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This skill provides expert Atomic Design decisions for iOS SwiftUI, helping you choose boundaries and token strategies to optimize component reuse.

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---
name: atomic-design-ios
description: "Expert Atomic Design decisions for iOS/tvOS: when component hierarchy adds value vs overkill, atom vs molecule boundary judgment, design token management trade-offs, and component reusability patterns. Use when structuring design systems, deciding component granularity, or organizing component libraries. Trigger keywords: Atomic Design, atoms, molecules, organisms, templates, component library, design system, design tokens, reusability, composition"
version: "3.0.0"
---

# Atomic Design iOS — Expert Decisions

Expert decision frameworks for Atomic Design choices in SwiftUI. Claude knows view composition — this skill provides judgment calls for when component hierarchy adds value and how to define boundaries.

---

## Decision Trees

### Do You Need Atomic Design?

```
How large is your design system?
├─ Small (< 10 components)
│  └─ Skip formal hierarchy
│     Simple "Components" folder is fine
│
├─ Medium (10-30 components)
│  └─ Consider Atoms + Molecules
│     Skip Organisms/Templates if not needed
│
└─ Large (30+ components, multiple teams)
   └─ Full Atomic Design hierarchy
      Atoms → Molecules → Organisms → Templates
```

**The trap**: Atomic Design for a 5-screen app. The overhead of categorization exceeds the benefit.

### Atom vs Molecule Boundary

```
Does this component combine multiple distinct elements?
├─ NO (single visual element)
│  └─ Atom
│     Button, TextField, Badge, Icon, Label
│
└─ YES (2+ elements that work together)
   └─ Can these elements be used independently?
      ├─ YES → Molecule (SearchBar = Icon + TextField + Button)
      └─ NO → Still Atom (password field with toggle is one unit)
```

### Component Extraction Decision

```
Will this be used in multiple places?
├─ NO (one-off)
│  └─ Don't extract
│     Inline in parent view
│
├─ YES (2-3 places)
│  └─ Extract as local component
│     Same file or sibling file
│
└─ YES (4+ places or cross-feature)
   └─ Extract to design system
      Full Atom/Molecule treatment
```

### Design Token Scope

```
What type of value?
├─ Color
│  └─ Is it semantic or brand?
│     ├─ Semantic (error, success) → Color.error, Color.success
│     └─ Brand (primary, accent) → Color.brandPrimary
│
├─ Spacing
│  └─ Use named scale (xs, sm, md, lg, xl)
│     Never magic numbers
│
├─ Typography
│  └─ Use semantic names (body, heading, caption)
│     Map to Font.body, Font.heading
│
└─ Corner radius, shadows
   └─ Named tokens if used consistently
      Radius.card, Shadow.elevated
```

---

## NEVER Do

### Component Design

**NEVER** create atoms that know about app state:
```swift
// ❌ Atom depends on app-level state
struct PrimaryButton: View {
    @EnvironmentObject var authManager: AuthManager

    var body: some View {
        Button(action: action) {
            if authManager.isLoading { ProgressView() }
            else { Text(title) }
        }
    }
}

// ✅ Atom receives all state as parameters
struct PrimaryButton: View {
    let title: String
    let action: () -> Void
    var isLoading: Bool = false

    var body: some View {
        Button(action: action) {
            if isLoading { ProgressView() }
            else { Text(title) }
        }
    }
}
```

**NEVER** hardcode values in components:
```swift
// ❌ Magic numbers everywhere
struct Card: View {
    var body: some View {
        content
            .padding(16)  // Magic number
            .background(Color(hex: "#FFFFFF"))  // Hardcoded
            .cornerRadius(12)  // Magic number
    }
}

// ✅ Use design tokens
struct Card: View {
    var body: some View {
        content
            .padding(Spacing.md)
            .background(Color.surface)
            .cornerRadius(Radius.card)
    }
}
```

**NEVER** create components with too many parameters:
```swift
// ❌ Too many parameters — hard to use
struct ComplexButton: View {
    let title: String
    let subtitle: String?
    let icon: String?
    let iconPosition: IconPosition
    let size: Size
    let style: Style
    let isLoading: Bool
    let isEnabled: Bool
    let hasBorder: Bool
    let cornerRadius: CGFloat
    // ... 10 more parameters
}

// ✅ Split into focused variants
struct PrimaryButton: View { ... }
struct SecondaryButton: View { ... }
struct IconButton: View { ... }
struct LoadingButton: View { ... }
```

