home / skills / nickcrew / claude-cortex / mashup
This skill blends patterns from unrelated domains to spark fresh UX ideas and novel concepts for product design.
npx playbooks add skill nickcrew/claude-cortex --skill mashupReview the files below or copy the command above to add this skill to your agents.
---
name: mashup
description: Force-fit patterns from other domains to spark novel concepts.
license: MIT
---
# `/collaboration:mashup`
Use when you want fresh UX/GT ideas by blending unrelated domains.
## Inputs
- Topic/problem
- Domains to borrow from (flags or let it randomize)
- Any constraints to respect
## Steps
1. Pick 2–3 orthogonal domains (fintech, gaming, health, etc.).
2. Lift 1–2 patterns per domain (loyalty loops, streaks, rituals, marketplace dynamics).
3. Create 3 mashup concepts with user journey sketch, differentiator, risk, first experiment.
4. Label one bold bet and one safe bet.
5. Hand off to `/ctx:plan` or add Tasks for the experiments.
## Output Template
```
### Domains & Patterns
### Mashup Concepts (3)
- Concept … (journey, differentiator, risk, first experiment)
### Bold Bet / Safe Bet
### Next Experiments
```
## Pairings
- Combine with `/collaboration:assumption-buster` to widen the idea pool.
- Use `/collaboration:concept-forge` to score the mashups.
This skill force-fits patterns from unrelated domains to spark novel product or UX concepts. It blends 2–3 orthogonal domains, extracts recognizable patterns, and produces concise mashup concepts with user journeys, risks, and first experiments. The goal is rapid idea generation that surfaces both safe and bold bets ready for validation.
Provide a topic or problem, optionally pick domains to borrow from (or let the tool randomize), and set constraints to respect. The skill selects 1–2 patterns per domain, then generates three distinct mashup concepts including a user journey sketch, how the idea differentiates, key risk, and a first experiment. It labels one bold bet and one safe bet and can hand off results as experiments or tasks for execution.
How many domains should I pick?
Pick 2–3 orthogonal domains. Two is fast and focused; three increases novelty but can complicate execution.
What counts as a pattern?
A pattern is a reusable interaction or structural idea (e.g., loyalty loops, rituals, scarcity-based marketplaces, leveling systems). Aim for concrete behaviors you can map into the target problem.