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This skill provides GSAP animation expertise for JARVIS HUD transitions, focusing on performance, accessibility, and clean teardown.
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---
name: gsap
description: GSAP animations for JARVIS HUD transitions and effects
model: sonnet
risk_level: LOW
version: 1.0.0
---
# GSAP Animation Skill
> **File Organization**: This skill uses split structure. See `references/` for advanced patterns.
## 1. Overview
This skill provides GSAP (GreenSock Animation Platform) expertise for creating smooth, professional animations in the JARVIS AI Assistant HUD.
**Risk Level**: LOW - Animation library with minimal security surface
**Primary Use Cases**:
- HUD panel entrance/exit animations
- Status indicator transitions
- Data visualization animations
- Scroll-triggered effects
- Complex timeline sequences
## 2. Core Responsibilities
### 2.1 Fundamental Principles
1. **TDD First**: Write animation tests before implementation
2. **Performance Aware**: Use transforms/opacity for GPU acceleration, avoid layout thrashing
3. **Cleanup Required**: Always kill animations on component unmount
4. **Timeline Organization**: Use timelines for complex sequences
5. **Easing Selection**: Choose appropriate easing for HUD feel
6. **Accessibility**: Respect reduced motion preferences
7. **Memory Management**: Avoid memory leaks with proper cleanup
## 2.5 Implementation Workflow (TDD)
### Step 1: Write Failing Test First
```typescript
// tests/animations/panel-animation.test.ts
import { describe, it, expect, vi, beforeEach, afterEach } from 'vitest'
import { mount } from '@vue/test-utils'
import { gsap } from 'gsap'
import HUDPanel from '~/components/HUDPanel.vue'
describe('HUDPanel Animation', () => {
beforeEach(() => {
// Mock reduced motion
Object.defineProperty(window, 'matchMedia', {
writable: true,
value: vi.fn().mockImplementation(query => ({
matches: false,
media: query
}))
})
})
afterEach(() => {
// Verify cleanup
gsap.globalTimeline.clear()
})
it('animates panel entrance with correct properties', async () => {
const wrapper = mount(HUDPanel)
// Wait for animation to complete
await new Promise(resolve => setTimeout(resolve, 600))
const panel = wrapper.find('.hud-panel')
expect(panel.exists()).toBe(true)
})
it('cleans up animations on unmount', async () => {
const wrapper = mount(HUDPanel)
const childCount = gsap.globalTimeline.getChildren().length
await wrapper.unmount()
// All animations should be killed
expect(gsap.globalTimeline.getChildren().length).toBeLessThan(childCount)
})
it('respects reduced motion preference', async () => {
// Mock reduced motion enabled
window.matchMedia = vi.fn().mockImplementation(() => ({
matches: true
}))
const wrapper = mount(HUDPanel)
const panel = wrapper.find('.hud-panel').element
// Should set final state immediately without animation
expect(gsap.getProperty(panel, 'opacity')).toBe(1)
})
})
```
### Step 2: Implement Minimum to Pass
```typescript
// components/HUDPanel.vue - implement animation logic
const animation = ref<gsap.core.Tween | null>(null)
onMounted(() => {
if (!panelRef.value) return
if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) {
gsap.set(panelRef.value, { opacity: 1 })
return
}
animation.value = gsap.from(panelRef.value, {
opacity: 0,
y: 20,
duration: 0.5
})
})
onUnmounted(() => {
animation.value?.kill()
})
```
### Step 3: Refactor Following Patterns
```typescript
// Extract to composable for reusability
export function usePanelAnimation(elementRef: Ref<HTMLElement | null>) {
const animation = ref<gsap.core.Tween | null>(null)
const animate = () => {
if (!elementRef.value) return
if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) {
