home / skills / hoangnguyen0403 / agent-skills-standard / mobile-ux-core
This skill enforces mobile UX best practices for touch-first interfaces, ensuring accessible targets, safe areas, and responsive typography across platforms.
npx playbooks add skill hoangnguyen0403/agent-skills-standard --skill mobile-ux-coreReview the files below or copy the command above to add this skill to your agents.
---
name: Mobile UX Core
description: Universal mobile UX principles for touch-first interfaces. Enforces touch targets, safe areas, and mobile-specific interaction patterns.
metadata:
labels: [mobile, ux, design, accessibility, cross-platform]
triggers:
files:
[
'**/*_page.dart',
'**/*_screen.dart',
'**/*_view.dart',
'**/*.swift',
'**/*Activity.kt',
'**/*Screen.tsx',
]
keywords: [mobile, responsive, SafeArea, touch, gesture, viewport]
---
# Mobile UX Core
## **Priority: P0 (CRITICAL)**
Universal UX principles for mobile applications.
## Guidelines
- **Touch Targets**: Min 44x44pt (iOS) / 48x48dp (Android). Add padding if needed.
- **Safe Areas**: Wrap content in `SafeArea`/`WindowInsets`. Avoid notches.
- **Interactions**: Use active states (no hover). Haptic feedback (short).
- **Typography**: Min 16sp body. Line height 1.5x.
- **Keyboards**: Auto-scroll inputs. Set `InputType` (email/number) & `Action`.
## Code Examples
```dart
// ✅ Correct Target
IconButton(icon: Icon(Icons.close), padding: EdgeInsets.all(12))
// ❌ Too Small
Icon(Icons.close, size: 16)
```
## Anti-Patterns
- **No Hover Effects**: Mobile has no cursor. Use pressed states.
- **No Tiny Targets**: All clickable elements ≥44pt.
- **No Fixed Bottom**: Account for Home Indicator & Keyboard.
- **No OS Mix**: Use Material (Android) & Cupertino (iOS) conventions.
## Related Topics
mobile-accessibility | mobile-performance | flutter-design-system | react-native-dls
This skill provides universal mobile UX principles for touch-first interfaces, prioritizing safety, accessibility, and predictable interaction patterns. It enforces touch target sizes, safe-area handling, mobile-specific input behaviors, and platform-consistent components. The goal is to reduce friction, prevent common anti-patterns, and improve usability across Android and iOS devices.
The skill inspects layout and interaction rules to ensure actionable elements meet minimum touch target sizes and that content respects device safe areas and insets. It checks interaction patterns like active/pressed states, keyboard handling, input types, and typography scale to align with mobile ergonomics and accessibility. It flags anti-patterns such as hover-only feedback, tiny targets, fixed-bottom overlays that conflict with system indicators or keyboards, and mixing OS-specific conventions.
What touch target size should I use?
Use at least 44x44pt on iOS and 48x48dp on Android, counting padding around the visual element.
How do I handle notches and gesture bars?
Wrap top-level content in SafeArea or WindowInsets and test layouts on devices with cutouts and home indicators.