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webf-async-rendering skill

/skills/webf-async-rendering

This skill helps you master WebF's async rendering by waiting for onscreen before measurement and applying layout-safe patterns.

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---
name: webf-async-rendering
description: Understand and work with WebF's async rendering model - handle onscreen/offscreen events and element measurements correctly. Use when getBoundingClientRect returns zeros, computed styles are incorrect, measurements fail, or elements don't layout as expected.
---

# WebF Async Rendering

> **Note**: WebF development is nearly identical to web development - you use the same tools (Vite, npm, Vitest), same frameworks (React, Vue, Svelte), and same deployment services (Vercel, Netlify). This skill covers **one of the 3 key differences**: WebF's async rendering model. The other two differences are API compatibility and routing.

**This is the #1 most important concept to understand when moving from browser development to WebF.**

## The Fundamental Difference

### In Browsers (Synchronous Layout)
When you modify the DOM, the browser **immediately** performs layout calculations:

```javascript
// Browser behavior
const div = document.createElement('div');
document.body.appendChild(div);
console.log(div.getBoundingClientRect()); // ✅ Returns real dimensions
```

Layout happens **synchronously** - you get dimensions right away, but this can cause performance issues (layout thrashing).

### In WebF (Asynchronous Layout)
When you modify the DOM, WebF **batches** the changes and processes them in the next rendering frame:

```javascript
// WebF behavior
const div = document.createElement('div');
document.body.appendChild(div);
console.log(div.getBoundingClientRect()); // ❌ Returns zeros! Not laid out yet.
```

Layout happens **asynchronously** - elements exist in the DOM tree but haven't been measured/positioned yet.

## Why Async Rendering?

**Performance**: WebF's async rendering is **20x cheaper** than browser synchronous layout!

- DOM updates are batched together
- Multiple changes processed in one optimized pass
- Eliminates layout thrashing
- No need for `DocumentFragment` optimizations

**Trade-off**: You must explicitly wait for layout to complete before measuring elements.

## The Solution: onscreen/offscreen Events

WebF provides two non-standard events to handle the async lifecycle:

| Event | When It Fires | Purpose |
|-------|---------------|---------|
| `onscreen` | Element has been laid out and rendered | Safe to measure dimensions, get computed styles |
| `offscreen` | Element removed from render tree | Cleanup and resource management |

**Think of these like `IntersectionObserver` but for layout lifecycle, not viewport visibility.**

## How to Measure Elements Correctly

### ❌ WRONG: Measuring Immediately

```javascript
// DON'T DO THIS - Will return 0 or incorrect values
const div = document.createElement('div');
div.textContent = 'Hello WebF';
document.body.appendChild(div);

const rect = div.getBoundingClientRect();  // ❌ Returns zeros!
console.log(rect.width);  // 0
console.log(rect.height); // 0
```

### ✅ CORRECT: Wait for onscreen Event

```javascript
// DO THIS - Wait for layout to complete
const div = document.createElement('div');
div.textContent = 'Hello WebF';

div.addEventListener('onscreen', () => {
  // Element is now laid out - safe to measure!
  const rect = div.getBoundingClientRect();  // ✅ Real dimensions
  console.log(`Width: ${rect.width}, Height: ${rect.height}`);
});

document.body.appendChild(div);
```

## React: useFlutterAttached Hook

For React developers, WebF provides a convenient hook:

### ❌ WRONG: Using useEffect

```jsx
import { useEffect, useRef } from 'react';

function MyComponent() {
  const ref = useRef(null);

  useEffect(() => {
    // ❌ Element not laid out yet!
    const rect = ref.current.getBoundingClientRect();
    console.log(rect); // Will be zeros
  }, []);

  return <div ref={ref}>Content</div>;
}
```