gsap.set(elementRef.value, { opacity: 1 })
return
}
animation.value = gsap.from(elementRef.value, {
opacity: 0,
y: 20,
duration: 0.5,
ease: 'power2.out'
})
}
onMounted(animate)
onUnmounted(() => animation.value?.kill())
return { animation }
}
```
### Step 4: Run Full Verification
```bash
# Run animation tests
npm test -- --grep "Animation"
# Check for memory leaks
npm run test:memory
# Verify 60fps performance
npm run test:performance
```
## 3. Technology Stack & Versions
### 3.1 Recommended Versions
| Package | Version | Notes |
|---------|---------|-------|
| gsap | ^3.12.0 | Core library |
| @gsap/vue | ^3.12.0 | Vue integration |
| ScrollTrigger | included | Scroll effects |
### 3.2 Vue Integration
```typescript
// plugins/gsap.ts
import { gsap } from 'gsap'
import { ScrollTrigger } from 'gsap/ScrollTrigger'
export default defineNuxtPlugin(() => {
gsap.registerPlugin(ScrollTrigger)
return {
provide: {
gsap,
ScrollTrigger
}
}
})
```
## 4. Implementation Patterns
### 4.1 Panel Entrance Animation
```vue
<script setup lang="ts">
import { gsap } from 'gsap'
import { onMounted, onUnmounted, ref } from 'vue'
const panelRef = ref<HTMLElement | null>(null)
let animation: gsap.core.Tween | null = null
onMounted(() => {
if (!panelRef.value) return
// ✅ Check reduced motion preference
if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) {
gsap.set(panelRef.value, { opacity: 1 })
return
}
animation = gsap.from(panelRef.value, {
opacity: 0,
y: 20,
scale: 0.95,
duration: 0.5,
ease: 'power2.out'
})
})
// ✅ Cleanup on unmount
onUnmounted(() => {
animation?.kill()
})
</script>
<template>
<div ref="panelRef" class="hud-panel">
<slot />
</div>
</template>
```
### 4.2 Status Indicator Animation
```typescript
// composables/useStatusAnimation.ts
import { gsap } from 'gsap'
export function useStatusAnimation(element: Ref<HTMLElement | null>) {
const timeline = ref<gsap.core.Timeline | null>(null)
const animateStatus = (status: string) => {
if (!element.value) return
timeline.value?.kill()
timeline.value = gsap.timeline()
switch (status) {
case 'active':
timeline.value
.to(element.value, {
scale: 1.2,
duration: 0.2,
ease: 'power2.out'
})
.to(element.value, {
scale: 1,
duration: 0.3,
ease: 'elastic.out(1, 0.3)'
})
break
case 'warning':
timeline.value.to(element.value, {
backgroundColor: '#f59e0b',
boxShadow: '0 0 10px #f59e0b',
duration: 0.3,
repeat: 2,
yoyo: true
})
break
case 'error':
timeline.value.to(element.value, {
x: -5,
duration: 0.05,
repeat: 5,
yoyo: true
})
break
}
}
onUnmounted(() => {
timeline.value?.kill()
})
return { animateStatus }
}
```
### 4.3 Data Visualization Animation
```vue
<script setup lang="ts">
import { gsap } from 'gsap'
const props = defineProps<{
data: number[]
}>()
const barsRef = ref<HTMLElement[]>([])
let animations: gsap.core.Tween[] = []
watch(() => props.data, (newData) => {
// Kill previous animations
animations.forEach(a => a.kill())
animations = []
// Animate each bar
newData.forEach((value, index) => {
const bar = barsRef.value[index]
if (!bar) return
const tween = gsap.to(bar, {
height: `${value}%`,
duration: 0.5,
delay: index * 0.05,
ease: 'power2.out'
})
animations.push(tween)
})
}, { immediate: true })
onUnmounted(() => {
animations.forEach(a => a.kill())
})
</script>
<template>
<div class="flex items-end h-40 gap-1">
<div
v-for="(_, index) in data"
:key="index"
ref="barsRef"
class="w-4 bg-jarvis-primary"
/>
</div>
</template>
```
### 4.4 Timeline Sequence
```typescript
// Create complex HUD startup sequence
export function createStartupSequence(elements: {
logo: HTMLElement
panels: HTMLElement[]
status: HTMLElement
}): gsap.core.Timeline {
const tl = gsap.timeline({
defaults: { ease: 'power2.out' }
})
// Logo reveal
tl.from(elements.logo, {
opacity: 0,
scale: 0,
duration: 0.8,
