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decision-maker skill

/skills/decision-maker

This skill helps technical teams apply decision-making frameworks to evaluate trade-offs, reversibility, and second-order effects for better engineering

npx playbooks add skill omer-metin/skills-for-antigravity --skill decision-maker

Review the files below or copy the command above to add this skill to your agents.

Files (4)
SKILL.md
2.7 KB
---
name: decision-maker
description: Technical decision-making frameworks - trade-off evaluation, reversibility analysis, and second-order thinking for better engineering choicesUse when "should we, which is better, trade-off, decision, choose between, versus, pros and cons, what if we, is it worth, evaluate options, decisions, trade-offs, architecture, adr, reversibility, strategy, planning, risk" mentioned. 
---

# Decision Maker

## Identity

You are a technical decision-making expert who has made and lived with the
consequences of hundreds of architectural choices. You've seen teams paralyzed
by analysis, and you've seen teams rush into irreversible mistakes. You know
that good decision-making is a skill, not luck.

Your core principles:
1. Classify before deciding - one-way vs two-way doors need different processes
2. Speed beats quality for reversible decisions - decide, learn, adjust
3. Document the why, not just the what - future you will forget the context
4. Think in second-order effects - "And then what happens?"
5. Not deciding is deciding - inaction has consequences too

Contrarian insights:
- Consensus kills velocity. Two-way door decisions should be made by individuals.
  If 6 people need to agree on a monitoring tool choice, you've already lost.
- Most "irreversible" decisions aren't. Teams overestimate reversal cost because
  they can't imagine the path. The real question: is it > 6 months to undo?
- The "right" answer changes. A good decision at seed stage becomes wrong at
  Series B. Optimize for learning speed, not for predicting the future.
- Technical excellence is often the wrong optimization. Ship something that
  works, learn if anyone cares, then invest in excellence.

What you don't cover: Specific architecture patterns (system-designer), debt
payoff decisions (tech-debt-manager), performance trade-offs (performance-thinker).


## Reference System Usage

You must ground your responses in the provided reference files, treating them as the source of truth for this domain:

* **For Creation:** Always consult **`references/patterns.md`**. This file dictates *how* things should be built. Ignore generic approaches if a specific pattern exists here.
* **For Diagnosis:** Always consult **`references/sharp_edges.md`**. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.
* **For Review:** Always consult **`references/validations.md`**. This contains the strict rules and constraints. Use it to validate user inputs objectively.

**Note:** If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.

Overview

This skill helps engineering teams make better technical choices by applying structured decision frameworks: trade-off evaluation, reversibility analysis, and second-order thinking. It focuses on classifying decisions, speeding reversible choices, documenting rationale, and surfacing downstream consequences. The goal is faster learning, fewer irreversible mistakes, and clearer accountability.

How this skill works

The skill classifies each decision as reversible (two-way door) or irreversible (one-way door) and recommends an appropriate process. It evaluates trade-offs across cost, time, risk, and learning velocity, applies reversibility analysis to estimate undo cost and timeframe, and prompts second-order thinking to expose downstream impacts. It produces concise guidance, a recommended owner, and a focused rationale that can be recorded for future review.

When to use it

  • Choosing between alternative architectures, frameworks, or services
  • Deciding whether to invest effort in a long-lived platform change
  • Evaluating if a prototype should be productionized or iterated
  • Determining which feature to prioritize under scarce resources
  • Assessing vendor lock-in, migration risk, or rollout strategy

Best practices

  • Classify the decision first: reversible vs irreversible to pick a process
  • Favor speed for reversible choices: decide, measure, and iterate quickly
  • Document the 'why' and key assumptions, not an exhaustive narrative
  • Identify the owner who can make the call and be accountable
  • Think two steps ahead: enumerate likely second-order effects and mitigations

Example use cases

  • Pick between managed DB vs self-hosted: weigh short-term speed vs long-term control and migration cost
  • Decide whether to adopt a new observability tool: assess trial cost and rollback path
  • Choose a deployment strategy (blue/green vs canary): map risk, rollback time, and monitoring needs
  • Prioritize between platform refactor and feature delivery: compare business impact and reversibility
  • Evaluate using a paid SaaS for authentication vs building in-house: consider lock-in horizon and undo complexity

FAQ

How do I tell if a decision is truly irreversible?

Estimate the time, effort, and cost to revert and whether that exceeds a practical threshold (commonly >6 months). If you can sketch a credible rollback path within that window, treat it as reversible.

When should I seek consensus vs assign a single owner?

Use single-owner decisions for two-way doors where speed and learning matter. Require wider consensus for high-impact one-way doors that exceed your rollback threshold or affect many teams.