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gsap skill

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This skill provides GSAP animation expertise for JARVIS HUD transitions, focusing on performance, accessibility, and clean teardown.

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SKILL.md
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---
name: gsap
description: GSAP animations for JARVIS HUD transitions and effects
model: sonnet
risk_level: LOW
version: 1.0.0
---

# GSAP Animation Skill

> **File Organization**: This skill uses split structure. See `references/` for advanced patterns.

## 1. Overview

This skill provides GSAP (GreenSock Animation Platform) expertise for creating smooth, professional animations in the JARVIS AI Assistant HUD.

**Risk Level**: LOW - Animation library with minimal security surface

**Primary Use Cases**:
- HUD panel entrance/exit animations
- Status indicator transitions
- Data visualization animations
- Scroll-triggered effects
- Complex timeline sequences

## 2. Core Responsibilities

### 2.1 Fundamental Principles

1. **TDD First**: Write animation tests before implementation
2. **Performance Aware**: Use transforms/opacity for GPU acceleration, avoid layout thrashing
3. **Cleanup Required**: Always kill animations on component unmount
4. **Timeline Organization**: Use timelines for complex sequences
5. **Easing Selection**: Choose appropriate easing for HUD feel
6. **Accessibility**: Respect reduced motion preferences
7. **Memory Management**: Avoid memory leaks with proper cleanup

## 2.5 Implementation Workflow (TDD)

### Step 1: Write Failing Test First

```typescript
// tests/animations/panel-animation.test.ts
import { describe, it, expect, vi, beforeEach, afterEach } from 'vitest'
import { mount } from '@vue/test-utils'
import { gsap } from 'gsap'
import HUDPanel from '~/components/HUDPanel.vue'

describe('HUDPanel Animation', () => {
  beforeEach(() => {
    // Mock reduced motion
    Object.defineProperty(window, 'matchMedia', {
      writable: true,
      value: vi.fn().mockImplementation(query => ({
        matches: false,
        media: query
      }))
    })
  })

  afterEach(() => {
    // Verify cleanup
    gsap.globalTimeline.clear()
  })

  it('animates panel entrance with correct properties', async () => {
    const wrapper = mount(HUDPanel)

    // Wait for animation to complete
    await new Promise(resolve => setTimeout(resolve, 600))

    const panel = wrapper.find('.hud-panel')
    expect(panel.exists()).toBe(true)
  })

  it('cleans up animations on unmount', async () => {
    const wrapper = mount(HUDPanel)
    const childCount = gsap.globalTimeline.getChildren().length

    await wrapper.unmount()

    // All animations should be killed
    expect(gsap.globalTimeline.getChildren().length).toBeLessThan(childCount)
  })

  it('respects reduced motion preference', async () => {
    // Mock reduced motion enabled
    window.matchMedia = vi.fn().mockImplementation(() => ({
      matches: true
    }))

    const wrapper = mount(HUDPanel)
    const panel = wrapper.find('.hud-panel').element

    // Should set final state immediately without animation
    expect(gsap.getProperty(panel, 'opacity')).toBe(1)
  })
})
```

### Step 2: Implement Minimum to Pass

```typescript
// components/HUDPanel.vue - implement animation logic
const animation = ref<gsap.core.Tween | null>(null)

onMounted(() => {
  if (!panelRef.value) return

  if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) {
    gsap.set(panelRef.value, { opacity: 1 })
    return
  }

  animation.value = gsap.from(panelRef.value, {
    opacity: 0,
    y: 20,
    duration: 0.5
  })
})

onUnmounted(() => {
  animation.value?.kill()
})
```

### Step 3: Refactor Following Patterns

```typescript
// Extract to composable for reusability
export function usePanelAnimation(elementRef: Ref<HTMLElement | null>) {
  const animation = ref<gsap.core.Tween | null>(null)

  const animate = () => {
    if (!elementRef.value) return

    if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) {
      gsap.set(elementRef.value, { opacity: 1 })
      return
    }

    animation.value = gsap.from(elementRef.value, {
      opacity: 0,
      y: 20,
      duration: 0.5,
      ease: 'power2.out'
    })
  }

  onMounted(animate)
  onUnmounted(() => animation.value?.kill())

  return { animation }
}
```

### Step 4: Run Full Verification

```bash
# Run animation tests
npm test -- --grep "Animation"

# Check for memory leaks
npm run test:memory

# Verify 60fps performance
npm run test:performance
```

## 3. Technology Stack & Versions

### 3.1 Recommended Versions

| Package | Version | Notes |
|---------|---------|-------|
| gsap | ^3.12.0 | Core library |
| @gsap/vue | ^3.12.0 | Vue integration |
| ScrollTrigger | included | Scroll effects |

