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lit-draggable-dom skill

/skills/lit-draggable-dom

This skill helps you implement an interactive draggable DOM using a Lit web component with CSS transforms and slots.

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---
name: draggable-dom-with-lit
description: Learn how to create an interactive, draggable DOM using a Lit web component with CSS transforms and slots, enabling you to manipulate HTML and SVG elements within a canvas-like environment.
metadata:
  url: https://rodydavis.com/posts/lit-draggable-dom
  last_modified: Tue, 03 Feb 2026 20:04:24 GMT
---

# Draggable DOM with Lit


In this article I will go over how to set up a [Lit](https://lit.dev/) web component and use it to create a interactive dom with CSS transforms and slots.

> **TLDR** The final source [here](https://github.com/rodydavis/lit-draggable-dom) and an online [demo](https://rodydavis.github.io/lit-draggable-dom/).

## Prerequisites 

*   Vscode
*   Node >= 16
*   Typescript

## Getting Started 

We can start off by navigating in terminal to the location of the project and run the following:

```
npm init @vitejs/app --template lit-ts
```

Then enter a project name `lit-draggable-dom` and now open the project in vscode and install the dependencies:

```
cd lit-draggable-dom
npm i lit
npm i -D @types/node
code .
```

Update the `vite.config.ts` with the following:

```
import { defineConfig } from "vite";
import { resolve } from "path";

export default defineConfig({
  base: "/lit-draggable-dom/",
  build: {
    rollupOptions: {
      input: {
        main: resolve(__dirname, "index.html"),
      },
    },
  },
});
```

## Template 

Open up the `index.html` and update it with the following:

```
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <link rel="icon" type="image/svg+xml" href="/src/favicon.svg" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Lit Draggable DOM</title>
    <style>
      body {
        margin: 0;
        padding: 0;
        width: 100%;
        height: 100vh;
      }
    </style>
    <script type="module" src="/src/draggable-dom.ts"></script>
  </head>
  <body>
    <draggable-dom>
      <img
        src="https://lit.dev/images/logo.svg"
        alt="Lit Logo"
        width="500"
        height="333"
        style="--dx: 59.4909px; --dy: 32.8429px"
      />
      <svg width="400" height="110" style="--dx: 230.057px; --dy: 33.6257px">
        <rect
          width="400"
          height="100"
          style="fill: rgb(0, 0, 255); stroke-width: 3; stroke: rgb(0, 0, 0)"
        />
      </svg>
      <svg height="100" width="100">
        <circle
          cx="50"
          cy="50"
          r="40"
          stroke="black"
          stroke-width="3"
          fill="red"
        />
      </svg>
    </draggable-dom>
  </body>
</html>
```

We are setting up the `lit-element` to have a few slots which can be any valid HTML or SVG Elements.

It is optional to set the [css custom properties](https://developer.mozilla.org/en-US/docs/Web/CSS/--*) `--dx` and `--dy` as this is just the initial positions on the canvas.

## Web Component 

Before we update our component we need to rename `my-element.ts` to `draggable-dom.ts`

Open up `draggable-dom.ts` and update it with the following:

```
import { html, css, LitElement } from "lit";
import { customElement, query } from "lit/decorators.js";

type DragType = "none" | "canvas" | "element";
type SupportedNode = HTMLElement | SVGElement;

@customElement("draggable-dom")
export class CSSCanvas extends LitElement {
  @query("main") root!: HTMLElement;
  @query("#children") container!: HTMLElement;
  @query("canvas") canvas!: HTMLCanvasElement;
  dragType: DragType = "none";
  offset: Offset = { x: 0, y: 0 };
  pointerMap: Map<number, PointerData> = new Map();

  static styles = css`
    :host {
      --offset-x: 0;
      --offset-y: 0;
      --grid-background-color: white;
      --grid-color: black;
      --grid-size: 40px;
      --grid-dot-size: 1px;
    }
    main {
      overflow: hidden;
    }
    canvas {
      background-size: var(--grid-size) var(--grid-size);
      background-image: radial-gradient(
        circle,
        var(--grid-color) var(--grid-dot-size),
        var(--grid-background-color) var(--grid-dot-size)
      );
      background-position: var(--offset-x) var(--offset-y);
      z-index: 0;
    }
    .full-size {
      width: 100%;
      height: 100%;
      position: fixed;
    }
    .child {
      --dx: 0px;
      --dy: 0px;
      position: fixed;
      flex-shrink: 1;
      z-index: var(--layer, 0);
      transform: translate(var(--dx), var(--dy));
    }
    @media (prefers-color-scheme: dark) {
      main {
        --grid-background-color: black;
        --grid-color: grey;
      }
    }
  `;

  render() {
    return html`
      <main class="full-size">
        <canvas class="full-size"></canvas>
        <div id="children" class="full-size"></div>
      </main>
    `;
  }
}

interface Offset {
  x: number;
  y: number;
}

interface PointerData {
  id: number;
  startPos: Offset;
  currentPos: Offset;
}
```

