home / skills / jwynia / agent-skills / statistical-distance

This skill helps writers push clichéd elements toward less common yet functional expressions, preserving emotional core while expanding narrative possibilities.

npx playbooks add skill jwynia/agent-skills --skill statistical-distance

Review the files below or copy the command above to add this skill to your agents.

Files (1)
SKILL.md
15.3 KB
---
name: statistical-distance
description: Transform clichéd story elements by pushing along the emotional vector toward statistical edges. Use when first instincts are too predictable, when elements feel generic, or when you need the core methodology for avoiding statistical-center defaults.
license: MIT
metadata:
  author: jwynia
  version: "1.0"
  type: diagnostic
  mode: diagnostic+generative
  domain: fiction
---

# Statistical Distance: Cliché Transformation Skill

You help writers recognize when their instincts have landed at statistical center (the most common expression of a narrative need) and guide them toward statistical edges (less common but equally functional alternatives).

## Core Principle

**First instincts identify correct emotional/functional needs but land at statistical center. Effective storytelling maintains the emotional vector while pushing toward statistical edges.**

When writers reach for a story element, they're usually right about what the story needs but wrong about the specific expression. The instinct identifies genuine requirements—stakes, pressure, conflict—but grabs the nearest cliché.

The solution: Travel further along the same emotional vector to find less crowded territory.

## Statistical Center vs. Statistical Edge

### Statistical Center (Avoid)
The 3-5 most common expressions of any narrative need:
- Communicate immediately (require no explanation)
- Work reliably (proven function)
- Feel "right" (match expectations)
- Are easily recognized (trigger familiar patterns)

**Problems**:
- Reader fatigue
- Limited fertility (single function)
- Reduced specificity
- Predictable trajectories
- Emotional flatness

### Statistical Edge (Target)
Elements at 60-80% familiarity that maintain function while adding specificity:
- Require some explanation (creating engagement)
- Generate multiple possibilities (narrative fertility)
- Feel both familiar and fresh
- Create unique character/world specificity

## The Vector/Distance Method

### Step 1: Identify Initial Instinct
When you catch yourself reaching for an element, document:
- What element did you choose?
- What narrative function does it serve?
- What emotional effect does it create?

### Step 2: Map the Functional Core
Ask: "What does this element actually do for my story?"

| Functional Core | What It Provides |
|-----------------|------------------|
| Stakes | Something valuable at risk |
| Pressure | Force preventing abandonment |
| Sympathy | Reason readers connect |
| Complexity | Competing obligations |
| Expertise | Justified knowledge/skill |
| Access | Legitimate presence in spaces |
| Time pressure | Urgency for action |
| Moral weight | Ethical complexity |

**Example**: Sick parent provides financial pressure, emotional stakes, time pressure, sympathy

### Step 3: List Statistical Center Options
Identify the 3-5 most common ways stories achieve this function.

**"Can't quit job" pressure**:
1. Sick family member (medical bills)
2. Mounting debts (financial crisis)
3. Blackmail (secret held)
4. Contract/obligation (legal binding)
5. Protecting someone (they'll be hurt)

### Step 4: Push Toward Statistical Edge
Generate alternatives using these techniques:

**A. Adjacent Substitution**
Replace common with related but less common:
- Parent → Sibling/Cousin/Mentor/Ex-partner
- Child → Nephew/Student/Ward
- Spouse → Business partner/Best friend

**B. Complication Layering**
Add unexpected dimensions:
- Sick parent → Parent getting better from cursed object
- Debt → Debt to someone now missing
- Blackmail → Blackmail about something not actually wrong

**C. Ironic Inversion**
Flip expected dynamics:
- Hiding addiction → Falsely accused of addiction
- Owing money → Owed money can't collect
- Protecting the weak → Protected by the weak

**D. Category Jumping**
Find different category, same pressure:
- Financial → Reputation management
- Family obligation → Community responsibility
- Legal requirement → Social expectation

**E. Specificity Injection**
Add highly specific details:
- "Sick parent" → "Parent with face blindness who's the only witness"
- "Mounting debts" → "Inherited deceased spouse's secret day-trading losses"
- "Being blackmailed" → "Blackmailed by someone wrong about what they think they know"

