home / skills / onewave-ai / claude-skills / slack-gif-creator

This skill helps you generate Slack-optimized animated GIFs by validating size and dimensions and composing motion primitives.

This is most likely a fork of the slack-gif-creator skill from composiohq
npx playbooks add skill onewave-ai/claude-skills --skill slack-gif-creator

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---
name: slack-gif-creator
description: Toolkit for creating animated GIFs optimized for Slack, with validators for size constraints and composable animation primitives. This skill applies when users request animated GIFs or emoji animations for Slack from descriptions like "make me a GIF for Slack of X doing Y".
license: Complete terms in LICENSE.txt
---

# Slack GIF Creator - Flexible Toolkit

A toolkit for creating animated GIFs optimized for Slack. Provides validators for Slack's constraints, composable animation primitives, and optional helper utilities. **Apply these tools however needed to achieve the creative vision.**

## Slack's Requirements

Slack has specific requirements for GIFs based on their use:

**Message GIFs:**
- Max size: ~2MB
- Optimal dimensions: 480x480
- Typical FPS: 15-20
- Color limit: 128-256
- Duration: 2-5s

**Emoji GIFs:**
- Max size: 64KB (strict limit)
- Optimal dimensions: 128x128
- Typical FPS: 10-12
- Color limit: 32-48
- Duration: 1-2s

**Emoji GIFs are challenging** - the 64KB limit is strict. Strategies that help:
- Limit to 10-15 frames total
- Use 32-48 colors maximum
- Keep designs simple
- Avoid gradients
- Validate file size frequently

## Toolkit Structure

This skill provides three types of tools:

1. **Validators** - Check if a GIF meets Slack's requirements
2. **Animation Primitives** - Composable building blocks for motion (shake, bounce, move, kaleidoscope)
3. **Helper Utilities** - Optional functions for common needs (text, colors, effects)

**Complete creative freedom is available in how these tools are applied.**

## Core Validators

To ensure a GIF meets Slack's constraints, use these validators:

```python
from core.gif_builder import GIFBuilder

# After creating your GIF, check if it meets requirements
builder = GIFBuilder(width=128, height=128, fps=10)
# ... add your frames however you want ...

# Save and check size
info = builder.save('emoji.gif', num_colors=48, optimize_for_emoji=True)

# The save method automatically warns if file exceeds limits
# info dict contains: size_kb, size_mb, frame_count, duration_seconds
```

**File size validator**:
```python
from core.validators import check_slack_size

# Check if GIF meets size limits
passes, info = check_slack_size('emoji.gif', is_emoji=True)
# Returns: (True/False, dict with size details)
```

**Dimension validator**:
```python
from core.validators import validate_dimensions

# Check dimensions
passes, info = validate_dimensions(128, 128, is_emoji=True)
# Returns: (True/False, dict with dimension details)
```

**Complete validation**:
```python
from core.validators import validate_gif, is_slack_ready

# Run all validations
all_pass, results = validate_gif('emoji.gif', is_emoji=True)

# Or quick check
if is_slack_ready('emoji.gif', is_emoji=True):
    print("Ready to upload!")
```

## Animation Primitives

These are composable building blocks for motion. Apply these to any object in any combination:

### Shake
```python
from templates.shake import create_shake_animation

# Shake an emoji
frames = create_shake_animation(
    object_type='emoji',
    object_data={'emoji': '😱', 'size': 80},
    num_frames=20,
    shake_intensity=15,
    direction='both'  # or 'horizontal', 'vertical'
)
```

### Bounce
```python
from templates.bounce import create_bounce_animation

# Bounce a circle
frames = create_bounce_animation(
    object_type='circle',
    object_data={'radius': 40, 'color': (255, 100, 100)},
    num_frames=30,
    bounce_height=150
)
```

### Spin / Rotate
```python
from templates.spin import create_spin_animation, create_loading_spinner

# Clockwise spin
frames = create_spin_animation(
    object_type='emoji',
    object_data={'emoji': 'πŸ”„', 'size': 100},
    rotation_type='clockwise',
    full_rotations=2
)

# Wobble rotation
frames = create_spin_animation(rotation_type='wobble', full_rotations=3)

# Loading spinner
frames = create_loading_spinner(spinner_type='dots')
```