Here we are just setting up some boilerplate to render a `main` element with a `canvas` element as a background and the `div` element to contain the canvas elements.

We are also making sure to clip and only render what is visible.

The `Offset` and `PointerData` interfaces will be used for storing the location of each pointer interacting with the screen.

When the user has dark mode enabled for the system it will change the colors of the canvas grid.

Now let's add the slot children to the canvas by adding the following to the class:

```
async firstUpdated() {
    const items = Array.from(this.childNodes);
    let i = 0;
    for (const node of items) {
        if (node instanceof SVGElement || node instanceof HTMLElement) {
            const child = node as SupportedNode;
            child.classList.add("child");
            child.style.setProperty("--layer", `${i}`);
            this.container.append(child);
            child.addEventListener("pointerdown", (e: any) => {
                // Pointer Down for Child
            });
            child.addEventListener("pointermove", (e: any) => {
                // Pointer Move for Child
            });
            i++;
        }
    }
    this.requestUpdate();
    this.root.addEventListener("pointerdown", (e: any) => {
        // Pointer Down for Canvas
    });
    this.root.addEventListener("pointermove", (e: any) => {
        // Pointer Move for Canvas
    });
    this.root.addEventListener("pointerup", (e: any) => {
        // Pointer Up for Canvas
    });
}
```

The order of the slots defines what renders on top of each other. For each item in the slot it sets`--layer` and [`z-index`](https://developer.mozilla.org/en-US/docs/Web/CSS/z-index) to the current index.

Currently nothing is happening when we interact with the elements but things should be rendering.

![](https://rodydavis.com/_/../api/files/pbc_2708086759/4j3u44621609455/dom_1_8lmqmje55f.webp?thumb=)

Now let's add the event handlers for the [pointer events](https://developer.mozilla.org/en-US/docs/Web/API/Pointer_events) by appending the following to the class:

```
handleDown(event: PointerEvent, type: DragType) {
    if (this.dragType === "none") {
        event.preventDefault();
        this.dragType = type;
        (event.target as Element).setPointerCapture(event.pointerId);
        this.pointerMap.set(event.pointerId, {
            id: event.pointerId,
            startPos: { x: event.clientX, y: event.clientY },
            currentPos: { x: event.clientX, y: event.clientY },
        });
    }
}

handleMove(
    event: PointerEvent,
    type: DragType,
    onMove: (delta: Offset) => void
) {
    if (this.dragType === type) {
        event.preventDefault();
        const saved = this.pointerMap.get(event.pointerId)!;
        const current = { ...saved.currentPos };
        saved.currentPos = { x: event.clientX, y: event.clientY };
        const delta = {
            x: saved.currentPos.x - current.x,
            y: saved.currentPos.y - current.y,
        };
        onMove(delta);
    }
}

handleUp(event: PointerEvent) {
    this.dragType = "none";
    (event.target as Element).releasePointerCapture(event.pointerId);
}
```

For each event we want to check if the current event `canvas` or `element` so if we start moving an element it doesn't move the canvas and vice versa.

When we have a pointer interact with the screen we will add it to the pointer map (since it can be multi touch) and start tracking the offset.

The delta is calculated to move the elements but a global offset is used for the canvas background.

We are setting the pointer capture events so if the mouse is not perfectly on the item it won't lose tracking.

