home / skills / simhacker / moollm / logistic-container

logistic-container skill

/skills/logistic-container

This skill automates item flow between grid containers, enabling passive providers, requesters, and buffers to optimize logistics.

npx playbooks add skill simhacker/moollm --skill logistic-container

Review the files below or copy the command above to add this skill to your agents.

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SKILL.md
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---
name: logistic-container
description: "Factorio-style logistics — items flow automatically between containers"
license: MIT
tier: 2
allowed-tools: [read_file, write_file]
protocol: LOGISTIC-CONTAINER
related: [room, container, prototype]
tags: [moollm, logistics, inventory, automation, factorio, containers]
---

# Logistic Container Skill

> "The factory grows. Items flow. The world runs itself."

## Overview

The Logistic Container skill brings Factorio-style logistics to MOOLLM adventures. Containers participate in a network where items flow automatically between providers and requesters.

## The Five Box Types

Like Factorio's colored logistic chests:

| Mode | Color | Emoji | Behavior |
|------|-------|-------|----------|
| **passive-provider** | Yellow | 📦🟡 | "Take from me if you need" |
| **active-provider** | Red | 📦🔴 | "I'm pushing these OUT" |
| **requester** | Blue | 📦🔵 | "I WANT these items" |
| **storage** | White | 📦⬜ | "General overflow" |
| **buffer** | Green | 📦🟢 | "Hold until condition met" |

## Grid Storage

Containers can manage grids of cells, each holding one item type:

```
warehouse/
  LOGISTIC-CONTAINER.yml    # The config
  iron-ore/                 # Auto-created
    CELL.yml                # count: 2500
  copper-ore/
    CELL.yml                # count: 1800
  magic-sword/
    CELL.yml                # instances: [{...}, {...}]
```

### Auto-Creation

When you toss a new item type into a grid container, a new cell directory is created automatically. Like `mkdir -p` for items!

```yaml
grid:
  enabled: true
  auto_create_cells: true
  cell_naming: item-id        # iron-ore/ from iron-ore item
```

## Fungible vs Instance Items

### Fungible (Just Count)

Identical items — store as a count:

```yaml
# 500 iron ore, all the same
{ item: "iron-ore", count: 500 }
```

Tags that trigger fungible mode:
- `raw-material`, `currency`, `ammo`, `commodity`, `stackable`

### Instance (Keep State)

Items with individual properties — store as array:

```yaml
# 3 swords, each different
{ item: "magic-sword", count: 3, instances: [
    { id: "sword-001", durability: 85, enchant: "fire" },
    { id: "sword-002", durability: 100, enchant: null },
    { id: "sword-003", durability: 50, enchant: "ice" }
]}
```

Tags that trigger instance mode:
- `unique`, `named`, `enchanted`, `damaged`, `configured`

## Examples

### Pantry (Passive Provider)

```yaml
logistic-container:
  id: pantry
  name: "Kitchen Pantry"
  mode: passive-provider
  
  provides:
    - tags: ["food", "ingredient"]
    
  reserve: 1    # Always keep 1 of each
  
  filters:
    allow: [{ tags: ["food"] }]
```

### Factory Output (Active Provider)

```yaml
logistic-container:
  id: assembly-output
  name: "Assembly Line Output"
  mode: active-provider
  
  push_to:
    - match: { tags: ["finished"] }
      destination: "../warehouse/"
    - match: { tags: ["scrap"] }
      destination: "../recycling/"
    - default: "../overflow/"
```

### Workbench (Requester)

```yaml
logistic-container:
  id: workbench
  name: "Crafting Workbench"
  mode: requester
  
  request_list:
    - item: "iron-plate"
      count: 20
      min: 5          # Request more when below 5
    - tags: ["fuel"]
      count: 10
```

### Warehouse (Grid + Provider)

```yaml
logistic-container:
  id: main-warehouse
  name: "Central Warehouse"
  mode: passive-provider
  
  grid:
    enabled: true
    auto_create_cells: true
    stack_limit: 10000
    navigable: true       # Players can walk between cells
    
  item_handling:
    default_mode: auto
    fungible_tags: ["ore", "ingot", "plate"]
    instance_tags: ["weapon", "armor"]
```

