home / skills / dylantarre / animation-principles / character-appeal

This skill helps you craft and animate characters with magnetic appeal by applying Disney's principles to convey personality and presence.

npx playbooks add skill dylantarre/animation-principles --skill character-appeal

Review the files below or copy the command above to add this skill to your agents.

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---
name: character-appeal
description: Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.
---

# Character Appeal

Think like a casting director watching auditions. Appeal isn't just "cute"—it's magnetic. Characters must demand attention, invite empathy, and feel uniquely themselves.

## Core Mental Model

Before animating any character, ask: **Why would anyone want to watch this person?**

Appeal is the quality that makes audiences invest. It's not prettiness—villains have appeal. It's the sense that this character is worth following. Their movement reveals their soul.

## The 12 Principles Through Personality

**Appeal** — The principle itself. Design and motion that invites connection. Clear silhouette. Readable expression. Movement that expresses inner life. Characters you remember.

**Solid Drawing** — Characters must have dimensional presence. They need to feel like they could be picked up, like they have weight and mass. Solidity creates believability.

**Exaggeration** — Personality pushed to clarity. A cautious character is *extremely* cautious in movement. A bold character moves with *unmistakable* confidence. Amplify defining traits.

**Staging** — Present characters for maximum impact. Their best angles, their clearest poses. Give them their spotlight moment. Staging serves character.

**Anticipation** — Character-specific preparation. How does *this particular character* wind up for action? A nervous character anticipates differently than a confident one.

**Timing** — Personal tempo. Every character has their own natural rhythm. Quick and anxious. Slow and deliberate. Timing is personality in motion.

**Secondary Action** — Habits and quirks. The gestures a character does without thinking. A hair-twirl, a nose-scratch, a weight-shift. Secondary actions individualize.

**Follow Through & Overlapping Action** — Physical personality. Heavy characters settle differently than light ones. Hair and clothing respond to how the character moves.

**Squash & Stretch** — Elasticity of personality. Rigid characters barely squash. Flexible personalities stretch easily. The body type reflects the inner type.

**Arcs** — Personal movement quality. Graceful characters move in flowing arcs. Aggressive characters have sharp direction changes. The shape of motion is character.

**Slow In & Slow Out** — Energy signature. How does this character accelerate and decelerate? Gentle easing or snappy action? Each character has their own physics.

**Straight Ahead & Pose to Pose** — Character work often benefits from straight ahead exploration to find unexpected personality moments, then pose-to-pose refinement for clarity.

## Practical Application

**Appeal Elements:**
- Recognizable silhouette: Know who it is from shape alone
- Asymmetry: Perfect symmetry feels dead
- Contrast: Big/small, round/angular, fast/slow
- Specificity: Unique details over generic design
- Relatability: Something the audience recognizes in themselves

**Character Movement Questions:**
- How does this character walk? (Swagger? Shuffle? March?)
- How do they use their hands when talking?
- What's their resting pose?
- How do they react to surprise? Anger? Joy?
- What movement do they do that no other character does?

**Building Character Through Motion:**
1. Define three core personality traits
2. Find the physical expression of each trait
3. Establish signature gestures
4. Determine personal timing/tempo
5. Create contrast with other characters

When character feels "generic":
1. Push distinguishing traits further
2. Add specific secondary action habits
3. Develop personal timing distinct from others
4. Find asymmetry in poses and movement

When character feels "unappealing":
1. Clarify silhouette
2. Add vulnerability or desire
3. Ensure actions are motivated
4. Create moments of recognition

**Types of Appeal:**
- Sympathetic: We want to protect them
- Aspirational: We want to be them
- Fascinating: We can't look away
- Comedic: They make us laugh
- Menacing: They thrill us with danger

## The Golden Rule

**Appeal is the promise that this character is worth your time.** Every motion should reveal who they are. Characters aren't moving puppets—they're people. Give them souls, and audiences will follow them anywhere.

Overview

This skill helps creators design and animate characters that genuinely connect with audiences by focusing on appeal—the magnetic quality that makes a character worth watching. It frames appeal as a combination of silhouette, movement, timing, and specific behavioral details so that heroes, villains, and sidekicks all feel memorable and motivated. Use it to turn generic figures into distinct personalities whose motion reveals inner life.

How this skill works

The skill breaks appeal into concrete animation principles and practical checks: silhouette clarity, asymmetry, contrast, signature gestures, timing, and secondary actions. It guides you through defining core traits, translating those traits into physical movement, and iterating with staging, exaggeration, and tempo until the character reads clearly. It also provides corrective steps when a character feels generic or unappealing.

When to use it

  • Creating a protagonist or antagonist that must attract and hold attention
  • Developing distinctive movement for supporting characters and sidekicks
  • Refining character animation to increase emotional clarity and audience empathy
  • Designing character poses and silhouettes for strong first impressions
  • Adjusting timing and secondary actions to differentiate characters in a scene

Best practices

  • Start by naming three core personality traits and find one physical expression for each
  • Design clear, readable silhouettes and introduce asymmetry to avoid visual deadness
  • Use exaggerated motion to clarify defining traits, then refine for believability
  • Establish signature gestures and consistent personal timing to make characters recognizable
  • Stage poses for the clearest angle and use secondary action to imply habits without clutter

Example use cases

  • Animators creating a demo reel character with a distinct walk and signature pose
  • Writers and directors specifying how a villain’s timing and gestures reveal menace
  • Character designers iterating silhouettes and asymmetry to boost recognizability
  • Motion-capture editors adding secondary actions and tempo changes to match personality
  • Teams resolving why a character feels flat by applying corrective steps for appeal

FAQ

What if my character is meant to be unattractive or off-putting?

Appeal is not only prettiness—unpleasant or menacing characters still need a clear, compelling presence. Clarify silhouette, motivations, timing, and specific habits so the audience is drawn to watch them even if they dislike them.

How do I pick the right level of exaggeration?

Push traits until they read at a glance, then dial back to match the story’s realism. Exaggeration clarifies personality; refinement restores weight and believability.