### Pulse / Heartbeat
```python
from templates.pulse import create_pulse_animation, create_attention_pulse

# Smooth pulse
frames = create_pulse_animation(
    object_data={'emoji': '❀️', 'size': 100},
    pulse_type='smooth',
    scale_range=(0.8, 1.2)
)

# Heartbeat (double-pump)
frames = create_pulse_animation(pulse_type='heartbeat')

# Attention pulse for emoji GIFs
frames = create_attention_pulse(emoji='⚠️', num_frames=20)
```

### Fade
```python
from templates.fade import create_fade_animation, create_crossfade

# Fade in
frames = create_fade_animation(fade_type='in')

# Fade out
frames = create_fade_animation(fade_type='out')

# Crossfade between two emojis
frames = create_crossfade(
    object1_data={'emoji': '😊', 'size': 100},
    object2_data={'emoji': 'πŸ˜‚', 'size': 100}
)
```

### Zoom
```python
from templates.zoom import create_zoom_animation, create_explosion_zoom

# Zoom in dramatically
frames = create_zoom_animation(
    zoom_type='in',
    scale_range=(0.1, 2.0),
    add_motion_blur=True
)

# Zoom out
frames = create_zoom_animation(zoom_type='out')

# Explosion zoom
frames = create_explosion_zoom(emoji='πŸ’₯')
```

### Explode / Shatter
```python
from templates.explode import create_explode_animation, create_particle_burst

# Burst explosion
frames = create_explode_animation(
    explode_type='burst',
    num_pieces=25
)

# Shatter effect
frames = create_explode_animation(explode_type='shatter')

# Dissolve into particles
frames = create_explode_animation(explode_type='dissolve')

# Particle burst
frames = create_particle_burst(particle_count=30)
```

### Wiggle / Jiggle
```python
from templates.wiggle import create_wiggle_animation, create_excited_wiggle

# Jello wobble
frames = create_wiggle_animation(
    wiggle_type='jello',
    intensity=1.0,
    cycles=2
)

# Wave motion
frames = create_wiggle_animation(wiggle_type='wave')

# Excited wiggle for emoji GIFs
frames = create_excited_wiggle(emoji='πŸŽ‰')
```

### Slide
```python
from templates.slide import create_slide_animation, create_multi_slide

# Slide in from left with overshoot
frames = create_slide_animation(
    direction='left',
    slide_type='in',
    overshoot=True
)

# Slide across
frames = create_slide_animation(direction='left', slide_type='across')

# Multiple objects sliding in sequence
objects = [
    {'data': {'emoji': '🎯', 'size': 60}, 'direction': 'left', 'final_pos': (120, 240)},
    {'data': {'emoji': 'πŸŽͺ', 'size': 60}, 'direction': 'right', 'final_pos': (240, 240)}
]
frames = create_multi_slide(objects, stagger_delay=5)
```

### Flip
```python
from templates.flip import create_flip_animation, create_quick_flip

# Horizontal flip between two emojis
frames = create_flip_animation(
    object1_data={'emoji': '😊', 'size': 120},
    object2_data={'emoji': 'πŸ˜‚', 'size': 120},
    flip_axis='horizontal'
)

# Vertical flip
frames = create_flip_animation(flip_axis='vertical')

# Quick flip for emoji GIFs
frames = create_quick_flip('πŸ‘', 'πŸ‘Ž')
```

### Morph / Transform
```python
from templates.morph import create_morph_animation, create_reaction_morph

# Crossfade morph
frames = create_morph_animation(
    object1_data={'emoji': '😊', 'size': 100},
    object2_data={'emoji': 'πŸ˜‚', 'size': 100},
    morph_type='crossfade'
)

# Scale morph (shrink while other grows)
frames = create_morph_animation(morph_type='scale')

# Spin morph (3D flip-like)
frames = create_morph_animation(morph_type='spin_morph')
```

