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---
name: obs-cross-compiling
description: Cross-compile OBS Studio plugins from Linux to Windows using MinGW, CMake presets, and CI/CD workflows. Covers toolchain files, headers-only linking, OBS SDK fetching, and multi-platform artifact packaging. Use when building OBS plugins for Windows from Linux or setting up CI pipelines.
version: 1.0.0
---
# OBS Cross-Compilation
## Purpose
Cross-compile OBS Studio plugins from Linux to Windows using MinGW-w64. Covers CMake presets, toolchain configuration, headers-only linking, CI/CD workflows, and artifact packaging.
## When NOT to Use
- Native Windows builds with MSVC → Use **obs-windows-building**
- Qt/C++ frontend development → Use **obs-cpp-qt-patterns**
- Audio plugin implementation → Use **obs-audio-plugin-writing**
- Code review → Use **obs-plugin-reviewing**
## Quick Start: Cross-Compile in 5 Steps
### Step 1: Install MinGW on Linux
```bash
# Ubuntu/Debian
sudo apt install mingw-w64 gcc-mingw-w64-x86-64 g++-mingw-w64-x86-64
# Verify
x86_64-w64-mingw32-gcc --version
```
### Step 2: Create Toolchain File
Create `cmake/mingw-w64-toolchain.cmake`:
```cmake
# Target Windows from Linux
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR x86_64)
# Cross-compilers
set(CMAKE_C_COMPILER x86_64-w64-mingw32-gcc)
set(CMAKE_CXX_COMPILER x86_64-w64-mingw32-g++)
set(CMAKE_RC_COMPILER x86_64-w64-mingw32-windres)
# Target environment (search for libraries here)
set(CMAKE_FIND_ROOT_PATH /usr/x86_64-w64-mingw32)
# Host programs (cmake, etc.) - use from host system
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
# Target libraries/includes - only search in target environment
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
# Windows flags
set(WIN32 TRUE)
set(MINGW TRUE)
set(CMAKE_SHARED_LIBRARY_SUFFIX ".dll")
set(CMAKE_EXECUTABLE_SUFFIX ".exe")
# Static link C runtime (avoid DLL dependencies)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libgcc -static-libstdc++")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libgcc -static-libstdc++")
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -static-libgcc -static-libstdc++")
# CRITICAL: Allow unresolved OBS symbols (resolved at runtime)
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -Wl,--unresolved-symbols=ignore-all,--warn-unresolved-symbols,--noinhibit-exec")
```
### Step 3: Create CMakePresets.json
```json
{
"version": 8,
"configurePresets": [
{
"name": "linux-cross-windows-x64",
"displayName": "Cross-compile Windows x64 (from Linux)",
"description": "Cross-compile for Windows x64 using MinGW-w64 on Linux",
"binaryDir": "${sourceDir}/build_windows_x64",
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Linux"
},
"generator": "Ninja",
"toolchainFile": "${sourceDir}/cmake/mingw-w64-toolchain.cmake",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo",
"CROSS_COMPILE_WINDOWS": true
}
}
],
"buildPresets": [
{
"name": "linux-cross-windows-x64",
"configurePreset": "linux-cross-windows-x64"
}
]
}
```
### Step 4: Configure Headers-Only Linking
In CMakeLists.txt:
```cmake
option(CROSS_COMPILE_WINDOWS "Cross-compile for Windows from Linux" OFF)
if(CROSS_COMPILE_WINDOWS)
# Headers only - OBS provides symbols at runtime
add_library(obs-headers INTERFACE)
target_include_directories(obs-headers INTERFACE
"${OBS_SOURCE_DIR}/libobs"
"${OBS_SOURCE_DIR}/frontend/api"
)
target_compile_definitions(obs-headers INTERFACE
