home / skills / charleswiltgen / axiom / axiom-xcode-debugging

This skill guides environment-first Xcode diagnostics to fix build failures, simulator issues, and stale Derived Data, saving time before code debugging.

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---
name: axiom-xcode-debugging
description: Use when encountering BUILD FAILED, test crashes, simulator hangs, stale builds, zombie xcodebuild processes, "Unable to boot simulator", "No such module" after SPM changes, or mysterious test failures despite no code changes - systematic environment-first diagnostics for iOS/macOS projects
license: MIT
metadata:
  version: "1.0.0"
---

# Xcode Debugging

## Overview

Check build environment BEFORE debugging code. **Core principle** 80% of "mysterious" Xcode issues are environment problems (stale Derived Data, stuck simulators, zombie processes), not code bugs.

## Example Prompts

These are real questions developers ask that this skill is designed to answer:

#### 1. "My build is failing with 'BUILD FAILED' but no error details. I haven't changed anything. What's going on?"
→ The skill shows environment-first diagnostics: check Derived Data, simulator states, and zombie processes before investigating code

#### 2. "Tests passed yesterday with no code changes, but now they're failing. This is frustrating. How do I fix this?"
→ The skill explains stale Derived Data and intermittent failures, shows the 2-5 minute fix (clean Derived Data)

#### 3. "My app builds fine but it's running the old code from before my changes. I restarted Xcode but it still happens."
→ The skill demonstrates that Derived Data caches old builds, shows how deletion forces a clean rebuild

#### 4. "The simulator says 'Unable to boot simulator' and I can't run tests. How do I recover?"
→ The skill covers simulator state diagnosis with simctl and safe recovery patterns (erase/shutdown/reboot)

#### 5. "I'm getting 'No such module: SomePackage' errors after updating SPM dependencies. How do I fix this?"
→ The skill explains SPM caching issues and the clean Derived Data workflow that resolves "phantom" module errors

---

## Red Flags — Check Environment First

If you see ANY of these, suspect environment not code:
- "It works on my machine but not CI"
- "Tests passed yesterday, failing today with no code changes"
- "Build succeeds but old code executes"
- "Build sometimes succeeds, sometimes fails" (intermittent failures)
- "Simulator stuck at splash screen" or "Unable to install app"
- Multiple xcodebuild processes (10+) older than 30 minutes

## Mandatory First Steps

**ALWAYS run these commands FIRST** (before reading code):

```bash
# 1. Check processes (zombie xcodebuild?)
ps aux | grep -E "xcodebuild|Simulator" | grep -v grep

# 2. Check Derived Data size (>10GB = stale)
du -sh ~/Library/Developer/Xcode/DerivedData

# 3. Check simulator states (stuck Booting?)
xcrun simctl list devices | grep -E "Booted|Booting|Shutting Down"
```

#### What these tell you
- **0 processes + small Derived Data + no booted sims** → Environment clean, investigate code
- **10+ processes OR >10GB Derived Data OR simulators stuck** → Environment problem, clean first
- **Stale code executing OR intermittent failures** → Clean Derived Data regardless of size

#### Why environment first
- Environment cleanup: 2-5 minutes → problem solved
- Code debugging for environment issues: 30-120 minutes → wasted time

## Quick Fix Workflow

### Finding Your Scheme Name

If you don't know your scheme name:
```bash
# List available schemes
xcodebuild -list
```

### For Stale Builds / "No such module" Errors
```bash
# Clean everything
xcodebuild clean -scheme YourScheme
rm -rf ~/Library/Developer/Xcode/DerivedData/*
rm -rf .build/ build/

# Rebuild
xcodebuild build -scheme YourScheme \
  -destination 'platform=iOS Simulator,name=iPhone 16'
```

### For Simulator Issues
```bash
# Shutdown all simulators
xcrun simctl shutdown all

# If simctl command fails, shutdown and retry
xcrun simctl shutdown all
xcrun simctl list devices

# If still stuck, erase specific simulator
xcrun simctl erase <device-uuid>

# Nuclear option: force-quit Simulator.app
killall -9 Simulator
```

### For Zombie Processes
```bash
# Kill all xcodebuild (use cautiously)
killall -9 xcodebuild

# Check they're gone
ps aux | grep xcodebuild | grep -v grep
```

### For Test Failures
```bash
# Isolate failing test
xcodebuild test -scheme YourScheme \
  -destination 'platform=iOS Simulator,name=iPhone 16' \
  -only-testing:YourTests/SpecificTestClass
```

## Simulator Verification (Optional)

After applying fixes, verify in simulator with visual confirmation.

