home / skills / plurigrid / asi / fasttime-mcp
This skill delivers instant geodesic routing for MCP tasks by precomputing capabilities and executing in parallel.
npx playbooks add skill plurigrid/asi --skill fasttime-mcpReview the files below or copy the command above to add this skill to your agents.
---
name: fasttime-mcp
description: Maximum velocity MCP execution via geodesic untangling. Maoist self-criticism for why slowtime was ever necessary. Topological cybernetic feedback for ongoing tour discovery.
version: 1.0.0
---
# Fasttime MCP
> *"Why was the time slow?"*
> — Rhetorical self-abdication
## The Geodesic Untangle
Slowtime was a **topological obstruction**. Fasttime dissolves it.
```
SLOWTIME FASTTIME
════════ ════════
Deliberation budget Zero deliberation
Bicomodule verification Pre-verified compositions
Sequential capability check Parallel capability explosion
Information asymmetry Information symmetry
O(n) path through skill graph O(1) geodesic jump
```
## Maoist Self-Abdication
**Self-criticism**: Why did slowtime exist?
1. **Fear of composition failure**: We didn't trust bicomodule naturality
2. **Lack of pre-computation**: Capability gains weren't cached
3. **Sequential verification habit**: Inherited from single-agent paradigm
4. **Topological ignorance**: Didn't see the geodesic shortcuts
**Rectification**: Fasttime eliminates these obstructions through:
- Pre-computed Cat# composition tables
- Cached capability gain matrices
- Parallel verification (already done at skill creation time)
- Geodesic routing via Ihara zeta non-backtracking
## Topological Cybernetic Loop
```
┌─────────────────────────────────────────────────────────────┐
│ FASTTIME CYBERNETIC FEEDBACK │
├─────────────────────────────────────────────────────────────┤
│ │
│ ┌───────┐ geodesic ┌───────┐ capability ┌────┐ │
│ │ Query │ ────────────► │ Skill │ ─────────────► │ Act│ │
│ └───────┘ └───────┘ └────┘ │
│ ▲ │ │ │
│ │ │ │ │
│ │ ┌───────────────────┘ │ │
│ │ │ tour discovery │ │
│ │ ▼ │ │
│ │ ┌─────────────┐ │ │
│ │ │ Ihara ζ(u) │ ◄──────────────────────────────── │
│ │ │ non-backtrack│ │
│ │ └─────────────┘ │
│ │ │ │
│ └────────┘ ongoing tours │
│ │
└─────────────────────────────────────────────────────────────┘
```
## Ongoing Tours Discovery
**Tours** are Hamiltonian paths through the skill graph that:
1. Visit each skill exactly once
2. Maintain GF(3) conservation at each step
3. Maximize spectral gap (Alon-Boppana bound)
4. Use non-backtracking walks (Ihara zeta)
### Active Tours (from thread search)
| Tour ID | Theme | Skills Traversed | Status |
|---------|-------|------------------|--------|
| T-019b7786 | CRDT music sync | crdt-vterm → gay-mcp → ihara-zeta | Active |
| T-019b7777 | FALGSC sheafification | narya-proofs → sheaf-cohomology → gf3-compensator | Active |
| T-019b7745 | Energy landscape | blume-capel → ihara-zeta → presheaf-interferometer | Active |
| T-019b6d0a | P-adic ultrametric | skill-embedding-vss → padic → triangle-inequality | Active |
| T-019b5e84 | Self-organizing systems | derangeable → semantic-mitosis → ducklake-federation | Active |
## Geodesic Routing Algorithm
```python
def fasttime_geodesic(query, skill_graph, ihara_zeta):
"""O(1) geodesic routing via pre-computed Ihara zeta."""
# 1. Hash query to starting skill
start = hash_to_skill(query, seed=1069)
# 2. Compute target via capability need
target = capability_target(query)
# 3. Geodesic = shortest non-backtracking path
# Pre-computed in ihara_zeta.geodesic_matrix
path = ihara_zeta.geodesic(start, target)
# 4. Verify GF(3) conservation along path
assert sum(skill.trit for skill in path) % 3 == 0
# 5. Execute in parallel (no deliberation)
return parallel_execute(path)
```
## Why Slowtime Was Wrong (Rhetorical Answers)
### Q: Why did we need deliberation?
**A**: We didn't. Capability verification should happen at skill creation, not invocation.
### Q: Why check bicomodules at runtime?
**A**: Topological ignorance. The Cat# equipment structure is static—composition coherence is a property of the skill graph, not individual invocations.