UNICODE _UNICODE _CRT_SECURE_NO_WARNINGS WIN32 _WIN32
)
target_link_libraries(${PROJECT_NAME} PRIVATE obs-headers)
# Windows system libraries
target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32 comctl32)
# CRITICAL: Use .def file for exports
set_target_properties(${PROJECT_NAME} PROPERTIES
LINK_FLAGS "${CMAKE_CURRENT_SOURCE_DIR}/src/plugin.def -Wl,--unresolved-symbols=ignore-all"
)
else()
# Native build - full OBS libraries
find_package(libobs REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE OBS::libobs)
endif()
```
### Step 5: Build
```bash
# Fetch OBS SDK headers
./ci/fetch-obs-sdk.sh windows
# Configure
cmake --preset linux-cross-windows-x64 \
-DOBS_SOURCE_DIR="$PWD/.deps/windows-x64/obs-studio-32.0.4"
# Build
cmake --build --preset linux-cross-windows-x64
# Verify
file build_windows_x64/my-plugin.dll | grep "PE32+"
```
## Headers-Only Linking Pattern
**Why headers-only?** OBS plugins are loaded at runtime by OBS Studio. The plugin doesn't link against libobs.dll - instead:
1. OBS loads the plugin DLL
2. Plugin exports `obs_module_load()` and other functions
3. OBS provides all `obs_*` symbols at load time
**Critical linker flags:**
```cmake
-Wl,--unresolved-symbols=ignore-all # Don't fail on missing OBS symbols
-Wl,--warn-unresolved-symbols # Downgrade to warnings
-Wl,--noinhibit-exec # Create output despite warnings
```
## Symbol Export with .def File
MinGW sometimes exports functions by ordinal only. OBS requires **named exports**.
Create `src/plugin.def`:
```def
LIBRARY my-plugin
EXPORTS
; Required OBS module entry points
obs_module_load
obs_module_unload
obs_module_post_load
obs_module_ver
obs_module_set_pointer
obs_current_module
obs_module_description
; Locale functions (from OBS_MODULE_USE_DEFAULT_LOCALE)
obs_module_set_locale
obs_module_free_locale
obs_module_get_string
obs_module_text
```
**Verify exports:**
```bash
x86_64-w64-mingw32-objdump -p my-plugin.dll | grep -A 100 "Export Table"
```
## OBS SDK Fetching
For cross-compilation, you need OBS headers (not full libraries).
**Pattern from translate-live:**
```bash
#!/bin/bash
# fetch-obs-sdk.sh
PLATFORM="$1" # "windows" or "linux"
OBS_VERSION="32.0.4"
OBS_HASH="5e17f2e99..." # From buildspec.json
# Create deps directory
mkdir -p .deps/${PLATFORM}-x64
# Download OBS source (for headers)
curl -L "https://github.com/obsproject/obs-studio/archive/refs/tags/${OBS_VERSION}.tar.gz" \
-o obs-studio.tar.gz
# Verify checksum
echo "${OBS_HASH} obs-studio.tar.gz" | sha256sum -c
# Extract
tar -xzf obs-studio.tar.gz -C .deps/${PLATFORM}-x64
# Create stub obsconfig.h (normally generated by CMake)
cat > .deps/${PLATFORM}-x64/obs-studio-${OBS_VERSION}/libobs/obsconfig.h << 'EOF'
#pragma once
#define OBS_VERSION "32.0.4"
#define OBS_DATA_PATH ""
#define OBS_INSTALL_PREFIX ""
#define OBS_PLUGIN_PATH ""
EOF
```
## CI/CD Workflow
### Gitea Actions / GitHub Actions
```yaml
build-windows:
name: Build Windows x64 (Cross-compile)
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y \
cmake ninja-build jq curl unzip \
mingw-w64 gcc-mingw-w64-x86-64 g++-mingw-w64-x86-64
- name: Fetch OBS SDK
run: ./ci/fetch-obs-sdk.sh windows
- name: Configure
run: |
OBS_VERSION=$(jq -r '.dependencies["obs-studio"].version' buildspec.json)
cmake --preset linux-cross-windows-ci-x64 \
-DOBS_SOURCE_DIR="${PWD}/.deps/windows-x64/obs-studio-${OBS_VERSION}"
- name: Build
run: cmake --build --preset linux-cross-windows-ci-x64
