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This skill helps you master core JavaScript concepts and ES6+ patterns for building robust, scalable applications.

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---
name: javascript-fundamentals
description: Core JavaScript language features, patterns, and best practices including ES6+ syntax, async/await, closures, prototypes, and modern development patterns
category: frontend
tags: [javascript, es6, async, closures, prototypes, programming]
version: 1.0.0
---

# JavaScript Fundamentals

A comprehensive guide to core JavaScript concepts, modern ES6+ features, asynchronous programming patterns, and industry best practices for building robust applications.

## When to Use This Skill

This skill is essential when:

- **Writing JavaScript Code**: Building web applications, Node.js backends, or any JavaScript-based project
- **Code Reviews**: Evaluating code quality, identifying anti-patterns, suggesting improvements
- **Teaching/Mentoring**: Explaining JavaScript concepts, debugging issues, pair programming
- **Refactoring Legacy Code**: Modernizing codebases with ES6+ features and better patterns
- **Architecture Design**: Choosing appropriate patterns and structures for your application
- **Performance Optimization**: Understanding memory management, event loops, and efficient patterns
- **Debugging**: Tracing execution flow, understanding scope chains, and async behavior
- **Interview Preparation**: Mastering fundamental concepts tested in technical interviews

## Core Concepts

### Variables and Scope

JavaScript has three ways to declare variables, each with different scoping rules:

**var**: Function-scoped, hoisted, can be redeclared
```javascript
function varExample() {
  var x = 1;
  if (true) {
    var x = 2; // Same variable!
    console.log(x); // 2
  }
  console.log(x); // 2
}
```

**let**: Block-scoped, not hoisted to usable state, cannot be redeclared
```javascript
function letExample() {
  let x = 1;
  if (true) {
    let x = 2; // Different variable
    console.log(x); // 2
  }
  console.log(x); // 1
}
```

**const**: Block-scoped, must be initialized, reference cannot be reassigned
```javascript
const PI = 3.14159;
// PI = 3; // Error: Assignment to constant variable

const user = { name: 'John' };
user.name = 'Jane'; // OK - modifying object properties
// user = {}; // Error - reassigning reference
```

**Best Practice**: Use `const` by default, `let` when reassignment is needed, avoid `var`.

### Data Types

JavaScript has 7 primitive types and objects:

**Primitives**:
- `String`: Text data
- `Number`: Integers and floating-point numbers
- `BigInt`: Arbitrary precision integers
- `Boolean`: true/false
- `undefined`: Uninitialized variable
- `null`: Intentional absence of value
- `Symbol`: Unique identifiers

**Objects**: Collections of key-value pairs, including arrays, functions, dates, etc.

```javascript
// Type checking
typeof "hello"        // "string"
typeof 42             // "number"
typeof true           // "boolean"
typeof undefined      // "undefined"
typeof null           // "object" (historical bug!)
typeof {}             // "object"
typeof []             // "object"
typeof function(){}   // "function"

// Better array checking
Array.isArray([])     // true
Array.isArray({})     // false

// Null checking
value === null        // true only for null
value == null         // true for null AND undefined
```

### Functions

Functions are first-class citizens in JavaScript - they can be assigned to variables, passed as arguments, and returned from other functions.

**Function Declaration**:
```javascript
function greet(name) {
  return `Hello, ${name}!`;
}
```

**Function Expression**:
```javascript
const greet = function(name) {
  return `Hello, ${name}!`;
};
```

**Arrow Function** (ES6+):
```javascript
const greet = (name) => `Hello, ${name}!`;

// Multiple parameters
const add = (a, b) => a + b;

// Single parameter (parentheses optional)
const double = x => x * 2;

// Multiple statements (need braces and explicit return)
const complexFunction = (x, y) => {
  const result = x + y;
  return result * 2;
};
```

**Key Differences**:
- Arrow functions don't have their own `this` binding
- Arrow functions cannot be used as constructors
- Arrow functions don't have `arguments` object
- Function declarations are hoisted, expressions are not

### Objects and Arrays

**Object Creation**:
```javascript
// Object literal
const person = {
  name: 'John',
  age: 30,
  greet() {
    return `Hello, I'm ${this.name}`;
  }
};

// Accessing properties
person.name           // Dot notation
person['name']        // Bracket notation (dynamic keys)

// Adding/modifying properties
person.email = '[email protected]';
person.age = 31;

// Deleting properties
delete person.email;
```