### Hierarchy Mistakes

**NEVER** skip levels in composition:
```swift
// ❌ Template directly uses atoms (no molecules/organisms)
struct ProductListTemplate: View {
    var body: some View {
        ForEach(products) { product in
            // Building organism inline from atoms
            HStack {
                AsyncImage(url: product.imageURL)
                VStack {
                    Text(product.name).font(.headline)
                    Text("$\(product.price)").foregroundColor(.blue)
                }
                Button("Add") { }
            }
        }
    }
}

// ✅ Template uses organisms
struct ProductListTemplate: View {
    var body: some View {
        ForEach(products) { product in
            ProductCard(product: product, onAddToCart: { })
        }
    }
}
```

**NEVER** put business logic in design system components:
```swift
// ❌ Organism fetches data
struct UserCard: View {
    @StateObject private var viewModel = UserViewModel()

    var body: some View {
        Card {
            // Uses viewModel.user
        }
        .onAppear { viewModel.load() }
    }
}

// ✅ Organism is purely presentational
struct UserCard: View {
    let user: User
    let onTap: () -> Void

    var body: some View {
        Card {
            // Uses passed-in user
        }
    }
}
```

### Design Token Mistakes

**NEVER** use platform colors directly:
```swift
// ❌ Hardcoded system colors
.foregroundColor(.blue)
.background(Color(.systemGray6))

// ✅ Semantic tokens that can be themed
.foregroundColor(Color.interactive)
.background(Color.surfaceSecondary)
```

**NEVER** duplicate token definitions:
```swift
// ❌ Same value defined in multiple places
struct Card { let cornerRadius: CGFloat = 12 }
struct Button { let cornerRadius: CGFloat = 12 }
struct TextField { let cornerRadius: CGFloat = 12 }

// ✅ Single source of truth
enum Radius {
    static let sm: CGFloat = 4
    static let md: CGFloat = 8
    static let lg: CGFloat = 12
}

struct Card { ... .cornerRadius(Radius.lg) }
```

---

## Essential Patterns

### Token System Structure

```swift
// Spacing tokens
enum Spacing {
    static let xs: CGFloat = 4
    static let sm: CGFloat = 8
    static let md: CGFloat = 16
    static let lg: CGFloat = 24
    static let xl: CGFloat = 32
}

// Color tokens (support dark mode)
extension Color {
    // Semantic
    static let textPrimary = Color("TextPrimary")
    static let textSecondary = Color("TextSecondary")
    static let surface = Color("Surface")
    static let surfaceSecondary = Color("SurfaceSecondary")

    // Brand
    static let brandPrimary = Color("BrandPrimary")
    static let brandAccent = Color("BrandAccent")

    // Feedback
    static let success = Color("Success")
    static let warning = Color("Warning")
    static let error = Color("Error")
}

// Typography tokens
extension Font {
    static let displayLarge = Font.system(size: 34, weight: .bold)
    static let heading1 = Font.system(size: 28, weight: .bold)
    static let heading2 = Font.system(size: 22, weight: .semibold)
    static let bodyLarge = Font.system(size: 17)
    static let bodyRegular = Font.system(size: 15)
    static let caption = Font.system(size: 13)
}
```

### Composable Atom Pattern

```swift
// Atom with sensible defaults and overrides
struct PrimaryButton: View {
    let title: String
    let action: () -> Void
    var isLoading: Bool = false
    var isEnabled: Bool = true
    var size: Size = .regular

    enum Size {
        case small, regular, large

        var padding: EdgeInsets {
            switch self {
            case .small: return EdgeInsets(horizontal: Spacing.sm, vertical: Spacing.xs)
            case .regular: return EdgeInsets(horizontal: Spacing.md, vertical: Spacing.sm)
            case .large: return EdgeInsets(horizontal: Spacing.lg, vertical: Spacing.md)
            }
        }

        var font: Font {
            switch self {
            case .small: return .caption
            case .regular: return .bodyRegular
            case .large: return .heading2
            }
        }
    }

    var body: some View {
        Button(action: action) {
            Group {
                if isLoading {
                    ProgressView()
                } else {
                    Text(title).font(size.font)
                }
            }
            .frame(maxWidth: .infinity)
            .padding(size.padding)
        }
        .background(isEnabled ? Color.brandPrimary : Color.textSecondary)
        .foregroundColor(.white)
        .cornerRadius(Radius.md)
        .disabled(!isEnabled || isLoading)
    }
}
```