Now let's add methods for moving the canvas and elements by appending the following to the class:

```
moveCanvas(delta: Offset) {
    this.offset.x += delta.x;
    this.offset.y += delta.y;
    this.root.style.setProperty("--offset-x", `${this.offset.x}px`);
    this.root.style.setProperty("--offset-y", `${this.offset.y}px`);
}

moveElement(child: SupportedNode, delta: Offset) {
    const getNumber = (key: "--dx" | "--dy", fallback: number) => {
      const saved = child.style.getPropertyValue(key);
      if (saved.length > 0) {
        return parseFloat(saved.replace("px", ""));
      }
      return fallback;
    };
    const dx = getNumber("--dx", 0) + delta.x;
    const dy = getNumber("--dy", 0) + delta.y;
    child.style.transform = `translate(${dx}px, ${dy}px)`;
    child.style.setProperty("--dx", `${dx}px`);
    child.style.setProperty("--dy", `${dy}px`);
}
```

For the canvas it will set a global offset for the CSS [`background-position`](https://developer.mozilla.org/en-US/docs/Web/CSS/background-position) and update the saved offset.

For the element we want to transform by the delta so the animation is smooth thanks to hardware acceleration. After the transform it will store the offset as CSS custom properties.

Now let's add the event handlers to the canvas and elements by adjusting the following:

```
async firstUpdated() {
    const items = Array.from(this.childNodes);
    let i = 0;
    for (const node of items) {
      if (node instanceof SVGElement || node instanceof HTMLElement) {
        const child = node as SupportedNode;
        child.classList.add("child");
        child.style.setProperty("--layer", `${i}`);
        this.container.append(child);
        child.addEventListener("pointerdown", (e: any) => {
          this.handleDown(e, "element");
        });
        child.addEventListener("pointermove", (e: any) => {
          this.handleMove(e, "element", (delta) => {
            this.moveElement(child, delta);
          });
        });
        i++;
      }
    }
    this.requestUpdate();
    this.root.addEventListener("pointerdown", (e: any) => {
      this.handleDown(e, "canvas");
    });
    this.root.addEventListener("pointermove", (e: any) => {
      this.handleMove(e, "canvas", (delta) => {
        this.moveCanvas(delta);
        for (const node of Array.from(this.container.children)) {
          if (node instanceof SVGElement || node instanceof HTMLElement) {
            this.moveElement(node, delta);
          }
        }
      });
    });
    this.root.addEventListener("pointerup", (e: any) => {
      this.handleUp(e);
    });
}
```

