home / skills / bbeierle12 / skill-mcp-claude / shader-router

shader-router skill

/skills/shader-router

This skill routes GLSL shader tasks to core or specialized skills, guiding you to combine fundamentals, noise, sdf, and effects for polished results.

npx playbooks add skill bbeierle12/skill-mcp-claude --skill shader-router

Review the files below or copy the command above to add this skill to your agents.

Files (2)
SKILL.md
6.1 KB
---
name: shader-router
description: Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects) based on task requirements. Use when starting a shader project or needing guidance on which shader techniques to combine.
---

# Shader Router

Routes to 4 specialized GLSL shader skills based on task requirements.

## Routing Protocol

1. **Classify** — Identify what visual result is needed
2. **Match** — Find skill(s) with highest signal match
3. **Combine** — Most shaders need 2-3 skills together
4. **Load** — Read matched SKILL.md files before implementation

## Quick Route

### Tier 1: Core (Always Consider)

| Task Type | Skill | Primary Signal Words |
|-----------|-------|---------------------|
| Writing shaders | `shader-fundamentals` | GLSL, vertex, fragment, uniform, varying, coordinate |
| Organic patterns | `shader-noise` | noise, procedural, terrain, clouds, turbulence, organic |

### Tier 2: Specialized (Add When Needed)

| Task Type | Skill | Primary Signal Words |
|-----------|-------|---------------------|
| Shapes/geometry | `shader-sdf` | shape, circle, box, boolean, union, morph, raymarch |
| Visual polish | `shader-effects` | glow, bloom, chromatic, distortion, vignette, glitch |

## Signal Matching Rules

### Priority Order

When multiple signals present, resolve by priority:

1. **Explicit technique** — "use simplex noise" → `shader-noise`
2. **Visual goal** — "organic look" → `shader-noise`
3. **Shape need** — "rounded rectangle" → `shader-sdf`
4. **Polish need** — "add glow" → `shader-effects`
5. **Default** — Start with `shader-fundamentals`

### Confidence Scoring

- **High (3+ signals)** — Route immediately
- **Medium (1-2 signals)** — Route with `shader-fundamentals` as base
- **Low (0 signals)** — Ask: "What visual effect are you trying to achieve?"

## Common Combinations

### Procedural Texture (2 skills)

```
shader-fundamentals → Vertex/fragment setup, uniforms
shader-noise        → Noise functions, FBM
```

Wiring: Fundamentals provides shader structure, noise generates patterns.

### Stylized Shape (3 skills)

```
shader-fundamentals → Shader setup, UV handling
shader-sdf          → Shape definition, boolean ops
shader-effects      → Glow, outline, anti-aliasing
```

Wiring: SDF defines shape, effects add visual polish.

### Terrain/Landscape (2 skills)

```
shader-fundamentals → Vertex displacement, lighting
shader-noise        → Height generation, detail layers
```

Wiring: Noise generates heightmap, fundamentals handles displacement and shading.

### Holographic/Cyberpunk (3 skills)

```
shader-fundamentals → Fresnel, scanlines base
shader-noise        → Animated distortion
shader-effects      → Chromatic aberration, glitch, glow
```

Wiring: Layer multiple effects for complex visual style.

### UI/Logo Animation (3 skills)

```
shader-fundamentals → Animation timing, UV manipulation
shader-sdf          → Shape primitives, morphing
shader-effects      → Glow, dissolve, outline
```

Wiring: SDF creates shapes, effects add transitions.

### Raymarched 3D (3 skills)

```
shader-fundamentals → Ray setup, lighting math
shader-sdf          → 3D primitives, scene composition
shader-noise        → Surface detail, displacement
```

Wiring: SDF defines geometry, noise adds organic detail.

