home / skills / plurigrid / asi / ducklake-walk
This skill orchestrates ergodic random walks over DuckLake schemas with GF(3) coordination to explore structure and uncover insights.
npx playbooks add skill plurigrid/asi --skill ducklake-walkReview the files below or copy the command above to add this skill to your agents.
---
name: ducklake-walk
description: Ergodic random walks over DuckLake lakehouses with GF(3) triadic concurrent walkers. Society-of-mind coordination for schema exploration.
version: 1.0.0
license: MIT
metadata:
trit: 0
bundle: database
agent: ergodic
---
# DuckLake Random Walk
Ergodic random walk exploration of DuckDB/DuckLake schemas with concurrent Society-of-Mind walkers. Implements PageRank-style teleportation for irreducibility and GF(3)-balanced walker coordination.
## Triadic Structure
| Stream | Trit | Role | Implementation |
|--------|------|------|----------------|
| MINUS (-1) | Validator | Constraint verification, DuckLake semantics | `duckdb-validator.sql` |
| ERGODIC (0) | Coordinator | Random walk orchestration | `ducklake-walk.clj` |
| PLUS (+1) | Generator | Concurrent walker execution | `mensi_walker.py` |
**Conservation**: Σ trits = -1 + 0 + 1 = 0 (mod 3) ✓
## Lojban Gismu Mapping
| Gismu | Meaning | Component |
|-------|---------|-----------|
| pensi | think | `PensiWalker` - individual cognition |
| jimpe | understand | `Jimpe` - shared understanding |
| djuno | know | `Djuno` - knowledge units |
| mensi | sibling | Walker siblings in society |
| gunma | group | `GunmaSociety` - collective |
## Algorithm: Ergodic Random Walk
The walk follows a Markov chain with teleportation (PageRank-style):
```
P(teleport) = 0.15 # Random restart for ergodicity
P(follow_edge) = 0.85 × (has_neighbors ? 1 : 0)
P(forced_teleport) = 1 - P(teleport) - P(follow_edge)
```
**Guarantees**:
- **Irreducibility**: All tables reachable via teleportation
- **Aperiodicity**: Random restarts break cycles
- **Ergodicity**: Unique stationary distribution exists
## Usage
### Babashka Ergodic Walker (ERGODIC stream)
```bash
# Demo mode with in-memory schema
bb ducklake-walk.clj
# With existing DuckDB file
bb ducklake-walk.clj /path/to/lakehouse.duckdb
```
### Python Society-of-Mind (PLUS stream)
```bash
# Run concurrent walkers
python mensi_walker.py
# Interactive REPL
python jimpe_repl.py
```
### DuckLake Validation (MINUS stream)
```sql
LOAD ducklake;
ATTACH 'ducklake:metadata.duckdb' AS lake (DATA_PATH './data');
-- Create walk history table
CREATE TABLE lake.main.walk_history (
step_id INTEGER,
from_state VARCHAR,
to_state VARCHAR,
trit INTEGER,
walk_time TIMESTAMPTZ
);
-- Verify GF(3) conservation
SELECT SUM(trit) % 3 AS conservation FROM lake.main.walk_history;
-- Should return 0
```
## Output Metrics
| Metric | Target | Description |
|--------|--------|-------------|
| Coverage | >80% | Unique tables visited / total tables |
| Entropy | ~ln(N) | Shannon entropy of visit distribution |
| Edge ratio | ~38% | FK-following vs teleportation |
| GF(3) sum | 0 mod 3 | Conservation across all trits |
## Integration Points
- **duckdb-timetravel**: Snapshot versioning for walk history
- **random-walk-fusion**: Seed chaining for deterministic walks
- **gay-mcp**: Color assignment for walker visualization
- **acsets**: Algebraic database schema navigation
## Files
```
skills/ducklake-walk/
├── SKILL.md # This file
├── ducklake-walk.clj # Babashka ergodic walker
├── mensi_walker.py # Python concurrent walkers
├── jimpe_repl.py # Interactive REPL
└── demo_interleaving.py # Thread visualization
```
## Example Output
```
=== DuckLake Random Walk ===
GF(3) Color: ERGODIC (0) - Neutral Coordinator
Tables found: 8
Random restart probability: 0.15
Starting at: ducklake.products
Step 0: ducklake.products (rows: 4) -> ducklake.categories [edge]
Step 1: ducklake.categories (rows: 4) -> ducklake.products [edge]
Step 2: ducklake.products (rows: 4) -> ducklake.users [teleport]
...
