home / skills / rshankras / claude-code-apple-skills / image-loading
This skill builds a production image loading pipeline with memory and disk caching, deduplication, and a drop-in CachedAsyncImage view for SwiftUI.
npx playbooks add skill rshankras/claude-code-apple-skills --skill image-loadingReview the files below or copy the command above to add this skill to your agents.
---
name: image-loading
description: Generates an image loading pipeline with memory/disk caching, deduplication, and a CachedAsyncImage SwiftUI view. Use when user wants image caching, lazy image loading, or a replacement for AsyncImage.
allowed-tools: [Read, Write, Edit, Glob, Grep, Bash, AskUserQuestion]
---
# Image Loading Generator
Generate a production image loading pipeline with NSCache memory cache, LRU disk cache, request deduplication, image processing, and a drop-in `CachedAsyncImage` SwiftUI view.
## When This Skill Activates
Use this skill when the user:
- Asks to "add image caching" or "cache images"
- Wants to "replace AsyncImage" or fix "AsyncImage has no cache"
- Mentions "image loading pipeline" or "lazy image loading"
- Asks about "image download" or "image prefetching"
- Wants "thumbnail generation" or "image resizing"
## Pre-Generation Checks
### 1. Project Context Detection
- [ ] Check Swift version (requires Swift 5.9+)
- [ ] Check deployment target (iOS 16+ / macOS 13+)
- [ ] Check for @Observable support (iOS 17+ / macOS 14+)
- [ ] Identify source file locations
### 2. Conflict Detection
Search for existing image loading:
```
Glob: **/*ImageCache*.swift, **/*ImageLoader*.swift, **/*ImagePipeline*.swift
Grep: "AsyncImage" or "UIImage" or "NSImage" or "ImageCache"
```
If third-party library found (Kingfisher, SDWebImage, Nuke):
- Ask if user wants to replace or keep it
- If keeping, don't generate — advise on best practices instead
### 3. Platform Detection
Determine if generating for iOS (UIImage) or macOS (NSImage) or both (cross-platform typealias).
## Configuration Questions
Ask user via AskUserQuestion:
1. **Cache sizes?**
- Small (50 MB memory / 100 MB disk)
- Medium (100 MB memory / 250 MB disk) — recommended
- Large (200 MB memory / 500 MB disk)
2. **Image processing?**
- Resize to fit (downscale large images to save memory)
- Thumbnail generation (create small thumbnails for lists)
- None (cache original images only)
3. **Additional features?** (multi-select)
- Prefetching for collections (preload images for visible rows + buffer)
- Placeholder and error images
- Progress indicator during download
4. **Platform?**
- iOS only
- macOS only
- Cross-platform (iOS + macOS)
## Generation Process
### Step 1: Read Templates
Read `image-loading-patterns.md` for architecture guidance.
Read `templates.md` for production Swift code.
### Step 2: Create Core Files
Generate these files:
1. `ImageCache.swift` — Protocol for cache interface
2. `MemoryImageCache.swift` — NSCache-based with configurable size
3. `DiskImageCache.swift` — FileManager LRU with expiration
4. `ImageDownloader.swift` — Actor-based with deduplication + cancellation
5. `ImagePipeline.swift` — Orchestrator (cache → download → process → store)
### Step 3: Create UI Files
6. `CachedAsyncImage.swift` — Drop-in SwiftUI view replacement
### Step 4: Create Optional Files
Based on configuration:
- `ImageProcessor.swift` — If resize or thumbnail selected
- `ImagePrefetcher.swift` — If prefetching selected
### Step 5: Determine File Location
Check project structure:
- If `Sources/` exists → `Sources/ImageLoading/`
- If `App/` exists → `App/ImageLoading/`
- Otherwise → `ImageLoading/`
## Output Format
After generation, provide:
### Files Created
```
ImageLoading/
├── ImageCache.swift # Protocol for cache interface
├── MemoryImageCache.swift # NSCache-based memory cache
├── DiskImageCache.swift # LRU disk cache with expiration
├── ImageDownloader.swift # Actor-based downloader
├── ImagePipeline.swift # Orchestrator
├── ImageProcessor.swift # Resize, thumbnails (optional)
