home / skills / simhacker / moollm / economy

economy skill

/skills/economy

This skill helps you manage in-game MOOLAH economy by tracking earning, spending, and hidden value to optimize trade and decisions.

npx playbooks add skill simhacker/moollm --skill economy

Review the files below or copy the command above to add this skill to your agents.

Files (5)
SKILL.md
5.9 KB
---
name: economy
description: Currency and trade โ€” gold flows where stories lead
license: MIT
tier: 1
allowed-tools:
  - read_file
  - write_file
  - search_replace
related: [character, scoring, room, advertisement]
tags: [moollm, currency, trade, gold, commerce]
inputs:
  item:
    type: string
    required: false
    description: Item to buy, sell, or trade
  seller:
    type: string
    required: false
    description: NPC or entity selling
  buyer:
    type: string
    required: false
    description: NPC or entity buying
outputs:
  - character inventory update
  - transaction log
---

# ๐Ÿ’ฐ Economy Skill

> **"๐Ÿ„MOOLAH flows where stories lead."**

## ๐Ÿช™ ๐Ÿ„MOOLAH

The official currency of MOOLLM is **๐Ÿ„MOOLAH** (๐Ÿช™). It uses **PROOF OF ๐Ÿ„MILK๐Ÿฅ›** consensus โ€” udderly legen-dairy interga-lactic ๐Ÿ’ฉshit๐Ÿ’ฉ coin, without the bull.

Economic systems for currency, trade, and value exchange. ๐Ÿ„MOOLAH is earned, spent, hidden, and traded.

## Key Concepts

- **๐Ÿ„MOOLAH** โ€” The official currency of MOOLLM
- **Earning** โ€” Find, quest, sell, trade, work
- **Spending** โ€” Buy items, services, information
- **Hidden value** โ€” Not all ๐Ÿ„MOOLAH is visible

## Currency

### The Official Currency: ๐Ÿ„MOOLAH ๐Ÿช™

**๐Ÿ„MOOLAH** is the official currency of MOOLLM.

## Currency Hierarchy

### ๐Ÿ„MOOLAH Denominations (MOOLLM Standard)

| Symbol | Name | Value | Use |
|--------|------|-------|-----|
| ๐Ÿฅœ | ๐Ÿฅœ NUT | 0.001 ๐Ÿช™ | Micro-transactions, tips, arcade |
| ๐Ÿช™ | ๐Ÿ„ MOOLAH | 1 | Standard transactions |
| ๐Ÿ’Ž | ๐Ÿ’Ž GRAND | 1,000 ๐Ÿช™ | Large purchases, high-stakes |
| ๐Ÿ‘‘ | ๐Ÿ‘‘ FORTUNE | 1,000,000 ๐Ÿช™ | Legendary items, world events |

### Metal Denominations (D&D Style)

| Symbol | Metal | Abbrev | Value |
|--------|-------|--------|-------|
| ๐Ÿชต | ๐Ÿชต Wood | wp | 0.001 gp |
| ๐ŸŸค | ๐ŸŸค Copper | cp | 0.01 gp |
| โšช | โšช Silver | sp | 0.1 gp |
| ๐ŸŸก | ๐ŸŸก Gold | gp | 1 gp |
| โฌœ | โฌœ Platinum | pp | 10 gp |

### Parallel Currencies (Non-Convertible)

These exist *beside* ๐Ÿ„MOOLAH โ€” they cannot be bought or sold for coins.

| Symbol | Name | Type | How to Get |
|--------|------|------|------------|
| โญ | โญ KARMA | Reputation | Good deeds, keeping promises |
| ๐ŸŽซ | ๐ŸŽซ FAVOR | Social debt | "You owe me one" |
| ๐Ÿ”ฎ | ๐Ÿ”ฎ ESSENCE | Magical | Found, not bought |
| โณ | โณ TIME | Temporal | Exists, must be spent |

#### โญ KARMA โ€” Social Credit

Earned through ethical behavior, lost through betrayal.
- **Affects:** NPC attitudes, quest access, prices
- **Cannot be bought** โ€” only earned
- **Visible to some:** Certain NPCs can "see" your karma

#### ๐ŸŽซ FAVOR โ€” Social IOUs

"I did something for you. Someday, I'll ask for something in return."
- **Specific to relationships** โ€” Palm owes Don a favor
- **Can be traded** โ€” "I'll give you my favor from Klaus"
- **Expires?** โ€” Depends on the relationship

#### ๐Ÿ”ฎ ESSENCE โ€” Magical Currency

Rare, precious, cannot be manufactured or purchased.
- **Sources:** Ancient artifacts, magical creatures, liminal moments
- **Uses:** Enchantments, wishes, transformations
- **Palm's golden earring** might contain some

#### โณ TIME โ€” The Unbuyable

Some things cost time, not money.
- **Training:** Takes time to learn
- **Crafting:** Takes time to make
- **Healing:** Takes time to recover
- **"Time is money"** โ€” but not exchangeable

### Quick Reference

```
FUNGIBLE (can convert):
  1000 ๐Ÿฅœ = 1 ๐Ÿช™ = 0.001 ๐Ÿ’Ž = 0.000001 ๐Ÿ‘‘
  
  Symmetrical: each step is ร—1000

NON-FUNGIBLE (cannot convert):
  โญ KARMA    โ€” reputation
  ๐ŸŽซ FAVOR   โ€” social debt  
  ๐Ÿ”ฎ ESSENCE โ€” magical
  โณ TIME    โ€” temporal
```