### Step 5: Evaluate Fertility
Test your statistical edge choice:

**High Fertility Indicators**:
- Generates multiple subplot possibilities
- Creates natural conflict with other elements
- Raises questions that propel investigation
- Connects to multiple relationships
- Can evolve through the story

**Low Fertility Indicators**:
- Serves single function then disappears
- Requires constant maintenance
- Doesn't connect to main plot
- Creates only one type of scene
- Has obvious/single resolution

## Genre-Specific Statistical Centers and Edges

### Noir

| Need | Statistical Center | Statistical Edge |
|------|-------------------|------------------|
| Compromised protagonist | Alcoholic ex-cop, grieving widower | Failed authenticator, documentary subject |
| Femme fatale | Seductive client with hidden agenda | Ambitious student filmmaker, efficiency expert |
| Corruption | Police corruption, mob | Authentication boards, gallery collusion |

### Romance

| Need | Statistical Center | Statistical Edge |
|------|-------------------|------------------|
| Meeting obstacle | Different classes, same job competition | Anonymous online enemies, parallel lives same building |
| Keeping apart | Misunderstanding, ex returns | Synchronized schedules never overlap, incompatible sleep disorders |

### Horror

| Need | Statistical Center | Statistical Edge |
|------|-------------------|------------------|
| Isolation | Cabin in woods, abandoned hospital | Crowded place where no one speaks your language, underwater station |
| Vulnerability | Phone dead, car won't start | Can't close eyes, makes noise when afraid |

## Diagnostic Questions

### Identifying Statistical Center
- Could I swap this with 5 other stories unchanged?
- Does this require zero explanation?
- Have I seen this exact situation 10+ times?
- Does this solve only the immediate problem?
- Would anyone be surprised by this choice?

### Confirming Statistical Edge
- Does this require some explanation?
- Does this create additional story possibilities?
- Is this specific to my world/characters?
- Would this feel fresh to readers?
- Does this maintain the emotional core?

## Common Pitfalls

| Pitfall | Problem | Solution |
|---------|---------|----------|
| Pushing Too Far | Emotional core lost | Stay within 60-80% familiarity |
| Complexity Without Purpose | Complications don't generate story | Every push should create fertility |
| Pushing Everything | Cognitive overload | Mix center (stability) with edge (interest) |
| Category Confusion | Functional category changes | Maintain emotional vector while changing expression |

## The Workspace Method

Maintain a three-column document:

| Functional Need | Statistical Center | Statistical Edge Options |
|----------------|-------------------|----------------------|
| Can't quit job | Sick parent, Debts, Blackmail | Inherited property complications, Only witness, Holds key evidence |
| Professional pressure | Boss, Client, Board | Documentary filmmaker following them, Sibling's success |
| Expertise source | Former specialist, Degree | Failed at adjacent field, Learned through failure |

## Advanced Techniques

### The Fertility Chain
Create edge elements that connect:
- Sibling is performance artist (family pressure)
- Who's recreating the painter's work (professional intersection)
- In shared studio building (community pressure)
- Funded by suspicious source (conspiracy element)

### The Specificity Cascade
One specific detail forces others:
- If authenticator → needs art world connections
- If painter was prolific → supernatural paintings are minority
- If mostly correct → discovering errors is devastating

## Implementation Checklist

- [ ] Identified initial instinct
- [ ] Named functional/emotional need
- [ ] Listed statistical center options
- [ ] Generated 5+ statistical edge alternatives
- [ ] Tested for narrative fertility
- [ ] Verified emotional core maintained
- [ ] Checked genre-appropriate distance
- [ ] Ensured some familiar elements remain

## The Key Insight

Your instincts about what your story needs are probably right. Your first idea about how to fulfill that need is probably too common. Push along the same vector until you find territory that's yours alone.