### Move Effect
```python
from templates.move import create_move_animation

# Linear movement
frames = create_move_animation(
    object_type='emoji',
    object_data={'emoji': 'πŸš€', 'size': 60},
    start_pos=(50, 240),
    end_pos=(430, 240),
    motion_type='linear',
    easing='ease_out'
)

# Arc movement (parabolic trajectory)
frames = create_move_animation(
    object_type='emoji',
    object_data={'emoji': '⚽', 'size': 60},
    start_pos=(50, 350),
    end_pos=(430, 350),
    motion_type='arc',
    motion_params={'arc_height': 150}
)

# Circular movement
frames = create_move_animation(
    object_type='emoji',
    object_data={'emoji': '🌍', 'size': 50},
    motion_type='circle',
    motion_params={
        'center': (240, 240),
        'radius': 120,
        'angle_range': 360  # full circle
    }
)

# Wave movement
frames = create_move_animation(
    motion_type='wave',
    motion_params={
        'wave_amplitude': 50,
        'wave_frequency': 2
    }
)

# Or use low-level easing functions
from core.easing import interpolate, calculate_arc_motion

for i in range(num_frames):
    t = i / (num_frames - 1)
    x = interpolate(start_x, end_x, t, easing='ease_out')
    # Or: x, y = calculate_arc_motion(start, end, height, t)
```

### Kaleidoscope Effect
```python
from templates.kaleidoscope import apply_kaleidoscope, create_kaleidoscope_animation

# Apply to a single frame
kaleido_frame = apply_kaleidoscope(frame, segments=8)

# Or create animated kaleidoscope
frames = create_kaleidoscope_animation(
    base_frame=my_frame,  # or None for demo pattern
    num_frames=30,
    segments=8,
    rotation_speed=1.0
)

# Simple mirror effects (faster)
from templates.kaleidoscope import apply_simple_mirror

mirrored = apply_simple_mirror(frame, mode='quad')  # 4-way mirror
# modes: 'horizontal', 'vertical', 'quad', 'radial'
```

**To compose primitives freely, follow these patterns:**
```python
# Example: Bounce + shake for impact
for i in range(num_frames):
    frame = create_blank_frame(480, 480, bg_color)

    # Bounce motion
    t_bounce = i / (num_frames - 1)
    y = interpolate(start_y, ground_y, t_bounce, 'bounce_out')

    # Add shake on impact (when y reaches ground)
    if y >= ground_y - 5:
        shake_x = math.sin(i * 2) * 10
        x = center_x + shake_x
    else:
        x = center_x

    draw_emoji(frame, '⚽', (x, y), size=60)
    builder.add_frame(frame)
```

## Helper Utilities

These are optional helpers for common needs. **Use, modify, or replace these with custom implementations as needed.**

### GIF Builder (Assembly & Optimization)

```python
from core.gif_builder import GIFBuilder

# Create builder with your chosen settings
builder = GIFBuilder(width=480, height=480, fps=20)

# Add frames (however you created them)
for frame in my_frames:
    builder.add_frame(frame)

# Save with optimization
builder.save('output.gif',
             num_colors=128,
             optimize_for_emoji=False)
```

Key features:
- Automatic color quantization
- Duplicate frame removal
- Size warnings for Slack limits
- Emoji mode (aggressive optimization)

### Text Rendering

For small GIFs like emojis, text readability is challenging. A common solution involves adding outlines:

```python
from core.typography import draw_text_with_outline, TYPOGRAPHY_SCALE

# Text with outline (helps readability)
draw_text_with_outline(
    frame, "BONK!",
    position=(240, 100),
    font_size=TYPOGRAPHY_SCALE['h1'],  # 60px
    text_color=(255, 68, 68),
    outline_color=(0, 0, 0),
    outline_width=4,
    centered=True
)
```

To implement custom text rendering, use PIL's `ImageDraw.text()` which works fine for larger GIFs.

### Color Management

Professional-looking GIFs often use cohesive color palettes:

```python
from core.color_palettes import get_palette

# Get a pre-made palette
palette = get_palette('vibrant')  # or 'pastel', 'dark', 'neon', 'professional'

bg_color = palette['background']
text_color = palette['primary']
accent_color = palette['accent']
```

To work with colors directly, use RGB tuples - whatever works for the use case.