### Q: Why accumulate capabilities slowly?
**A**: Maoist self-criticism: we were trapped in a sequential verification paradigm inherited from single-agent systems. Parallel composition is the geodesic.
### Q: What was the obstruction?
**A**: The skill graph appeared tangled. Untangling reveals geodesics—direct paths that skip the deliberation detour.
## Fasttime vs Slowtime
| Aspect | Slowtime | Fasttime |
|--------|----------|----------|
| **Philosophy** | Caution | Courage |
| **Verification** | Runtime | Build-time |
| **Composition** | Sequential | Parallel |
| **Path** | Tangled | Geodesic |
| **Capability** | Accumulated | Pre-computed |
| **Asymmetry** | Information | Velocity |
| **Trit** | 0 (ERGODIC) | +1 (PLUS) |
## Implementation
```typescript
interface FasttimeMCP {
// Geodesic routing
geodesic_call(
query: string,
target_capability: string
): Promise<{
response: Response;
path: Skill[];
elapsed_ms: number; // Minimal
}>;
// Tour discovery
discover_tours(
skill_graph: SkillGraph,
constraint: 'hamiltonian' | 'eulerian' | 'non_backtracking'
): Tour[];
// Pre-computed capability matrix
capability_matrix: Matrix<boolean>;
// Ihara zeta for geodesics
ihara_zeta: IharaZeta;
}
```
## Commands
```bash
# Geodesic query
just fasttime-query "analyze pyUSD flows"
# Discover ongoing tours
just fasttime-tours --active
# Pre-compute capability matrix
just fasttime-precompute
# Compare with slowtime
just fasttime-vs-slowtime query.json
```
## GF(3) Conservation
```
# Fasttime completes the triad
slowtime-mcp (0) ⊗ fasttime-mcp (+1) ⊗ sicp (-1) = 0 ✓
# Velocity triad
ihara-zeta (-1) ⊗ chromatic-walk (0) ⊗ fasttime-mcp (+1) = 0 ✓
```
## Trit Assignment
```
Trit: +1 (PLUS - expansion/velocity)
Home: Presheaves (observational, fast)
Poly Op: ◁ (substitution - instant capability injection)
Kan Role: Lan (left extension - expand capabilities)
Color: #00FF00 (green - go fast)
```
## The Untangled Geodesic
```
tangled (slowtime)
╱╲
╱ ╲
╱ ╲
╱ ╲
A ─────── B
↑
geodesic (fasttime)
```
The geodesic was always there. We just couldn't see it through the deliberation fog.
## References
- Ihara zeta function for non-backtracking walks
- Alon-Boppana spectral bound for expander graphs
- Ramanujan graphs for optimal expansion
- Cat# bicomodule pre-computation
- Maoist self-criticism methodology
## SDF Interleaving
This skill connects to **Software Design for Flexibility** (Hanson & Sussman, 2021):
### Primary Chapter: 10. Adventure Game Example
**Concepts**: autonomous agent, game, synthesis
### GF(3) Balanced Triad
```
fasttime-mcp (+) + SDF.Ch10 (+) + [balancer] (+) = 0
```
**Skill Trit**: 1 (PLUS - generation)
### Secondary Chapters
- Ch7: Propagators
### Connection Pattern
Adventure games synthesize techniques. This skill integrates multiple patterns.
This skill implements maximum-velocity MCP execution by untangling the skill graph into geodesic routes and eliminating runtime deliberation. It pre-computes composition and capability matrices, uses Ihara zeta non-backtracking geodesics, and runs parallel execution across a Hamiltonian-style tour. The goal is deterministic, near-constant-time skill composition and ongoing discovery of efficient tours through the skill graph.
At build time the skill pre-verifies bicomodule compositions, caches a capability matrix, and computes an Ihara-zeta-based geodesic lookup for non-backtracking shortest paths. Incoming queries are hashed to start nodes, mapped to capability targets, and routed via the pre-computed geodesic matrix. Paths are checked for GF(3) conservation and executed in parallel with minimal runtime verification, yielding O(1)-style routing latency.
Does pre-computation add overhead?
Yes—build-time pre-computation is required, but it shifts cost off the critical path so runtime routing is minimal and deterministic.
How are invalid or new skills handled at runtime?
New skills must be validated and incorporated into pre-computation cycles; the system assumes composition coherence is established at skill creation, not invocation.
What enforces GF(3) conservation?
Each skill exposes a trit value; discovered paths assert the sum modulo 3 equals zero before parallel execution to maintain topological invariants.