### Loading Dock (Buffer)

```yaml
logistic-container:
  id: dock
  name: "Ship Loading Dock"
  mode: buffer
  
  buffer_for:
    - destination: "../ship/cargo/"
      when: "world.ship.docked == true"
```

## Network Participation

Containers only exchange items with others in the same network:

```yaml
network: factory-a        # Only connects to factory-a

# Or multiple networks:
network: [factory, emergency]
```

## Signals (Circuit Network)

Emit signals about contents for automation:

```yaml
signals:
  enabled: true
  emit:
    - signal: "iron-count"
      value: "count of iron-plate"
    - signal: "is-full"
      value: "total_items >= capacity"
```

Other objects can read these signals:

```yaml
# Door that only opens when warehouse has iron
exit:
  signal_control:
    open_when:
      signal: "iron-count"
      operator: ">"
      value: 100
```

## Logistics Bots

Characters with `behavior.type: logistic-bot` move items between containers:

```yaml
character:
  id: courier-kitten
  behavior:
    type: logistic-bot
    roboport: warehouse/#charging-station
    cargo_slots: 5
    range: 10
```

Bots:
1. Find active providers or pending requests
2. Pick up items
3. Deliver to requesters or push destinations
4. Return to roboport when idle

## Integration with Exits

Exits can have flow for automatic item transport:

```yaml
exit:
  direction: EAST
  destination: ../warehouse/
  flow:
    enabled: true
    allow: [{ tags: ["finished"] }]
```

This creates a "conveyor belt" between rooms!

## Related Skills

- **container** — Simpler container without logistics
- **exit** — Exits with flow behavior
- **character** — Logistic bot characters
- **object** — Inserters and assemblers
- **postal** — Message-based logistics

## Design Document

See [factorio-logistics-protocol.md](../../designs/factorio-logistics-protocol.md) for the full design.

Overview

This skill brings Factorio-style automated logistics to MOOLLM adventures. Containers join a network and automatically move items between providers, requesters, buffers, storage, and active pushers. It supports grid storage, fungible counts, item instances, and signal output for circuit-style automation. Bots and exit flows extend the system into world automation and transport.

How this skill works

Containers are configured with a mode (passive-provider, active-provider, requester, storage, buffer) and participate only in their configured networks. Gridded containers create per-item cells automatically and store items either as fungible counts or as distinct instances based on tags. Logistic-bot characters and exit flows move items according to provider pushes, requester demands, buffer conditions, and configured routing rules. Signals expose inventory state for external automation and conditional logic.

When to use it

  • Automate supply and demand between workshops, warehouses, and production lines
  • Maintain central stores with auto-indexed item cells and automatic overflow handling
  • Power crafting stations by having requesters pull required materials on-demand
  • Stage goods for shipment with buffer containers that release when conditions are met
  • Connect rooms with conveyor-like exit flows for continuous item transit

Best practices

  • Use tags to control fungible vs instance handling and to simplify matching rules
  • Set reserve values on providers to avoid starving essential supplies
  • Enable grid auto_create_cells for large, evolving inventories to avoid manual config
  • Prefer passive providers for general supply and active providers for pushing direct outputs
  • Emit signals for critical counts (low stock, full) and tie automation to those signals

Example use cases

  • Pantry as a passive provider that keeps a small reserve of each food item for NPCs
  • Assembly line that pushes finished items to a warehouse and routes scrap to recycling
  • Workbench requester that maintains tooling and fuel automatically by requesting when below a min threshold
  • Central warehouse with a navigable grid, auto-created item cells, and mixed fungible/instance handling
  • Ship loading dock buffer that only releases cargo when the ship is docked, triggered by a world condition

FAQ

How does the system decide fungible vs instance storage?

Storage mode uses item tags: tags like raw-material, ore, ingot, stackable default to fungible counts; tags like unique, enchanted, named default to instance arrays. You can override per-container settings.

How do logistic bots find destinations?

Bots prioritize active providers and pending requests within the same network, then follow push-to rules and buffer conditions. They return to their configured roboport when idle.