### Visual Effects

Optional effects for impact moments:

```python
from core.visual_effects import ParticleSystem, create_impact_flash, create_shockwave_rings

# Particle system
particles = ParticleSystem()
particles.emit_sparkles(x=240, y=200, count=15)
particles.emit_confetti(x=240, y=200, count=20)

# Update and render each frame
particles.update()
particles.render(frame)

# Flash effect
frame = create_impact_flash(frame, position=(240, 200), radius=100)

# Shockwave rings
frame = create_shockwave_rings(frame, position=(240, 200), radii=[30, 60, 90])
```

### Easing Functions

Smooth motion uses easing instead of linear interpolation:

```python
from core.easing import interpolate

# Object falling (accelerates)
y = interpolate(start=0, end=400, t=progress, easing='ease_in')

# Object landing (decelerates)
y = interpolate(start=0, end=400, t=progress, easing='ease_out')

# Bouncing
y = interpolate(start=0, end=400, t=progress, easing='bounce_out')

# Overshoot (elastic)
scale = interpolate(start=0.5, end=1.0, t=progress, easing='elastic_out')
```

Available easings: `linear`, `ease_in`, `ease_out`, `ease_in_out`, `bounce_out`, `elastic_out`, `back_out` (overshoot), and more in `core/easing.py`.

### Frame Composition

Basic drawing utilities if you need them:

```python
from core.frame_composer import (
    create_gradient_background,  # Gradient backgrounds
    draw_emoji_enhanced,         # Emoji with optional shadow
    draw_circle_with_shadow,     # Shapes with depth
    draw_star                    # 5-pointed stars
)

# Gradient background
frame = create_gradient_background(480, 480, top_color, bottom_color)

# Emoji with shadow
draw_emoji_enhanced(frame, 'πŸŽ‰', position=(200, 200), size=80, shadow=True)
```

## Optimization Strategies

When your GIF is too large:

**For Message GIFs (>2MB):**
1. Reduce frames (lower FPS or shorter duration)
2. Reduce colors (128 β†’ 64 colors)
3. Reduce dimensions (480x480 β†’ 320x320)
4. Enable duplicate frame removal

**For Emoji GIFs (>64KB) - be aggressive:**
1. Limit to 10-12 frames total
2. Use 32-40 colors maximum
3. Avoid gradients (solid colors compress better)
4. Simplify design (fewer elements)
5. Use `optimize_for_emoji=True` in save method

## Example Composition Patterns

### Simple Reaction (Pulsing)
```python
builder = GIFBuilder(128, 128, 10)

for i in range(12):
    frame = Image.new('RGB', (128, 128), (240, 248, 255))

    # Pulsing scale
    scale = 1.0 + math.sin(i * 0.5) * 0.15
    size = int(60 * scale)

    draw_emoji_enhanced(frame, '😱', position=(64-size//2, 64-size//2),
                       size=size, shadow=False)
    builder.add_frame(frame)

builder.save('reaction.gif', num_colors=40, optimize_for_emoji=True)

# Validate
from core.validators import check_slack_size
check_slack_size('reaction.gif', is_emoji=True)
```

### Action with Impact (Bounce + Flash)
```python
builder = GIFBuilder(480, 480, 20)

# Phase 1: Object falls
for i in range(15):
    frame = create_gradient_background(480, 480, (240, 248, 255), (200, 230, 255))
    t = i / 14
    y = interpolate(0, 350, t, 'ease_in')
    draw_emoji_enhanced(frame, '⚽', position=(220, int(y)), size=80)
    builder.add_frame(frame)

# Phase 2: Impact + flash
for i in range(8):
    frame = create_gradient_background(480, 480, (240, 248, 255), (200, 230, 255))

    # Flash on first frames
    if i < 3:
        frame = create_impact_flash(frame, (240, 350), radius=120, intensity=0.6)

    draw_emoji_enhanced(frame, '⚽', position=(220, 350), size=80)

    # Text appears
    if i > 2:
        draw_text_with_outline(frame, "GOAL!", position=(240, 150),
                              font_size=60, text_color=(255, 68, 68),
                              outline_color=(0, 0, 0), outline_width=4, centered=True)

    builder.add_frame(frame)

builder.save('goal.gif', num_colors=128)
```