### Quick Screenshot Verification

```bash
# 1. Boot simulator (if not already)
xcrun simctl boot "iPhone 16 Pro"

# 2. Build and install app
xcodebuild build -scheme YourScheme \
  -destination 'platform=iOS Simulator,name=iPhone 16 Pro'

# 3. Launch app
xcrun simctl launch booted com.your.bundleid

# 4. Wait for UI to stabilize
sleep 2

# 5. Capture screenshot
xcrun simctl io booted screenshot /tmp/verify-build-$(date +%s).png
```

### Using Axiom Tools

**Quick screenshot**:
```bash
/axiom:screenshot
```

**Full simulator testing** (with navigation, state setup):
```bash
/axiom:test-simulator
```

### When to Use Simulator Verification

Use when:
- **Visual fixes** — Layout changes, UI updates, styling tweaks
- **State-dependent bugs** — "Only happens in this specific screen"
- **Intermittent failures** — Need to reproduce specific conditions
- **Before shipping** — Final verification that fix actually works

**Pro tip**: If you have debug deep links (see `axiom-deep-link-debugging` skill), you can navigate directly to the screen that was broken:
```bash
xcrun simctl openurl booted "debug://problem-screen"
sleep 1
xcrun simctl io booted screenshot /tmp/fix-verification.png
```

## Decision Tree

```
Test/build failing?
├─ BUILD FAILED with no details?
│  └─ Clean Derived Data → rebuild
├─ Build intermittent (sometimes succeeds/fails)?
│  └─ Clean Derived Data → rebuild
├─ Build succeeds but old code executes?
│  └─ Delete Derived Data → rebuild (2-5 min fix)
├─ "Unable to boot simulator"?
│  └─ xcrun simctl shutdown all → erase simulator
├─ "No such module PackageName"?
│  └─ Clean + delete Derived Data → rebuild
├─ Tests hang indefinitely?
│  └─ Check simctl list → reboot simulator
├─ Tests crash?
│  └─ Check ~/Library/Logs/DiagnosticReports/*.crash
└─ Code logic bug?
   └─ Use systematic-debugging skill instead
```

## Common Error Patterns

| Error | Fix |
|-------|-----|
| `BUILD FAILED` (no details) | Delete Derived Data |
| `Unable to boot simulator` | `xcrun simctl erase <uuid>` |
| `No such module` | Clean + delete Derived Data |
| Tests hang | Check simctl list, reboot simulator |
| Stale code executing | Delete Derived Data |

## Useful Flags

```bash
# Show build settings
xcodebuild -showBuildSettings -scheme YourScheme

# List schemes/targets
xcodebuild -list

# Verbose output
xcodebuild -verbose build -scheme YourScheme

# Build without testing (faster)
xcodebuild build-for-testing -scheme YourScheme
xcodebuild test-without-building -scheme YourScheme
```

## Crash Log Analysis

```bash
# Recent crashes
ls -lt ~/Library/Logs/DiagnosticReports/*.crash | head -5

# Symbolicate address (if you have .dSYM)
atos -o YourApp.app.dSYM/Contents/Resources/DWARF/YourApp \
  -arch arm64 0x<address>
```

## Common Mistakes

❌ **Debugging code before checking environment** — Always run mandatory steps first

❌ **Ignoring simulator states** — "Booting" can hang 10+ minutes, shutdown/reboot immediately

❌ **Assuming git changes caused the problem** — Derived Data caches old builds despite code changes

❌ **Running full test suite when one test fails** — Use `-only-testing` to isolate

## Real-World Impact

**Before** 30+ min debugging "why is old code running"
**After** 2 min environment check → clean Derived Data → problem solved

**Key insight** Check environment first, debug code second.

Overview

This skill provides environment-first diagnostics and fixes for Xcode build, test, and simulator problems affecting iOS/macOS projects. It focuses on quick, repeatable checks—Derived Data, simulator state, and zombie xcodebuild processes—so you can resolve most “mysterious” failures in minutes instead of hours. Use it when builds fail with no details, tests suddenly break, simulators hang, or cached builds run old code.

How this skill works

The skill runs a short checklist of environment inspections and prescribes targeted commands to recover a clean state. It detects large or stale Derived Data, multiple or zombie xcodebuild processes, and problematic simulator states via simctl. Based on results it recommends actions: clean Derived Data, kill processes, shutdown/erase simulators, then rebuild or rerun only the failing tests to verify.

When to use it

  • BUILD FAILED with no helpful error messages
  • Tests passed yesterday but fail now with no code changes
  • App runs old code despite building new changes
  • Simulator reports "Unable to boot simulator" or stays stuck
  • You see many long-running xcodebuild processes or gigantic Derived Data

Best practices

  • Always run the mandatory checks (ps, du DerivedData, xcrun simctl list) before reading code
  • Prefer deleting Derived Data and rebuilding for intermittent or stale-build symptoms
  • Isolate failing tests with -only-testing instead of running the full suite
  • Use simctl shutdown/erase before force-quitting Simulator.app; resort to killall for stubborn zombies
  • Document device/scheme names and use xcodebuild -list to avoid build mistakes

Example use cases

  • Fixing a BUILD FAILED with no diagnostics by deleting Derived Data and rebuilding
  • Recovering a stuck simulator with xcrun simctl shutdown all and erase for the affected device
  • Killing zombie xcodebuild processes that block CI agents or local builds
  • Resolving 'No such module' after SPM changes by cleaning .build and Derived Data then rebuilding
  • Isolating a flaky test with xcodebuild -only-testing to reproduce and fix without running the entire suite

FAQ

How long does the environment-first fix take?

Typical cleanup (Derived Data delete, kill zombies, restart simulator) takes 2–5 minutes; full rebuild depends on project size.

When should I avoid deleting Derived Data?

If you need to preserve cached build artifacts for a specialized local workflow, but generally deletion is safe and recommended for resolving stale build behavior.

Will killing xcodebuild processes cause data loss?

Force-killing xcodebuild terminates current builds; it won’t corrupt source files but unsaved debugger state or intermediate artifacts may be lost.