### 3.2 Vue Integration

```typescript
// plugins/gsap.ts
import { gsap } from 'gsap'
import { ScrollTrigger } from 'gsap/ScrollTrigger'

export default defineNuxtPlugin(() => {
  gsap.registerPlugin(ScrollTrigger)

  return {
    provide: {
      gsap,
      ScrollTrigger
    }
  }
})
```

## 4. Implementation Patterns

### 4.1 Panel Entrance Animation

```vue
<script setup lang="ts">
import { gsap } from 'gsap'
import { onMounted, onUnmounted, ref } from 'vue'

const panelRef = ref<HTMLElement | null>(null)
let animation: gsap.core.Tween | null = null

onMounted(() => {
  if (!panelRef.value) return

  // ✅ Check reduced motion preference
  if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) {
    gsap.set(panelRef.value, { opacity: 1 })
    return
  }

  animation = gsap.from(panelRef.value, {
    opacity: 0,
    y: 20,
    scale: 0.95,
    duration: 0.5,
    ease: 'power2.out'
  })
})

// ✅ Cleanup on unmount
onUnmounted(() => {
  animation?.kill()
})
</script>

<template>
  <div ref="panelRef" class="hud-panel">
    <slot />
  </div>
</template>
```

### 4.2 Status Indicator Animation

```typescript
// composables/useStatusAnimation.ts
import { gsap } from 'gsap'

export function useStatusAnimation(element: Ref<HTMLElement | null>) {
  const timeline = ref<gsap.core.Timeline | null>(null)

  const animateStatus = (status: string) => {
    if (!element.value) return

    timeline.value?.kill()

    timeline.value = gsap.timeline()

    switch (status) {
      case 'active':
        timeline.value
          .to(element.value, {
            scale: 1.2,
            duration: 0.2,
            ease: 'power2.out'
          })
          .to(element.value, {
            scale: 1,
            duration: 0.3,
            ease: 'elastic.out(1, 0.3)'
          })
        break

      case 'warning':
        timeline.value.to(element.value, {
          backgroundColor: '#f59e0b',
          boxShadow: '0 0 10px #f59e0b',
          duration: 0.3,
          repeat: 2,
          yoyo: true
        })
        break

      case 'error':
        timeline.value.to(element.value, {
          x: -5,
          duration: 0.05,
          repeat: 5,
          yoyo: true
        })
        break
    }
  }

  onUnmounted(() => {
    timeline.value?.kill()
  })

  return { animateStatus }
}
```

### 4.3 Data Visualization Animation

```vue
<script setup lang="ts">
import { gsap } from 'gsap'

const props = defineProps<{
  data: number[]
}>()

const barsRef = ref<HTMLElement[]>([])
let animations: gsap.core.Tween[] = []

watch(() => props.data, (newData) => {
  // Kill previous animations
  animations.forEach(a => a.kill())
  animations = []

  // Animate each bar
  newData.forEach((value, index) => {
    const bar = barsRef.value[index]
    if (!bar) return

    const tween = gsap.to(bar, {
      height: `${value}%`,
      duration: 0.5,
      delay: index * 0.05,
      ease: 'power2.out'
    })

    animations.push(tween)
  })
}, { immediate: true })

onUnmounted(() => {
  animations.forEach(a => a.kill())
})
</script>

<template>
  <div class="flex items-end h-40 gap-1">
    <div
      v-for="(_, index) in data"
      :key="index"
      ref="barsRef"
      class="w-4 bg-jarvis-primary"
    />
  </div>
</template>
```

### 4.4 Timeline Sequence

```typescript
// Create complex HUD startup sequence
export function createStartupSequence(elements: {
  logo: HTMLElement
  panels: HTMLElement[]
  status: HTMLElement
}): gsap.core.Timeline {
  const tl = gsap.timeline({
    defaults: { ease: 'power2.out' }
  })

  // Logo reveal
  tl.from(elements.logo, {
    opacity: 0,
    scale: 0,
    duration: 0.8,
    ease: 'back.out(1.7)'
  })

  // Panels stagger in
  tl.from(elements.panels, {
    opacity: 0,
    x: -30,
    stagger: 0.1,
    duration: 0.5
  }, '-=0.3')

  // Status indicator
  tl.from(elements.status, {
    opacity: 0,
    y: 10,
    duration: 0.3
  }, '-=0.2')

  return tl
}
```

