home / skills / ibelick / ui-skills / fixing-motion-performance
This skill helps optimize animation performance by applying motion guidelines to CSS, WAAPI, and scroll-linked effects across the UI.
npx playbooks add skill ibelick/ui-skills --skill fixing-motion-performanceReview the files below or copy the command above to add this skill to your agents.
---
name: fixing-motion-performance
description: Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.
---
# fixing-motion-performance
Fix animation performance issues.
## how to use
- `/fixing-motion-performance`
Apply these constraints to any UI animation work in this conversation.
- `/fixing-motion-performance <file>`
Review the file against all rules below and report:
- violations (quote the exact line or snippet)
- why it matters (one short sentence)
- a concrete fix (code-level suggestion)
Do not migrate animation libraries unless explicitly requested. Apply rules within the existing stack.
## when to apply
Reference these guidelines when:
- adding or changing UI animations (CSS, WAAPI, Motion, rAF, GSAP)
- refactoring janky interactions or transitions
- implementing scroll-linked motion or reveal-on-scroll
- animating layout, filters, masks, gradients, or CSS variables
- reviewing components that use will-change, transforms, or measurement
## rendering steps glossary
- composite: transform, opacity
- paint: color, borders, gradients, masks, images, filters
- layout: size, position, flow, grid, flex
## rule categories by priority
| priority | category | impact |
|----------|----------|--------|
| 1 | never patterns | critical |
| 2 | choose the mechanism | critical |
| 3 | measurement | high |
| 4 | scroll | high |
| 5 | paint | medium-high |
| 6 | layers | medium |
| 7 | blur and filters | medium |
| 8 | view transitions | low |
| 9 | tool boundaries | critical |
## quick reference
### 1. never patterns (critical)
- do not interleave layout reads and writes in the same frame
- do not animate layout continuously on large or meaningful surfaces
- do not drive animation from scrollTop, scrollY, or scroll events
- no requestAnimationFrame loops without a stop condition
- do not mix multiple animation systems that each measure or mutate layout
### 2. choose the mechanism (critical)
- default to transform and opacity for motion
- use JS-driven animation only when interaction requires it
- paint or layout animation is acceptable only on small, isolated surfaces
- one-shot effects are acceptable more often than continuous motion
- prefer downgrading technique over removing motion entirely
### 3. measurement (high)
- measure once, then animate via transform or opacity
- batch all DOM reads before writes
- do not read layout repeatedly during an animation
- prefer FLIP-style transitions for layout-like effects
- prefer approaches that batch measurement and writes
### 4. scroll (high)
- prefer Scroll or View Timelines for scroll-linked motion when available
- use IntersectionObserver for visibility and pausing
- do not poll scroll position for animation
- pause or stop animations when off-screen
- scroll-linked motion must not trigger continuous layout or paint on large surfaces
### 5. paint (medium-high)
- paint-triggering animation is allowed only on small, isolated elements
- do not animate paint-heavy properties on large containers
- do not animate CSS variables for transform, opacity, or position
- do not animate inherited CSS variables
- scope animated CSS variables locally and avoid inheritance
### 6. layers (medium)
- compositor motion requires layer promotion, never assume it
- use will-change temporarily and surgically
- avoid many or large promoted layers
- validate layer behavior with tooling when performance matters
### 7. blur and filters (medium)
- keep blur animation small (<=8px)
- use blur only for short, one-time effects
- never animate blur continuously
- never animate blur on large surfaces
- prefer opacity and translate before blur
### 8. view transitions (low)
- use view transitions only for navigation-level changes
- avoid view transitions for interaction-heavy UI
- avoid view transitions when interruption or cancellation is required
- treat size changes as potentially layout-triggering
### 9. tool boundaries (critical)
- do not migrate or rewrite animation libraries unless explicitly requested
- apply these rules within the existing animation system
- never partially migrate APIs or mix styles within the same component
## common fixes
```css
/* layout thrashing: animate transform instead of width */
/* before */ .panel { transition: width 0.3s; }
/* after */ .panel { transition: transform 0.3s; }
/* scroll-linked: use scroll-timeline instead of JS */
/* before */ window.addEventListener('scroll', () => el.style.opacity = scrollY / 500)
/* after */ .reveal { animation: fade-in linear; animation-timeline: view(); }
```
```js
// measurement: batch reads before writes (FLIP)
// before — layout thrash
el.style.left = el.getBoundingClientRect().left + 10 + 'px';
// after — measure once, animate via transform
const first = el.getBoundingClientRect();
el.classList.add('moved');
const last = el.getBoundingClientRect();
el.style.transform = `translateX(${first.left - last.left}px)`;
requestAnimationFrame(() => { el.style.transition = 'transform 0.3s'; el.style.transform = ''; });
```
## review guidance
- enforce critical rules first (never patterns, tool boundaries)
- choose the least expensive rendering work that matches the intent
- for any non-default choice, state the constraint that justifies it (surface size, duration, or interaction requirement)
- when reviewing, prefer actionable notes and concrete alternatives over theory
This skill helps you detect and fix animation performance issues in front-end projects. It encodes practical rules and checks to keep motion smooth, avoid jank, and preserve the existing animation stack. Use it to review code, get concrete fixes, and enforce safe animation patterns without migrating libraries.
Run the skill to apply a set of prioritized rules that flag critical anti-patterns, measurement mistakes, and expensive paint/layout work. When given a file path, it scans for rule violations, quotes the exact offending snippet, explains why the issue matters in one sentence, and provides a concrete code-level fix. It never rewrites your animation library or mixes systems unless you explicitly request migration.
Will this skill change my animation library?
No — it applies fixes within the existing stack and will not migrate or rewrite libraries unless you explicitly request that migration.
What counts as a critical violation?
Critical rules include interleaved layout reads/writes, driving animation from scroll events, unbounded rAF loops, and mixing multiple measuring/mutating animation systems.