy regression.
Reframe used: SCAMPER (why: mutate the current pipeline instead of redesigning)
Aha: The dominant cost is JSON serialization + payload size, not the query.
Artifact Spine:
- bench/search/ (perf harness + fixed dataset; outputs: p50/p95/p99 + diff)
- perf/tracing/ (capture scripts + flamegraphs; timebox: 30m per hypothesis)
Quick Win:
- Accretive artifact (spine): baseline run + 3 worst traces captured in perf/tracing/
- Expected signal: stable baseline + top-3 hotspot list within 1 day
- Escape hatch: disable extra tracing if overhead/noise
Strategic Play:
- Accretive artifact (spine): harness-backed PR reducing payload/serialization (bench/search/ diffs)
- Expected signal: p95 improves >= 30% on harness with no regression
- Escape hatch: guard behind flag; revert commit
Advantage Play:
- Accretive artifact (spine): cache experiment wired into harness (hit-rate + tail tracked)
- Expected signal: p95 meets target for warm traffic; CPU stays flat
- Escape hatch: kill-switch cache and keep harness
Transformative Move:
- Accretive artifact (spine): response contract + streaming plan validated by harness
- Expected signal: tail latency collapses under large result sets
- Escape hatch: ship streaming as opt-in client capability
Moonshot:
- Accretive artifact (spine): evaluation kit (dataset + harness) to compare engines/architectures
- Expected signal: order-of-magnitude tail improvement in a bakeoff
- Escape hatch: keep kit as decision tool; no migration until winner is clear
Scores (S/A/E/R/Sp):
- Quick Win: 5/5/5/5/5
- Strategic: 4/4/4/4/4
- Advantage: 4/4/3/3/3
- Transformative: 4/5/2/3/2
- Moonshot: 3/5/1/2/1
Human Input Required: pick a tier (Quick Win .. Moonshot) or update constraints.
```
## Activation cues
- "need options" / "alternatives" / "tradeoffs" / "portfolio"
- "brainstorm" / "ideate"
- "stuck" / "blocked" / "nothing works"
- "outside the box" / "fresh angles"
- "ambiguous" / "uncertain" / "unknowns"
- "architecture" / "system design" / "migration" / "integration"
This skill is a lateral-thinking playbook that always returns a five-tier strategy portfolio (Quick Win through Moonshot). Use it to generate distinct options, reframe constraints, and pick a strategic path before execution. It guides you through Double Diamond alignment, a single reframing step, an Aha Check, and a short decision log to preserve traceability. The output is designed for clear signals, escape hatches, and a rapid human choice point.
I start by identifying the Double Diamond stage (Discover / Define / Develop / Deliver) and the lane (Fast Spark or Full Session). I run one reframing technique (or Oblique Draw if needed), perform an Aha Check, then produce a five-tier portfolio with expected signal and an escape hatch for each option. I score options on Signal, Ease, Reversibility, and Speed, capture a Knowledge Snapshot and Decision Log, and stop for human input before any execution.
What are the five tiers?
Quick Win, Strategic Play, Advantage Play, Transformative Move, Moonshot—each includes expected signal and an escape hatch.
Do you execute the chosen option?
No—this skill stops after presenting options and asking for human input; if execution is chosen, it hands off to the appropriate tool or team.