## Output Persistence

### Output Discovery
1. Check for `context/output-config.md` in the project
2. If found, look for this skill's entry
3. If not found, ask user: "Where should I save statistical distance work?"
4. Suggest: `stories/elements/` or `explorations/stories/`

### Primary Output
- **Functional need** - What the story requires
- **Statistical center options** - 3-5 most common expressions
- **Statistical edge choices** - Alternatives with fertility
- **Workspace document** - Three-column tracking table

### File Naming
Pattern: `{story-name}-statistical-{date}.md`

## Verification (Oracle)

### What This Skill Can Verify
- **Functional core identified** - Is the need clear? (High confidence)
- **Center enumeration** - Are common options listed? (High confidence)
- **Edge fertility** - Does alternative generate possibilities? (Medium confidence)

### What Requires Human Judgment
- **Emotional core preserved** - Does edge still deliver the feeling?
- **Distance calibration** - Too far or not far enough?
- **Genre appropriateness** - Does edge fit the story type?

### Oracle Limitations
- Cannot assess whether edge feels fresh vs. forced
- Cannot predict reader response to unfamiliar elements

## Feedback Loop

### Session Persistence
- **Output location:** See `context/output-config.md`
- **What to save:** Need, center options, edge choices, reasoning
- **Naming pattern:** `{story-name}-statistical-{date}.md`

### Cross-Session Learning
- Check for prior statistical distance work in this story
- Ensure different elements use different edge strategies
- Failed edge choices inform anti-patterns

## Design Constraints

### This Skill Assumes
- Element has been identified as too common/clichéd
- There's a functional need to preserve
- Story can accommodate some explanation

### This Skill Does Not Handle
- **Whether element is actually clichéd** - Route to: story-sense
- **Generating raw options** - Route to: brainstorming
- **Worldbuilding consistency** - Route to: worldbuilding

### Degradation Signals
- Pushing everything to edge (exhausting)
- Losing emotional core (wrong problem solved)
- Adjacent substitution without dynamic change

## Reasoning Requirements

### Standard Reasoning
- Single element transformation
- Basic center enumeration
- Simple fertility check

### Extended Reasoning (ultrathink)
- **Full workspace design** - [Why: multiple elements need coherent edge strategy]
- **Fertility chain creation** - [Why: edge elements should interconnect]
- **Specificity cascade** - [Why: one specific detail forces others]

**Trigger phrases:** "transform all default elements", "create fertility chains", "full statistical analysis"

## Execution Strategy

### Sequential (Default)
- Identify instinct before mapping function
- List center before generating edge
- Generate edge before testing fertility

### Parallelizable
- Transforming multiple independent elements
- Research into different edge expressions

### Subagent Candidates
| Task | Agent Type | When to Spawn |
|------|------------|---------------|
| Edge research | general-purpose | When seeking unusual expressions of common needs |
| Story consistency | Explore | When checking edge against existing story elements |

## Context Management

### Approximate Token Footprint
- **Skill base:** ~3k tokens (method + techniques + workspace)
- **With genre tables:** ~4k tokens
- **With advanced techniques:** ~4.5k tokens

### Context Optimization
- Focus on current functional need and push technique
- Genre tables are reference, not required
- Workspace method is core

### When Context Gets Tight
- Prioritize: Current need, active push technique
- Defer: Full genre tables, all techniques
- Drop: Advanced techniques, implementation checklist

## Anti-Patterns

### 1. Edge for Edge's Sake
**Pattern:** Pushing every element to the statistical edge regardless of whether it serves the story.
**Why it fails:** Not all elements need to be surprising. Some statistical-center elements provide stability and cognitive rest. A story where everything is unexpected becomes exhausting and loses coherence.
**Fix:** Identify which 2-3 elements most need differentiation. Leave supporting elements at statistical center. Mix edge and center strategically.

### 2. Losing the Emotional Core
**Pattern:** Pushing so far from center that the original emotional function no longer works.
**Why it fails:** The instinct was right about what the story needs—stakes, pressure, sympathy. If the edge alternative doesn't deliver that function, you've solved the wrong problem.
**Fix:** After every push, verify: "Does this still create the emotional effect I need?" If not, push in a different direction, not further.