**Array Methods**:
```javascript
const numbers = [1, 2, 3, 4, 5];

// Transformation
numbers.map(n => n * 2)           // [2, 4, 6, 8, 10]
numbers.filter(n => n > 2)        // [3, 4, 5]
numbers.reduce((sum, n) => sum + n, 0) // 15

// Iteration
numbers.forEach(n => console.log(n));

// Search
numbers.find(n => n > 3)          // 4
numbers.findIndex(n => n > 3)     // 3
numbers.includes(3)               // true

// Mutation (modify original)
numbers.push(6)                   // Add to end
numbers.pop()                     // Remove from end
numbers.unshift(0)                // Add to start
numbers.shift()                   // Remove from start
numbers.splice(2, 1)              // Remove 1 item at index 2

// Non-mutating
numbers.slice(1, 3)               // [2, 3]
numbers.concat([6, 7])            // [1, 2, 3, 4, 5, 6, 7]
[...numbers, 6, 7]                // Spread operator
```

### Closures

A closure is a function that has access to variables in its outer (enclosing) lexical scope, even after the outer function has returned.

```javascript
function createCounter() {
  let count = 0; // Private variable

  return {
    increment() {
      return ++count;
    },
    decrement() {
      return --count;
    },
    getCount() {
      return count;
    }
  };
}

const counter = createCounter();
console.log(counter.increment()); // 1
console.log(counter.increment()); // 2
console.log(counter.getCount());  // 2
// count is not directly accessible
```

**Use Cases**:
- Data privacy/encapsulation
- Factory functions
- Event handlers
- Callbacks maintaining state
- Module pattern implementation

### Prototypes and Inheritance

JavaScript uses prototypal inheritance. Every object has an internal `[[Prototype]]` link to another object.

```javascript
// Constructor function
function Animal(name) {
  this.name = name;
}

// Add method to prototype
Animal.prototype.speak = function() {
  return `${this.name} makes a sound`;
};

const dog = new Animal('Dog');
console.log(dog.speak()); // "Dog makes a sound"

// Inheritance
function Dog(name, breed) {
  Animal.call(this, name); // Call parent constructor
  this.breed = breed;
}

// Set up prototype chain
Dog.prototype = Object.create(Animal.prototype);
Dog.prototype.constructor = Dog;

Dog.prototype.bark = function() {
  return `${this.name} barks!`;
};

const myDog = new Dog('Buddy', 'Golden Retriever');
console.log(myDog.speak()); // "Buddy makes a sound" (inherited)
console.log(myDog.bark());  // "Buddy barks!" (own method)
```

### Classes (ES6+)

Classes provide syntactic sugar over prototypal inheritance:

```javascript
class Animal {
  constructor(name) {
    this.name = name;
  }

  speak() {
    return `${this.name} makes a sound`;
  }

  // Static method
  static create(name) {
    return new Animal(name);
  }
}

class Dog extends Animal {
  constructor(name, breed) {
    super(name); // Call parent constructor
    this.breed = breed;
  }

  speak() {
    return `${super.speak()} - Woof!`;
  }

  // Getter
  get info() {
    return `${this.name} is a ${this.breed}`;
  }

  // Setter
  set nickname(value) {
    this._nickname = value;
  }
}

const myDog = new Dog('Buddy', 'Golden Retriever');
console.log(myDog.speak());     // "Buddy makes a sound - Woof!"
console.log(myDog.info);        // "Buddy is a Golden Retriever"
myDog.nickname = 'Bud';
```

## Modern JavaScript (ES6+)

### Destructuring

Extract values from arrays or properties from objects:

```javascript
// Array destructuring
const [first, second, ...rest] = [1, 2, 3, 4, 5];
console.log(first);  // 1
console.log(second); // 2
console.log(rest);   // [3, 4, 5]

// Object destructuring
const user = { name: 'John', age: 30, city: 'NYC' };
const { name, age } = user;
console.log(name); // "John"

// Renaming
const { name: userName, age: userAge } = user;

// Default values
const { country = 'USA' } = user;

// Nested destructuring
const data = {
  user: { name: 'John', address: { city: 'NYC' } }
};
const { user: { address: { city } } } = data;

// Function parameters
function greet({ name, age = 0 }) {
  return `${name} is ${age} years old`;
}
greet({ name: 'John', age: 30 }); // "John is 30 years old"
```