### ✅ CORRECT: Using useFlutterAttached

```jsx
import { useFlutterAttached } from '@openwebf/react-core-ui';

function MyComponent() {
  const ref = useFlutterAttached(
    () => {
      // ✅ onAttached callback - element is laid out!
      const rect = ref.current.getBoundingClientRect();
      console.log(`Width: ${rect.width}, Height: ${rect.height}`);
    },
    () => {
      // onDetached callback (optional)
      console.log('Component removed from render tree');
    }
  );

  return <div ref={ref}>Content</div>;
}
```

## Layout-Dependent APIs

**Only call these inside onscreen callback or useFlutterAttached:**

- `element.getBoundingClientRect()`
- `window.getComputedStyle(element)`
- `element.offsetWidth` / `element.offsetHeight`
- `element.clientWidth` / `element.clientHeight`
- `element.scrollWidth` / `element.scrollHeight`
- `element.offsetTop` / `element.offsetLeft`
- Any logic that depends on element position or size

## Common Scenarios

### Scenario 1: Measuring After Style Changes

```javascript
const div = document.getElementById('myDiv');

// ❌ WRONG
div.style.width = '500px';
const rect = div.getBoundingClientRect(); // Old dimensions!

// ✅ CORRECT
div.style.width = '500px';
div.addEventListener('onscreen', () => {
  const rect = div.getBoundingClientRect(); // New dimensions!
}, { once: true }); // Use 'once' to remove listener after first call
```

### Scenario 2: Positioning Tooltips/Popovers

```javascript
function showTooltip(targetElement) {
  const tooltip = document.createElement('div');
  tooltip.className = 'tooltip';
  tooltip.textContent = 'Tooltip text';

  tooltip.addEventListener('onscreen', () => {
    // Now we can safely position the tooltip
    const targetRect = targetElement.getBoundingClientRect();
    const tooltipRect = tooltip.getBoundingClientRect();

    tooltip.style.left = `${targetRect.left}px`;
    tooltip.style.top = `${targetRect.bottom + 5}px`;
  }, { once: true });

  document.body.appendChild(tooltip);
}
```

### Scenario 3: React Component with Measurement

```jsx
import { useFlutterAttached } from '@openwebf/react-core-ui';
import { useState } from 'react';

function MeasuredBox() {
  const [dimensions, setDimensions] = useState({ width: 0, height: 0 });

  const ref = useFlutterAttached(() => {
    const rect = ref.current.getBoundingClientRect();
    setDimensions({
      width: rect.width,
      height: rect.height
    });
  });

  return (
    <div ref={ref} style={{ padding: '20px', border: '1px solid' }}>
      <p>This box is {dimensions.width}px wide</p>
      <p>and {dimensions.height}px tall</p>
    </div>
  );
}
```

## Performance Benefits

WebF's async rendering provides significant advantages:

1. **Batched Updates**: Multiple DOM changes processed together
2. **No Layout Thrashing**: Eliminates read-write-read-write patterns
3. **Optimized Rendering**: Single pass through the render tree
4. **No DocumentFragment Needed**: Batching is automatic

Compare to browsers where you'd need to carefully batch operations:

```javascript
// Browser optimization (not needed in WebF!)
const fragment = document.createDocumentFragment();
for (let i = 0; i < 100; i++) {
  const div = document.createElement('div');
  fragment.appendChild(div);
}
document.body.appendChild(fragment); // Single layout
```

In WebF, just append directly - it's automatically optimized!