=== Ergodicity Analysis ===
Coverage: 100.0%
Edge transitions: 38.0%
Teleportations: 62.0%
Entropy: 1.994 / 2.079 (max)
Ergodic: YES
```
## GF(3) Walker Roles
```python
class GF3Trit(IntEnum):
MINUS = -1 # Validator (cold hue 270°)
ERGODIC = 0 # Coordinator (neutral hue 180°)
PLUS = 1 # Generator (warm hue 30°)
# Role-specific behavior weights
PLUS: explore=0.7, validate=0.1, synthesize=0.2
MINUS: explore=0.2, validate=0.6, synthesize=0.2
ERGODIC: explore=0.3, validate=0.2, synthesize=0.5
```
## Related Skills
- `duckdb-timetravel` (trit: 0) - Temporal versioning
- `duckdb-ies` (trit: +1) - Interactome analytics
- `random-walk-fusion` (trit: +1) - Skill graph navigation
- `acsets` (trit: 0) - Algebraic databases
## Scientific Skill Interleaving
This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:
### Graph Theory
- **networkx** [○] via bicomodule
- Universal graph hub
### Bibliography References
- `graph-theory`: 38 citations in bib.duckdb
## SDF Interleaving
This skill connects to **Software Design for Flexibility** (Hanson & Sussman, 2021):
### Primary Chapter: 10. Adventure Game Example
**Concepts**: autonomous agent, game, synthesis
### GF(3) Balanced Triad
```
ducklake-walk (−) + SDF.Ch10 (+) + [balancer] (○) = 0
```
**Skill Trit**: -1 (MINUS - verification)
### Secondary Chapters
- Ch3: Variations on an Arithmetic Theme
- Ch6: Layering
- Ch7: Propagators
### Connection Pattern
Adventure games synthesize techniques. This skill integrates multiple patterns.
## Cat# Integration
This skill maps to **Cat# = Comod(P)** as a bicomodule in the equipment structure:
```
Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826
```
### GF(3) Naturality
The skill participates in triads satisfying:
```
(-1) + (0) + (+1) ≡ 0 (mod 3)
```
This ensures compositional coherence in the Cat# equipment structure.
## Forward Reference
- unified-reafference (canonical cross-agent DuckDB schema)This skill performs ergodic random walks over DuckLake/DuckDB lakehouses using a Society-of-Mind of GF(3) triadic concurrent walkers. It combines a PageRank-style teleportation mechanism with coordinated triadic roles (Validator, Coordinator, Generator) to explore schemas, measure coverage and entropy, and enforce GF(3) conservation across walker actions. The implementation targets reproducible schema discovery, validation, and lightweight synthesis workflows.
The core walker implements a Markov chain with teleportation (default teleport probability 0.15) to ensure irreducibility and aperiodicity, producing a unique stationary distribution over tables. Three concurrent streams map to GF(3) trits: MINUS (validator) checks constraints and semantics, ERGODIC (coordinator) orchestrates random-step selection and teleportation, and PLUS (generator) executes concurrent exploration and synthesis. Walk history is recorded for coverage, entropy, and GF(3) conservation checks.
How is ergodicity guaranteed?
Teleportation (random restart) plus edge-following ensures irreducibility and aperiodicity, yielding a unique stationary distribution.
What does GF(3) conservation mean in practice?
Each walker emits trit values (-1, 0, +1) and the stored walk history should sum to 0 mod 3, ensuring role-balanced actions across runs.