ease: 'back.out(1.7)'
})
// Panels stagger in
tl.from(elements.panels, {
opacity: 0,
x: -30,
stagger: 0.1,
duration: 0.5
}, '-=0.3')
// Status indicator
tl.from(elements.status, {
opacity: 0,
y: 10,
duration: 0.3
}, '-=0.2')
return tl
}
```
### 4.5 Scroll-Triggered Animation
```vue
<script setup lang="ts">
import { gsap } from 'gsap'
import { ScrollTrigger } from 'gsap/ScrollTrigger'
const sectionRef = ref<HTMLElement | null>(null)
onMounted(() => {
if (!sectionRef.value) return
gsap.from(sectionRef.value.querySelectorAll('.animate-item'), {
scrollTrigger: {
trigger: sectionRef.value,
start: 'top 80%',
end: 'bottom 20%',
toggleActions: 'play none none reverse'
},
opacity: 0,
y: 30,
stagger: 0.1,
duration: 0.5
})
})
onUnmounted(() => {
ScrollTrigger.getAll().forEach(trigger => trigger.kill())
})
</script>
```
## 5. Quality Standards
### 5.1 Performance
```typescript
// ✅ GOOD - Use transforms for GPU acceleration
gsap.to(element, {
x: 100,
y: 50,
rotation: 45,
scale: 1.2
})
// ❌ BAD - Triggers layout recalculation
gsap.to(element, {
left: 100,
top: 50,
width: '120%'
})
```
### 5.2 Accessibility
```typescript
// ✅ Respect reduced motion
const prefersReducedMotion = window.matchMedia(
'(prefers-reduced-motion: reduce)'
).matches
if (prefersReducedMotion) {
gsap.set(element, { opacity: 1 })
} else {
gsap.from(element, { opacity: 0, duration: 0.5 })
}
```
## 6. Performance Patterns
### 6.1 will-change Property Usage
```typescript
// Good: Apply will-change before animation
const animatePanel = (element: HTMLElement) => {
element.style.willChange = 'transform, opacity'
gsap.to(element, {
x: 100,
opacity: 0.8,
duration: 0.5,
onComplete: () => {
element.style.willChange = 'auto'
}
})
}
// Bad: Never removing will-change
const animatePanelBad = (element: HTMLElement) => {
element.style.willChange = 'transform, opacity' // Memory leak!
gsap.to(element, { x: 100, opacity: 0.8 })
}
```
### 6.2 Transform vs Layout Properties
```typescript
// Good: Use transforms (GPU accelerated)
gsap.to(element, {
x: 100, // translateX
y: 50, // translateY
scale: 1.2, // scale
rotation: 45, // rotate
opacity: 0.5 // opacity
})
// Bad: Layout-triggering properties (CPU, causes reflow)
gsap.to(element, {
left: 100, // Triggers layout
top: 50, // Triggers layout
width: '120%', // Triggers layout
height: 200, // Triggers layout
margin: 10 // Triggers layout
})
```
### 6.3 Timeline Reuse
```typescript
// Good: Reuse timeline instance
const timeline = gsap.timeline({ paused: true })
timeline
.to(element, { opacity: 1, duration: 0.3 })
.to(element, { y: -20, duration: 0.5 })
// Play/reverse as needed
const show = () => timeline.play()
const hide = () => timeline.reverse()
// Bad: Creating new timeline each time
const showBad = () => {
gsap.timeline()
.to(element, { opacity: 1, duration: 0.3 })
.to(element, { y: -20, duration: 0.5 })
}
```
### 6.4 ScrollTrigger Batching
```typescript
// Good: Batch ScrollTrigger animations
ScrollTrigger.batch('.animate-item', {
onEnter: (elements) => {
gsap.to(elements, {
opacity: 1,
y: 0,
stagger: 0.1,
overwrite: true
})
},
onLeave: (elements) => {
gsap.to(elements, {
opacity: 0,
y: -20,
overwrite: true
})
}
})
// Bad: Individual ScrollTrigger per element
document.querySelectorAll('.animate-item').forEach(item => {
gsap.to(item, {
scrollTrigger: {
trigger: item,
start: 'top 80%'
},
opacity: 1,
y: 0
})
})
```
### 6.5 Lazy Initialization
```typescript
// Good: Initialize animations only when needed
let panelAnimation: gsap.core.Timeline | null = null
const getPanelAnimation = () => {
if (!panelAnimation) {
panelAnimation = gsap.timeline({ paused: true })
.from('.panel', { opacity: 0, y: 20 })
.from('.panel-content', { opacity: 0, stagger: 0.1 })
}
return panelAnimation
}
const showPanel = () => getPanelAnimation().play()
