home / skills / doubleslashse / claude-marketplace / brainstorming
npx playbooks add skill doubleslashse/claude-marketplace --skill brainstormingReview the files below or copy the command above to add this skill to your agents.
---
name: brainstorming
description: Brainstorming techniques for idea generation. Use when facilitating brainstorming sessions, leading ideation exercises, or helping teams generate creative solutions.
allowed-tools: Read, Grep, Glob, AskUserQuestion, Write
---
# Brainstorming Skill
## Overview
Brainstorming is a creative technique for generating ideas through group or individual thinking sessions. Effective brainstorming balances divergent thinking (generating many ideas) with convergent thinking (selecting the best ideas).
## Core Principles
### Osborn's Rules (Classic Brainstorming)
1. **Defer Judgment**: No criticism during idea generation
2. **Go for Quantity**: More ideas = more chances for good ones
3. **Encourage Wild Ideas**: They often contain seeds of innovation
4. **Build on Ideas**: Use "Yes, and..." to extend thoughts
### Additional Best Practices
5. **One Conversation at a Time**: Focus and listen
6. **Be Visual**: Sketch, diagram, demonstrate
7. **Stay Focused**: Keep returning to the challenge
8. **Time-Box**: Constraints drive creativity
## The Diverge-Converge Model
```
DIVERGE CONVERGE
Generate ideas Select ideas
\ /
\ /
\ /
\ GROAN /
\ ZONE /
\ /
──────────────────────────
• Quantity • Quality
• Expansive • Focused
• No judgment • Evaluation
• All ideas • Best ideas
```
The "Groan Zone" is the challenging transition between divergence and convergence.
## Divergent Techniques
### 1. Classic Brainstorm
Free-flowing idea generation with one person capturing.
### 2. Brainwriting (6-3-5)
- 6 people write 3 ideas in 5 minutes
- Pass papers and build on others' ideas
- Repeat rounds
### 3. Round Robin
Each person contributes one idea in turn, building momentum.
### 4. Mind Mapping
Visual technique branching from central concept.
### 5. SCAMPER
Systematic modification prompts:
- **S**ubstitute
- **C**ombine
- **A**dapt
- **M**odify
- **P**ut to other use
- **E**liminate
- **R**everse
### 6. Random Entry
Use random words/images as stimulus for new connections.
### 7. Reverse Brainstorm
"How could we cause this problem?" then flip solutions.
### 8. Starbursting
Generate questions (Who? What? When? Where? Why? How?) rather than answers.
### 9. Role Storming
Brainstorm as someone else (customer, competitor, child).
### 10. Worst Possible Idea
Deliberately generate terrible ideas, then extract useful elements.
## Convergent Techniques
### 1. Dot Voting
Each person gets N dots to distribute among ideas.
### 2. Affinity Mapping
Group related ideas into themes/clusters.
### 3. Four Categories
Sort ideas into: Now, Soon, Later, Never
### 4. Impact/Effort Matrix
Plot ideas on 2x2 grid.
### 5. Ranking
Force-rank top 5-10 ideas.
### 6. Criteria Weighting
Score ideas against predefined criteria.
### 7. Thumbs Up/Down
Quick consensus check.
## Session Structures
### Quick Burst (30 minutes)
```
00:00 - 00:05 Setup & Rules
00:05 - 00:15 Diverge (generate ideas)
00:15 - 00:25 Converge (group & vote)
00:25 - 00:30 Close (top 3 & next steps)
```
### Standard Session (60 minutes)
```
00:00 - 00:05 Setup & Rules
00:05 - 00:10 Warm-up / Energizer
00:10 - 00:25 Round 1: Free Brainstorm
00:25 - 00:35 Round 2: Prompted/Structured
00:35 - 00:45 Group & Theme
00:45 - 00:55 Vote & Prioritize
00:55 - 00:60 Close & Actions
```
### Extended Session (90 minutes)
```
00:00 - 00:10 Setup & Context
00:10 - 00:15 Warm-up
00:15 - 00:30 Round 1: Individual Silent
00:30 - 00:45 Round 2: Group Building
00:45 - 00:60 Round 3: Technique (SCAMPER, etc.)
00:60 - 00:70 Clustering & Themes
00:70 - 00:80 Voting & Discussion
00:80 - 00:90 Actions & Close
```
## Facilitation Tips
### Starting Strong
- Have a clear, well-framed challenge
- Create energy with a warm-up
- Post rules visibly
- Use a timer
### Maintaining Momentum
- Call out good examples of building
- Prompt when energy dips
- Change techniques if stuck
- Use provocations: "What if...?"
### Managing Challenges
| Challenge | Response |
|-----------|----------|
| Silent group | Try brainwriting first |
| One dominant voice | Use round robin |
| Going off-topic | Restate the challenge |
| Premature criticism | Remind of rules, park concerns |
| Running out of ideas | Change technique or perspective |
| Too many ideas | Use affinity mapping |
### Closing Strong
- Celebrate quantity generated
- Make selection transparent
- Assign clear actions
- Thank participants
## Quality of Ideas
### Idea Attributes to Look For
**Novel**: Different from existing solutions
**Feasible**: Possible to implement
**Valuable**: Addresses the real need
**Complete**: Can stand alone as concept
### Characteristics of Good Sessions
- High quantity of ideas generated
- Diversity of idea types
- Some surprising/unexpected ideas
- Building on others' ideas visible
- Energy maintained throughout
## Common Pitfalls
1. **Production Blocking**: Others can't share while one talks
- *Solution*: Use brainwriting or silent ideation first
2. **Evaluation Apprehension**: Fear of judgment
- *Solution*: Emphasize rules, anonymous submission
3. **Social Loafing**: Hiding in the group
- *Solution*: Individual ideation before group
4. **Anchoring**: Early ideas dominate
- *Solution*: Generate silently first, randomize sharing
5. **Groupthink**: Converging too quickly
- *Solution*: Extend divergence, assign devil's advocate
See [techniques.md](techniques.md) for detailed technique guides.