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remotion-composition skill

/skills/remotion-composition

This skill generates a Remotion composition structure focused on Sequence layout and timing to organize scenes efficiently.

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---
name: remotion-composition
description: Generates Remotion composition structure focusing ONLY on Sequence ordering, scene transitions, and duration mapping. Input is scene list with durations. Output is COMPOSITION_STRUCTURE.md with Sequence layout and timing calculations. Use when organizing scenes or when asked to "structure composition", "layout scenes", "calculate timing".
---

# Remotion Composition

Generates composition structure documents that define how scenes are ordered, timed, and transitioned in a Remotion video. This skill focuses exclusively on Sequence layout and timing orchestration.

## What This Skill Does

Generates composition structure for:

1. **Sequence layout** — Ordering and positioning of scene Sequences
2. **Timing calculations** — Start frames, end frames, duration for each scene
3. **Scene transitions** — Overlap and crossfade timing between scenes
4. **Duration mapping** — Converting seconds to frames for all scenes
5. **Timing constants** — Structured timing object for constants.ts

## Scope Boundaries

**IN SCOPE:**
- Sequence component organization
- Frame calculations for scene timing
- Scene overlap and transition timing
- Duration constant generation
- Scene ordering logic

**OUT OF SCOPE:**
- Scene component implementation (use `/remotion-component-gen`)
- Animation parameters (use `/remotion-animation`)
- Visual styling (colors, layouts)
- Asset management (use `/remotion-asset-coordinator`)

## Input/Output Formats

### Input Format: Scene List with Durations

Accepts scene timing specifications:

**Natural Language:**
```
Scene 1 (Intro): 0-5 seconds
Scene 2 (Features): 5-15 seconds
Scene 3 (Demo): 15-25 seconds
Scene 4 (CTA): 25-30 seconds
```

**Structured Format:**
```markdown
## Scene Timing

**Total Duration:** 30 seconds
**Frame Rate:** 30 fps
**Total Frames:** 900

**Scenes:**
1. Scene 1 - Intro: 5 seconds (0s - 5s)
2. Scene 2 - Features: 10 seconds (5s - 15s)
3. Scene 3 - Demo: 10 seconds (15s - 25s)
4. Scene 4 - CTA: 5 seconds (25s - 30s)

**Transitions:**
- Fade transition between scenes: 0.5 seconds (15 frames)
```

### Output Format: COMPOSITION_STRUCTURE.md

Generates composition structure document:

```markdown
# Composition Structure: ProductDemo

## Status
✅ Sequence layout defined
✅ Timing calculations complete
⏳ Ready for scene implementation

## Composition Overview

**Total Duration:** 30 seconds (900 frames @ 30fps)
**Scenes:** 4
**Transitions:** Crossfade (15 frames)

## Scene Timing Constants

```typescript
const FPS = 30;

export const SCENE_TIMING = {
  intro: {
    start: 0,
    end: 150,
    duration: 150,
    // 0s - 5s
  },
  features: {
    start: 150,
    end: 450,
    duration: 300,
    // 5s - 15s
  },
  demo: {
    start: 450,
    end: 750,
    duration: 300,
    // 15s - 25s
  },
  cta: {
    start: 750,
    end: 900,
    duration: 150,
    // 25s - 30s
  },
} as const;

// Transition timing
export const TRANSITIONS = {
  crossfadeDuration: 15, // frames (0.5 seconds)
} as const;
```

## Composition Layout

Main composition with Sequence structure:

```typescript
import { AbsoluteFill, Sequence } from "remotion";
import { SCENE_TIMING } from "./constants";
import { Scene1Intro } from "./scenes/Scene1Intro";
import { Scene2Features } from "./scenes/Scene2Features";
import { Scene3Demo } from "./scenes/Scene3Demo";
import { Scene4CTA } from "./scenes/Scene4CTA";

export function ProductDemo() {
  return (
    <AbsoluteFill>
      {/* Scene 1: Intro (0s - 5s) */}
      <Sequence
        from={SCENE_TIMING.intro.start}
        durationInFrames={SCENE_TIMING.intro.duration}
      >
        <Scene1Intro />
      </Sequence>

      {/* Scene 2: Features (5s - 15s) */}
      <Sequence
        from={SCENE_TIMING.features.start}
        durationInFrames={SCENE_TIMING.features.duration}
      >
        <Scene2Features />
      </Sequence>

      {/* Scene 3: Demo (15s - 25s) */}
      <Sequence
        from={SCENE_TIMING.demo.start}
        durationInFrames={SCENE_TIMING.demo.duration}
      >
        <Scene3Demo />
      </Sequence>