### Spread and Rest Operators

**Spread** (`...`) expands elements:
```javascript
// Arrays
const arr1 = [1, 2, 3];
const arr2 = [...arr1, 4, 5]; // [1, 2, 3, 4, 5]
const combined = [...arr1, ...arr2];

// Objects
const obj1 = { a: 1, b: 2 };
const obj2 = { ...obj1, c: 3 }; // { a: 1, b: 2, c: 3 }

// Function arguments
Math.max(...arr1); // 3

// Shallow copy
const copy = [...arr1];
const objCopy = { ...obj1 };
```

**Rest** (`...`) collects elements:
```javascript
// Function parameters
function sum(...numbers) {
  return numbers.reduce((total, n) => total + n, 0);
}
sum(1, 2, 3, 4); // 10

// With other parameters
function multiply(multiplier, ...numbers) {
  return numbers.map(n => n * multiplier);
}
multiply(2, 1, 2, 3); // [2, 4, 6]
```

### Template Literals

Multi-line strings and string interpolation:

```javascript
const name = 'John';
const age = 30;

// String interpolation
const greeting = `Hello, ${name}!`;

// Expressions
const message = `In 5 years, you'll be ${age + 5}`;

// Multi-line
const multiline = `
  This is a
  multi-line
  string
`;

// Tagged templates
function highlight(strings, ...values) {
  return strings.reduce((result, str, i) => {
    return result + str + (values[i] ? `<mark>${values[i]}</mark>` : '');
  }, '');
}

const html = highlight`Hello, ${name}! You are ${age} years old.`;
// "Hello, <mark>John</mark>! You are <mark>30</mark> years old."
```

### Optional Chaining and Nullish Coalescing

**Optional Chaining** (`?.`): Safely access nested properties:
```javascript
const user = {
  name: 'John',
  address: {
    city: 'NYC'
  }
};

// Without optional chaining
const city = user && user.address && user.address.city;

// With optional chaining
const city = user?.address?.city; // "NYC"
const zip = user?.address?.zip;   // undefined (no error!)

// With methods
user.getName?.(); // Only calls if method exists

// With arrays
const firstItem = arr?.[0];
```

**Nullish Coalescing** (`??`): Default values for null/undefined:
```javascript
// || returns right side for ANY falsy value
const value1 = 0 || 'default';     // "default"
const value2 = '' || 'default';    // "default"
const value3 = false || 'default'; // "default"

// ?? only for null/undefined
const value4 = 0 ?? 'default';     // 0
const value5 = '' ?? 'default';    // ""
const value6 = false ?? 'default'; // false
const value7 = null ?? 'default';  // "default"
const value8 = undefined ?? 'default'; // "default"
```

### Modules

**Exporting**:
```javascript
// Named exports
export const PI = 3.14159;
export function add(a, b) {
  return a + b;
}
export class Calculator {
  // ...
}

// Export multiple
const multiply = (a, b) => a * b;
const divide = (a, b) => a / b;
export { multiply, divide };

// Default export (one per file)
export default class App {
  // ...
}

// Or
class App { }
export default App;
```

**Importing**:
```javascript
// Named imports
import { PI, add } from './math.js';
import { multiply as mult } from './math.js'; // Rename

// Default import
import App from './App.js';

// Mix default and named
import App, { PI, add } from './App.js';

// Import all
import * as Math from './math.js';
Math.PI;
Math.add(1, 2);

// Import for side effects only
import './polyfills.js';
```

## Asynchronous Patterns

### The Event Loop

JavaScript is single-threaded but handles async operations through the event loop:

1. **Call Stack**: Executes synchronous code
2. **Web APIs**: Browser/Node APIs (setTimeout, fetch, etc.)
3. **Callback Queue**: Completed async operations wait here
4. **Event Loop**: Moves callbacks from queue to stack when stack is empty

```javascript
console.log('1');

setTimeout(() => {
  console.log('2');
}, 0);

Promise.resolve().then(() => {
  console.log('3');
});

console.log('4');

// Output: 1, 4, 3, 2
// Microtasks (Promises) have priority over macrotasks (setTimeout)
```

