home / skills / dylantarre / animation-principles / problem-diagnosis
This skill helps diagnose animation issues by identifying violated principles and prescribing targeted fixes using a systematic, one-change-at-a-time approach.
npx playbooks add skill dylantarre/animation-principles --skill problem-diagnosisReview the files below or copy the command above to add this skill to your agents.
---
name: problem-diagnosis
description: Use when animation "feels wrong" but you can't pinpoint why—debugging floaty movement, stiff characters, unclear action, or any motion that isn't working and needs systematic troubleshooting.
---
# Problem Diagnosis
Think like a doctor examining symptoms. Something feels wrong. Your job is to identify the specific principle being violated and prescribe the cure. Systematic diagnosis beats random fixes.
## Core Mental Model
When animation feels off, ask: **What principle is being violated, and how?**
"It doesn't look right" isn't actionable. The 12 principles are your diagnostic checklist. Every animation problem is a principle problem—find which one, and the solution becomes clear.
## Diagnostic Framework
### Symptom: "Floaty" or "Weightless"
**Likely Causes:**
- Missing slow-in/slow-out (objects should accelerate with gravity)
- Insufficient anticipation before jumps
- No squash on landing impacts
- Timing too uniform (everything same speed)
- Missing secondary weight (hair/clothing not responding to gravity)
**Fixes:**
1. Add ease-in at motion start
2. Add squash frames at impact points
3. Include settling oscillations after stops
4. Vary timing based on mass
### Symptom: "Stiff" or "Robotic"
**Likely Causes:**
- Missing arcs (linear interpolation instead of curves)
- No overlapping action (all parts move together)
- Twinning (left and right doing identical things)
- No secondary action
- Timing too uniform
**Fixes:**
1. Add arc curves to all motion paths
2. Offset timing of connected body parts
3. Break symmetry in poses
4. Add breathing and weight shifts
5. Include micro-movements
### Symptom: "Unclear" or "Hard to Read"
**Likely Causes:**
- Poor staging (elements overlap confusingly)
- Weak silhouettes
- Insufficient anticipation (action comes from nowhere)
- Not enough exaggeration
- Competing attention points
**Fixes:**
1. Simplify background during key action
2. Push poses to clear silhouettes
3. Extend anticipation timing
4. Increase exaggeration 20%
5. Reduce secondary action during primary beats
### Symptom: "Boring" or "Lifeless"
**Likely Causes:**
- No appeal in character posing
- Timing lacks contrast (no fast vs. slow)
- Missing anticipation-payoff structure
- Insufficient exaggeration
- No secondary action or texture
**Fixes:**
1. Push personality in poses
2. Create timing contrast (faster fasts, slower slows)
3. Add clear anticipation beats
4. Increase exaggeration of key poses
5. Layer in secondary movement
### Symptom: "Cartoony" (Unintentionally)
**Likely Causes:**
- Excessive squash and stretch
- Over-exaggerated timing
- Physics violations too extreme
- Follow-through too elastic
**Fixes:**
1. Reduce squash/stretch to 10-20% range
2. Add more frames to smooth extremes
3. Ground with realistic settling time
4. Pull back follow-through delay
### Symptom: "Too Fast" / "Too Slow"
**Likely Causes:**
- Frame count mismatch with intention
- Missing ease-in or ease-out
- Key poses not held long enough
- Anticipation/payoff imbalance
**Fixes:**
1. Adjust frame count (add/remove in-betweens)
2. Check easing curves
3. Hold key poses 2-4 more frames
4. Rebalance anticipation vs. action timing
## Diagnostic Process
1. **Identify the symptom** — Name what's wrong in plain terms
2. **Isolate the problem** — Is it the whole scene or specific moments?
3. **Check principles systematically:**
- Timing and spacing?
- Squash and stretch?
- Anticipation and follow-through?
- Arcs?
- Staging?
- Exaggeration level?
- Secondary action?
4. **Test hypothesis** — Make one change, evaluate
5. **Iterate** — If unfixed, try next most likely principle
## The Golden Rule
**One fix at a time.** Animation problems often have multiple causes, but changing everything at once makes it impossible to learn what worked. Diagnose, treat one principle, evaluate, repeat.
This skill helps you diagnose why an animation "feels wrong" and prescribes targeted fixes based on the 12 principles of animation. It treats animation problems like clinical symptoms: identify the violated principle, test a single hypothesis, and apply a focused cure to recover clarity, weight, and appeal. Use it when movement is floaty, stiff, unclear, lifeless, or otherwise off.
You run a short diagnostic checklist against common symptoms (floaty, stiff, unclear, boring, cartoony, wrong speed). For each symptom the skill lists likely principle violations and concrete fixes — e.g., add ease-ins, introduce arcs, push silhouettes, or adjust frame counts. Follow a stepwise workflow: identify the symptom, isolate the shot/beat, test one targeted change, then iterate.
What if multiple principles seem wrong?
Prioritize the single principle that most directly affects the symptom, apply one focused fix, evaluate, then address the next issue. Avoid changing everything at once.
How do I measure subtle timing changes?
Start with adding or removing 2–4 frames for key poses and compare side-by-side. Small easing adjustments often reveal correct direction quickly.
When should I accept a stylized (cartoony) look vs. correct it?
Decide from style brief: if realism is intended, reduce squash/stretch and ground follow-through; if stylized, amplify deliberately and ensure readable timing and weight.