home / skills / huiali / rust-skills / rust-zero-cost
This skill helps Rust engineers optimize generic and trait-object usage, balancing zero-cost abstractions with runtime flexibility for safer, scalable code.
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---
name: rust-zero-cost
description: 零成本抽象与泛型专家。处理泛型, trait, monomorphization, static dispatch, dynamic dispatch, impl Trait, dyn Trait, 泛型, 特征, 单态化, 零成本抽象--- # 零成本抽象与泛型 ## 核心问题 **需要编译时多态还是运行时多态?** 选择正确的抽象层次直接影响性能。
---
## 泛型 vs Trait Object
| 特性 | 泛型 (static dispatch) | trait object (dynamic dispatch) |
|-----|----------------------|--------------------------------|
| 性能 | 零开销 | vtable 查找 |
| 代码大小 | 可能膨胀 | 更小 |
| 编译时间 | 更长 | 更短 |
| 灵活性 | 类型必须已知 | 运行时决定 |
| 异构集合 | 不支持 | `Vec<Box<dyn Trait>>` |
## 何时用泛型
```rust
// 类型在编译时已知
fn process<T: Processor>(item: T) {
item.process();
}
// 返回同一类型
fn create_processor() -> impl Processor {
// 返回具体类型
}
// 多个类型参数
fn combine<A: Display, B: Display>(a: A, b: B) -> String {
format!("{} and {}", a, b)
}
```
## 何时用 trait object
```rust
// 运行时决定类型
trait Plugin {
fn run(&self);
}
struct PluginManager {
plugins: Vec<Box<dyn Plugin>>,
}
// 异构集合
let handlers: Vec<Box<dyn Handler>> = vec![
Box::new(HttpHandler),
Box::new(GrpcHandler),
];
```
## 对象安全规则
```rust
// ❌ 不是对象安全的
trait Bad {
fn create(&self) -> Self; // 返回 Self
fn method(&self, x: Self); // 参数有 Self
}
// ✅ 对象安全
trait Good {
fn name(&self) -> &str;
}
```
## impl Trait vs dyn Trait
```rust
// impl Trait:返回具体类型(静态分发)
fn create_processor() -> impl Processor {
HttpProcessor
}
// dyn Trait:返回 trait object(动态分发)
fn create_processor() -> Box<dyn Processor> {
Box::new(HttpProcessor)
}
```
## 性能影响
```rust
// 泛型:每个类型生成一份代码
fn process<T: Trait>(item: T) {
item.method();
}
// 编译后:
// fn process_Http(item: Http) { ... }
// fn process_Ftp(item: Ftp) { ... }
// trait object:单一路径
fn process(item: &dyn Trait) {
item.method(); // 通过 vtable 调用
}
```
## 常见错误
| 错误 | 原因 | 解决 |
|-----|------|-----|
| E0277 | 缺少 trait bound | 添加 `T: Trait` |
| E0038 | trait object 不安全 | 检查对象安全规则 |
| E0308 | 类型不匹配 | 统一类型或用泛型 |
| E0599 | 未找到实现 | 实现 trait 或检查约束 |
## 优化策略
1. **热点代码用泛型** - 消除动态分发开销
2. **插件系统用 dyn** - 灵活性优先
3. **小集合用泛型** - 避免 Box 分配
4. **大集合用 dyn** - 减少代码膨胀
This skill is a Rust expert focused on zero-cost abstractions, generics, and trait objects. It diagnoses design trade-offs, recommends static vs dynamic dispatch, and guides monomorphization, impl Trait, and object-safety decisions. It targets performance, code size, and API ergonomics for real-world Rust systems.
The skill inspects code patterns and type usage to identify where generics (static dispatch) or trait objects (dynamic dispatch) are appropriate. It analyzes hotspots, collection usage, return types, and object-safety violations, then proposes concrete refactors, trait bounds, or boxing strategies. It also maps common compiler errors to fixes and suggests optimization steps to reduce runtime overhead or code bloat.
When should I choose impl Trait vs Box<dyn Trait>?
Choose impl Trait when returning a single concrete type and you want static dispatch and inlining. Choose Box<dyn Trait> when you need different concrete types at runtime or smaller compiled code size.
How do I make a trait object-safe?
Ensure the trait does not use Self by value in signatures, does not have generic methods, and only uses object-safe return and parameter types. Split non-object-safe methods into a separate trait if needed.