### Callbacks

Traditional async pattern (can lead to "callback hell"):

```javascript
function fetchUser(userId, callback) {
  setTimeout(() => {
    callback(null, { id: userId, name: 'John' });
  }, 1000);
}

function fetchPosts(userId, callback) {
  setTimeout(() => {
    callback(null, [{ id: 1, title: 'Post 1' }]);
  }, 1000);
}

// Callback hell
fetchUser(1, (error, user) => {
  if (error) {
    console.error(error);
    return;
  }

  fetchPosts(user.id, (error, posts) => {
    if (error) {
      console.error(error);
      return;
    }

    console.log(user, posts);
  });
});
```

### Promises

Promises represent eventual completion (or failure) of an async operation:

```javascript
// Creating a promise
const promise = new Promise((resolve, reject) => {
  setTimeout(() => {
    const success = true;
    if (success) {
      resolve('Success!');
    } else {
      reject(new Error('Failed!'));
    }
  }, 1000);
});

// Using a promise
promise
  .then(result => {
    console.log(result); // "Success!"
    return result.toUpperCase();
  })
  .then(upperResult => {
    console.log(upperResult); // "SUCCESS!"
  })
  .catch(error => {
    console.error(error);
  })
  .finally(() => {
    console.log('Cleanup');
  });

// Promise utilities
Promise.all([promise1, promise2, promise3])
  .then(results => {
    // All resolved: [result1, result2, result3]
  });

Promise.race([promise1, promise2])
  .then(result => {
    // First to resolve
  });

Promise.allSettled([promise1, promise2])
  .then(results => {
    // All completed (resolved or rejected)
    // [{ status: 'fulfilled', value: ... }, { status: 'rejected', reason: ... }]
  });

Promise.any([promise1, promise2])
  .then(result => {
    // First to fulfill (resolve)
  });
```

### Async/Await

Modern syntax for handling promises (ES2017+):

```javascript
async function fetchUserData(userId) {
  try {
    const user = await fetchUser(userId);
    const posts = await fetchPosts(user.id);
    const comments = await fetchComments(posts[0].id);

    return { user, posts, comments };
  } catch (error) {
    console.error('Error:', error);
    throw error;
  }
}

// Using the async function
fetchUserData(1)
  .then(data => console.log(data))
  .catch(error => console.error(error));

// Parallel execution
async function fetchAllData() {
  const [users, posts, comments] = await Promise.all([
    fetchUsers(),
    fetchPosts(),
    fetchComments()
  ]);

  return { users, posts, comments };
}

// Sequential vs Parallel
async function sequential() {
  const result1 = await operation1(); // Wait
  const result2 = await operation2(); // Then wait
  return [result1, result2];
}

async function parallel() {
  const [result1, result2] = await Promise.all([
    operation1(), // Start both
    operation2()  // simultaneously
  ]);
  return [result1, result2];
}
```

### Error Handling in Async Code

```javascript
// Try-catch with async/await
async function robustFetch(url) {
  try {
    const response = await fetch(url);

    if (!response.ok) {
      throw new Error(`HTTP error! status: ${response.status}`);
    }

    const data = await response.json();
    return data;
  } catch (error) {
    if (error.name === 'TypeError') {
      console.error('Network error:', error);
    } else {
      console.error('Error:', error);
    }
    throw error; // Re-throw or handle
  }
}

// Promise catch
fetchData()
  .then(data => processData(data))
  .catch(error => {
    // Catches errors from fetchData AND processData
    console.error(error);
  });

// Global error handlers
window.addEventListener('unhandledrejection', event => {
  console.error('Unhandled promise rejection:', event.reason);
  event.preventDefault();
});
```

## Common Patterns

### Module Pattern

Encapsulate private data and expose public API:

```javascript
const Calculator = (function() {
  // Private variables
  let history = [];

  // Private function
  function log(operation) {
    history.push(operation);
  }

  // Public API
  return {
    add(a, b) {
      const result = a + b;
      log(`${a} + ${b} = ${result}`);
      return result;
    },

    subtract(a, b) {
      const result = a - b;
      log(`${a} - ${b} = ${result}`);
      return result;
    },

    getHistory() {
      return [...history]; // Return copy
    },

    clearHistory() {
      history = [];
    }
  };
})();

Calculator.add(5, 3); // 8
console.log(Calculator.getHistory()); // ["5 + 3 = 8"]
```