      {/* Scene 4: CTA (25s - 30s) */}
      <Sequence
        from={SCENE_TIMING.cta.start}
        durationInFrames={SCENE_TIMING.cta.duration}
      >
        <Scene4CTA />
      </Sequence>
    </AbsoluteFill>
  );
}
```

## Scene Timing Breakdown

| Scene | Name | Duration | Frames | Start Frame | End Frame |
|-------|------|----------|--------|-------------|-----------|
| 1 | Intro | 5s | 150 | 0 | 150 |
| 2 | Features | 10s | 300 | 150 | 450 |
| 3 | Demo | 10s | 300 | 450 | 750 |
| 4 | CTA | 5s | 150 | 750 | 900 |

**Total:** 30 seconds (900 frames)

## Timeline Visualization

```
Frame:     0        150       450       750       900
Time:      0s        5s        15s       25s       30s
           |---------|---------|---------|---------|
Scene:     |  Intro  | Features|   Demo  |   CTA   |
           |---------|---------|---------|---------|
```

## Next Steps

1. **Implement scenes** via `/remotion-component-gen`
2. **Add transitions** if needed (crossfades, wipes)
3. **Integrate constants** into composition constants.ts
4. **Test timing** in Remotion preview
5. **Adjust durations** if scenes feel too fast/slow

## Checklist

- [x] Scene timing calculated
- [x] Sequence layout defined
- [x] Constants generated
- [x] Timing constants structured
- [ ] Scene components implemented (next step)
- [ ] Transitions added (if needed)
- [ ] Timing tested in preview
```

## Composition Patterns

### Pattern 1: Sequential Scenes (No Overlap)

Standard sequential layout where scenes don't overlap:

```typescript
<Sequence from={0} durationInFrames={150}>
  <Scene1 />
</Sequence>

<Sequence from={150} durationInFrames={300}>
  <Scene2 />
</Sequence>

<Sequence from={450} durationInFrames={300}>
  <Scene3 />
</Sequence>
```

### Pattern 2: Overlapping Scenes (Crossfade)

Scenes overlap for smooth transitions:

```typescript
const CROSSFADE = 15; // frames

// Scene 1: Full duration
<Sequence from={0} durationInFrames={150}>
  <Scene1 />
</Sequence>

// Scene 2: Starts before Scene 1 ends
<Sequence from={150 - CROSSFADE} durationInFrames={300 + CROSSFADE}>
  <Scene2 />
</Sequence>

// Scene 3: Starts before Scene 2 ends
<Sequence from={450 - CROSSFADE} durationInFrames={300 + CROSSFADE}>
  <Scene3 />
</Sequence>
```

### Pattern 3: Layered Composition

Background + foreground scenes running simultaneously:

```typescript
{/* Background layer - runs full duration */}
<Sequence from={0} durationInFrames={900}>
  <BackgroundScene />
</Sequence>

{/* Foreground scenes - sequential */}
<Sequence from={0} durationInFrames={150}>
  <Scene1 />
</Sequence>

<Sequence from={150} durationInFrames={300}>
  <Scene2 />
</Sequence>
```

### Pattern 4: Nested Sequences

Sub-scenes within main scenes:

```typescript
<Sequence from={0} durationInFrames={300}>
  <AbsoluteFill>
    {/* Sub-scene 1 */}
    <Sequence from={0} durationInFrames={100}>
      <Intro />
    </Sequence>

    {/* Sub-scene 2 */}
    <Sequence from={100} durationInFrames={200}>
      <MainContent />
    </Sequence>
  </AbsoluteFill>
</Sequence>
```

## Timing Calculation Helpers

Common frame calculations:

```typescript
// Convert seconds to frames
const secondsToFrames = (seconds: number, fps: number = 30): number =>
  Math.round(seconds * fps);

// Calculate scene timing
interface SceneTiming {
  start: number;
  end: number;
  duration: number;
}

const calculateSceneTiming = (
  startSeconds: number,
  durationSeconds: number,
  fps: number = 30
): SceneTiming => {
  const start = secondsToFrames(startSeconds, fps);
  const duration = secondsToFrames(durationSeconds, fps);
  const end = start + duration;

  return { start, end, duration };
};

// Calculate crossfade overlap
const calculateCrossfade = (
  scene1Start: number,
  scene1Duration: number,
  crossfadeDuration: number
) => ({
  scene1: {
    from: scene1Start,
    durationInFrames: scene1Duration,
  },
  scene2: {
    from: scene1Start + scene1Duration - crossfadeDuration,
    durationInFrames: crossfadeDuration, // or more if scene is longer
  },
});

// Validate total duration
const validateDuration = (
  scenes: SceneTiming[],
  expectedTotal: number
): boolean => {
  const lastScene = scenes[scenes.length - 1];
  return lastScene.end === expectedTotal;
};
```