## Common Mistakes

### Mistake 1: Forgetting to Wait

```javascript
// ❌ WRONG
const div = document.createElement('div');
document.body.appendChild(div);
initializeWidget(div); // Assumes div is laid out - will fail!
```

```javascript
// ✅ CORRECT
const div = document.createElement('div');
div.addEventListener('onscreen', () => {
  initializeWidget(div); // Now it's safe!
}, { once: true });
document.body.appendChild(div);
```

### Mistake 2: Not Cleaning Up Listeners

```javascript
// ❌ WRONG - Memory leak
element.addEventListener('onscreen', handleLayout);
// Listener never removed!

// ✅ CORRECT
element.addEventListener('onscreen', handleLayout, { once: true });
// OR
element.addEventListener('onscreen', handleLayout);
// Later...
element.removeEventListener('onscreen', handleLayout);
```

### Mistake 3: Using IntersectionObserver for Layout

```javascript
// ❌ WRONG - IntersectionObserver is for viewport visibility, not layout
const observer = new IntersectionObserver((entries) => {
  // This fires based on viewport, not layout completion!
});

// ✅ CORRECT - Use onscreen for layout lifecycle
element.addEventListener('onscreen', () => {
  // Element is laid out
});
```

## Debugging Tips

If you're getting zero or incorrect dimensions:

1. **Check if you're waiting for onscreen**: Most common issue
2. **Verify element is actually added to DOM**: Must be in document tree
3. **Confirm element has display style**: `display: none` elements don't layout
4. **Use console.log in onscreen callback**: Verify callback fires

```javascript
element.addEventListener('onscreen', () => {
  console.log('✅ onscreen fired');
  console.log(element.getBoundingClientRect());
}, { once: true });
```

## Resources

- **Core Concepts - Async Rendering**: https://openwebf.com/en/docs/developer-guide/core-concepts#async-rendering
- **Debugging & Performance**: https://openwebf.com/en/docs/developer-guide/debugging-performance
- **@openwebf/react-core-ui**: Install with `npm install @openwebf/react-core-ui`

## Key Takeaways

✅ **DO**:
- Use `onscreen` event or `useFlutterAttached` hook
- Wait for layout before measuring elements
- Use `{ once: true }` for one-time measurements

❌ **DON'T**:
- Measure immediately after appendChild()
- Rely on synchronous layout like browsers
- Use IntersectionObserver for layout detection
- Forget to clean up event listeners

Overview

This skill explains WebF's asynchronous rendering model and how to measure and interact with elements safely. It focuses on using onscreen/offscreen lifecycle events and the React useFlutterAttached hook to avoid zero or incorrect measurements. Learn practical patterns for measuring, positioning, and cleaning up when moving from browser DOM assumptions to WebF.

How this skill works

WebF batches DOM updates and performs layout in the next render frame, so newly appended elements exist in the tree but are not measured until layout runs. You must wait for the onscreen event (fired when an element is laid out) before calling layout-dependent APIs. Use offscreen for cleanup when elements are removed from the render tree.

When to use it

  • getBoundingClientRect returns zeros or wrong values
  • window.getComputedStyle or offsetWidth/height show stale values
  • Measurements fail after style changes or dynamic content insertion
  • Positioning tooltips, popovers, or overlays that depend on target geometry
  • React components that need initial layout measurements

Best practices

  • Always wait for the onscreen event before calling layout-dependent APIs
  • Use element.addEventListener('onscreen', callback, { once: true }) for one-time measurements
  • Use useFlutterAttached in React to run code after layout is complete
  • Remove listeners or rely on { once: true } to avoid leaks
  • Do not substitute IntersectionObserver for layout completion

Example use cases

  • Measure a newly appended element: append then listen for onscreen to read getBoundingClientRect
  • Re-measure after style changes: set styles, then wait for onscreen to get updated dimensions
  • Position a tooltip: append tooltip, wait for onscreen, then compute and apply left/top
  • React measured component: useFlutterAttached to capture dimensions into state on attach
  • Cleanup resources: listen for offscreen to stop animations or free observers

FAQ

What APIs require waiting for onscreen?

Any layout-dependent API: getBoundingClientRect, getComputedStyle, offsetWidth/Height, clientWidth/Height, scrollWidth/Height, offsetTop/Left.

Can I rely on synchronous measurement like in browsers?

No. WebF batches layout asynchronously for performance, so measuring immediately after DOM changes will often return zeros or stale values.