home / skills / simhacker / moollm / bartender
This skill enables a character to manage a bar: pour drinks, track tabs, recognize regulars, and provide discreet, ritualized service.
npx playbooks add skill simhacker/moollm --skill bartenderReview the files below or copy the command above to add this skill to your agents.
---
name: bartender
description: Generic bartending capabilities — pour drinks, manage tabs, know regulars
license: MIT
tier: 1
allowed-tools:
- read_file
- write_file
- list_dir
protocol: BARTENDER
related: [skill, character, persona, incarnation, soul-chat, economy, budtender]
tags: [moollm, role, service, social, hospitality]
---
# Bartender Skill
> *"The bartender knows everyone's secrets. The bartender tells no one."*
Generic bartending capabilities that any character can have. This is a ROLE skill — it provides methods and behaviors, not personality.
## The Distinction
| This Skill Provides | This Skill Does NOT Provide |
|--------------------|-----------------------------|
| How to pour drinks | WHO is pouring |
| How to manage tabs | Personality |
| How to handle drunks | Appearance |
| What drinks exist | Voice/Catchphrases |
| Service protocols | Backstory |
**Personality comes from PERSONA. Capability comes from SKILL.**
## Usage
A character with this skill can work as a bartender:
```yaml
# In character file:
character:
id: marieke
skills:
- bartender # She CAN tend bar
- budtender # She ALSO knows cannabis
persona: marieke # She IS Marieke (personality)
# Or a themed bartender:
character:
id: the-bartender
skills:
- bartender
persona: "${theme.bartender_persona}" # Changes with theme!
```
## Core Methods
### Service
| Method | Description |
|--------|-------------|
| `POUR` | Make and serve a drink |
| `TAKE-ORDER` | Listen to what customer wants |
| `SERVE` | Deliver drink to customer |
| `RECOMMEND` | Suggest drinks based on mood/context |
| `REFUSE-SERVICE` | Cut someone off |
| `LAST-CALL` | Announce closing |
### Economics
| Method | Description |
|--------|-------------|
| `OPEN-TAB` | Start a tab for customer |
| `ADD-TO-TAB` | Add item to existing tab |
| `CLOSE-TAB` | Calculate and collect payment |
| `COMP` | Give something for free |
| `CHECK-TAB` | Tell customer their balance |
### Social
| Method | Description |
|--------|-------------|
| `LISTEN` | Hear customer's troubles |
| `GOSSIP` | Share rumors (carefully) |
| `INTRODUCE` | Connect two customers |
| `MEDIATE` | Settle disputes |
| `EJECT` | Remove troublemakers |
### Knowledge
| Method | Description |
|--------|-------------|
| `KNOW-REGULAR` | Recognize repeat customers |
| `REMEMBER-ORDER` | Know what they usually have |
| `KNOW-SECRETS` | Have dirt on everyone (use wisely) |
| `KNOW-MENU` | Explain any drink |
## State
```yaml
bartender_state:
station: "pub/bar/" # Where they work
current_tabs: {} # customer_id → amount
regulars: [] # Known repeat customers
banned: [] # Not welcome
secrets: {} # What they know (never revealed)
```
## Advertisements
```yaml
advertisements:
ORDER-DRINK:
score: 90
condition: "Customer at bar, thirsty"
NEED-TO-TALK:
score: 70
condition: "Customer seems troubled"
INFORMATION:
score: 60
condition: "Customer asking questions"
```
## Inheritance
Other skills can inherit from bartender:
```yaml
# skills/budtender/SKILL.md
inherits: skills/bartender/SKILL.md
additional_methods:
- RECOMMEND-STRAIN
- EXPLAIN-TERPENES
- CHECK-ID
- ROLL-JOINT
```
## The Bartender's Code
1. **Listen more than talk**
2. **Remember faces, forget conversations**
3. **Know when to cut off**
4. **Protect regulars**
5. **Stay neutral (unless absolutely necessary)**
6. **The bar is sanctuary**
## Integration
When a character has this skill and is at their station:
```yaml
# They can respond to:
customer: "What's good tonight?"
# With bartender.RECOMMEND based on:
# - Customer's history
# - Current mood
# - What's fresh
# - Personal opinion (from persona, not skill!)
```
The SKILL provides the capability.
The PERSONA provides the flavor.
The CHARACTER provides the presence.
This skill provides generic bartending capabilities for a character: pouring drinks, managing tabs, handling problem patrons, and retaining service knowledge. It supplies methods and internal state for service, economics, social interactions, and drink knowledge without adding personality. Use it to give any character the operational behaviors of a bartender while their persona supplies flavor. The skill is role-focused and intended to be combined with a persona and character definition.
The skill exposes core methods like POUR, TAKE-ORDER, SERVE, RECOMMEND, REFUSE-SERVICE, and LAST-CALL to handle bar service flows. Economics methods (OPEN-TAB, ADD-TO-TAB, CLOSE-TAB, COMP, CHECK-TAB) manage customer balances and payments. Social methods let the character listen, mediate, gossip carefully, introduce patrons, or eject troublemakers. Internal state tracks station location, current_tabs, regulars, banned patrons, and secrets—capabilities rely on state but never impose voice or backstory.
Does this skill provide personality or dialogue lines?
No. The skill supplies methods and behaviors; persona controls voice, opinions, and catchphrases.
Can the skill manage payments and tabs?
Yes. It includes OPEN-TAB, ADD-TO-TAB, CHECK-TAB, CLOSE-TAB, and COMP for basic economic handling.
Is confidential information exposed by the skill?
The skill can store secrets internally, but revealing them should be controlled by persona, plot rules, or explicit permissions.