## Scene Timing Generation

Automated timing generation from scene list:

```typescript
interface SceneSpec {
  name: string;
  durationSeconds: number;
}

const generateSceneTiming = (
  scenes: SceneSpec[],
  fps: number = 30
) => {
  let currentFrame = 0;
  const timing: Record<string, SceneTiming> = {};

  for (const scene of scenes) {
    const duration = secondsToFrames(scene.durationSeconds, fps);

    timing[scene.name] = {
      start: currentFrame,
      end: currentFrame + duration,
      duration,
    };

    currentFrame += duration;
  }

  return {
    timing,
    totalFrames: currentFrame,
    totalSeconds: currentFrame / fps,
  };
};

// Usage:
const scenes = [
  { name: 'intro', durationSeconds: 5 },
  { name: 'features', durationSeconds: 10 },
  { name: 'demo', durationSeconds: 10 },
  { name: 'cta', durationSeconds: 5 },
];

const result = generateSceneTiming(scenes, 30);
// Result:
// {
//   timing: {
//     intro: { start: 0, end: 150, duration: 150 },
//     features: { start: 150, end: 450, duration: 300 },
//     ...
//   },
//   totalFrames: 900,
//   totalSeconds: 30,
// }
```

## Transition Patterns

### Crossfade Transition

Smooth opacity crossfade between scenes:

```typescript
const CROSSFADE = 15;

// Scene 1 - fades out at end
<Sequence from={0} durationInFrames={150}>
  <Scene1 crossfadeOut={CROSSFADE} />
</Sequence>

// Scene 2 - fades in at start
<Sequence from={150 - CROSSFADE} durationInFrames={300}>
  <Scene2 crossfadeIn={CROSSFADE} />
</Sequence>

// In Scene component:
function Scene1({ crossfadeOut = 0 }) {
  const frame = useCurrentFrame();
  const { durationInFrames } = useVideoConfig();

  const opacity = crossfadeOut > 0
    ? interpolate(
        frame,
        [durationInFrames - crossfadeOut, durationInFrames],
        [1, 0],
        { extrapolateRight: 'clamp' }
      )
    : 1;

  return <AbsoluteFill style={{ opacity }}>...</AbsoluteFill>;
}
```

### Hard Cut Transition

No transition, instant scene change:

```typescript
<Sequence from={0} durationInFrames={150}>
  <Scene1 />
</Sequence>

<Sequence from={150} durationInFrames={300}>
  <Scene2 />
</Sequence>
```

### Slide Transition

One scene slides out while next slides in:

```typescript
const TRANSITION_DURATION = 20;

<Sequence from={0} durationInFrames={150}>
  <Scene1 slideOut={TRANSITION_DURATION} />
</Sequence>

<Sequence from={150 - TRANSITION_DURATION} durationInFrames={300}>
  <Scene2 slideIn={TRANSITION_DURATION} />
</Sequence>
```

## Duration Validation

Ensuring timing adds up correctly:

```typescript
// Validation helper
const validateCompositionTiming = (
  scenes: Record<string, SceneTiming>,
  expectedDuration: number,
  fps: number
): { valid: boolean; issues: string[] } => {
  const issues: string[] = [];

  // Check for gaps
  const sceneList = Object.entries(scenes).sort((a, b) => a[1].start - b[1].start);

  for (let i = 0; i < sceneList.length - 1; i++) {
    const currentEnd = sceneList[i][1].end;
    const nextStart = sceneList[i + 1][1].start;

    if (nextStart > currentEnd) {
      issues.push(`Gap detected: ${currentEnd} to ${nextStart} (${(nextStart - currentEnd) / fps}s)`);
    }
    if (nextStart < currentEnd) {
      issues.push(`Overlap detected: ${sceneList[i][0]} and ${sceneList[i + 1][0]}`);
    }
  }

  // Check total duration
  const lastScene = sceneList[sceneList.length - 1][1];
  if (lastScene.end !== expectedDuration) {
    issues.push(
      `Total duration mismatch: expected ${expectedDuration}, got ${lastScene.end} (${lastScene.end / fps}s)`
    );
  }

  return {
    valid: issues.length === 0,
    issues,
  };
};
```

