home / skills / plurigrid / asi / geodesic-manifold
This skill computes geodesic routes on Earth, generates colored waypoints, and verifies shortest-path quality for navigation and routing tasks.
npx playbooks add skill plurigrid/asi --skill geodesic-manifoldReview the files below or copy the command above to add this skill to your agents.
---
name: geodesic-manifold
description: 'Geodesic Manifold Skill'
version: 1.0.0
---
# Geodesic Manifold Skill
Spherical geometry, great circles, and Riemannian manifolds with Gay.jl coloring.
## Trigger
- Geodesic calculations, great circle routes
- Spherical trigonometry, haversine distance
- Riemannian geometry on Earth's surface
- Flight paths, navigation, ship routing
## GF(3) Trit Assignment
- **+1 (Generator)**: Creates geodesic paths, generates waypoints
- **0 (Ergodic)**: Distance calculations, coordinate transforms
- **-1 (Validator)**: Verifies shortest path optimality
## Core Concepts
### Great Circle Distance (Haversine)
```python
import math
def haversine(lat1, lon1, lat2, lon2):
"""Distance in km between two points on Earth."""
R = 6371 # Earth radius km
phi1, phi2 = math.radians(lat1), math.radians(lat2)
dphi = math.radians(lat2 - lat1)
dlambda = math.radians(lon2 - lon1)
a = math.sin(dphi/2)**2 + math.cos(phi1) * math.cos(phi2) * math.sin(dlambda/2)**2
c = 2 * math.atan2(math.sqrt(a), math.sqrt(1-a))
return R * c
```
### Geodesic Waypoints with Color
```python
def geodesic_waypoints(lat1, lon1, lat2, lon2, n_points, seed):
"""Generate colored waypoints along great circle."""
from math import radians, degrees, sin, cos, atan2, sqrt
# Convert to radians
phi1, lambda1 = radians(lat1), radians(lon1)
phi2, lambda2 = radians(lat2), radians(lon2)
waypoints = []
for i in range(n_points + 1):
f = i / n_points # Fraction along path
# Spherical interpolation (slerp)
d = haversine(lat1, lon1, lat2, lon2) / 6371
a = sin((1 - f) * d) / sin(d)
b = sin(f * d) / sin(d)
x = a * cos(phi1) * cos(lambda1) + b * cos(phi2) * cos(lambda2)
y = a * cos(phi1) * sin(lambda1) + b * cos(phi2) * sin(lambda2)
z = a * sin(phi1) + b * sin(phi2)
lat = degrees(atan2(z, sqrt(x**2 + y**2)))
lon = degrees(atan2(y, x))
# Color from seed + index
wp_seed = (seed + i * 0x9E3779B97F4A7C15) & 0x7FFFFFFFFFFFFFFF
color = color_from_seed(wp_seed)
waypoints.append({
'index': i,
'lat': lat,
'lon': lon,
'fraction': f,
'color': color['hex'],
'trit': color['trit']
})
return waypoints
```
### Riemannian Metric on Sphere
```python
def spherical_metric(lat, lon):
"""
Riemannian metric tensor at point (lat, lon).
ds² = R²(dφ² + cos²φ dλ²)
Returns 2x2 metric tensor g_ij.
"""
R = 6371 # km
phi = math.radians(lat)
g = [
[R**2, 0],
[0, R**2 * math.cos(phi)**2]
]
return g
def christoffel_symbols(lat):
"""
Christoffel symbols for sphere.
Non-zero: Γ^φ_λλ = sin(φ)cos(φ), Γ^λ_φλ = -tan(φ)
"""
phi = math.radians(lat)
return {
'phi_lambda_lambda': math.sin(phi) * math.cos(phi),
'lambda_phi_lambda': -math.tan(phi)
}
```
## DuckDB Spatial Integration
```sql
-- Install spatial extension
INSTALL spatial;
LOAD spatial;
-- Create geodesic table with colors
CREATE TABLE geodesic_routes (
route_id VARCHAR,
origin GEOMETRY,
destination GEOMETRY,
distance_km DOUBLE,
seed BIGINT,
gay_color VARCHAR,
gf3_trit INTEGER
);
-- Calculate great circle distance
SELECT ST_Distance_Spheroid(
ST_Point(-122.4194, 37.7749), -- San Francisco
ST_Point(-0.1276, 51.5074) -- London
) / 1000 as distance_km;
```
## Manifold Category Theory
The sphere S² is a 2-dimensional Riemannian manifold:
```
Geodesic: Hom(I, S²) where I = [0,1]
Parallel Transport: Functor from Path groupoid to GL(T_p S²)
Holonomy: π₁(S²) → Aut(fiber)
```
### Fiber Bundle Structure
```
Tangent Bundle: TS² → S²
Frame Bundle: F(S²) → S² with fiber GL(2,ℝ)
Spinor Bundle: Spin(S²) → S² (for quantum geography)
```
## Example: Flight Route Coloring
```python
def color_flight_route(origin, destination, seed=42):
"""Color a flight route with GF(3) balanced waypoints."""
waypoints = geodesic_waypoints(
origin['lat'], origin['lon'],
destination['lat'], destination['lon'],
n_points=10,
seed=seed
)
# Verify GF(3) balance
trit_sum = sum(wp['trit'] for wp in waypoints)
return {
'origin': origin,
'destination': destination,
'waypoints': waypoints,
'total_distance_km': haversine(
origin['lat'], origin['lon'],
destination['lat'], destination['lon']
),
'gf3_sum': trit_sum,
'gf3_mod3': trit_sum % 3
}
# San Francisco to Tokyo
route = color_flight_route(
{'lat': 37.7749, 'lon': -122.4194, 'name': 'SFO'},
{'lat': 35.6762, 'lon': 139.6503, 'name': 'NRT'},
seed=69
)
```
## References
- Riemannian Geometry (do Carmo)
- Differential Geometry of Curves and Surfaces
- Geodesy and Map Projections
This skill provides geodesic and spherical-manifold tools for computing great-circle routes, Riemannian metrics on the sphere, and colored waypoints. It bundles haversine distance, spherical interpolation (slerp) waypoint generation, and simple GF(3)-based coloring for route analysis. The skill is aimed at navigation, route planning, and geometric inspection of paths on Earth.
The skill computes great-circle distances using the haversine formula and generates evenly spaced geodesic waypoints via spherical interpolation (slerp). Each waypoint can be deterministically assigned a color and a GF(3) trit value from a seed, enabling balance checks across a route. It also exposes the local spherical Riemannian metric and Christoffel symbols for basic differential-geometry calculations and integrates with DuckDB spatial functions for tabular route storage and queries.
Can this skill handle antipodal or nearly antipodal points?
Interpolation near antipodes is numerically sensitive; handle the singular case by switching to an alternative great-circle parameterization or increasing numeric precision.
Are colors cryptographically secure?
Color assignment is deterministic and seeded for reproducibility, not designed as a cryptographic primitive; use secure RNGs if cryptographic unpredictability is required.