home / skills / lobehub / lobe-chat / add-setting-env
This skill helps you implement server-side environment variables to configure default user settings and manage domain-specific defaults.
npx playbooks add skill lobehub/lobe-chat --skill add-setting-envReview the files below or copy the command above to add this skill to your agents.
---
name: add-setting-env
description: Guide for adding environment variables to configure user settings. Use when implementing server-side environment variables that control default values for user settings. Triggers on env var configuration or setting default value tasks.
---
# Adding Environment Variable for User Settings
Add server-side environment variables to configure default values for user settings.
**Priority**: User Custom > Server Env Var > Hardcoded Default
## Steps
### 1. Define Environment Variable
Create `src/envs/<domain>.ts`:
```typescript
import { createEnv } from '@t3-oss/env-nextjs';
import { z } from 'zod';
export const get<Domain>Config = () => {
return createEnv({
server: {
YOUR_ENV_VAR: z.coerce.number().min(MIN).max(MAX).optional(),
},
runtimeEnv: {
YOUR_ENV_VAR: process.env.YOUR_ENV_VAR,
},
});
};
export const <domain>Env = get<Domain>Config();
```
### 2. Update Type (if new domain)
Add to `packages/types/src/serverConfig.ts`:
```typescript
import { User<Domain>Config } from './user/settings';
export interface GlobalServerConfig {
<domain>?: PartialDeep<User<Domain>Config>;
}
```
**Prefer reusing existing types** from `packages/types/src/user/settings`.
### 3. Assemble Server Config (if new domain)
In `src/server/globalConfig/index.ts`:
```typescript
import { <domain>Env } from '@/envs/<domain>';
export const getServerGlobalConfig = async () => {
const config: GlobalServerConfig = {
<domain>: cleanObject({
<settingName>: <domain>Env.YOUR_ENV_VAR,
}),
};
return config;
};
```
### 4. Merge to User Store (if new domain)
In `src/store/user/slices/common/action.ts`:
```typescript
const serverSettings: PartialDeep<UserSettings> = {
<domain>: serverConfig.<domain>,
};
```
### 5. Update .env.example
```bash
# <Description> (range/options, default: X)
# YOUR_ENV_VAR=<example>
```
### 6. Update Documentation
- `docs/self-hosting/environment-variables/basic.mdx` (EN)
- `docs/self-hosting/environment-variables/basic.zh-CN.mdx` (CN)
## Example: AI_IMAGE_DEFAULT_IMAGE_NUM
```typescript
// src/envs/image.ts
AI_IMAGE_DEFAULT_IMAGE_NUM: z.coerce.number().min(1).max(20).optional(),
// packages/types/src/serverConfig.ts
image?: PartialDeep<UserImageConfig>;
// src/server/globalConfig/index.ts
image: cleanObject({ defaultImageNum: imageEnv.AI_IMAGE_DEFAULT_IMAGE_NUM }),
// src/store/user/slices/common/action.ts
image: serverConfig.image,
// .env.example
# AI_IMAGE_DEFAULT_IMAGE_NUM=4
```
This skill guides engineers through adding server-side environment variables that set default values for user settings. It enforces a clear priority (User Custom > Server Env Var > Hardcoded Default) and provides concrete file locations, TypeScript patterns, and example snippets to integrate new env-driven defaults into the app.
The skill shows how to declare typed environment variables, expose them via a domain-specific env module, and wire them into the global server config. It then covers merging those server defaults into the user store so the client receives sensible defaults unless a user overrides them. It also reminds you to update .env.example and documentation.
Where do I define the environment variable type and validation?
Create a domain file under src/envs (e.g., src/envs/image.ts) using createEnv with zod validators and runtimeEnv mappings.
How do server env values become visible to the client or user store?
Map env values into getServerGlobalConfig, then merge the resulting serverConfig into the user store slice so defaults are applied unless the user overrides them.