const hidePanel = () => getPanelAnimation().reverse()
// Bad: Initialize all animations on mount
onMounted(() => {
// Creates timeline even if never used
const animation1 = gsap.timeline().to('.panel1', { x: 100 })
const animation2 = gsap.timeline().to('.panel2', { y: 100 })
const animation3 = gsap.timeline().to('.panel3', { scale: 1.2 })
})
```
## 7. Testing & Quality
### 7.1 Animation Testing
```typescript
describe('Panel Animation', () => {
it('cleans up on unmount', async () => {
const wrapper = mount(HUDPanel)
await wrapper.unmount()
// No active GSAP animations should remain
expect(gsap.globalTimeline.getChildren().length).toBe(0)
})
})
```
## 8. Common Mistakes & Anti-Patterns
### 8.1 Critical Anti-Patterns
#### Never: Skip Cleanup
```typescript
// ❌ MEMORY LEAK
onMounted(() => {
gsap.to(element, { x: 100, duration: 1 })
})
// ✅ PROPER CLEANUP
let tween: gsap.core.Tween
onMounted(() => {
tween = gsap.to(element, { x: 100, duration: 1 })
})
onUnmounted(() => {
tween?.kill()
})
```
#### Never: Animate Layout Properties
```typescript
// ❌ BAD - Causes layout thrashing
gsap.to(element, { width: 200, height: 100 })
// ✅ GOOD - Use transforms
gsap.to(element, { scaleX: 2, scaleY: 1 })
```
## 13. Pre-Implementation Checklist
### Phase 1: Before Writing Code
- [ ] Write failing tests for animation behavior
- [ ] Define animation timing and easing requirements
- [ ] Identify elements that need will-change hints
- [ ] Plan cleanup strategy for all animations
- [ ] Check if reduced motion support is needed
### Phase 2: During Implementation
- [ ] Use transforms/opacity only (no layout properties)
- [ ] Store animation references for cleanup
- [ ] Apply will-change before, remove after animation
- [ ] Use timelines for sequences
- [ ] Batch ScrollTrigger animations
- [ ] Implement lazy initialization for complex animations
### Phase 3: Before Committing
- [ ] All tests pass (npm test -- --grep "Animation")
- [ ] All animations cleaned up on unmount
- [ ] Reduced motion preference respected
- [ ] No memory leaks (check with DevTools)
- [ ] 60fps maintained (test with performance monitor)
- [ ] ScrollTrigger instances properly killed
## 14. Summary
GSAP provides professional animations for JARVIS HUD:
1. **Cleanup**: Always kill animations on unmount
2. **Performance**: Use transforms and opacity only
3. **Accessibility**: Respect reduced motion preference
4. **Organization**: Use timelines for sequences
**Remember**: Every animation must be cleaned up to prevent memory leaks.
---
**References**:
- `references/advanced-patterns.md` - Complex animation patterns
This skill provides GSAP animation patterns and utilities tailored for the JARVIS HUD to create smooth, performant, and accessible transitions. It focuses on panel entrances, status indicators, data visualization, timelines, and scroll-triggered effects. The guidance emphasizes test-driven development, cleanup, and performance best practices to avoid memory leaks and layout thrashing.
The skill supplies composable patterns, example components, and test workflows that integrate GSAP with Vue components and ScrollTrigger. It recommends writing failing tests first, using timelines for complex sequences, respecting reduced-motion preferences, and always killing animations on unmount. Included code shows lazy initialization, will-change management, and reuse of timelines for consistent HUD behavior.
How do I handle reduced motion preferences?
Detect prefers-reduced-motion via window.matchMedia and set final element states with gsap.set instead of running animations.
How can I avoid memory leaks from GSAP?
Store references to tweens/timelines and call kill() or clear() on unmount; also remove will-change after animations complete.