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taozhuo skills

Find 30 skills from 1 repo created by taozhuo on GitHub.

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30 skills
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game-systems

taozhuo/game-dev-skills

Implements common game systems including inventory, shops, trading, quests, achievements, pets, crafting, and leveling. Use when building RPG mechanics, progression systems, or monetization features.
ui-ux

taozhuo/game-dev-skills

Implements UI/UX systems including responsive design, animations, input handling, HUD elements, and menu systems. Use when building game interfaces, menus, HUDs, or any user-facing UI.
roblox-api-patterns

taozhuo/game-dev-skills

Provides Roblox-specific API patterns, gotchas, best practices, and platform knowledge. Use when you need to understand Roblox-specific behaviors, services, or common pitfalls.
networking-multiplayer

taozhuo/game-dev-skills

Implements multiplayer networking using Godot's high-level multiplayer API, including RPCs, synchronization, client-server architecture, and lag compensation. Use when building online multiplayer games.
monetization-mechanics

taozhuo/game-dev-skills

Roblox-specific monetization strategies and game mechanics that drive engagement and revenue. Use when designing game economies, implementing purchase systems, or planning retention features.
optimization

taozhuo/game-dev-skills

Implements optimization techniques for rendering, scripting, memory, physics, and networking. Use when improving game performance, reducing lag, or preparing for mobile/low-end devices.
networking-replication

taozhuo/game-dev-skills

Implements networking and replication systems including RemoteEvent optimization, custom replication, lag compensation, client prediction, and bandwidth optimization. Use when building multiplayer games that need smooth networked gameplay.
map-design

taozhuo/game-dev-skills

Roblox map design patterns for different game genres including simulators, tycoons, obbies, tower defense, and open world. Covers hub/lobby design, terrain, paths, areas, and visual flow.
npc-ai

taozhuo/game-dev-skills

Implements NPC and AI systems including pathfinding, behavior trees, state machines, combat AI, perception systems, and NPC management. Use when building enemy AI, friendly NPCs, boss fights, or any autonomous characters.
building-construction

taozhuo/game-dev-skills

Provides patterns for building detailed structures programmatically using Parts and CSG. Use when creating buildings, towers, vehicles, or any brick-by-brick constructions in code.
shaders

taozhuo/game-dev-skills

Implements visual shaders and shader code for 2D/3D effects including dissolve, outline, water, post-processing, and custom materials. Use when creating custom visual effects.
state-machines

taozhuo/game-dev-skills

Implements state machine patterns for game logic, AI, and animations including hierarchical state machines and pushdown automata. Use when building complex game behaviors.
gemini-image-prompting

taozhuo/game-dev-skills

Patterns for prompting Gemini to generate conceptual images for game development. Use when creating concept art, UI mockups, character designs, environment sketches, or visual references.
audio-system

taozhuo/game-dev-skills

Implements audio systems including sound management, music systems, positional audio, and audio effects. Use when adding sound effects, music, ambient audio, or any audio features to a game.
character-controller

taozhuo/game-dev-skills

Implements character movement systems using CharacterBody2D/3D, including platformer physics, 3D FPS controllers, and advanced movement mechanics. Use when building player or NPC movement.
navigation-ai

taozhuo/game-dev-skills

Implements AI navigation and pathfinding using NavigationServer, behavior systems, and steering behaviors. Use when building NPC movement and decision-making.
godot-api-patterns

taozhuo/game-dev-skills

Provides Godot-specific API patterns, gotchas, best practices, and platform knowledge. Use when you need to understand Godot-specific behaviors and common pitfalls.
physics-system

taozhuo/game-dev-skills

Implements physics systems including RigidBody, collision detection, raycasting, joints, and custom physics behaviors. Use when building physics-driven gameplay.
avatar-ugc

taozhuo/game-dev-skills

Programmatically apply UGC (User-Generated Content) to characters including clothing, accessories, and avatar customization. Use when dressing NPCs, building avatar editors, or creating character customization systems.
ui-system

taozhuo/game-dev-skills

Implements UI systems using Control nodes, themes, responsive layouts, and UI animations. Use when building menus, HUDs, and interactive interfaces.
vfx-particles

taozhuo/game-dev-skills

Implements visual effects using GPUParticles, trails, screen effects, and procedural VFX. Use when creating particle systems and visual feedback.
procedural-generation

taozhuo/game-dev-skills

Implements procedural generation systems including noise functions, terrain generation, dungeon generation, city generation, and object placement. Use when building roguelikes, open worlds, or any content that needs to be generated algorithmically.
trends-culture

taozhuo/game-dev-skills

Current Roblox community trends, popular game mechanics, memes, slang, and what kids are playing. Use when designing games to appeal to the current playerbase or understanding Roblox culture. Updated January 2026.
data-persistence

taozhuo/game-dev-skills

Implements data persistence systems including DataStore patterns, session locking, data migration, error handling, and backup systems. Use when saving player progress, inventory, settings, or any persistent data.
vehicle-physics

taozhuo/game-dev-skills

Implements vehicle physics systems in Roblox including cars, helicopters, boats, planes, motorcycles, and trains. Use when building any driveable/flyable vehicle with realistic physics using constraints.
combat-system

taozhuo/game-dev-skills

Implements combat systems including hitboxes, damage calculation, stun mechanics, melee combat, ranged weapons, and ability systems. Use when building fighting games, shooters, RPG combat, or any game with player-vs-player or player-vs-NPC combat.
constraints-physics

taozhuo/game-dev-skills

Implements constraint-based physics systems including all constraint types, ragdoll systems, custom physics, and network ownership. Use when building mechanical systems, ragdolls, rope physics, or any physics-driven gameplay.
security-anticheat

taozhuo/game-dev-skills

Implements security and anti-exploit systems including sanity checks, exploit prevention, secure networking, and data protection. Use when you need to protect a game from exploiters and ensure fair gameplay.
vfx-effects

taozhuo/game-dev-skills

Implements visual effects including particle systems, camera effects, lighting, mesh effects, and UI animations. Use when creating combat VFX, environmental effects, feedback systems, or any visual polish.