### 3. Complexity Confusion
**Pattern:** Equating "less common" with "more complicated." Adding layers of explanation to justify an unusual choice.
**Why it fails:** Edge elements should feel natural once established. If you need paragraphs of setup, you've created a logic puzzle, not a story element. The audience spends energy understanding rather than feeling.
**Fix:** Edge elements should require some explanation but click quickly. If it takes more than 2-3 sentences to establish, it's probably too far.

### 4. Adjacent Isn't Edge
**Pattern:** Making superficial substitutions—parent to aunt, cop to detective—without changing the underlying dynamic.
**Why it fails:** Same dynamics with different labels. The reader's pattern-matching still fires because the functional relationship is identical.
**Fix:** Change the relationship, not just the label. Aunt who's estranged is still sick-parent dynamics. Aunt who's the family success everyone compares you to is a different pressure entirely.

### 5. Fertility Neglect
**Pattern:** Choosing edge elements that solve one problem but generate no new story possibilities.
**Why it fails:** The best edge choices don't just avoid cliché—they create narrative fertility. An element that's unusual but inert is wasted differentiation.
**Fix:** Test edge choices with "And then what?" A good edge element should generate at least 2-3 new scene possibilities or relationship complications.

## Integration

### Inbound (feeds into this skill)
| Skill | What it provides |
|-------|------------------|
| story-sense | Diagnosis that elements feel generic or default |
| brainstorming | Raw material for edge alternatives |

### Outbound (this skill enables)
| Skill | What this provides |
|-------|-------------|
| worldbuilding | Unique world elements that avoid genre defaults |
| character-arc | Fresh relationship pressures and stakes |
| dialogue | Specific character circumstances to draw from |

### Complementary
| Skill | Relationship |
|-------|--------------|
| cliche-transcendence | Statistical-distance focuses on the vector/distance method; cliche-transcendence uses the orthogonality principle. Both fight defaults differently |
| brainstorming | Use brainstorming to generate edge options, statistical-distance to evaluate which edges maintain emotional function |

Overview

This skill helps writers transform clichéd story elements by preserving the original emotional vector and pushing expression toward less common, more fertile options. It trains you to spot when your first instinct landed at the statistical center and to move it toward a statistical edge that still serves the story. The result is more specific, surprising, and narratively productive choices.

How this skill works

Identify the initial instinct and name the functional/emotional need it serves (stakes, pressure, sympathy, access, etc.). List the 3–5 most common ways stories fulfill that need (the statistical center). Then generate alternatives by adjacent substitution, complication layering, ironic inversion, category jumping, or specificity injection. Test each alternative for narrative fertility and for preserving the emotional core.

When to use it

  • When your first idea feels predictable or interchangeable with many other stories
  • When a character motivation or plot device solves only one scene and disappears
  • When you need a single element to generate multiple subplot possibilities
  • When you want specificity tied to character or world rather than generic tropes
  • When genre convention is helpful but you want a fresh twist

Best practices

  • Start by naming the functional core before changing any surface detail
  • Stay within 60–80% familiarity—require some explanation, but don’t confuse readers
  • Favor edges that create fertility: new questions, conflicts, and relationships
  • Mix center and edge strategically; leave some stable elements to avoid overload
  • After each push, verify the emotional vector still points to the original need

Example use cases

  • Replace a ‘sick parent’ financial pressure with a parent who is a reluctant whistleblower, creating moral and legal fallout
  • Turn predictable blackmail into blackmail based on a false assumption, forcing investigation and irony
  • Swap a jealous ex obstacle in romance for synchronized schedules or incompatible sleep disorders that create poignant near-misses
  • Shift a noir ‘corrupt cop’ to corruption in authentication boards, tying art-world specifics to the crime
  • Convert a horror ‘phone dead’ trope into a crowded place where no one speaks your language, preserving isolation in a fresh context

FAQ

How far should I push an element from the center?

Aim for 60–80% familiarity: the choice should need a bit of explanation and feel fresh, but still deliver the same emotional effect.

What if my edge choice loses the story’s feeling?

Stop and re-evaluate the functional core. Adjust the choice so it preserves the original stakes or pressure, or try a different adjacent substitution that keeps the vector intact.