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This skill helps you design high-performance .NET types by sealing classes, using readonly structs, and deferring enumeration.
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---
name: type-design-performance
description: Design .NET types for performance. Seal classes, use readonly structs, prefer static pure functions, avoid premature enumeration, and choose the right collection types.
invocable: false
---
# Type Design for Performance
## When to Use This Skill
Use this skill when:
- Designing new types and APIs
- Reviewing code for performance issues
- Choosing between class, struct, and record
- Working with collections and enumerables
---
## Core Principles
1. **Seal your types** - Unless explicitly designed for inheritance
2. **Prefer readonly structs** - For small, immutable value types
3. **Prefer static pure functions** - Better performance and testability
4. **Defer enumeration** - Don't materialize until you need to
5. **Return immutable collections** - From API boundaries
---
## Seal Classes by Default
Sealing classes enables JIT devirtualization and communicates API intent.
```csharp
// DO: Seal classes not designed for inheritance
public sealed class OrderProcessor
{
public void Process(Order order) { }
}
// DO: Seal records (they're classes)
public sealed record OrderCreated(OrderId Id, CustomerId CustomerId);
// DON'T: Leave unsealed without reason
public class OrderProcessor // Can be subclassed - intentional?
{
public virtual void Process(Order order) { } // Virtual = slower
}
```
**Benefits:**
- JIT can devirtualize method calls
- Communicates "this is not an extension point"
- Prevents accidental breaking changes
---
## Readonly Structs for Value Types
Structs should be `readonly` when immutable. This prevents defensive copies.
```csharp
// DO: Readonly struct for immutable value types
public readonly record struct OrderId(Guid Value)
{
public static OrderId New() => new(Guid.NewGuid());
public override string ToString() => Value.ToString();
}
// DO: Readonly struct for small, short-lived data
public readonly struct Money
{
public decimal Amount { get; }
public string Currency { get; }
public Money(decimal amount, string currency)
{
Amount = amount;
Currency = currency;
}
}
// DON'T: Mutable struct (causes defensive copies)
public struct Point // Not readonly!
{
public int X { get; set; } // Mutable!
public int Y { get; set; }
}
```
### When to Use Structs
| Use Struct When | Use Class When |
|-----------------|----------------|
| Small (≤16 bytes typically) | Larger objects |
| Short-lived | Long-lived |
| Frequently allocated | Shared references needed |
| Value semantics required | Identity semantics required |
| Immutable | Mutable state |
---
## Prefer Static Pure Functions
Static methods with no side effects are faster and more testable.
```csharp
// DO: Static pure function
public static class OrderCalculator
{
public static Money CalculateTotal(IReadOnlyList<OrderItem> items)
{
var total = items.Sum(i => i.Price * i.Quantity);
return new Money(total, "USD");
}
}
// Usage - predictable, testable
var total = OrderCalculator.CalculateTotal(items);
```
**Benefits:**
- No vtable lookup (faster)
- No hidden state
- Easier to test (pure input → output)
- Thread-safe by design
- Forces explicit dependencies
```csharp
// DON'T: Instance method hiding dependencies
public class OrderCalculator
{
private readonly ITaxService _taxService; // Hidden dependency
private readonly IDiscountService _discountService; // Hidden dependency
public Money CalculateTotal(IReadOnlyList<OrderItem> items)
{
// What does this actually depend on?
}
}
// BETTER: Explicit dependencies via parameters
public static class OrderCalculator
{
public static Money CalculateTotal(
IReadOnlyList<OrderItem> items,
decimal taxRate,
decimal discountPercent)
{
// All inputs visible
}
}
```
**Don't go overboard** - Use instance methods when you genuinely need state or polymorphism.
---
## Defer Enumeration
Don't materialize enumerables until necessary. Avoid excessive LINQ chains.
```csharp
// BAD: Premature materialization
public IReadOnlyList<Order> GetActiveOrders()
{
return _orders
.Where(o => o.IsActive)
.ToList() // Materialized!
.OrderBy(o => o.CreatedAt) // Another iteration
.ToList(); // Materialized again!
}
// GOOD: Defer until the end
public IReadOnlyList<Order> GetActiveOrders()
{
return _orders
.Where(o => o.IsActive)
.OrderBy(o => o.CreatedAt)
.ToList(); // Single materialization
}
// GOOD: Return IEnumerable if caller might not need all items
public IEnumerable<Order> GetActiveOrders()
{
return _orders
.Where(o => o.IsActive)
.OrderBy(o => o.CreatedAt);
// Caller decides when to materialize
}
```
### Async Enumeration
Be careful with async and IEnumerable:
```csharp
// BAD: Async in LINQ - hidden allocations
var results = orders
.Select(async o => await ProcessOrderAsync(o)) // Task per item!
.ToList();
await Task.WhenAll(results);
// GOOD: Use IAsyncEnumerable for streaming
public async IAsyncEnumerable<OrderResult> ProcessOrdersAsync(
IEnumerable<Order> orders,
[EnumeratorCancellation] CancellationToken ct = default)
{
foreach (var order in orders)
{
ct.ThrowIfCancellationRequested();
yield return await ProcessOrderAsync(order, ct);
}
}
// GOOD: Batch processing for parallelism
var results = await Task.WhenAll(
orders.Select(o => ProcessOrderAsync(o)));
```
---
## ValueTask vs Task
Use `ValueTask` for hot paths that often complete synchronously. For real I/O, just use `Task`.
