home / skills / steveclarke / dotfiles / animate

animate skill

/ai/skills/animate

This skill analyzes a feature and enhances it with purposeful animations and micro-interactions to improve usability and delight.

This is most likely a fork of the animate skill from pbakaus
npx playbooks add skill steveclarke/dotfiles --skill animate

Review the files below or copy the command above to add this skill to your agents.

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SKILL.md
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---
name: animate
description: Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight.
user-invokable: true
args:
  - name: target
    description: The feature or component to animate (optional)
    required: false
---

Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight.

## MANDATORY PREPARATION

Use the frontend-design skill — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run teach-impeccable first. Additionally gather: performance constraints.

---

## Assess Animation Opportunities

Analyze where motion would improve the experience:

1. **Identify static areas**:
   - **Missing feedback**: Actions without visual acknowledgment (button clicks, form submission, etc.)
   - **Jarring transitions**: Instant state changes that feel abrupt (show/hide, page loads, route changes)
   - **Unclear relationships**: Spatial or hierarchical relationships that aren't obvious
   - **Lack of delight**: Functional but joyless interactions
   - **Missed guidance**: Opportunities to direct attention or explain behavior

2. **Understand the context**:
   - What's the personality? (Playful vs serious, energetic vs calm)
   - What's the performance budget? (Mobile-first? Complex page?)
   - Who's the audience? (Motion-sensitive users? Power users who want speed?)
   - What matters most? (One hero animation vs many micro-interactions?)

If any of these are unclear from the codebase, STOP and call the AskUserQuestion tool to clarify.

**CRITICAL**: Respect `prefers-reduced-motion`. Always provide non-animated alternatives for users who need them.

## Plan Animation Strategy

Create a purposeful animation plan:

- **Hero moment**: What's the ONE signature animation? (Page load? Hero section? Key interaction?)
- **Feedback layer**: Which interactions need acknowledgment?
- **Transition layer**: Which state changes need smoothing?
- **Delight layer**: Where can we surprise and delight?

**IMPORTANT**: One well-orchestrated experience beats scattered animations everywhere. Focus on high-impact moments.

## Implement Animations

Add motion systematically across these categories:

### Entrance Animations
- **Page load choreography**: Stagger element reveals (100-150ms delays), fade + slide combinations
- **Hero section**: Dramatic entrance for primary content (scale, parallax, or creative effects)
- **Content reveals**: Scroll-triggered animations using intersection observer
- **Modal/drawer entry**: Smooth slide + fade, backdrop fade, focus management

### Micro-interactions
- **Button feedback**:
  - Hover: Subtle scale (1.02-1.05), color shift, shadow increase
  - Click: Quick scale down then up (0.95 → 1), ripple effect
  - Loading: Spinner or pulse state
- **Form interactions**:
  - Input focus: Border color transition, slight scale or glow
  - Validation: Shake on error, check mark on success, smooth color transitions
- **Toggle switches**: Smooth slide + color transition (200-300ms)
- **Checkboxes/radio**: Check mark animation, ripple effect
- **Like/favorite**: Scale + rotation, particle effects, color transition

### State Transitions
- **Show/hide**: Fade + slide (not instant), appropriate timing (200-300ms)
- **Expand/collapse**: Height transition with overflow handling, icon rotation
- **Loading states**: Skeleton screen fades, spinner animations, progress bars
- **Success/error**: Color transitions, icon animations, gentle scale pulse
- **Enable/disable**: Opacity transitions, cursor changes

### Navigation & Flow
- **Page transitions**: Crossfade between routes, shared element transitions
- **Tab switching**: Slide indicator, content fade/slide
- **Carousel/slider**: Smooth transforms, snap points, momentum
- **Scroll effects**: Parallax layers, sticky headers with state changes, scroll progress indicators

### Feedback & Guidance
- **Hover hints**: Tooltip fade-ins, cursor changes, element highlights
- **Drag & drop**: Lift effect (shadow + scale), drop zone highlights, smooth repositioning
- **Copy/paste**: Brief highlight flash on paste, "copied" confirmation
- **Focus flow**: Highlight path through form or workflow

### Delight Moments
- **Empty states**: Subtle floating animations on illustrations
- **Completed actions**: Confetti, check mark flourish, success celebrations
- **Easter eggs**: Hidden interactions for discovery
- **Contextual animation**: Weather effects, time-of-day themes, seasonal touches

## Technical Implementation

Use appropriate techniques for each animation:

### Timing & Easing

**Durations by purpose:**
- **100-150ms**: Instant feedback (button press, toggle)
- **200-300ms**: State changes (hover, menu open)
- **300-500ms**: Layout changes (accordion, modal)
- **500-800ms**: Entrance animations (page load)