### 4.5 Scroll-Triggered Animation

```vue
<script setup lang="ts">
import { gsap } from 'gsap'
import { ScrollTrigger } from 'gsap/ScrollTrigger'

const sectionRef = ref<HTMLElement | null>(null)

onMounted(() => {
  if (!sectionRef.value) return

  gsap.from(sectionRef.value.querySelectorAll('.animate-item'), {
    scrollTrigger: {
      trigger: sectionRef.value,
      start: 'top 80%',
      end: 'bottom 20%',
      toggleActions: 'play none none reverse'
    },
    opacity: 0,
    y: 30,
    stagger: 0.1,
    duration: 0.5
  })
})

onUnmounted(() => {
  ScrollTrigger.getAll().forEach(trigger => trigger.kill())
})
</script>
```

## 5. Quality Standards

### 5.1 Performance

```typescript
// ✅ GOOD - Use transforms for GPU acceleration
gsap.to(element, {
  x: 100,
  y: 50,
  rotation: 45,
  scale: 1.2
})

// ❌ BAD - Triggers layout recalculation
gsap.to(element, {
  left: 100,
  top: 50,
  width: '120%'
})
```

### 5.2 Accessibility

```typescript
// ✅ Respect reduced motion
const prefersReducedMotion = window.matchMedia(
  '(prefers-reduced-motion: reduce)'
).matches

if (prefersReducedMotion) {
  gsap.set(element, { opacity: 1 })
} else {
  gsap.from(element, { opacity: 0, duration: 0.5 })
}
```

## 6. Performance Patterns

### 6.1 will-change Property Usage

```typescript
// Good: Apply will-change before animation
const animatePanel = (element: HTMLElement) => {
  element.style.willChange = 'transform, opacity'

  gsap.to(element, {
    x: 100,
    opacity: 0.8,
    duration: 0.5,
    onComplete: () => {
      element.style.willChange = 'auto'
    }
  })
}

// Bad: Never removing will-change
const animatePanelBad = (element: HTMLElement) => {
  element.style.willChange = 'transform, opacity' // Memory leak!
  gsap.to(element, { x: 100, opacity: 0.8 })
}
```

### 6.2 Transform vs Layout Properties

```typescript
// Good: Use transforms (GPU accelerated)
gsap.to(element, {
  x: 100,           // translateX
  y: 50,            // translateY
  scale: 1.2,       // scale
  rotation: 45,     // rotate
  opacity: 0.5      // opacity
})

// Bad: Layout-triggering properties (CPU, causes reflow)
gsap.to(element, {
  left: 100,        // Triggers layout
  top: 50,          // Triggers layout
  width: '120%',    // Triggers layout
  height: 200,      // Triggers layout
  margin: 10        // Triggers layout
})
```

### 6.3 Timeline Reuse

```typescript
// Good: Reuse timeline instance
const timeline = gsap.timeline({ paused: true })
timeline
  .to(element, { opacity: 1, duration: 0.3 })
  .to(element, { y: -20, duration: 0.5 })

// Play/reverse as needed
const show = () => timeline.play()
const hide = () => timeline.reverse()

// Bad: Creating new timeline each time
const showBad = () => {
  gsap.timeline()
    .to(element, { opacity: 1, duration: 0.3 })
    .to(element, { y: -20, duration: 0.5 })
}
```

### 6.4 ScrollTrigger Batching

```typescript
// Good: Batch ScrollTrigger animations
ScrollTrigger.batch('.animate-item', {
  onEnter: (elements) => {
    gsap.to(elements, {
      opacity: 1,
      y: 0,
      stagger: 0.1,
      overwrite: true
    })
  },
  onLeave: (elements) => {
    gsap.to(elements, {
      opacity: 0,
      y: -20,
      overwrite: true
    })
  }
})

// Bad: Individual ScrollTrigger per element
document.querySelectorAll('.animate-item').forEach(item => {
  gsap.to(item, {
    scrollTrigger: {
      trigger: item,
      start: 'top 80%'
    },
    opacity: 1,
    y: 0
  })
})
```

### 6.5 Lazy Initialization

```typescript
// Good: Initialize animations only when needed
let panelAnimation: gsap.core.Timeline | null = null

const getPanelAnimation = () => {
  if (!panelAnimation) {
    panelAnimation = gsap.timeline({ paused: true })
      .from('.panel', { opacity: 0, y: 20 })
      .from('.panel-content', { opacity: 0, stagger: 0.1 })
  }
  return panelAnimation
}

const showPanel = () => getPanelAnimation().play()
const hidePanel = () => getPanelAnimation().reverse()

// Bad: Initialize all animations on mount
onMounted(() => {
  // Creates timeline even if never used
  const animation1 = gsap.timeline().to('.panel1', { x: 100 })
  const animation2 = gsap.timeline().to('.panel2', { y: 100 })
  const animation3 = gsap.timeline().to('.panel3', { scale: 1.2 })
})
```

