home / skills / a5c-ai / babysitter / substance
/plugins/babysitter/skills/babysit/process/specializations/game-development/skills/substance
This skill streamlines substance painter and designer workflows by baking textures, authoring materials, and exporting engines with procedural support.
npx playbooks add skill a5c-ai/babysitter --skill substanceReview the files below or copy the command above to add this skill to your agents.
---
name: substance
description: Substance Painter/Designer skill for baking and material export.
allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch
---
# Substance Skill
Substance texturing pipeline.
## Capabilities
- Texture baking
- Material authoring
- Engine export
- Procedural materials
This skill provides a focused Substance Painter/Designer pipeline for baking, material authoring, and engine-ready export. It streamlines texture creation and procedural material workflows so artists and technical users can produce consistent, game- and render-ready assets. The skill integrates baking, layer-based authoring, and automated export steps into deterministic tasks.
The skill inspects mesh and material inputs, runs texture baking passes (normal, AO, curvature, ID maps), and builds procedural materials in Designer or layered materials in Painter. It validates map resolution and naming conventions, applies export presets for target engines, and produces packaged material sets and texture atlases. Tasks are resumable and deterministic so interrupted workflows can be continued reliably.
Which maps does the skill bake by default?
By default it bakes normals, ambient occlusion, curvature, position, thickness, and ID maps; presets can be adjusted per project.
Can outputs be targeted to a specific game engine?
Yes. Export presets for engines like Unity and Unreal are supported, including channel packing and naming conventions.