### Revealing Module Pattern

Cleaner variation of module pattern:

```javascript
const UserManager = (function() {
  // Private
  let users = [];

  function findUserById(id) {
    return users.find(u => u.id === id);
  }

  function validateUser(user) {
    return user && user.name && user.email;
  }

  // Public methods
  function addUser(user) {
    if (validateUser(user)) {
      users.push(user);
      return true;
    }
    return false;
  }

  function getUser(id) {
    return findUserById(id);
  }

  function getAllUsers() {
    return [...users];
  }

  // Reveal public API
  return {
    add: addUser,
    get: getUser,
    getAll: getAllUsers
  };
})();
```

### Factory Pattern

Create objects without specifying exact class:

```javascript
function createUser(name, role) {
  const roles = {
    admin: {
      permissions: ['read', 'write', 'delete'],
      level: 3
    },
    editor: {
      permissions: ['read', 'write'],
      level: 2
    },
    viewer: {
      permissions: ['read'],
      level: 1
    }
  };

  const roleConfig = roles[role] || roles.viewer;

  return {
    name,
    role,
    ...roleConfig,

    hasPermission(permission) {
      return this.permissions.includes(permission);
    },

    toString() {
      return `${this.name} (${this.role})`;
    }
  };
}

const admin = createUser('Alice', 'admin');
const editor = createUser('Bob', 'editor');

console.log(admin.hasPermission('delete')); // true
console.log(editor.hasPermission('delete')); // false
```

### Singleton Pattern

Ensure only one instance exists:

```javascript
const Config = (function() {
  let instance;

  function createInstance() {
    return {
      apiUrl: 'https://api.example.com',
      timeout: 5000,
      retries: 3,

      get(key) {
        return this[key];
      },

      set(key, value) {
        this[key] = value;
      }
    };
  }

  return {
    getInstance() {
      if (!instance) {
        instance = createInstance();
      }
      return instance;
    }
  };
})();

const config1 = Config.getInstance();
const config2 = Config.getInstance();
console.log(config1 === config2); // true

// Modern ES6 class version
class Database {
  constructor() {
    if (Database.instance) {
      return Database.instance;
    }

    this.connection = null;
    Database.instance = this;
  }

  connect() {
    if (!this.connection) {
      this.connection = 'Connected to DB';
    }
    return this.connection;
  }
}

const db1 = new Database();
const db2 = new Database();
console.log(db1 === db2); // true
```

### Observer Pattern

Subscribe to and publish events:

```javascript
class EventEmitter {
  constructor() {
    this.events = {};
  }

  on(event, listener) {
    if (!this.events[event]) {
      this.events[event] = [];
    }
    this.events[event].push(listener);

    // Return unsubscribe function
    return () => this.off(event, listener);
  }

  off(event, listenerToRemove) {
    if (!this.events[event]) return;

    this.events[event] = this.events[event].filter(
      listener => listener !== listenerToRemove
    );
  }

  emit(event, ...args) {
    if (!this.events[event]) return;

    this.events[event].forEach(listener => {
      listener(...args);
    });
  }

  once(event, listener) {
    const onceWrapper = (...args) => {
      listener(...args);
      this.off(event, onceWrapper);
    };
    this.on(event, onceWrapper);
  }
}

// Usage
const emitter = new EventEmitter();

const unsubscribe = emitter.on('data', (data) => {
  console.log('Received:', data);
});

emitter.emit('data', { id: 1 }); // "Received: { id: 1 }"
unsubscribe();
emitter.emit('data', { id: 2 }); // Nothing logged
```

### Memoization

Cache function results for performance:

```javascript
function memoize(fn) {
  const cache = new Map();

  return function(...args) {
    const key = JSON.stringify(args);

    if (cache.has(key)) {
      console.log('Cached result');
      return cache.get(key);
    }

    const result = fn.apply(this, args);
    cache.set(key, result);
    return result;
  };
}

// Expensive function
function fibonacci(n) {
  if (n <= 1) return n;
  return fibonacci(n - 1) + fibonacci(n - 2);
}

const memoizedFib = memoize(fibonacci);
console.log(memoizedFib(40)); // Slow first time
console.log(memoizedFib(40)); // Instant (cached)

// With object methods
const calculator = {
  multiplier: 2,

  calculate: memoize(function(n) {
    return n * this.multiplier;
  })
};
```