## 7. Testing & Quality

### 7.1 Animation Testing

```typescript
describe('Panel Animation', () => {
  it('cleans up on unmount', async () => {
    const wrapper = mount(HUDPanel)
    await wrapper.unmount()

    // No active GSAP animations should remain
    expect(gsap.globalTimeline.getChildren().length).toBe(0)
  })
})
```

## 8. Common Mistakes & Anti-Patterns

### 8.1 Critical Anti-Patterns

#### Never: Skip Cleanup

```typescript
// ❌ MEMORY LEAK
onMounted(() => {
  gsap.to(element, { x: 100, duration: 1 })
})

// ✅ PROPER CLEANUP
let tween: gsap.core.Tween

onMounted(() => {
  tween = gsap.to(element, { x: 100, duration: 1 })
})

onUnmounted(() => {
  tween?.kill()
})
```

#### Never: Animate Layout Properties

```typescript
// ❌ BAD - Causes layout thrashing
gsap.to(element, { width: 200, height: 100 })

// ✅ GOOD - Use transforms
gsap.to(element, { scaleX: 2, scaleY: 1 })
```

## 13. Pre-Implementation Checklist

### Phase 1: Before Writing Code

- [ ] Write failing tests for animation behavior
- [ ] Define animation timing and easing requirements
- [ ] Identify elements that need will-change hints
- [ ] Plan cleanup strategy for all animations
- [ ] Check if reduced motion support is needed

### Phase 2: During Implementation

- [ ] Use transforms/opacity only (no layout properties)
- [ ] Store animation references for cleanup
- [ ] Apply will-change before, remove after animation
- [ ] Use timelines for sequences
- [ ] Batch ScrollTrigger animations
- [ ] Implement lazy initialization for complex animations

### Phase 3: Before Committing

- [ ] All tests pass (npm test -- --grep "Animation")
- [ ] All animations cleaned up on unmount
- [ ] Reduced motion preference respected
- [ ] No memory leaks (check with DevTools)
- [ ] 60fps maintained (test with performance monitor)
- [ ] ScrollTrigger instances properly killed

## 14. Summary

GSAP provides professional animations for JARVIS HUD:

1. **Cleanup**: Always kill animations on unmount
2. **Performance**: Use transforms and opacity only
3. **Accessibility**: Respect reduced motion preference
4. **Organization**: Use timelines for sequences

**Remember**: Every animation must be cleaned up to prevent memory leaks.

---

**References**:
- `references/advanced-patterns.md` - Complex animation patterns

Overview

This skill provides GSAP animation patterns and utilities tailored for the JARVIS HUD to create smooth, performant, and accessible transitions. It focuses on panel entrances, status indicators, data visualization, timelines, and scroll-triggered effects. The guidance emphasizes test-driven development, cleanup, and performance best practices to avoid memory leaks and layout thrashing.

How this skill works

The skill supplies composable patterns, example components, and test workflows that integrate GSAP with Vue components and ScrollTrigger. It recommends writing failing tests first, using timelines for complex sequences, respecting reduced-motion preferences, and always killing animations on unmount. Included code shows lazy initialization, will-change management, and reuse of timelines for consistent HUD behavior.

When to use it

  • Animating HUD panel entrance and exit sequences
  • Applying attention-grabbing status indicator transitions (active, warning, error)
  • Animating data visualizations such as bar charts or sparkline updates
  • Triggering element animations on scroll with ScrollTrigger
  • Coordinating complex startup or shutdown timelines for multiple HUD elements

Best practices

  • Write animation tests before implementing animations (TDD)
  • Use transforms and opacity for GPU-accelerated animations; avoid layout properties
  • Respect prefers-reduced-motion and set final states immediately when enabled
  • Always store animation/timeline references and kill them on component unmount
  • Apply will-change before animations and remove it on complete to avoid leaks
  • Reuse paused timelines instead of recreating them every time

Example use cases

  • Panel component that fades and slides in on mount, immediately set when reduced motion is detected
  • Composable useStatusAnimation to pulse or shake status indicators based on state
  • Animating bar heights for a dashboard when incoming data changes, with staggered delays
  • A startup timeline that reveals logo, panels, and status in a coordinated sequence
  • Batching ScrollTrigger animations for a list of HUD items to maintain performance

FAQ

How do I handle reduced motion preferences?

Detect prefers-reduced-motion via window.matchMedia and set final element states with gsap.set instead of running animations.

How can I avoid memory leaks from GSAP?

Store references to tweens/timelines and call kill() or clear() on unmount; also remove will-change after animations complete.