**Easing curves (use these, not CSS defaults):**
```css
/* Recommended - natural deceleration */
--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1);    /* Smooth, refined */
--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1);   /* Slightly snappier */
--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1);     /* Confident, decisive */

/* AVOID - feel dated and tacky */
/* bounce: cubic-bezier(0.34, 1.56, 0.64, 1); */
/* elastic: cubic-bezier(0.68, -0.6, 0.32, 1.6); */
```

**Exit animations are faster than entrances.** Use ~75% of enter duration.

### CSS Animations
```css
/* Prefer for simple, declarative animations */
- transitions for state changes
- @keyframes for complex sequences
- transform + opacity only (GPU-accelerated)
```

### JavaScript Animation
```javascript
/* Use for complex, interactive animations */
- Web Animations API for programmatic control
- Framer Motion for React
- GSAP for complex sequences
```

### Performance
- **GPU acceleration**: Use `transform` and `opacity`, avoid layout properties
- **will-change**: Add sparingly for known expensive animations
- **Reduce paint**: Minimize repaints, use `contain` where appropriate
- **Monitor FPS**: Ensure 60fps on target devices

### Accessibility
```css
@media (prefers-reduced-motion: reduce) {
  * {
    animation-duration: 0.01ms !important;
    animation-iteration-count: 1 !important;
    transition-duration: 0.01ms !important;
  }
}
```

**NEVER**:
- Use bounce or elastic easing curves—they feel dated and draw attention to the animation itself
- Animate layout properties (width, height, top, left)—use transform instead
- Use durations over 500ms for feedback—it feels laggy
- Animate without purpose—every animation needs a reason
- Ignore `prefers-reduced-motion`—this is an accessibility violation
- Animate everything—animation fatigue makes interfaces feel exhausting
- Block interaction during animations unless intentional

## Verify Quality

Test animations thoroughly:

- **Smooth at 60fps**: No jank on target devices
- **Feels natural**: Easing curves feel organic, not robotic
- **Appropriate timing**: Not too fast (jarring) or too slow (laggy)
- **Reduced motion works**: Animations disabled or simplified appropriately
- **Doesn't block**: Users can interact during/after animations
- **Adds value**: Makes interface clearer or more delightful

Remember: Motion should enhance understanding and provide feedback, not just add decoration. Animate with purpose, respect performance constraints, and always consider accessibility. Great animation is invisible - it just makes everything feel right.

Overview

This skill reviews a feature and enhances it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Before creating any motion, it requires explicit context about audience, use-cases, brand tone, and performance constraints and will pause to ask clarifying questions if those are missing or uncertain.

How this skill works

The skill inspects UI flows, identifies static or confusing areas, and proposes a focused animation strategy: hero moment, feedback layer, transition smoothing, and selective delight. It enforces accessibility (prefers-reduced-motion), performance best practices (transform + opacity, GPU acceleration), and consistent timing/easing rules for each animation type.

When to use it

  • When a feature has instant state changes that feel jarring (show/hide, route changes).
  • When user actions lack visual feedback (button presses, form submits, toggles).
  • When spatial relationships or hierarchy are unclear and motion can clarify transitions.
  • When you want one well-orchestrated signature animation rather than scattered effects.
  • During a design refinement pass to add purposeful micro-interactions without harming performance.

Best practices

  • Gather target audience, primary use-cases, brand personality, and performance constraints before designing motion.
  • Respect prefers-reduced-motion and provide non-animated fallbacks.
  • Use transform and opacity for animations; avoid animating layout properties.
  • Favor short, purposeful durations (100–500ms) and natural easing curves; make exits ~75% of enter duration.
  • Focus on a few high-impact moments (hero, feedback, transitions) instead of animating everything.

Example use cases

  • Add a clear press-and-release micro-interaction for critical CTA buttons with quick scale and ripple feedback.
  • Smooth modal and drawer entries with slide+fade and manage focus to improve perceived performance.
  • Turn abrupt tab or route switches into crossfades or shared-element transitions to preserve context.
  • Animate form validation: input focus glow, shake on error, checkmark flourish on success.
  • Create a lightweight hero entrance for a landing module with staggered fade+slide to guide attention.

FAQ

Do you need additional information before proposing animations?

Yes — I require target audience, main use-cases, brand tone (playful vs serious), performance constraints (mobile-first vs desktop), and whether motion-sensitive users are a priority. If any of these are missing or uncertain I will ask clarifying questions before proceeding.

How do you ensure accessibility for motion-sensitive users?

I always provide non-animated alternatives and include CSS to respect prefers-reduced-motion, and I avoid attention-grabbing easings like bounce or elastic.