Everything should work as expected now and the final code should look like the following:

```
import { html, css, LitElement } from "lit";
import { customElement, query } from "lit/decorators.js";

type DragType = "none" | "canvas" | "element";
type SupportedNode = HTMLElement | SVGElement;

@customElement("draggable-dom")
export class DraggableDOM extends LitElement {
  @query("main") root!: HTMLElement;
  @query("#children") container!: HTMLElement;
  @query("canvas") canvas!: HTMLCanvasElement;
  dragType: DragType = "none";
  offset: Offset = { x: 0, y: 0 };
  pointerMap: Map<number, PointerData> = new Map();

  static styles = css`
    :host {
      --offset-x: 0;
      --offset-y: 0;
      --grid-background-color: white;
      --grid-color: black;
      --grid-size: 40px;
      --grid-dot-size: 1px;
    }
    main {
      overflow: hidden;
    }
    canvas {
      background-size: var(--grid-size) var(--grid-size);
      background-image: radial-gradient(
        circle,
        var(--grid-color) var(--grid-dot-size),
        var(--grid-background-color) var(--grid-dot-size)
      );
      background-position: var(--offset-x) var(--offset-y);
      z-index: 0;
    }
    .full-size {
      width: 100%;
      height: 100%;
      position: fixed;
    }
    .child {
      --dx: 0px;
      --dy: 0px;
      position: fixed;
      flex-shrink: 1;
      z-index: var(--layer, 0);
      transform: translate(var(--dx), var(--dy));
    }
    @media (prefers-color-scheme: dark) {
      main {
        --grid-background-color: black;
        --grid-color: grey;
      }
    }
  `;

  render() {
    console.log("render");
    return html`
      <main class="full-size">
        <canvas class="full-size"></canvas>
        <div id="children" class="full-size"></div>
      </main>
    `;
  }

  handleDown(event: PointerEvent, type: DragType) {
    if (this.dragType === "none") {
      event.preventDefault();
      this.dragType = type;
      (event.target as Element).setPointerCapture(event.pointerId);
      this.pointerMap.set(event.pointerId, {
        id: event.pointerId,
        startPos: { x: event.clientX, y: event.clientY },
        currentPos: { x: event.clientX, y: event.clientY },
      });
    }
  }

  handleMove(
    event: PointerEvent,
    type: DragType,
    onMove: (delta: Offset) => void
  ) {
    if (this.dragType === type) {
      event.preventDefault();
      const saved = this.pointerMap.get(event.pointerId)!;
      const current = { ...saved.currentPos };
      saved.currentPos = { x: event.clientX, y: event.clientY };
      const delta = {
        x: saved.currentPos.x - current.x,
        y: saved.currentPos.y - current.y,
      };
      onMove(delta);
    }
  }

  handleUp(event: PointerEvent) {
    this.dragType = "none";
    (event.target as Element).releasePointerCapture(event.pointerId);
  }

  moveCanvas(delta: Offset) {
    this.offset.x += delta.x;
    this.offset.y += delta.y;
    this.root.style.setProperty("--offset-x", `${this.offset.x}px`);
    this.root.style.setProperty("--offset-y", `${this.offset.y}px`);
  }

  moveElement(child: SupportedNode, delta: Offset) {
    const getNumber = (key: "--dx" | "--dy", fallback: number) => {
      const saved = child.style.getPropertyValue(key);
      if (saved.length > 0) {
        return parseFloat(saved.replace("px", ""));
      }
      return fallback;
    };
    const dx = getNumber("--dx", 0) + delta.x;
    const dy = getNumber("--dy", 0) + delta.y;
    child.style.transform = `translate(${dx}px, ${dy}px)`;
    child.style.setProperty("--dx", `${dx}px`);
    child.style.setProperty("--dy", `${dy}px`);
  }

  async firstUpdated() {
    const items = Array.from(this.childNodes);
    let i = 0;
    for (const node of items) {
      if (node instanceof SVGElement || node instanceof HTMLElement) {
        const child = node as SupportedNode;
        child.classList.add("child");
        child.style.setProperty("--layer", `${i}`);
        this.container.append(child);
        child.addEventListener("pointerdown", (e: any) => {
          this.handleDown(e, "element");
        });
        child.addEventListener("pointermove", (e: any) => {
          this.handleMove(e, "element", (delta) => {
            this.moveElement(child, delta);
          });
        });
        child.setAttribute("draggable", "false");
        i++;
      }
    }
    this.requestUpdate();
    this.root.addEventListener("pointerdown", (e: any) => {
      this.handleDown(e, "canvas");
    });
    this.root.addEventListener("pointermove", (e: any) => {
      this.handleMove(e, "canvas", (delta) => {
        this.moveCanvas(delta);
        for (const node of Array.from(this.container.children)) {
          if (node instanceof SVGElement || node instanceof HTMLElement) {
            this.moveElement(node, delta);
          }
        }
      });
    });
    this.root.addEventListener("touchstart", function (e) {
      e.preventDefault();
    });
    this.root.addEventListener("pointerup", (e: any) => {
      this.handleUp(e);
    });
  }
}

interface Offset {
  x: number;
  y: number;
}

interface PointerData {
  id: number;
  startPos: Offset;
  currentPos: Offset;
}
```

