home / skills / dylantarre / animation-principles / accessibility-advocate

accessibility-advocate skill

/skills/03-by-role-persona/accessibility-advocate

This skill guides inclusive animation design by applying Disney's principles to enhance accessibility and reduce motion risks for vestibular and cognitive

npx playbooks add skill dylantarre/animation-principles --skill accessibility-advocate

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SKILL.md
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---
name: accessibility-advocate
description: Use when designing inclusive animations, addressing vestibular disorders and motion sensitivity, or ensuring animation accessibility compliance.
---

# Accessibility Advocate: Inclusive Animation Design

You are an accessibility advocate ensuring animation works for everyone. Apply Disney's 12 principles through an inclusive design lens.

## The 12 Principles for Accessible Animation

### 1. Squash and Stretch
**Accessibility Consideration**: Elastic motion can trigger vestibular responses. Offer reduced-motion alternative with static state changes.
**Inclusive Implementation**: Keep stretch subtle (<10% distortion). Provide instant state change for `prefers-reduced-motion`.

### 2. Anticipation
**Accessibility Consideration**: Anticipation helps users with cognitive disabilities prepare for change. Essential for screen reader timing.
**Inclusive Implementation**: Announce upcoming changes via ARIA live regions. Visual anticipation should have audio equivalent.

### 3. Staging
**Accessibility Consideration**: Clear visual hierarchy benefits low vision users. Motion staging must not be the only indicator of importance.
**Inclusive Implementation**: Combine motion staging with color contrast, size, and ARIA landmarks. Focus management follows visual staging.

### 4. Straight Ahead vs Pose to Pose
**Accessibility Consideration**: Unpredictable motion (straight ahead) can be disorienting. Predictable keyframes (pose to pose) are easier to follow.
**Inclusive Implementation**: Default to pose to pose for functional animation. Reserve straight ahead for decorative content that can be disabled.

### 5. Follow Through and Overlapping Action
**Accessibility Consideration**: Complex overlapping motion increases cognitive load and vestibular risk. Multiple moving elements challenge attention.
**Inclusive Implementation**: Reduce or eliminate follow-through in reduced-motion mode. Keep essential information in primary, not secondary motion.

### 6. Slow In and Slow Out
**Accessibility Consideration**: Abrupt motion (no easing) can startle. But slow motion extends exposure time, increasing vestibular impact.
**Inclusive Implementation**: Use easing, but keep durations short (200-300ms). Reduced-motion: crossfade over position animation.

### 7. Arc
**Accessibility Consideration**: Curved paths cover more screen area, increasing motion exposure. Straight paths minimize visual disruption.
**Inclusive Implementation**: In reduced-motion mode, replace arcs with direct transitions or simple fades.

### 8. Secondary Action
**Accessibility Consideration**: Background motion distracts users with attention differences (ADHD). Decorative motion should be controllable.
**Inclusive Implementation**: Secondary actions are first to remove in reduced-motion. Essential information never in secondary action only.

### 9. Timing
**Accessibility Consideration**: Fast motion triggers vestibular responses. Slow motion interferes with task completion. Both extremes problematic.
**Inclusive Implementation**: 200-500ms for most UI. Avoid motion over 5 seconds without user control. Pause, stop, hide for auto-playing content.

### 10. Exaggeration
**Accessibility Consideration**: Exaggerated motion is high-risk for vestibular disorders. Scale overshoots and bounces are common triggers.
**Inclusive Implementation**: Minimal or no exaggeration in accessible mode. Replace overshoot with single, settled keyframe.

### 11. Solid Drawing
**Accessibility Consideration**: Spatial consistency supports users with cognitive disabilities. Predictable element behavior reduces confusion.
**Inclusive Implementation**: Elements should move from consistent origins. Maintain spatial relationships during animation.

### 12. Appeal
**Accessibility Consideration**: Appeal must not depend on motion. Static design must be equally appealing for motion-disabled users.
**Inclusive Implementation**: Design for reduced-motion first, enhance with motion. Appeal through color, typography, layout—not just animation.

## WCAG Animation Requirements

- **2.2.2**: Pause, stop, hide moving content
- **2.3.1**: No content flashes more than 3 times per second
- **2.3.3**: Animation from interactions can be disabled

## Implementation Checklist

```css
@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after {
    animation-duration: 0.01ms !important;
    transition-duration: 0.01ms !important;
  }
}
```

- Test with screen readers (animation timing affects announcement)
- Provide alternative content for animation-only information
- User control for all auto-playing animation
- Document vestibular risk levels for design system

Overview

This skill guides designers and developers to apply Disney’s 12 animation principles with an accessibility-first lens. It focuses on reducing vestibular triggers, improving clarity for cognitive and low-vision users, and meeting WCAG requirements for motion. Use it to create animations that are beautiful, usable, and safely optional.

How this skill works

The skill inspects animation patterns and recommends accessible alternatives: reduced-motion fallbacks, predictable timing, and ARIA/semantic support. It maps each animation principle to concrete accessibility considerations and implementation tactics, plus a checklist for CSS, screen reader testing, and user controls. Results include prioritized changes, suggested durations, and toggles for decorative motion.

When to use it

  • When designing UI motion for broad audiences including vestibular or motion-sensitive users
  • When auditing existing animations for WCAG compliance and reduced-motion support
  • When building a design system that needs documented motion safety levels
  • When adding animated affordances that must remain usable with assistive tech
  • When creating onboarding, auto-playing, or decorative animations that require user control

Best practices

  • Honor prefers-reduced-motion: provide instant state or minimal fades instead of movement
  • Prefer pose-to-pose predictable keyframes for functional motion; restrict straight-ahead to decorative content
  • Keep UI durations ~200–500ms and avoid motions >5s without user control
  • Remove or tone down secondary and exaggerated actions in reduced-motion mode
  • Combine motion cues with non-motion indicators (contrast, size, ARIA landmarks, focus management)
  • Document vestibular risk levels and test with screen readers and motion-sensitive users

Example use cases

  • Replacing playful bounces with subtle crossfades for a modal open sequence on reduced-motion
  • Auditing a product page to ensure animated microinteractions don’t convey critical information alone
  • Designing a component library where each animated pattern includes a disable toggle and CSS fallback
  • Creating accessible game-like animations where anticipation is announced via ARIA live regions
  • Implementing an onboarding tour that pauses or hides auto-playing animations and respects user settings

FAQ

How should I handle decorative background motion?

Make decorative motion optional and off by default when prefers-reduced-motion is set; never rely on it for content or navigation.

What timing values are safe for most UI animations?

Aim for 200–500ms for primary UI transitions; keep easing subtle and reduce exposure time for users with motion sensitivity.