## Best Practices

### Naming Conventions

```javascript
// Constants - UPPERCASE_SNAKE_CASE
const MAX_RETRIES = 3;
const API_BASE_URL = 'https://api.example.com';

// Variables and functions - camelCase
let userName = 'John';
function getUserData() { }

// Classes - PascalCase
class UserAccount { }
class HTTPHandler { }

// Private convention - prefix with underscore
class Widget {
  constructor() {
    this._privateProperty = 'internal';
  }

  _privateMethod() {
    // Implementation
  }
}

// Boolean variables - use is/has/can prefix
const isActive = true;
const hasPermission = false;
const canEdit = true;

// Functions - use verb prefix
function getUser() { }
function setConfig() { }
function validateInput() { }
function handleClick() { }
```

### Error Handling

```javascript
// Custom error classes
class ValidationError extends Error {
  constructor(message, field) {
    super(message);
    this.name = 'ValidationError';
    this.field = field;
  }
}

class NetworkError extends Error {
  constructor(message, statusCode) {
    super(message);
    this.name = 'NetworkError';
    this.statusCode = statusCode;
  }
}

// Throw specific errors
function validateEmail(email) {
  if (!email.includes('@')) {
    throw new ValidationError('Invalid email format', 'email');
  }
  return true;
}

// Handle different error types
try {
  validateEmail('invalid');
} catch (error) {
  if (error instanceof ValidationError) {
    console.error(`Validation failed for ${error.field}: ${error.message}`);
  } else {
    console.error('Unexpected error:', error);
  }
}

// Async error handling
async function fetchWithRetry(url, retries = 3) {
  for (let i = 0; i < retries; i++) {
    try {
      const response = await fetch(url);
      if (!response.ok) {
        throw new NetworkError('Request failed', response.status);
      }
      return await response.json();
    } catch (error) {
      if (i === retries - 1) throw error; // Last retry
      console.log(`Retry ${i + 1}/${retries}`);
      await new Promise(resolve => setTimeout(resolve, 1000 * (i + 1)));
    }
  }
}
```

### Performance Tips

```javascript
// 1. Avoid unnecessary operations in loops
// Bad
for (let i = 0; i < array.length; i++) { } // Length calculated each iteration

// Good
const len = array.length;
for (let i = 0; i < len; i++) { }

// Better - use built-in methods
array.forEach(item => { });

// 2. Debounce expensive operations
function debounce(fn, delay) {
  let timeoutId;
  return function(...args) {
    clearTimeout(timeoutId);
    timeoutId = setTimeout(() => fn.apply(this, args), delay);
  };
}

const expensiveSearch = debounce((query) => {
  // API call
}, 300);

// 3. Throttle high-frequency events
function throttle(fn, limit) {
  let inThrottle;
  return function(...args) {
    if (!inThrottle) {
      fn.apply(this, args);
      inThrottle = true;
      setTimeout(() => inThrottle = false, limit);
    }
  };
}

window.addEventListener('scroll', throttle(() => {
  // Handle scroll
}, 100));

// 4. Use object/map for lookups
// Bad - O(n)
const colors = ['red', 'blue', 'green'];
colors.includes('blue'); // Linear search

// Good - O(1)
const colorSet = new Set(['red', 'blue', 'green']);
colorSet.has('blue'); // Constant time

// 5. Avoid memory leaks
// Bad - event listener not removed
element.addEventListener('click', handler);

// Good
const handler = () => { };
element.addEventListener('click', handler);
// Later...
element.removeEventListener('click', handler);

// 6. Use WeakMap for private data
const privateData = new WeakMap();

class MyClass {
  constructor() {
    privateData.set(this, { secret: 'value' });
  }

  getSecret() {
    return privateData.get(this).secret;
  }
}
// When instance is garbage collected, WeakMap entry is too
```