## Decision Table

| Visual Goal | Organic? | Shapes? | Effects? | Route To |
|-------------|----------|---------|----------|----------|
| Clouds | Yes | No | Maybe | fundamentals + noise |
| Logo | No | Yes | Yes | fundamentals + sdf + effects |
| Terrain | Yes | No | No | fundamentals + noise |
| Fire/smoke | Yes | No | Yes | fundamentals + noise + effects |
| UI element | No | Yes | Yes | fundamentals + sdf + effects |
| Abstract art | Yes | Maybe | Yes | all skills |
| 3D raymarch | Maybe | Yes | Maybe | fundamentals + sdf + (noise) |

## Skill Dependencies

```
shader-fundamentals (foundation)
├── shader-noise (extends fundamentals)
├── shader-sdf (extends fundamentals)
└── shader-effects (extends fundamentals)
```

- Always start with `shader-fundamentals`
- `shader-noise` and `shader-sdf` are often independent
- `shader-effects` typically applied last

## Visual Goal → Technique Mapping

| Want This | Use This |
|-----------|----------|
| Natural/organic look | Noise (FBM, turbulence) |
| Geometric shapes | SDF primitives |
| Smooth morphing | SDF smooth operations |
| Infinite patterns | SDF repetition |
| Terrain height | Noise + vertex displacement |
| Water/caustics | Noise + Worley |
| Glow/bloom | Effects (glow functions) |
| Retro/CRT look | Effects (scanlines, grain) |
| Transitions | SDF dissolve or Effects dissolve |
| Outlines | SDF or Effects (both have methods) |

## Fallback Behavior

- **Unknown technique** → Start with `shader-fundamentals`
- **No clear signals** → Ask: "Describe the visual you're trying to create"
- **Performance concerns** → Check `shader-noise` optimization tips

## Quick Decision Flowchart

```
User Request
     │
     ▼
┌─────────────────────┐
│ Writing shaders?    │──Yes──▶ shader-fundamentals (always)
└─────────────────────┘
     │
     ▼
┌─────────────────────┐
│ Organic/natural?    │──Yes──▶ + shader-noise
└─────────────────────┘
     │
     ▼
┌─────────────────────┐
│ Geometric shapes?   │──Yes──▶ + shader-sdf
└─────────────────────┘
     │
     ▼
┌─────────────────────┐
│ Visual polish?      │──Yes──▶ + shader-effects
└─────────────────────┘
```

## Reference

See individual skill files for detailed patterns:

- `/mnt/skills/user/shader-fundamentals/SKILL.md`
- `/mnt/skills/user/shader-noise/SKILL.md`
- `/mnt/skills/user/shader-sdf/SKILL.md`
- `/mnt/skills/user/shader-effects/SKILL.md`

Overview

This skill is a decision framework for GLSL shader projects that routes requests to specialized shader skills: fundamentals, noise, SDF, and effects. It helps pick and combine the right shader techniques based on visual goals and explicit signals. Use it when starting a shader or when you need guidance on which techniques to combine for a target look.

How this skill works

The router inspects the user request for signal words and visual intent, then classifies which specialized skills best match. It applies a priority order (explicit technique → visual goal → shape need → polish need → default) and scores confidence to decide single or combined routes. The router recommends starting with fundamentals and adding noise, SDF, or effects as required, with common wiring patterns for integration.

When to use it

  • Starting a GLSL shader project and unsure which techniques to use
  • You have a visual goal (organic, geometric, polished) but need a concrete plan
  • Combining multiple shader techniques (e.g., SDF + effects + noise)
  • Optimizing a design by selecting only necessary shader subsystems
  • Rapidly prototyping different visual styles and wiring patterns

Best practices

  • Always begin with shader-fundamentals for structure, uniforms, and UV handling
  • Match explicit technique mentions first (e.g., 'use FBM' → noise)
  • Combine 2–3 skills: fundamentals + (noise | sdf) + optional effects
  • Ask clarifying questions when signals are low to avoid wrong routing
  • Apply effects last to avoid reworking base geometry or patterns

Example use cases

  • Procedural texture: fundamentals for setup + noise for FBM and turbulence
  • Stylized logo: fundamentals + SDF for crisp shapes + effects for glow/outline
  • Terrain shader: fundamentals handle displacement while noise generates heightmaps
  • Holographic UI: fundamentals for fresnel and scanlines, noise for distortion, effects for chromatic aberration
  • Raymarched scene: fundamentals for ray setup, SDF for primitives, noise for surface detail

FAQ

What if the request contains no clear signals?

Ask the user to describe the visual goal; default to fundamentals until intent is clarified.

Can I route to multiple skills?

Yes. Typical routes combine fundamentals with one or two specialized skills; the router provides recommended wiring patterns.