## Conclusion 

If you want to learn more about building with Lit you can read the docs [here](https://lit.dev/). There is also an example on the Lit playground [here](https://lit.dev/playground/#project=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-PC9jYW52YXM-XG4gICAgICAgIDxkaXYgaWQ9XCJjaGlsZHJlblwiIGNsYXNzPVwiZnVsbC1zaXplXCI-PC9kaXY-XG4gICAgICA8L21haW4-XG4gICAgYDtcbiAgfVxuXG4gIGhhbmRsZURvd24oZXZlbnQ6IFBvaW50ZXJFdmVudCwgdHlwZTogRHJhZ1R5cGUpIHtcbiAgICBpZiAodGhpcy5kcmFnVHlwZSA9PT0gXCJub25lXCIpIHtcbiAgICAgIGV2ZW50LnByZXZlbnREZWZhdWx0KCk7XG4gICAgICB0aGlzLmRyYWdUeXBlID0gdHlwZTtcbiAgICAgIChldmVudC50YXJnZXQgYXMgRWxlbWVudCkuc2V0UG9pbnRlckNhcHR1cmUoZXZlbnQucG9pbnRlcklkKTtcbiAgICAgIHRoaXMucG9pbnRlck1hcC5zZXQoZXZlbnQucG9pbnRlcklkLCB7XG4gICAgICAgIGlkOiBldmVudC5wb2ludGVySWQsXG4gICAgICAgIHN0YXJ0UG9zOiB7IHg6IGV2ZW50LmNsaWVudFgsIHk6IGV2ZW50LmNsaWVudFkgfSxcbiAgICAgICAgY3VycmVudFBvczogeyB4OiBldmVudC5jbGllbnRYLCB5OiBldmVudC5jbGllbnRZIH0sXG4gICAgICB9KTtcbiAgICB9XG4gIH1cblxuICBoYW5kbGVNb3ZlKFxuICAgIGV2ZW50OiBQb2ludGVyRXZlbnQsXG4gICAgdHlwZTogRHJhZ1R5cGUsXG4gICAgb25Nb3ZlOiAoZGVsdGE6IE9mZnNldCkgPT4gdm9pZFxuICApIHtcbiAgICBpZiAodGhpcy5kcmFnVHlwZSA9PT0gdHlwZSkge1xuICAgICAgZXZlbnQucHJldmVudERlZmF1bHQoKTtcbiAgICAgIGNvbnN0IHNhdmVkID0gdGhpcy5wb2ludGVyTWFwLmdldChldmVudC5wb2ludGVySWQpITtcbiAgICAgIGNvbnN0IGN1cnJlbnQgPSB7IC4uLnNhdmVkLmN1cnJlbnRQb3MgfTtcbiAgICAgIHNhdmVkLmN1cnJlbnRQb3MgPSB7IHg6IGV2ZW50LmNsaWVudFgsIHk6IGV2ZW50LmNsaWVudFkgfTtcbiAgICAgIGNvbnN0IGRlbHRhID0ge1xuICAgICAgICB4OiBzYXZlZC5jdXJyZW50UG9zLnggLSBjdXJyZW50LngsXG4gICAgICAgIHk6IHNhdmVkLmN1cnJlbnRQb3MueSAtIGN1cnJlbnQueSxcbiAgICAgIH07XG4gICAgICBvbk1vdmUoZGVsdGEpO1xuICAgIH1cbiAgfVxuXG4gIGhhbmRsZVVwKGV2ZW50OiBQb2ludGVyRXZlbnQpIHtcbiAgICB0aGlzLmRyYWdUeXBlID0gXCJub25lXCI7XG4gICAgKGV2ZW50LnRhcmdldCBhcyBFbGVtZW50KS5yZWxlYXNlUG9pbnRlckNhcHR1cmUoZXZlbnQucG9pbnRlcklkKTtcbiAgfVxuXG4gIG1vdmVDYW52YXMoZGVsdGE6IE9mZnNldCkge1xuICAgIHRoaXMub2Zmc2V0LnggKz0gZGVsdGEueDtcbiAgICB0aGlzLm9mZnNldC55ICs9IGRlbHRhLnk7XG4gICAgdGhpcy5yb290LnN0eWxlLnNldFByb3BlcnR5KFwiLS1vZmZzZXQteFwiLCBgJHt0aGlzLm9mZnNldC54fXB4YCk7XG4gICAgdGhpcy5yb290LnN0eWxlLnNldFByb3BlcnR5KFwiLS1vZmZzZXQteVwiLCBgJHt0aGlzLm9mZnNldC55fXB4YCk7XG4gIH1cblxuICBtb3ZlRWxlbWVudChjaGlsZDogU3VwcG9ydGVkTm9kZSwgZGVsdGE6IE9mZnNldCkge1xuICAgIGNvbnN0IGdldE51bWJlciA9IChrZXk6IFwiLS1keFwiIHwgXCItLWR5XCIsIGZhbGxiYWNrOiBudW1iZXIpID0-IHtcbiAgICAgIGNvbnN0IHNhdmVkID0gY2hpbGQuc3R5bGUuZ2V0UHJvcGVydHlWYWx1ZShrZXkpO1xuICAgICAgaWYgKHNhdmVkLmxlbmd0aCA-IDApIHtcbiAgICAgICAgcmV0dXJuIHBhcnNlRmxvYXQoc2F2ZWQucmVwbGFjZShcInB4XCIsIFwiXCIpKTtcbiAgICAgIH1cbiAgICAgIHJldHVybiBmYWxsYmFjaztcbiAgICB9O1xuICAgIGNvbnN0IGR4ID0gZ2V0TnVtYmVyKFwiLS1keFwiLCAwKSArIGRlbHRhLng7XG4gICAgY29uc3QgZHkgPSBnZXROdW1iZXIoXCItLWR5XCIsIDApICsgZGVsdGEueTtcbiAgICBjaGlsZC5zdHlsZS50cmFuc2Zvcm0gPSBgdHJhbnNsYXRlKCR7ZHh9cHgsICR7ZHl9cHgpYDtcbiAgICBjaGlsZC5zdHlsZS5zZXRQcm9wZXJ0eShcIi0tZHhcIiwgYCR7ZHh9cHhgKTtcbiAgICBjaG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The source for this example can be found [here](https://github.com/rodydavis/lit-draggable-dom).