### Code Organization

```javascript
// 1. Single Responsibility Principle
// Bad - function does too much
function processUserData(userData) {
  // Validate
  // Transform
  // Save to database
  // Send email
  // Update UI
}

// Good - separate concerns
function validateUser(userData) { }
function transformUserData(userData) { }
function saveUser(userData) { }
function sendWelcomeEmail(user) { }
function updateUI(user) { }

// 2. Pure functions (no side effects)
// Bad - modifies input
function addToCart(cart, item) {
  cart.items.push(item);
  return cart;
}

// Good - returns new object
function addToCart(cart, item) {
  return {
    ...cart,
    items: [...cart.items, item]
  };
}

// 3. Avoid magic numbers
// Bad
if (user.role === 2) { }

// Good
const ROLES = {
  ADMIN: 1,
  EDITOR: 2,
  VIEWER: 3
};

if (user.role === ROLES.EDITOR) { }

// 4. Use default parameters
// Bad
function greet(name) {
  name = name || 'Guest';
  return `Hello, ${name}`;
}

// Good
function greet(name = 'Guest') {
  return `Hello, ${name}`;
}

// 5. Guard clauses for early returns
// Bad
function processOrder(order) {
  if (order) {
    if (order.items.length > 0) {
      if (order.total > 0) {
        // Process order
      }
    }
  }
}

// Good
function processOrder(order) {
  if (!order) return;
  if (order.items.length === 0) return;
  if (order.total <= 0) return;

  // Process order
}
```

### Memory Management

```javascript
// 1. Clear timers and intervals
const timerId = setTimeout(() => { }, 1000);
clearTimeout(timerId);

const intervalId = setInterval(() => { }, 1000);
clearInterval(intervalId);

// 2. Remove event listeners
const handler = () => { };
element.addEventListener('click', handler);
element.removeEventListener('click', handler);

// 3. Set references to null when done
let largeData = fetchLargeDataset();
// Use data...
largeData = null; // Allow garbage collection

// 4. Use WeakMap/WeakSet for caches
const cache = new WeakMap();
let obj = { data: 'value' };
cache.set(obj, 'cached value');
obj = null; // Cache entry automatically removed

// 5. Avoid global variables
// Bad
var globalUser = { };

// Good - use modules/closures
(function() {
  const user = { };
  // Use user locally
})();

// 6. Be careful with closures
function createHeavyObject() {
  const heavyData = new Array(1000000);

  // Bad - closure keeps heavyData in memory
  return function() {
    console.log(heavyData.length);
  };

  // Good - only capture what you need
  const length = heavyData.length;
  return function() {
    console.log(length);
  };
}
```

### Testing Considerations

```javascript
// 1. Write testable code - pure functions
// Testable
function calculateTotal(items) {
  return items.reduce((sum, item) => sum + item.price, 0);
}

// Hard to test - depends on external state
function calculateTotal() {
  return cart.items.reduce((sum, item) => sum + item.price, 0);
}

// 2. Dependency injection
// Hard to test
class UserService {
  constructor() {
    this.api = new ApiClient();
  }
}

// Easy to test - inject dependencies
class UserService {
  constructor(apiClient) {
    this.api = apiClient;
  }
}

// 3. Avoid side effects
// Side effects
function processData(data) {
  console.log('Processing...'); // Side effect
  updateDatabase(data); // Side effect
  return transform(data);
}

// Pure
function transformData(data) {
  return transform(data);
}

// Separate side effects
function processData(data) {
  const transformed = transformData(data);
  console.log('Processing...');
  updateDatabase(transformed);
  return transformed;
}
```

## Quick Reference

### Array Methods Cheat Sheet

```javascript
const arr = [1, 2, 3, 4, 5];

// Transform
arr.map(x => x * 2)              // [2, 4, 6, 8, 10]
arr.filter(x => x > 2)           // [3, 4, 5]
arr.reduce((sum, x) => sum + x)  // 15

// Search
arr.find(x => x > 3)             // 4
arr.findIndex(x => x > 3)        // 3
arr.indexOf(3)                   // 2
arr.includes(3)                  // true
arr.some(x => x > 3)             // true
arr.every(x => x > 0)            // true

// Mutation
arr.push(6)                      // Add to end
arr.pop()                        // Remove from end
arr.unshift(0)                   // Add to start
arr.shift()                      // Remove from start
arr.splice(2, 1, 99)             // Remove/add at index

// Non-mutating
arr.slice(1, 3)                  // [2, 3]
arr.concat([6, 7])               // [1, 2, 3, 4, 5, 6, 7]
[...arr]                         // Copy
arr.join(', ')                   // "1, 2, 3, 4, 5"
arr.reverse()                    // [5, 4, 3, 2, 1] (mutates!)
arr.sort((a, b) => a - b)        // Sort (mutates!)
```