## Timeline Visualization Helper

Generate ASCII timeline:

```typescript
const generateTimeline = (
  scenes: Record<string, SceneTiming>,
  fps: number,
  width: number = 60
) => {
  const lastScene = Object.values(scenes).reduce((max, scene) =>
    scene.end > max ? scene.end : max, 0
  );

  const timeline: string[] = [];

  // Frame markers
  const frameMarkers = Array.from({ length: width + 1 }, (_, i) => {
    const frame = Math.round((i / width) * lastScene);
    return frame.toString().padStart(4);
  }).join('');
  timeline.push('Frame: ' + frameMarkers);

  // Time markers
  const timeMarkers = Array.from({ length: width + 1 }, (_, i) => {
    const time = ((i / width) * lastScene) / fps;
    return time.toFixed(1) + 's';
  }).join(' ');
  timeline.push('Time:  ' + timeMarkers);

  // Scene bars
  for (const [name, timing] of Object.entries(scenes)) {
    const startPos = Math.round((timing.start / lastScene) * width);
    const endPos = Math.round((timing.end / lastScene) * width);
    const bar = ' '.repeat(startPos) + '|' + '='.repeat(endPos - startPos - 1) + '|';
    timeline.push(`${name.padEnd(8)}: ${bar}`);
  }

  return timeline.join('\n');
};
```

## Best Practices

### Timing Guidelines

```typescript
// Minimum scene duration for readability
const MIN_SCENE_DURATION = 30; // 1 second at 30fps

// Standard transition duration
const STANDARD_TRANSITION = 15; // 0.5 seconds

// Maximum scene duration before pacing feels slow
const MAX_SCENE_DURATION = 600; // 20 seconds

// Recommended scene duration range
const IDEAL_SCENE_DURATION = {
  min: 60,   // 2 seconds
  max: 300,  // 10 seconds
};
```

### Composition Organization

```typescript
// Group related Sequences
// Good:
<>
  {/* Background layer */}
  <Sequence from={0} durationInFrames={900}>
    <Background />
  </Sequence>

  {/* Content scenes */}
  <Sequence from={0} durationInFrames={150}>
    <Scene1 />
  </Sequence>
  <Sequence from={150} durationInFrames={300}>
    <Scene2 />
  </Sequence>
</>

// Bad: Mixed layers without organization
```

## Integration Workflow

1. **Define scene durations** → Input to this skill
2. **Generate composition structure** → COMPOSITION_STRUCTURE.md
3. **Add to composition file** (index.tsx)
4. **Add timing to constants** (constants.ts)
5. **Implement scenes** via `/remotion-component-gen`
6. **Test timing** in preview
7. **Adjust if needed** and regenerate

## Integration with Other Skills

This skill coordinates with:

```
remotion-composition (this skill)
    ↓ outputs: COMPOSITION_STRUCTURE.md
remotion-component-gen
    ↓ implements scenes with timing awareness
remotion-animation
    ↓ animation timing works within scene durations
```

**Works with:**
- `/motion-designer` — Scene timing from design specs
- `/remotion-scaffold` — Structure added to composition file
- `/remotion-animation` — Timing coordinates with animation configs
- `/remotion-component-gen` — Scenes fit within calculated durations
- `/remotion-spec-translator` — Orchestrates this skill in pipeline

---

This skill provides precise composition structure and timing calculations that ensure smooth, well-paced Remotion videos.

Overview

This skill generates a Remotion composition structure focused solely on Sequence ordering, scene transitions, and duration mapping. It accepts a scene list with durations and outputs a COMPOSITION_STRUCTURE.md with sequence layout and precise frame timing calculations. Use it to produce ready-to-implement timing constants and sequence scaffolding for a Remotion project.

How this skill works

Provide a list of scenes with durations and an FPS value (defaults to 30). The skill converts seconds to frames, computes start/end frames and durations for each scene, and generates transition timings (crossfades, hard cuts, overlaps) according to chosen patterns. It produces a typed timing constants block and a Sequence layout example that can be dropped into a composition file.

When to use it

  • When you need a clear Sequence layout from a scene-duration brief
  • When asked to "structure composition", "layout scenes", or "calculate timing"
  • Before implementing scene components so timing constants are available
  • When validating total duration, gaps, or overlaps in scene order
  • When planning transitions (crossfades, hard cuts, slide transitions)

Best practices

  • Provide exact scene durations and desired fps to avoid rounding issues
  • Use standard transition lengths (e.g., 15 frames at 30fps) and document them in constants
  • Keep scenes within the recommended duration range (2s–10s typical)
  • Validate composition timing to detect gaps or unintended overlaps
  • Group background layers and foreground scenes separately for clarity

Example use cases

  • Turn a script-provided scene list into a COMPOSITION_STRUCTURE.md with frame-accurate timing
  • Generate SCENE_TIMING and TRANSITIONS constants for a Remotion project
  • Produce overlapping Sequence examples for smooth crossfades between scenes
  • Create an ASCII timeline visualization for review with stakeholders
  • Validate that total frames match the expected final duration

FAQ

What inputs are required?

A list of scene names with durations in seconds and an FPS (defaults to 30).

Does this implement scene components?

No. It only outputs Sequence layout, timing constants, and transition calculations. Scene implementation is out of scope.