home / skills / dylantarre / animation-principles / video-motion-graphics

video-motion-graphics skill

/skills/01-by-domain/video-motion-graphics

This skill helps you apply Disney's 12 animation principles to After Effects and Premiere Pro for compelling motion graphics and titles.

npx playbooks add skill dylantarre/animation-principles --skill video-motion-graphics

Review the files below or copy the command above to add this skill to your agents.

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---
name: video-motion-graphics
description: Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.
---

# Video Motion Graphics

Apply Disney's 12 animation principles to After Effects, Premiere Pro, and video motion design.

## Quick Reference

| Principle | Motion Graphics Implementation |
|-----------|-------------------------------|
| Squash & Stretch | Overshoot expressions, elastic motion |
| Anticipation | Pre-movement, wind-up keyframes |
| Staging | Composition, depth, focus pulls |
| Straight Ahead / Pose to Pose | Frame-by-frame vs keyframe animation |
| Follow Through / Overlapping | Delayed layers, expression lag |
| Slow In / Slow Out | Graph editor curves, easing |
| Arc | Motion paths, rotation follows path |
| Secondary Action | Environment response, particle systems |
| Timing | 24/30/60fps considerations |
| Exaggeration | Scale beyond reality, dramatic motion |
| Solid Drawing | Z-space, 3D consistency, parallax |
| Appeal | Smooth, professional, emotionally resonant |

## Principle Applications

**Squash & Stretch**: Use scale property with different X/Y values. Overshoot expressions create elastic motion. Shape layers deform more naturally than pre-comps for organic squash.

**Anticipation**: Add 2-4 frames of reverse motion before primary action. Wind-up for reveals—slight scale down before scale up. Position anticipation: move opposite direction first.

**Staging**: Use depth of field to direct focus. Vignettes frame important content. Motion blur on secondary elements. Composition leads eye to focal point.

**Straight Ahead vs Pose to Pose**: Traditional frame-by-frame for character animation. Keyframe-based for graphic animation. Most motion graphics are pose-to-pose with expression refinement.

**Follow Through & Overlapping**: Use `valueAtTime()` expressions for lag. Stagger layer animation with offset. Secondary elements continue 4-8 frames past primary stop. Parent/child relationships with delayed response.

**Slow In / Slow Out**: Master the Graph Editor—never use linear keyframes. Easy Ease is starting point, customize curves. Bezier handles control acceleration. Speed graph shows velocity.

**Arc**: Enable motion path editing. Auto-orient rotation to path. Add roving keyframes for smooth arcs. Natural motion rarely travels in straight lines.

**Secondary Action**: Particles respond to primary motion. Shadows and reflections follow. Background elements shift with parallax. Audio waveforms drive visual elements.

**Timing**: 24fps: Cinematic feel, motion blur essential. 30fps: Broadcast standard, smoother. 60fps: Digital-first, very smooth. Hold frames (2s, 3s) for stylized timing.

**Exaggeration**: Motion graphics can push further than reality. Scale overshoots to 120-150%. Rotation extends past final. Color and effects can punctuate exaggeration.

**Solid Drawing**: 3D layers maintain spatial consistency. Parallax creates depth hierarchy. Consistent light direction across elements. Z-positioning creates believable space.

**Appeal**: Smooth interpolation, no jarring cuts. Color grading unifies composition. Typography has weight and personality. Motion feels intentional and professional.

## After Effects Techniques

### Overshoot Expression
```javascript
// Apply to any property for elastic overshoot
freq = 3;
decay = 5;
n = 0;
if (numKeys > 0) {
    n = nearestKey(time).index;
    if (key(n).time > time) n--;
}
if (n > 0) {
    t = time - key(n).time;
    amp = velocityAtTime(key(n).time - .001);
    w = freq * Math.PI * 2;
    value + amp * (Math.sin(t * w) / Math.exp(decay * t) / w);
} else {
    value;
}
```

### Stagger Expression
```javascript
// Apply delay based on layer index
delay = 0.1;
d = delay * (index - 1);
time - d;
```

## Timing Reference

| Element | Duration | Easing |
|---------|----------|--------|
| Text reveal | 15-25 frames | Ease out |
| Logo animation | 30-60 frames | Custom curve |
| Transition | 10-20 frames | Ease in-out |
| Lower third in | 12-18 frames | Ease out |
| Lower third out | 8-12 frames | Ease in |

## Export Considerations

- Preview at final framerate
- Enable motion blur for fast motion
- Check timing at 1x speed, not RAM preview
- Account for broadcast safe areas
- Test on target display format

Overview

This skill applies Disney's 12 animation principles to After Effects, Premiere Pro, and general motion design workflows to produce polished, emotionally resonant video motion graphics. It translates classic character-animation techniques into practical expressions, timing guidelines, and compositing tips for titles, transitions, and explainer visuals. The goal is efficient, repeatable motion that reads clearly at target frame rates and display formats.

How this skill works

The skill inspects common motion-graphics tasks and recommends principle-driven implementations: overshoot expressions for squash & stretch, stagger/delay expressions for overlapping action, and graph-editor workflows for slow in/slow out. It provides ready-to-use expressions, timing reference charts, and export checks so animations behave predictably across 24/30/60 fps and broadcast-safe targets. Guidance covers composition, depth, easing, and secondary actions to make motion feel intentional and professional.

When to use it

  • Designing title sequences, lower thirds, or logo reveals
  • Creating explainer videos that need clear, engaging motion
  • Building broadcast motion graphics with tight timing constraints
  • Animating UI/demo screens where polish and readability matter
  • Converting character-animation ideas into graphic-friendly workflows

Best practices

  • Always preview at final framerate and test on the target display
  • Use Graph Editor custom curves instead of linear keyframes; Easy Ease as a baseline
  • Apply stagger/delay and valueAtTime() expressions for natural overlap
  • Enable motion blur for fast moves and check broadcast-safe areas
  • Keep Z-space and consistent lighting for believable parallax and depth

Example use cases

  • A 30–60 frame logo animation using overshoot expressions for a satisfying bounce
  • Lower-third animations staggered across layers to create smooth overlap
  • Explainer text reveals with 15–25 frame timing and slow-out easing for readability
  • Broadcast transition built to 10–20 frame timing with motion blur enabled
  • Character-like infographic where secondary particles follow primary motion

FAQ

Which frame rate should I choose for cinematic vs broadcast?

Use 24 fps for a cinematic feel, 30 fps for broadcast standards, and 60 fps for ultra-smooth digital playback; always preview at the final rate.

When should I use straight-ahead vs pose-to-pose?

Use straight-ahead for organic, frame-by-frame character motion; use pose-to-pose with keyframes and expressions for most graphic work to maintain control and timing.