```csharp
// DO: ValueTask for cached/synchronous paths
public ValueTask<User?> GetUserAsync(UserId id)
{
if (_cache.TryGetValue(id, out var user))
{
return ValueTask.FromResult<User?>(user); // No allocation
}
return new ValueTask<User?>(FetchUserAsync(id));
}
// DO: Task for real I/O (simpler, no footguns)
public Task<Order> CreateOrderAsync(CreateOrderCommand cmd)
{
// This always hits the database
return _repository.CreateAsync(cmd);
}
```
**ValueTask rules:**
- Never await a ValueTask more than once
- Never use `.Result` or `.GetAwaiter().GetResult()` before completion
- If in doubt, use Task
---
## Span and Memory for Bytes
Use `Span<T>` and `Memory<T>` instead of `byte[]` for low-level operations.
```csharp
// DO: Accept Span for synchronous operations
public static int ParseInt(ReadOnlySpan<char> text)
{
return int.Parse(text);
}
// DO: Accept Memory for async operations
public async Task WriteAsync(ReadOnlyMemory<byte> data)
{
await _stream.WriteAsync(data);
}
// DON'T: Force array allocation
public static int ParseInt(string text) // String allocated
{
return int.Parse(text);
}
```
### Common Span Patterns
```csharp
// Slice without allocation
ReadOnlySpan<char> span = "Hello, World!".AsSpan();
var hello = span[..5]; // No allocation
// Stack allocation for small buffers
Span<byte> buffer = stackalloc byte[256];
// Use ArrayPool for larger buffers
var buffer = ArrayPool<byte>.Shared.Rent(4096);
try
{
// Use buffer...
}
finally
{
ArrayPool<byte>.Shared.Return(buffer);
}
```
---
## Collection Return Types
### Return Immutable Collections from APIs
```csharp
// DO: Return immutable collection
public IReadOnlyList<Order> GetOrders()
{
return _orders.ToList(); // Caller can't modify internal state
}
// DO: Use frozen collections for static data (.NET 8+)
private static readonly FrozenDictionary<string, Handler> _handlers =
new Dictionary<string, Handler>
{
["create"] = new CreateHandler(),
["update"] = new UpdateHandler(),
}.ToFrozenDictionary();
// DON'T: Return mutable collection
public List<Order> GetOrders()
{
return _orders; // Caller can modify!
}
```
### Internal Mutation is Fine
```csharp
public IReadOnlyList<OrderItem> BuildOrderItems(Cart cart)
{
var items = new List<OrderItem>(); // Mutable internally
foreach (var cartItem in cart.Items)
{
items.Add(CreateOrderItem(cartItem));
}
return items; // Return as IReadOnlyList
}
```
### Collection Guidelines
| Scenario | Return Type |
|----------|-------------|
| API boundary | `IReadOnlyList<T>`, `IReadOnlyCollection<T>` |
| Static lookup data | `FrozenDictionary<K,V>`, `FrozenSet<T>` |
| Internal building | `List<T>`, then return as readonly |
| Single item or none | `T?` (nullable) |
| Zero or more, lazy | `IEnumerable<T>` |
---
## Quick Reference
| Pattern | Benefit |
|---------|---------|
| `sealed class` | Devirtualization, clear API |
| `readonly record struct` | No defensive copies, value semantics |
| Static pure functions | No vtable, testable, thread-safe |
| Defer `.ToList()` | Single materialization |
| `ValueTask` for hot paths | Avoid Task allocation |
| `Span<T>` for bytes | Stack allocation, no copying |
| `IReadOnlyList<T>` return | Immutable API contract |
| `FrozenDictionary` | Fastest lookup for static data |
---
## Anti-Patterns
```csharp
// DON'T: Unsealed class without reason
public class OrderService { } // Seal it!
// DON'T: Mutable struct
public struct Point { public int X; public int Y; } // Make readonly
// DON'T: Instance method that could be static
public int Add(int a, int b) => a + b; // Make static
// DON'T: Multiple ToList() calls
items.Where(...).ToList().OrderBy(...).ToList(); // One ToList at end
// DON'T: Return List<T> from public API
public List<Order> GetOrders(); // Return IReadOnlyList<T>
// DON'T: ValueTask for always-async operations
public ValueTask<Order> CreateOrderAsync(); // Just use Task
```
---
## Resources
- **Performance Best Practices**: https://learn.microsoft.com/en-us/dotnet/standard/performance/
- **Span<T> Guidance**: https://learn.microsoft.com/en-us/dotnet/standard/memory-and-spans/
- **Frozen Collections**: https://learn.microsoft.com/en-us/dotnet/api/system.collections.frozen
This skill helps .NET developers design types and APIs with performance in mind. It gives concrete guidance on when to use sealed classes, readonly structs, static pure functions, deferred enumeration, and the right collection and async primitives. Follow these rules to reduce allocations, enable JIT optimizations, and make APIs clearer and safer.
The skill inspects design choices and recommends patterns that reduce runtime overhead and hidden costs. It evaluates class sealing, struct mutability, function placement (static vs instance), enumeration materialization, async return types (Task vs ValueTask), and collection contracts for API boundaries. It emphasizes small practical changes that improve JIT devirtualization, avoid defensive copies, and minimize unnecessary allocations.
When should I choose a struct over a class?
Use structs for small (typically ≤16 bytes), short-lived, immutable value types with value semantics. Use classes for larger, long-lived, or identity-bearing objects.
When is ValueTask appropriate?
Use ValueTask for hot-paths that frequently complete synchronously (cached results). For regular I/O or when in doubt, prefer Task to avoid subtle pitfalls.