home / skills / dylantarre / animation-principles / universal-elements
This skill applies Disney's animation principles to UI elements, delivering subtle, consistent motion that enhances usability and delight.
npx playbooks add skill dylantarre/animation-principles --skill universal-elementsReview the files below or copy the command above to add this skill to your agents.
---
name: universal-elements
description: Use when animating any UI element not covered by specific skills, or when applying general animation principles across multiple element types
---
# Universal Element Animation Principles
Apply Disney's 12 principles to any UI element for consistent, professional motion design.
## Universal Application of Principles
### 1. Squash & Stretch
Any element that responds to interaction can squash (compress on impact/press) and stretch (extend on release). Keep it subtle: 2-5% maximum for UI.
### 2. Anticipation
Before any significant action, a brief preparatory motion signals what's coming. Scale down before scale up, pull back before push forward. 50-100ms duration.
### 3. Staging
Direct attention to the most important element. Use contrast in motion, size, color, z-index, and blur to create clear visual hierarchy.
### 4. Straight Ahead & Pose to Pose
Pose-to-pose for most UI: define start and end states clearly. Straight-ahead for organic, flowing animations like particles or organic shapes.
### 5. Follow Through & Overlapping Action
Nothing stops all at once. Child elements lag behind parents. Shadows settle after objects. Stagger related elements 20-50ms apart.
### 6. Ease In & Ease Out
The golden rule: never use `linear` for UI motion. Enter with `ease-out`, exit with `ease-in`, transition with `ease-in-out`.
### 7. Arcs
Natural motion follows curved paths. Add subtle vertical movement to horizontal transitions. Rotate while translating. Avoid robotic straight lines.
### 8. Secondary Action
Every primary action deserves supporting animation. Shadow changes, color shifts, icon rotations, glow effects reinforce without competing.
### 9. Timing
| Element Type | Fast | Normal | Slow |
|--------------|------|--------|------|
| Micro (icons, buttons) | 50-100ms | 100-200ms | 200-300ms |
| Small (cards, inputs) | 150-200ms | 200-300ms | 300-400ms |
| Medium (modals, menus) | 200-250ms | 250-350ms | 350-500ms |
| Large (pages, overlays) | 300-400ms | 400-600ms | 600-800ms |
### 10. Exaggeration
Match animation intensity to context. Celebratory moments allow 20-30% exaggeration. Professional contexts keep it under 10%. Error states can be more dramatic.
### 11. Solid Drawing
Maintain visual consistency: border-radius ratios, shadow directions, spacing rhythms, typography scale. Nothing should distort or break during animation.
### 12. Appeal
The goal is delight without distraction. Smooth animations build trust. Snappy feedback feels responsive. The best animation is felt, not noticed.
## CSS Foundation
```css
/* Universal transition base */
* {
transition-timing-function: cubic-bezier(0.4, 0, 0.2, 1);
}
/* Standard durations as custom properties */
:root {
--duration-fast: 100ms;
--duration-normal: 200ms;
--duration-slow: 350ms;
--ease-out: cubic-bezier(0.0, 0, 0.2, 1);
--ease-in: cubic-bezier(0.4, 0, 1, 1);
--ease-standard: cubic-bezier(0.4, 0, 0.2, 1);
--ease-bounce: cubic-bezier(0.68, -0.55, 0.27, 1.55);
}
/* Apply to any interactive element */
.interactive {
transition: transform var(--duration-normal) var(--ease-standard),
opacity var(--duration-normal) var(--ease-standard),
box-shadow var(--duration-normal) var(--ease-standard);
}
```
## Key Properties (Any Element)
- `transform`: universal positioning and scaling
- `opacity`: visibility transitions
- `transition`: state changes
- `animation`: complex sequences
- `box-shadow`: depth and emphasis
This skill applies Disney’s 12 animation principles to any UI element to create consistent, professional motion across products. It focuses on timing, easing, and simple properties so interactions feel responsive and delightful. Use it when you need general-purpose animation guidance that works across buttons, cards, modals, icons, and complex components.
The skill inspects the element role and size, then recommends appropriate timing, easing, and property choices (transform, opacity, box-shadow, animation). It provides concrete rules: subtle squash & stretch, short anticipations, staged hierarchy, arcs, and staggered follow-through. Output includes suggested duration ranges, easing curves, and small CSS examples or variables you can drop into your design system.
How do I choose durations for a new component?
Map the component to a size category (micro, small, medium, large) and pick fast/normal/slow from the timing table; adjust ±50ms based on perceived weight.
Should I animate layout properties like width/height?
Avoid animating width/height when possible. Use transform (scale, translate) and opacity for smoother GPU-accelerated motion.