├── CachedAsyncImage.swift # SwiftUI view
└── ImagePrefetcher.swift # Collection prefetching (optional)
```
### Integration Steps
**Drop-in replacement for AsyncImage:**
```swift
// Before (no caching)
AsyncImage(url: user.avatarURL) { image in
image.resizable().aspectRatio(contentMode: .fill)
} placeholder: {
ProgressView()
}
// After (with caching)
CachedAsyncImage(url: user.avatarURL) { image in
image.resizable().aspectRatio(contentMode: .fill)
} placeholder: {
ProgressView()
}
```
**In a List:**
```swift
List(users) { user in
HStack {
CachedAsyncImage(url: user.avatarURL) { image in
image.resizable().frame(width: 44, height: 44).clipShape(Circle())
} placeholder: {
Circle().fill(Color.secondary.opacity(0.2)).frame(width: 44, height: 44)
}
Text(user.name)
}
}
```
**With prefetching:**
```swift
struct UsersListView: View {
let users: [User]
@State private var prefetcher = ImagePrefetcher()
var body: some View {
List(users) { user in
UserRow(user: user)
.onAppear { prefetcher.startPrefetching(urls: nearbyURLs(for: user)) }
.onDisappear { prefetcher.stopPrefetching(urls: [user.avatarURL]) }
}
}
}
```
**With image processing:**
```swift
CachedAsyncImage(
url: photo.url,
processing: .resize(targetSize: CGSize(width: 300, height: 300))
) { image in
image.resizable()
} placeholder: {
Color.secondary.opacity(0.2)
}
```
### Testing
```swift
@Test
func cachedImageReturnedWithoutDownload() async throws {
let cache = InMemoryImageCache()
let downloader = MockImageDownloader()
let pipeline = ImagePipeline(cache: cache, downloader: downloader)
let testImage = PlatformImage.testImage
await cache.store(testImage, for: testURL)
let result = try await pipeline.image(for: testURL)
#expect(result != nil)
#expect(downloader.downloadCount == 0) // Cache hit
}
@Test
func deduplicatesConcurrentRequests() async throws {
let downloader = MockImageDownloader(delay: .milliseconds(100))
let pipeline = ImagePipeline(downloader: downloader)
async let image1 = pipeline.image(for: testURL)
async let image2 = pipeline.image(for: testURL)
let results = try await [image1, image2]
#expect(results.count == 2)
#expect(downloader.downloadCount == 1) // Only one download
}
```
## References
- **image-loading-patterns.md** — Why not AsyncImage, NSCache config, LRU disk cache, deduplication
- **templates.md** — All production Swift templates
- Related: `generators/http-cache` — General HTTP response caching
- Related: `generators/pagination` — Prefetch images in paginated lists
This skill generates a production-ready image loading pipeline for Swift apps, including memory and disk caching, request deduplication, optional image processing, and a drop-in CachedAsyncImage SwiftUI view. It targets modern Swift and platform APIs to replace AsyncImage with a cached, performant alternative. The output includes configurable cache sizes, LRU disk behavior, and optional prefetching and processing components.
I create a small set of Swift components that work together: a memory cache (NSCache) and an LRU disk cache, an actor-based downloader that deduplicates concurrent requests and supports cancellation, an image pipeline that orchestrates cache → download → process → store, and a CachedAsyncImage view for SwiftUI. Optional modules include an ImageProcessor for resizing/thumbnails and an ImagePrefetcher to warm caches for lists. The pipeline uses platform abstractions so it can target iOS (UIImage), macOS (NSImage), or both via a typealias.
Which platforms does this support?
It supports iOS and macOS; generation can produce platform-specific code or a cross-platform typealias for UIImage/NSImage.
Will this replace existing image libraries?
I detect third-party loaders and will ask whether you want to replace or keep them; if you keep them, I provide integration recommendations instead of overwriting.
How do I choose cache sizes?
Options are Small/Medium/Large. Medium is a balanced default; choose larger sizes only after profiling memory and disk usage.