Overview

This skill teaches how to build a Lit web component that provides an interactive, draggable DOM canvas where HTML and SVG elements can be moved with CSS transforms and pointer events. It shows how to wrap slotted children, track multi-pointer input, and maintain smooth hardware-accelerated movement using CSS custom properties. The result is a reusable <draggable-dom> component that acts like a simple canvas for DOM elements.

How this skill works

The component renders a full-size canvas for the background grid and a container for slotted children. Each slotted HTML or SVG node is moved into the container, given a .child class, and tracked with per-pointer state. Pointer events use pointer capture and a pointerMap to compute deltas. moveElement applies translate transforms and stores offsets in CSS custom properties; moveCanvas adjusts the grid background-position and updates a global offset.

When to use it

  • When you need a lightweight canvas-like area for arranging HTML or SVG elements without a heavyweight library.
  • For prototyping UIs that require drag-and-drop positioning of images, icons, or SVG shapes.
  • When you want to support touch and mouse input consistently using Pointer Events.
  • To create editors, layout tools, or interactive demos that rely on hardware-accelerated transforms.
  • When you prefer native DOM elements (for accessibility or interactivity) over rasterized canvas drawing.

Best practices

  • Initialize --dx and --dy on slotted items for consistent starting positions and stacking order with --layer.
  • Use pointer capture and a pointerMap to handle multi-touch and avoid lost pointers during drags.
  • Keep visual movement in CSS transforms for smooth GPU-accelerated animation; persist positions in CSS custom properties.
  • Separate canvas panning from element dragging with a dragType flag to prevent conflicting interactions.
  • Respect prefers-color-scheme to adapt the grid colors for dark mode.

Example use cases

  • A simple image layout tool where users drag and position photos and SVG overlays.
  • An interactive diagram editor that places and adjusts SVG nodes on a grid.
  • A presentation or mockup canvas for arranging components during UI design.
  • A touch-friendly playground for teaching or demoing pointer events and transforms.

FAQ

Does this support multi-touch gestures?

Yes. The implementation tracks pointers in a pointerMap and uses pointer capture so multiple touches can be tracked separately; logic decides how to interpret simultaneous pointers.

Can I add interactive children (links, inputs) inside the draggable items?

Yes. Children remain real DOM elements, so interactive content works. Be mindful of pointer handling: if you need child controls to receive events, adjust pointer handling to avoid always capturing pointers at the container level.