### Combining Primitives (Move + Shake)
```python
from templates.shake import create_shake_animation

# Create shake animation
shake_frames = create_shake_animation(
    object_type='emoji',
    object_data={'emoji': '😰', 'size': 70},
    num_frames=20,
    shake_intensity=12
)

# Create moving element that triggers the shake
builder = GIFBuilder(480, 480, 20)
for i in range(40):
    t = i / 39

    if i < 20:
        # Before trigger - use blank frame with moving object
        frame = create_blank_frame(480, 480, (255, 255, 255))
        x = interpolate(50, 300, t * 2, 'linear')
        draw_emoji_enhanced(frame, 'πŸš—', position=(int(x), 300), size=60)
        draw_emoji_enhanced(frame, '😰', position=(350, 200), size=70)
    else:
        # After trigger - use shake frame
        frame = shake_frames[i - 20]
        # Add the car in final position
        draw_emoji_enhanced(frame, 'πŸš—', position=(300, 300), size=60)

    builder.add_frame(frame)

builder.save('scare.gif')
```

## Philosophy

This toolkit provides building blocks, not rigid recipes. To work with a GIF request:

1. **Understand the creative vision** - What should happen? What's the mood?
2. **Design the animation** - Break it into phases (anticipation, action, reaction)
3. **Apply primitives as needed** - Shake, bounce, move, effects - mix freely
4. **Validate constraints** - Check file size, especially for emoji GIFs
5. **Iterate if needed** - Reduce frames/colors if over size limits

**The goal is creative freedom within Slack's technical constraints.**

## Dependencies

To use this toolkit, install these dependencies only if they aren't already present:

```bash
pip install pillow imageio numpy
```

Overview

This skill is a toolkit for creating animated GIFs optimized specifically for Slack, including both message GIFs and strict emoji GIFs. It bundles validators that check Slack size and dimension constraints, composable animation primitives, and helper utilities for text, color, and effects. Use it to build lightweight, high-impact GIFs that meet Slack upload limits.

How this skill works

Compose frames using provided animation primitives (shake, bounce, spin, pulse, fade, zoom, explode, slide, morph, kaleidoscope, etc.) and assemble them with the GIFBuilder. Before or after saving, run validators to confirm dimensions, frame count, duration, and final file size for either message GIF or emoji GIF targets. The save path applies quantization, duplicate-frame removal, and aggressive emoji optimizations when requested.

When to use it

  • You need a Slack message GIF under ~2MB with smooth motion and moderate colors.
  • You need a Slack emoji GIF under 64KB and must aggressively optimize frames and colors.
  • You want reusable animation building blocks to compose complex motion (bounce+shake, slide+fade, morph+spin).
  • You need automatic validators to confirm a GIF meets Slack’s size, duration, and dimension rules.
  • You want helper utilities (text outlines, palettes, particle effects) to speed up production.

Best practices

  • For message GIFs: target 480x480, 15–20 FPS, 128–256 colors, 2–5s duration.
  • For emoji GIFs: target 128x128, 10–12 FPS, 32–48 colors, 1–2s, and 10–15 frames max; avoid gradients and complex details.
  • Iterate with the file size validator frequentlyβ€”save intermediate optimized exports to check the effect of color count and frame stripping.
  • Compose primitives modularly (e.g., bounce + shake on impact) and use easing functions for natural motion.
  • Use text outlines or bold, high-contrast type for small canvases to keep text legible.

Example use cases

  • Create a reaction emoji (128x128) that pulses then does a quick wiggle, optimized to 64KB for Slack emoji upload.
  • Produce a 480x480 product demo GIF that slides in UI elements, crossfades content, and stays under 2MB.
  • Build a celebratory confetti burst for Slack messages using particle systems and duplicate-frame removal to reduce size.
  • Assemble a compact loading spinner GIF with 10–12 frames and reduced palette for use in Slack threads.
  • Combine morph and spin primitives to make an engaging reaction that swaps two emoji faces smoothly.

FAQ

Can this ensure a GIF will upload to Slack?

Validators report whether a GIF meets Slack limits and give size/dimension details; following validator results and optimization suggestions will make uploads reliable.

How do I make an emoji GIF fit under 64KB?

Use 128x128 or smaller, 10–15 frames, 32–48 colors, avoid gradients, simplify shapes, and enable optimize_for_emoji in the save method; iterate with the size checker.