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wireframe-prototyping skill

/skills/wireframe-prototyping

This skill helps you design and validate UI concepts with wireframes and interactive prototypes to gather early feedback and steer development.

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---
name: wireframe-prototyping
description: Create wireframes and interactive prototypes to visualize user interfaces and gather feedback early. Use tools and techniques to communicate design ideas before development.
---

# Wireframe Prototyping

## Overview

Wireframes and prototypes bridge the gap between ideas and implementation, enabling teams to test concepts, get feedback, and refine designs before costly development.

## When to Use

- Early concept validation
- Stakeholder alignment
- User testing and feedback
- Developer handoff
- Feature exploration
- UX problem-solving
- Rapid iteration

## Instructions

### 1. **Wireframing Fundamentals**

```yaml
Wireframe Principles:

Low Fidelity (Sketches):
  Tools: Paper, whiteboard, Balsamiq
  Time: 30 minutes - 2 hours
  Detail: Basic layout, no colors/fonts
  Best For: Brainstorming, exploration
  Cost: Free

Medium Fidelity:
  Tools: Figma, Sketch, Adobe XD
  Time: 2-8 hours
  Detail: Layout, content, basic interaction
  Best For: Team alignment, feedback
  Cost: Low

High Fidelity:
  Tools: Figma, Framer, web dev tools
  Time: 8+ hours
  Detail: Visual design, interactions, animations
  Best For: Developer handoff, user testing
  Cost: Medium

---

## Wireframe Components

Header:
  - Logo/branding
  - Navigation menu
  - Search bar (if applicable)
  - User account menu

Main Content:
  - Hero section or headline
  - Primary content area
  - Call-to-action buttons
  - Supporting information

Sidebar (if applicable):
  - Secondary navigation
  - Filters
  - Related content

Footer:
  - Footer links
  - Copyright
  - Social media

---

## Layout Patterns

Grid Systems:
  - 12-column grid (most flexible)
  - 8-column for mobile
  - Consistent spacing

Responsive Breakpoints:
  - Mobile: 320px - 480px
  - Tablet: 768px - 1024px
  - Desktop: 1200px+

Common Layouts:
  - Hero + Features
  - Two-column with sidebar
  - Three-column grid
  - Masonry/card layout
```

### 2. **Prototyping Tools & Techniques**

```python
# Create interactive prototypes

class PrototypeFramework:
    TOOLS = {
        'Figma': {
            'fidelity': 'Medium-High',
            'interactivity': 'Full',
            'collaboration': 'Real-time',
            'cost': 'Free-$30/month'
        },
        'Framer': {
            'fidelity': 'High',
            'interactivity': 'Advanced',
            'collaboration': 'Limited',
            'cost': '$12+/month'
        },
        'Adobe XD': {
            'fidelity': 'High',
            'interactivity': 'Full',
            'collaboration': 'Good',
            'cost': '$20/month'
        }
    }

    def create_prototype_flow(self):
        """Define user interaction flows"""
        return {
            'screens': [
                {'name': 'Login', 'interactions': ['Email input', 'Password input', 'Submit button']},
                {'name': 'Dashboard', 'interactions': ['View projects', 'Create new', 'Search']},
                {'name': 'Project Detail', 'interactions': ['View tasks', 'Edit project', 'Share']}
            ],
            'flows': [
                {'from': 'Login', 'to': 'Dashboard', 'trigger': 'Valid credentials'},
                {'from': 'Dashboard', 'to': 'Project Detail', 'trigger': 'Click project'},
                {'from': 'Project Detail', 'to': 'Dashboard', 'trigger': 'Back button'}
            ]
        }

    def define_interactions(self, screen):
        """Map user interactions"""
        return {
            'screen': screen,
            'interactions': [
                {
                    'element': 'Submit button',
                    'trigger': 'Click',
                    'action': 'Validate form and submit'
                },
                {
                    'element': 'Email field',
                    'trigger': 'Focus',
                    'action': 'Show placeholder, hint text'
                }
            ]
        }

    def test_prototype(self, prototype):
        """Gather feedback on prototype"""
        return {
            'testing_method': 'Unmoderated user testing',
            'participants': 5,
            'duration': '30 minutes each',
            'tasks': [
                'Complete user registration',
                'Create first project',
                'Invite team member'
            ],
            'metrics': [
                'Task completion rate',
                'Time to complete',
                'Error rate',
                'User satisfaction'
            ]
        }
```

