home / skills / dylantarre / animation-principles / universal-timing
This skill helps you apply universal timing principles from Disney to animation projects, ensuring fluid motion across durations and scales.
npx playbooks add skill dylantarre/animation-principles --skill universal-timingReview the files below or copy the command above to add this skill to your agents.
---
name: universal-timing
description: Use when learning animation timing fundamentals - principles that apply regardless of duration, the foundational rules that scale across all time ranges
---
# Universal Timing Principles
Some animation truths **transcend duration**. These principles work at 50ms and 5000ms. Master these to make good timing decisions at any scale.
## Disney Principles - Universal Application
### Always True
**Squash & Stretch**: Scale proportionally - 5% at 100ms, 30% at 2000ms. Never eliminate, always proportional.
**Anticipation**: Ratio stays constant - anticipation is 20-30% of main action duration, regardless of total time.
**Staging**: One clear focus - whether instant or cinematic, only one thing should demand primary attention.
**Straight Ahead/Pose to Pose**: Complexity matches duration - short = straight ahead, long = pose to pose.
**Follow Through**: Present at all durations - even 100ms can have micro-overshoot. Scale matches duration.
**Slow In/Slow Out**: Always ease - linear motion looks mechanical at every duration.
**Arcs**: Natural paths scale - short animations = subtle curves, long animations = sweeping arcs.
**Secondary Action**: Supports, never competes - true at 50ms and 5000ms.
**Timing**: Duration determines perception - same motion reads differently at different speeds.
**Exaggeration**: Match duration and importance - longer duration allows more exaggeration.
**Solid Drawing**: Transforms must match - consistency matters regardless of speed.
**Appeal**: The goal - animation should enhance, not impede, at any duration.
## Universal Ratios
### The Golden Ratio of Animation Timing
```
Anticipation : Action : Follow-through
20% : 50% : 30%
Example at 500ms:
Anticipation: 100ms
Main action: 250ms
Follow-through: 150ms
```
### Stagger Ratio
```
Optimal stagger delay: 10-20% of item duration
Item duration: 300ms
Stagger delay: 30-60ms between items
```
### Easing Intensity vs Duration
```
Duration < 150ms: ease-out only (no time for ease-in)
Duration 150-400ms: ease-out or custom
Duration 400ms+: full ease-in-out possible
```
## Easing That Works Everywhere
```css
/* Universal ease-out - works at any duration */
transition-timing-function: cubic-bezier(0.16, 1, 0.3, 1);
/* Universal natural motion */
transition-timing-function: cubic-bezier(0.4, 0, 0.2, 1);
/* Universal bounce - scale amplitude with duration */
transition-timing-function: cubic-bezier(0.34, 1.56, 0.64, 1);
```
## Universal Laws
1. **Shorter distances = shorter durations** - motion should feel proportional to space.
2. **Bigger elements move slower** - perceived weight requires more time.
3. **Enter fast, exit faster** - users care about what's arriving, not leaving.
4. **Context determines tolerance** - first visit allows longer animation than repeat use.
5. **Attention is finite** - compete for it wisely, regardless of duration.
6. **Physics provides intuition** - match real-world expectations at any speed.
7. **Easing is mandatory** - linear motion looks wrong at every duration.
8. **Test at extremes** - if it works at 2x and 0.5x, it's robust.
## Duration Selection Framework
```
What should the user feel?
├── Instant (< 100ms)
│ └── Confirmation, responsiveness
├── Quick (100-300ms)
│ └── Efficiency, polish
├── Standard (300-500ms)
│ └── Clarity, communication
├── Deliberate (500-1000ms)
│ └── Importance, attention
└── Dramatic (> 1000ms)
└── Story, emotion, memory
```
## Key Insight
Duration is a **design decision**. It communicates importance, guides attention, and shapes emotion. The Disney principles are tools - timing is how you wield them. Master the principles, then let context determine duration.
This skill teaches universal animation timing principles that apply at any duration, from micro-interactions to cinematic sequences. It distills Disney’s 12 principles into practical ratios, easing choices, and a duration-selection framework so you can make consistent timing decisions. Learn how to scale squash, anticipation, follow-through, easing, and stagger across all time ranges.
The skill explains which principles must be present regardless of duration and gives concrete ratios (e.g., Anticipation:Action:Follow-through = 20:50:30) and stagger rules (10–20% of item duration). It provides recommended easing curves, rules for easing intensity by duration, and a duration framework that maps perceptual goals to time ranges. Use the guidance to design, test, and iterate animations that read correctly at extreme speeds.
Can these ratios be broken for stylistic reasons?
Yes—treat the ratios as starting points. Break them deliberately to achieve a specific tone, but validate that readability and perceived weight remain clear.
Which easing should I use for very short animations (<150ms)?
Prefer ease-out only for durations under ~150ms; ease-in requires more time to register and can make short motions feel sluggish.