### Object Methods Cheat Sheet

```javascript
const obj = { a: 1, b: 2, c: 3 };

Object.keys(obj)                 // ['a', 'b', 'c']
Object.values(obj)               // [1, 2, 3]
Object.entries(obj)              // [['a', 1], ['b', 2], ['c', 3]]
Object.fromEntries([['a', 1]])   // { a: 1 }

Object.assign({}, obj, { d: 4 }) // { a: 1, b: 2, c: 3, d: 4 }
{ ...obj, d: 4 }                 // Same as above

Object.freeze(obj)               // Make immutable
Object.seal(obj)                 // Prevent add/remove properties
Object.preventExtensions(obj)    // Prevent adding properties

Object.hasOwnProperty.call(obj, 'a') // true
'a' in obj                       // true
obj.hasOwnProperty('a')          // true (not recommended)
```

### Common Gotchas

```javascript
// 1. Equality
0 == '0'          // true (type coercion)
0 === '0'         // false (strict)
null == undefined // true
null === undefined // false

// 2. Type coercion
'5' + 3           // "53" (string concatenation)
'5' - 3           // 2 (numeric subtraction)
+'5'              // 5 (unary plus converts to number)
!!'value'         // true (double negation to boolean)

// 3. this binding
const obj = {
  name: 'Object',
  regular: function() { console.log(this.name); },
  arrow: () => { console.log(this.name); }
};
obj.regular();    // "Object"
obj.arrow();      // undefined (arrow uses lexical this)

// 4. Falsy values
false, 0, -0, 0n, '', null, undefined, NaN

// 5. Array/Object comparison
[] === []         // false (different references)
{} === {}         // false (different references)

// 6. Floating point
0.1 + 0.2 === 0.3 // false (0.30000000000000004)
Math.abs(0.1 + 0.2 - 0.3) < Number.EPSILON // true

// 7. Hoisting
console.log(x);   // undefined (var hoisted)
var x = 5;

console.log(y);   // ReferenceError (let not hoisted to usable state)
let y = 5;
```

This comprehensive guide covers the essential JavaScript fundamentals needed for modern development. Practice these concepts regularly and refer to the EXAMPLES.md file for detailed implementation scenarios.

Overview

This skill teaches core JavaScript language features, modern ES6+ syntax, asynchronous patterns, closures, prototypes, and best practices for robust applications. It focuses on practical patterns for writing, reviewing, refactoring, and debugging JavaScript in both browser and Node.js environments. The content is aimed at developers who want clearer code, fewer bugs, and better performance.

How this skill works

The skill inspects and explains fundamental topics: variable scoping (var/let/const), primitive and reference types, functions and arrow semantics, objects/arrays, closures, prototypal inheritance and classes. It also covers modern features like destructuring, spread/rest, template literals, optional chaining, nullish coalescing, modules, and asynchronous patterns (callbacks, promises, async/await, event loop). Practical examples and recommended patterns are provided to apply directly in codebases.

When to use it

  • When writing new JavaScript code for web or Node.js applications
  • During code reviews to spot anti-patterns and suggest modern refactors
  • When refactoring legacy ES5 code to ES6+ idioms
  • While debugging tricky scope, closure, or async issues
  • Preparing for technical interviews or mentoring developers

Best practices

  • Prefer const by default, use let only when reassignment is required; avoid var
  • Use arrow functions for concise callbacks but understand their this semantics
  • Favor immutable patterns and non-mutating array methods where possible
  • Use destructuring, spread, and default parameters to simplify signatures
  • Handle async with async/await and try/catch; use Promise utilities for concurrency
  • Use modules for clear boundaries and avoid global state

Example use cases

  • Refactor a callback-heavy API to Promise-based functions and async/await
  • Implement module boundaries with named exports and default export patterns
  • Optimize array-heavy code using map/filter/reduce and avoid unnecessary mutations
  • Build factory functions that use closures for private state
  • Convert prototype-based constructors to ES6 classes while preserving behavior

FAQ

When should I use async/await vs Promises?

Use async/await for clearer sequential code and error handling; use raw Promise methods (Promise.all, race) when you need concurrent composition or custom control over resolution.

How do I avoid common memory leaks in JavaScript?

Avoid accidental global references, clear timers/intervals, remove event listeners when no longer needed, and be cautious with closures that retain large objects.