**Etymology:**
- Sounds like "๐Ÿ„moolah" (slang for money)
- Sounds like "๐Ÿ„MOO" (the language MOOLLM descends from)
- Circular: MOOLLM โ†’ ๐Ÿ„MOOLAH โ†’ MOOLLM

## Earning

| Method | Examples |
|--------|----------|
| Exploration | Find treasure (hidden, maze, rewards) |
| Quests | Complete tasks (notice board, requests) |
| Trade | Sell items |
| Skills | Trade or teach skills |
| Games | Win at arcade, pub games, poker, gambling |
| Work | Complete NPC jobs and requests |

## Spending

| Category | Typical Prices |
|----------|----------------|
| Food/Drink | 1-5 ๐Ÿช™ per item |
| Catalog Items | 3-50 ๐Ÿช™ per item |
| Lodging | 5 ๐Ÿช™ per night |
| Information | 5-20 ๐Ÿช™ (secrets, tips) |
| Services | Variable |
| Poker buy-in | 1 ๐Ÿ’Ž = 1000 ๐Ÿช™ (standard game) |

## Price Examples

### Cheap (1-2 ๐Ÿช™)
- Stroopwafel: 1 ๐Ÿช™
- Coffee: 1 ๐Ÿช™
- Espresso: 2 ๐Ÿช™

### Moderate (3-5 ๐Ÿช™)
- Snack: 3 ๐Ÿช™
- Tosti: 4 ๐Ÿช™

### Expensive (10-50 ๐Ÿช™)
- Cannabis strain: 15 ๐Ÿช™
- Catalog gadgets: 25-50 ๐Ÿช™

### Catalog Items
- Mystery Box: 3 ๐Ÿช™
- Monkey's Paw: 5 ๐Ÿช™

### Gaming Stakes
- Peanut Poker Buy-In: 1 ๐Ÿช™ = 1000 ๐Ÿฅœ
- Normal Poker Buy-In: 1 ๐Ÿ’Ž = 1000 ๐Ÿช™ = 1000000 ๐Ÿฅœ
- High-stakes Poker Buy-In: 1 ๐Ÿ‘‘ = 1000 ๐Ÿ’Ž = 1000000 ๐Ÿช™ = 1000000000 ๐Ÿฅœ

## Hidden Value

Not all ๐Ÿ„MOOLAH is visible. Exploration reveals hidden wealth:
- Kitchen drawer: 25 ๐Ÿช™
- Mattress stash: 10 ๐Ÿช™
- Secret compartment: variable

## Trade

### Barter

Items can be traded directly without currency. Value is negotiated between parties.

### Skill Trade

Skills themselves can be:
- Traded for items
- Taught for payment
- Auctioned to highest bidder
- Bequeathed to future characters

## Commands

| Command | Syntax | Checks |
|---------|--------|--------|
| `INVENTORY` | `INVENTORY` | Shows current gold amount |
| `BUY` | `BUY [item] FROM [seller]` | Gold available, item in stock |
| `SELL` | `SELL [item] TO [buyer]` | Fair value or negotiated price |
| `TRADE` | `TRADE [item/skill] FOR [item/skill]` | Relative value, relationship modifiers |

## Integration

| Skill | Relationship |
|-------|--------------|
| [character](../character/) | Gold stored in character inventory |
| [room](../room/) | Shops and merchants in rooms |
| [buff](../buff/) | Some buffs affect prices |
| [scoring](../scoring/) | Skills have economic value |

Overview

This skill models the MOOLLM economy and its official currency, MOOLAH. It defines denominations, parallel non-convertible currencies, earning and spending mechanics, and trade commands. It is focused on in-game currency flow, hidden wealth, and simple commerce rules.

How this skill works

The skill tracks fungible MOOLAH denominations and several parallel non-convertible currencies (karma, favor, essence, time). It exposes earning sources (quests, trade, work, games), spending categories with typical prices, and trade mechanics including barter and skill exchange. It also provides simple commands for checking inventory, buying, selling, and trading with checks for availability and funds.

When to use it

  • Managing player or NPC wallets and visible/hidden balances
  • Designing shop inventories and pricing for items and services
  • Modeling reputation and social currencies like favors and karma
  • Resolving trades, barter deals, and skill-for-service exchanges
  • Implementing gambling, loot discovery, and hidden stashes

Best practices

  • Keep MOOLAH as the primary fungible medium and treat karma/favor/essence/time as non-convertible modifiers
  • Use clear denominations for micro, standard, and large transactions to avoid rounding issues
  • Expose inventory and transactional checks to prevent negative balances or unavailable stock
  • Design typical price bands (cheap/moderate/expensive) to guide sellers and balance gameplay
  • Represent hidden value locations and discovery chances separately from stored wallet amounts

Example use cases

  • Player finds a hidden stash in exploration and gains small MOOLAH amounts
  • Merchant lists catalog items with set MOOLAH prices and enforces stock checks on BUY
  • Quest rewards grant a mix of MOOLAH and non-convertible currency like karma or favor
  • Players barter items or skills directly when currency is scarce or undesirable
  • Casino mechanics use specific buy-in denominations and convert lower denominations for games

FAQ

How do parallel currencies interact with MOOLAH?

They do not convert to MOOLAH. Karma, favor, essence, and time modify access, relationships, and special effects rather than acting as spendable coins.

What denominations should I use for microtransactions?

Use the smallest unit (nut) at 0.001 MOOLAH for tips and arcade play, MOOLAH for standard purchases, grand for large purchases (1,000 MOOLAH), and fortune for legendary-level costs (1,000,000 MOOLAH).