- name: Verify DLL
run: |
file build_windows_x64/my-plugin.dll | grep "PE32+"
x86_64-w64-mingw32-objdump -p build_windows_x64/my-plugin.dll | grep -A 100 "Export Table"
- name: Package
run: |
VERSION=$(jq -r '.version' buildspec.json)
COMMIT=$(git rev-parse --short=9 HEAD)
ARTIFACT="my-plugin-${VERSION}-windows-x64-${COMMIT}"
mkdir -p "release/${ARTIFACT}/bin/64bit"
cp build_windows_x64/my-plugin.dll "release/${ARTIFACT}/bin/64bit/"
cd release && zip -rq "${ARTIFACT}.zip" "${ARTIFACT}"
```
## Artifact Naming Convention
```
{plugin-name}-{version}-{platform}-{commit}.{ext}
```
**Examples:**
- `my-plugin-1.0.0-linux-x86_64-abc123def.tar.xz`
- `my-plugin-1.0.0-windows-x64-abc123def.zip`
**Structure inside archive:**
```
my-plugin-1.0.0-windows-x64-abc123def/
├── bin/
│ └── 64bit/
│ └── my-plugin.dll
└── data/
└── locale/
└── en-US.ini
```
## buildspec.json Pattern
Centralize dependencies and versions:
```json
{
"name": "my-plugin",
"displayName": "My OBS Plugin",
"version": "1.0.0",
"author": "Your Name",
"dependencies": {
"obs-studio": {
"version": "32.0.4",
"hashes": {
"windows-x64": "5e17f2e99213af77ee15c047755ee3e3e88b78e5eee17351c113d79671ffb98b"
}
}
}
}
```
## FORBIDDEN Patterns
| Pattern | Problem | Solution |
| ------------------------ | ----------------------------- | ------------------------------------ |
| Missing toolchain file | Build uses host compiler | Always use `-DCMAKE_TOOLCHAIN_FILE` |
| Linking libobs.a/dll | Import library not available | Headers-only + runtime resolution |
| Missing .def file | Functions exported by ordinal | Create plugin.def with named exports |
| Missing `-static-libgcc` | Requires MinGW runtime DLLs | Add to linker flags |
| Hardcoded OBS paths | Breaks on different systems | Use `OBS_SOURCE_DIR` variable |
| No checksum verification | Security risk | Verify SHA256 of downloaded SDK |
## Troubleshooting
### DLL has no exports
**Symptom:** Plugin loads but OBS can't find `obs_module_load`
**Cause:** Missing or incorrect .def file
**Fix:**
```bash
# Check exports
x86_64-w64-mingw32-objdump -p my-plugin.dll | grep -A 50 "Export Table"
# Should show named functions, not just ordinals
```
### Undefined reference to OBS functions
**Symptom:** Linker errors about `obs_register_source`, etc.
**Cause:** Missing unresolved-symbols flag
**Fix:** Add to CMakeLists.txt:
```cmake
set_target_properties(${PROJECT_NAME} PROPERTIES
LINK_FLAGS "-Wl,--unresolved-symbols=ignore-all"
)
```
### Wrong file format
**Symptom:** `file` shows "ELF" instead of "PE32+"
**Cause:** Using host compiler instead of cross-compiler
**Fix:** Ensure toolchain file is loaded:
```bash
cmake -DCMAKE_TOOLCHAIN_FILE=cmake/mingw-w64-toolchain.cmake ..
```
## External Documentation
### Context7 (Real-time docs)
```
mcp__context7__query-docs
libraryId: "/obsproject/obs-studio"
query: "CMake cross-compile Windows Linux plugin"
```
### Official References
- **OBS CMake Guide**: https://docs.obsproject.com/building
- **MinGW Wiki**: https://www.mingw-w64.org/
- **CMake Presets**: https://cmake.org/cmake/help/latest/manual/cmake-presets.7.html
## Related Skills
- **obs-windows-building** - Native Windows builds (MSVC, MinGW)
- **obs-cpp-qt-patterns** - Qt frontend integration
- **obs-plugin-developing** - Plugin architecture overview
- **obs-audio-plugin-writing** - Audio plugin implementation
## Related Agent
Use **obs-plugin-expert** for coordinated guidance across all OBS plugin skills.