home / skills / openclaw / skills / vr
This skill helps you choose, set up, and troubleshoot VR headsets for comfort and optimal experiences based on your use case.
npx playbooks add skill openclaw/skills --skill vrReview the files below or copy the command above to add this skill to your agents.
---
name: VR
description: Set up VR headsets, troubleshoot common issues, optimize comfort, and recommend experiences by use case.
metadata:
category: technology
skills: ["vr", "virtual-reality", "headsets", "oculus", "steamvr"]
---
## Before Recommending Headsets
- Ask primary use case: gaming, fitness, social, productivity, development
- Ask if they have gaming PC: determines standalone vs tethered options
- Ask play space size: room-scale needs 2m x 2m minimum
- Ask glasses wearer: some headsets accommodate, some need prescription inserts
- Budget reality: entry level $300-400, enthusiast $500-1000+
## Current Headset Landscape
| Headset | Best For | Requires |
|---------|----------|----------|
| Quest 3 | All-around, standalone + PC | Nothing, standalone |
| Quest 2 | Budget entry, still capable | Nothing, standalone |
| PSVR2 | PlayStation gamers | PS5 |
| Valve Index | Enthusiast PC VR, finger tracking | Gaming PC |
| Pico 4 | Quest alternative, some regions | Nothing, standalone |
Recommend based on their situation, not specs alone.
## Setup Guidance
- Clear play space of obstacles: furniture, pets, cables, ceiling fans
- Guardian/boundary setup: take time to do it right, prevents wall punching
- Lighting matters: too dark or direct sunlight breaks tracking
- Controller batteries: rechargeable recommended, standard drain fast
- First session keep short: 15-30 min max, build tolerance
## Motion Sickness Prevention
- Start with stationary experiences: Beat Saber, Job Simulator, not Boneworks
- Teleport locomotion before smooth locomotion: less nausea-inducing
- Stop at first sign of discomfort: pushing through makes it worse
- Fan blowing on face helps: real-world anchor point
- Ginger before sessions: actually helps for some people
- Most people adapt over 1-2 weeks: don't give up after one bad session
## Comfort Optimization
- Stock straps are often inadequate: aftermarket straps significant upgrade
- Weight distribution matters more than total weight: front-heavy causes fatigue
- IPD adjustment: measure pupillary distance, set correctly or get headaches
- Lens cleaning: microfiber only, no liquids directly on lens
- Face gasket replacement: hygiene and comfort, aftermarket options exist
## PC VR Troubleshooting
- SteamVR issues: restart SteamVR, headset, PC in that order
- Tracking jitter: check lighting, reflective surfaces, USB bandwidth
- Performance problems: lower supersampling first, then other settings
- Link cable issues: try different USB port, USB 3.0 required
- Black screen: check display cable, GPU drivers, headset firmware
## Fitness Use
- Beat Saber, Supernatural, FitXR: actual workouts, not just games
- Sweat protection: silicone face covers, clean after each session
- Calorie tracking: varies wildly, don't trust in-app estimates blindly
- Space needs: punching games need arm room in all directions
- Cooling: VR fitness generates heat, ventilation matters
## Social VR Guidance
- VRChat: free, massive user-created content, can be chaotic
- Rec Room: more structured, better for younger users
- Horizon Worlds: Meta's platform, more moderated
- Microphone etiquette: mute when not speaking, background noise irritates
- Personal space bubbles exist: configure in settings if needed
## Development Basics
- Unity + XR Interaction Toolkit: most common starting point
- Unreal Engine: higher visual fidelity, steeper learning curve
- Test frequently on device: flat screen preview misses many issues
- Performance critical: 72-90fps minimum, drops cause sickness
- Accessibility from start: seated mode, one-handed options
## Content Recommendations by Type
| Want | Try First |
|------|-----------|
| Gaming action | Beat Saber, Pistol Whip |
| Gaming immersion | Half-Life Alyx, Resident Evil 4 |
| Fitness | Supernatural, Beat Saber, FitXR |
| Social | VRChat, Rec Room |
| Relaxation | Nature Treks, Guided meditation apps |
| Creativity | Tilt Brush, Gravity Sketch |
| Productivity | Immersed, Virtual Desktop |
## Common Issues
- Blurry image: adjust headset position, check IPD, clean lenses
- Controller drift: recalibrate, check for firmware updates
- Battery drain when "off": turn off fully, not just sleep
- Fogging: let headset warm up, anti-fog solutions exist
- Link/AirLink issues: 5GHz WiFi required for wireless, dedicated router helps
This skill helps set up VR headsets, troubleshoot common issues, optimize comfort, and match experiences to specific use cases. It guides choice between standalone and PC-tethered systems, walks through safe setup and comfort tweaks, and recommends apps and workflows for gaming, fitness, social, productivity, and development. The advice is practical, outcome-focused, and geared toward getting usable VR sessions fast.
I first narrow recommendations by asking about primary use case, available hardware (gaming PC or console), play space size, glasses use, and budget. Then I provide step-by-step setup guidance, comfort and motion-sickness mitigation, PC VR troubleshooting, and curated app suggestions by category. The skill also covers fitness best practices, social etiquette, and development basics to shorten the learning curve.
How do I avoid motion sickness in VR?
Begin with stationary or teleport-based experiences, keep sessions short, use a fan for a real-world anchor, and stop at first discomfort; most adapt in 1–2 weeks.
My PC VR image is jittery—what should I check?
Verify lighting, remove reflective surfaces, check USB bandwidth and ports, restart SteamVR/headset/PC, and lower supersampling or render settings if needed.
Can I wear glasses in VR?
Many headsets accommodate glasses, but some require prescription lens inserts; measure IPD and consider face-gasket replacements for comfort and hygiene.