This MCP Unreal Server allows you to interact with Unreal Engine instances through remote Python execution, featuring automatic discovery of Unreal nodes and the ability to execute Python code directly in Unreal Engine environments.
Unreal Instance Management
Remote Execution
Logging & Monitoring
To install the MCP Unreal Server:
# Clone repository
git clone https://github.com/your-org/mcp-unreal-server.git
cd mcp-unreal-server
# Install dependencies
pip install -r requirements.txt
Configure multicast parameters in RemoteExecutionConfig:
# Default multicast settings (modify in server.py)
config.multicast_group_endpoint = ("239.0.0.1", 6766)
Modify logging configuration in server.py:
# Adjust log levels
file_handler.setLevel(logging.DEBUG) # File logging
console_handler.setLevel(logging.INFO) # Console logging
Start the MCP Unreal Server with the following command:
python -m src.mcp_server_unreal.server
{
"host": "239.0.0.1",
"port": 6766
}
{
"node_id": "<unreal-node-id>",
"code": "print('Hello Unreal')",
"unattended": true
}
types.Resource(
uri="unreal://<node_id>",
name=f"Unreal Instance: {node_id}",
description="Unreal Engine instance",
mimeType="application/x-unreal"
)
Common issues and solutions:
To add this MCP server to Claude Code, run this command in your terminal:
claude mcp add-json "unreal-remote-execution" '{"command":"python","args":["-m","src.mcp_server_unreal.server"]}'
See the official Claude Code MCP documentation for more details.
There are two ways to add an MCP server to Cursor. The most common way is to add the server globally in the ~/.cursor/mcp.json
file so that it is available in all of your projects.
If you only need the server in a single project, you can add it to the project instead by creating or adding it to the .cursor/mcp.json
file.
To add a global MCP server go to Cursor Settings > Tools & Integrations and click "New MCP Server".
When you click that button the ~/.cursor/mcp.json
file will be opened and you can add your server like this:
{
"mcpServers": {
"unreal-remote-execution": {
"command": "python",
"args": [
"-m",
"src.mcp_server_unreal.server"
]
}
}
}
To add an MCP server to a project you can create a new .cursor/mcp.json
file or add it to the existing one. This will look exactly the same as the global MCP server example above.
Once the server is installed, you might need to head back to Settings > MCP and click the refresh button.
The Cursor agent will then be able to see the available tools the added MCP server has available and will call them when it needs to.
You can also explicitly ask the agent to use the tool by mentioning the tool name and describing what the function does.
To add this MCP server to Claude Desktop:
1. Find your configuration file:
~/Library/Application Support/Claude/claude_desktop_config.json
%APPDATA%\Claude\claude_desktop_config.json
~/.config/Claude/claude_desktop_config.json
2. Add this to your configuration file:
{
"mcpServers": {
"unreal-remote-execution": {
"command": "python",
"args": [
"-m",
"src.mcp_server_unreal.server"
]
}
}
}
3. Restart Claude Desktop for the changes to take effect