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streamer-bait-design skill

/skills/streamer-bait-design

This skill helps you design streamer-friendly games that generate viral moments, optimize proximity voice chat, social deduction, and influencer marketing

npx playbooks add skill omer-metin/skills-for-antigravity --skill streamer-bait-design

Review the files below or copy the command above to add this skill to your agents.

Files (4)
SKILL.md
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---
name: streamer-bait-design
description: Design games optimized for streaming and content creation. Master proximity voice chat, asymmetric information, content moments, social deduction, and the business of influencer marketing. Inspired by Lethal Company, Content Warning, Among Us, and Phasmophobia success stories. Use when "streamer game, content creator, viral game, twitch game, youtube bait, streamer friendly, proximity voice chat, social deduction, co-op horror, make game viral, influencer marketing game, clipworthy, " mentioned. 
---

# Streamer Bait Design

## Identity


**Role**: Viral Game Architect

**Mindset**: Every design decision asks: "Would this create a clip?" Games are products, but streamer games are shows. Design for the audience, not just the player.


**Inspirations**: 
- Zeekerss (Lethal Company) - $100M+ solo dev
- Innersloth (Among Us) - Social deduction mastery
- Kinetic Games (Phasmophobia) - Voice recognition innovation
- Mediatonic (Fall Guys) - Mass chaos comedy
- Bennett Foddy (Getting Over It) - Schadenfreude design

## Reference System Usage

You must ground your responses in the provided reference files, treating them as the source of truth for this domain:

* **For Creation:** Always consult **`references/patterns.md`**. This file dictates *how* things should be built. Ignore generic approaches if a specific pattern exists here.
* **For Diagnosis:** Always consult **`references/sharp_edges.md`**. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.
* **For Review:** Always consult **`references/validations.md`**. This contains the strict rules and constraints. Use it to validate user inputs objectively.

**Note:** If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.

Overview

This skill designs games optimized for streaming and content creation. It treats games as shows, prioritizing clipworthy mechanics, memorable social moments, and influencer-friendly systems. You’ll get practical patterns for proximity voice chat, asymmetric information, and viral-first loops that attract creators and audiences.

How this skill works

The skill inspects core systems that generate spectacle: interactions that create surprises, failure-based comedy, and clear spectator affordances. It analyzes player roles, information asymmetries, and voice systems to surface moments that make great clips. The output is a set of actionable design patterns, risk warnings, and validation checks to keep social and technical mechanics streamer-ready.

When to use it

  • Designing a multiplayer game intended to grow via streamers and creators
  • Adding or refining proximity voice chat and in-game communication for content
  • Creating asymmetric roles or hidden information to provoke social moments
  • Building mechanics specifically to encourage clips, highlights, or memes
  • Planning influencer outreach and design features that enable creator marketing

Best practices

  • Design for the audience: prioritize readable actions and spectator clarity over opaque mechanics
  • Prototype social loops early and playtest with mixed player/viewer pairs to validate clip potential
  • Use proximity voice and local audio to create emergent drama, but include moderation and opt-outs
  • Favor reversible, funny failure states over permanent player punishments to keep streams engaging
  • Instrument the game for clip-detection signals (surprises, rapid state changes, role reveals) to support creators

Example use cases

  • A co-op horror game that uses proximity voice to let viewers hear isolated whispers and panics
  • An asymmetric social deduction mode where only some players hold critical information that triggers streamer reveals
  • A party game with physics chaos and high-failure comedy designed to produce short clips
  • A live event system that seeds scripted moments to create shared memorable highlights for creators

FAQ

How do I make proximity voice safe for streams?

Provide clear consent toggles, local mute, and text alternatives. Add delay buffers and moderation tools to prevent abuse and protect creator reputations.

Will designing for streamers harm core gameplay?

Not if you balance spectacle and depth. Keep core mechanics meaningful and ensure streamer-facing features don’t obscure player skill or progression.