home / skills / dylantarre / animation-principles / enterprise-b2b
This skill applies Disney's 12 animation principles to enterprise B2B UIs to enhance clarity, credibility, and efficient user feedback.
npx playbooks add skill dylantarre/animation-principles --skill enterprise-b2bReview the files below or copy the command above to add this skill to your agents.
---
name: enterprise-b2b
description: Use when designing animations for enterprise software, B2B platforms, admin dashboards, or corporate applications
---
# Enterprise & B2B Animation Principles
Apply Disney's 12 principles to create trustworthy, efficient experiences that prioritize clarity and professional credibility.
## The 12 Principles Applied
### 1. Squash & Stretch
- **Almost Never**: Enterprise requires utmost professionalism
- **Data Points**: Subtle pulse for live updates
- **Buttons**: Minimal, if any, deformation
### 2. Anticipation
- **Form Submissions**: Brief processing indication
- **Data Actions**: Moment before confirmation
- **Navigation Changes**: Subtle preparation cues
### 3. Staging
- **Data Tables**: Primary content focus
- **Action Buttons**: Clear but not flashy
- **Notifications**: Non-disruptive placement
### 4. Straight Ahead & Pose to Pose
- **Dashboards**: Real-time data streams (straight ahead)
- **Wizards/Flows**: Explicit step progression (pose to pose)
- **Report Generation**: Sequential build
### 5. Follow Through & Overlapping Action
- **Table Updates**: Row highlights, then data refreshes
- **Panel Expansions**: Container opens, content follows
- **Filter Applications**: UI adjusts, then data loads
### 6. Slow In & Slow Out
- **All Transitions**: Smooth, professional easing
- **Modal Opens**: Confident 250-300ms
- **State Changes**: Deliberate, measured motion
### 7. Arc
- **Minimal Use**: Straight lines suggest efficiency
- **Drag Operations**: Slight natural curve
- **Data Flow Diagrams**: Curved connection lines
### 8. Secondary Action
- **Save Indicator**: Subtle spinner while processing
- **Sync Status**: Background activity indication
- **Validation**: Inline feedback during input
### 9. Timing
- **Efficient**: 150-250ms for most interactions
- **Never Delay Work**: Speed is respect for user time
- **Instant Feedback**: 100ms for input responses
### 10. Exaggeration
- **Avoid Completely**: Enterprise must be understated
- **Exception**: Critical alerts warrant attention
- **Milestone Only**: Major achievements, sparingly
### 11. Solid Drawing
- **Data Accuracy**: Charts must be precise
- **Typography**: Clear, readable business fonts
- **Icon System**: Consistent, professional set
### 12. Appeal
- **Professional Trust**: Motion builds credibility
- **Invisible Polish**: Refined but not flashy
- **Reliability Signal**: Consistent, predictable behavior
## Industry Timing Standards
| Action | Duration | Easing |
|--------|----------|--------|
| Button Feedback | 100ms | ease-out |
| Modal Open | 250ms | ease-out |
| Table Row Update | 200ms | ease-in-out |
| Panel Transition | 300ms | ease-in-out |
| Toast Message | 200ms | ease-out |
## Key Principle
Enterprise users are working, not playing. Animation exists solely to provide feedback, maintain orientation, and signal state changes. Every millisecond of animation must earn its place through utility.
This skill guides designers and engineers on applying Disney’s 12 animation principles to enterprise, B2B platforms, admin dashboards, and corporate applications. It focuses on subtle, purposeful motion that improves clarity, trust, and efficiency without distracting users. Use it to ensure animations communicate state, progress, and hierarchy while preserving a professional tone.
The skill maps each of the 12 principles to common enterprise patterns (tables, modals, panels, wizards, and notifications) and prescribes durations, easings, and behavioral rules. It inspects interaction points to recommend when to animate, how much motion is appropriate, and what the primary objective of each animation should be—feedback, orientation, or state signaling. Practical timing standards and exceptions (e.g., critical alerts) are included for consistent implementation.
How much motion is too much in enterprise UI?
If an animation does not immediately improve orientation, feedback, or efficiency, it is likely unnecessary. Keep motion minimal and purposeful.
What timings should I standardize across a product?
Use ~100ms for instantaneous input feedback, 150–250ms for primary interactions, and 200–300ms for layout or modal transitions with ease-out or ease-in-out easings.