### 3. **Wireframe Examples**

```yaml
Example: E-commerce Product Page

Header:
  [Logo] [Search bar] [Cart] [Account]

Hero Section:
  [Product image] [Price] [Add to cart] [Reviews: 4.5★]

Product Details:
  Description | Specs | Size guide

Product Images:
  [Main] [Thumb1] [Thumb2] [Thumb3]

Related Products:
  [Product card] [Product card] [Product card]

Footer:
  Contact | FAQ | Returns | Shipping info
```

### 4. **Prototype Testing**

```yaml
Testing Plan:

Objective: Validate primary user flows and UX clarity

Test Method: Unmoderated remote testing

Participants:
  - 5 representative users
  - Mix of experience levels
  - Similar to target persona

Tasks:
  1. Register a new account
  2. Create your first project
  3. Invite a team member
  4. Edit project settings

Success Criteria:
  - 80%+ task completion rate
  - Average time <5 min per task
  - SUS score >70
  - No critical usability issues

Feedback Areas:
  - Navigation clarity
  - Button placement
  - Form fields
  - Visual hierarchy
  - Error handling

Analysis:
  - Top 3 friction points
  - User quotes
  - Design recommendations
```

## Best Practices

### ✅ DO
- Start with low-fidelity sketches
- Get feedback early and often
- Test with real users
- Iterate based on feedback
- Use consistent grids and spacing
- Document interaction flows
- Include edge cases (empty states, errors)
- Create mobile-first wireframes
- Share prototypes for collaboration
- Keep wireframes simple and focused

### ❌ DON'T
- Jump directly to high-fidelity
- Over-design before validation
- Ignore mobile/responsive needs
- Create wireframes without user input
- Leave interactions undefined
- Make wireframes too detailed
- Test only with team members
- Ignore accessibility
- Lock into designs too early
- Create unrealistic user flows

## Wireframing Tips

- Use wireframe grids for consistency
- Name screens clearly and consistently
- Show all states (empty, loading, error)
- Include labels and descriptions
- Use annotations for complex interactions

Overview

This skill creates wireframes and interactive prototypes to visualize user interfaces and gather feedback before development. It helps teams move from concept to validated design by providing templates, flow definitions, and testing plans. The focus is on quick iteration, clear communication, and reducing rework. Outputs include low-to-high fidelity wireframes, interaction maps, and testable prototypes.

How this skill works

The skill outlines wireframing fundamentals across low, medium, and high fidelity, recommending tools and time estimates for each. It defines common wireframe components, layout patterns, and responsive breakpoints to ensure consistent structure. For prototypes, it maps screens, interactions, and user flows, then prescribes testing methods and metrics to validate usability. Final deliverables include annotated wireframes, interactive prototypes, and a testing report with prioritized recommendations.

When to use it

  • Validate early concepts before engineering work begins
  • Align stakeholders on layout, content, and navigation
  • Run user tests to uncover usability issues
  • Explore feature options and iterate quickly
  • Prepare deliverables for developer handoff

Best practices

  • Start with low-fidelity sketches to explore ideas fast
  • Use consistent grid systems and spacing for visual harmony
  • Document interaction flows and name screens clearly
  • Test prototypes with representative users, not just the team
  • Design mobile-first and include responsive breakpoints
  • Show all states (empty, loading, error) and edge cases

Example use cases

  • Sketch multiple low-fidelity layouts for an e-commerce product page
  • Build a medium-fidelity dashboard prototype with clickable flows
  • Create a high-fidelity mobile signup flow for developer handoff
  • Run unmoderated user tests to measure task completion and time
  • Iterate designs quickly after stakeholder and user feedback

FAQ

What fidelity should I start with?

Start with low-fidelity sketches to validate concepts quickly, then move to medium for stakeholder alignment and high fidelity for user testing and handoff.

How many users do I need for prototype testing?

A small panel of about five representative users is effective for unmoderated tests to surface major usability issues quickly.