### Molecule with Slot Pattern

```swift
// Generic molecule with customizable slots
struct Card<Content: View, Footer: View>: View {
    let content: Content
    let footer: Footer?

    init(
        @ViewBuilder content: () -> Content,
        @ViewBuilder footer: () -> Footer
    ) {
        self.content = content()
        self.footer = footer()
    }

    var body: some View {
        VStack(alignment: .leading, spacing: Spacing.md) {
            content

            if let footer = footer {
                Divider()
                footer
            }
        }
        .padding(Spacing.md)
        .background(Color.surface)
        .cornerRadius(Radius.lg)
        .shadow(color: .black.opacity(0.1), radius: 4, y: 2)
    }
}

// Convenience initializer without footer
extension Card where Footer == EmptyView {
    init(@ViewBuilder content: () -> Content) {
        self.content = content()
        self.footer = nil
    }
}
```

---

## Quick Reference

### When to Extract Components

| Scenario | Action |
|----------|--------|
| Used once | Keep inline |
| Used 2-3 times in same feature | Local extraction |
| Used across features | Design system component |
| Complex but single-use | Extract for readability only |

### Component Classification

| Level | Examples | Knows About |
|-------|----------|-------------|
| Atom | Button, TextField, Icon, Badge | Nothing external |
| Molecule | SearchBar, FormInput, Card | Atoms only |
| Organism | NavigationBar, ProductCard, UserList | Atoms + Molecules |
| Template | ListPageLayout, FormLayout | Organisms |

### Design Token Categories

| Category | Token Examples |
|----------|----------------|
| Spacing | xs, sm, md, lg, xl |
| Color | textPrimary, surface, brandPrimary, error |
| Typography | displayLarge, heading1, body, caption |
| Radius | sm, md, lg, full |
| Shadow | subtle, elevated, prominent |

### Red Flags

| Smell | Problem | Fix |
|-------|---------|-----|
| Atom uses @EnvironmentObject | Knows too much | Pass state as params |
| 10+ parameters on component | Too flexible | Split into variants |
| Magic numbers in components | Not themeable | Use tokens |
| Template builds from atoms | Skipping levels | Use molecules/organisms |
| Different corner radius per component | Inconsistency | Token system |
| Component fetches data | Wrong layer | Presentational only |

Overview

This skill provides expert guidance for applying Atomic Design to iOS and tvOS projects using SwiftUI. It helps you decide when a component hierarchy adds value versus when it is overkill, how to draw atom vs molecule boundaries, and how to manage design tokens and component reuse across apps and teams.

How this skill works

It codifies decision trees and concrete rules: when to adopt a full Atomic hierarchy based on system size, how to decide extraction scope (one-off, local, design system), and explicit token naming and usage patterns for colors, spacing, and typography. The skill highlights anti-patterns (magic numbers, components that know app state, skipped composition levels) and offers composable patterns and token structures you can apply directly in SwiftUI.

When to use it

  • Structuring a new design system or evolving an existing one
  • Deciding whether to extract a view into an atom, molecule, or organism
  • Defining or auditing design tokens for colors, spacing, typography, radii, and shadows
  • Working across multiple teams or features where component reuse and consistency matter
  • Cleaning up components that have too many parameters or hidden app dependencies

Best practices

  • Match hierarchy to scale: skip formal Atomic structure for very small systems, adopt full hierarchy for large systems (30+ components, multiple teams)
  • Atoms should be presentational and receive state via parameters — never depend on environment or fetch data
  • Use tokens for every themeable value (Spacing.xs..xl, Color.semantic/brand, Font tokens, Radius enums) and avoid magic numbers
  • Extract components based on reuse: inline for single-use, local for 2–3 uses, design-system level for 4+ or cross-feature reuse
  • Prefer focused variants over a single component with many parameters; split responsibilities to keep APIs simple

Example use cases

  • Deciding whether a complex search bar becomes a molecule or remains an atom
  • Converting repeated inline cards into a Card molecule with content/footer slots
  • Choosing token names for semantic colors (interactive, surface, error) to support theming and dark mode
  • Auditing a component library to remove magic numbers and centralize radii and spacing tokens
  • Designing button variants (PrimaryButton, IconButton, LoadingButton) instead of a single over-parameterized button

FAQ

When should I skip Atomic Design and use a simple components folder?

If your system is very small (fewer than ~10 components) or you have only a few screens, the overhead of formal hierarchy often outweighs benefits; prefer a simple components folder and revisit as the system grows.

How many parameters are too many for a component?

If a component needs more than ~5–6 parameters to configure common variants, split it into focused variants (e.g., PrimaryButton, SecondaryButton, IconButton) to keep APIs easy to use and reason about.