MCP for Unity serves as a bridge that allows AI assistants like Claude or Cursor to interact directly with your Unity Editor through a local MCP (Model Context Protocol) Client, enabling them to manage assets, control scenes, edit scripts, and automate tasks within Unity.
# macOS / Linux
curl -LsSf https://astral.sh/uv/install.sh | sh
# Windows (PowerShell)
winget install --id=astral-sh.uv -e
Window > Package Manager+ -> Add package from git URL...https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#v8.0.1
Addopenupm add com.coplaydev.unity-mcpWindow > MCP for UnityHTTP (default)http://localhost:8080)You can also start the server manually from a terminal:
uvx --from "git+https://github.com/CoplayDev/[email protected]#subdirectory=Server" mcp-for-unity --transport http --http-url http://localhost:8080
Window > MCP for UnityAuto-SetupFind your MCP Client's configuration file
Add/update the mcpServers section to point to the HTTP endpoint from Step 2
For HTTP configuration (recommended):
{
"mcpServers": {
"UnityMCP": {
"url": "http://localhost:8080/mcp"
}
}
}
Open your Unity Project and verify the HTTP server is running. The indicator in Window > MCP for Unity should show "Session Active".
Start your MCP Client (Claude, Cursor, etc.)
Interact with Unity through your AI assistant
Example prompts:
If you have multiple Unity instances open:
unity_instances resource to list available instancesset_active_instance with the exact Name@hash shown (e.g., MyProject@abc123)uv is installed and working (uv --version)cd /path/to/your/UnityMCP/UnityMcpServer/src
uv run server.py
For more help, join the Discord community.
To add this MCP server to Claude Code, run this command in your terminal:
claude mcp add-json "unityMCP" '{"command":"uv","args":["--directory","/path/to/your/unity-mcp/Python","run","server.py"]}'
See the official Claude Code MCP documentation for more details.
There are two ways to add an MCP server to Cursor. The most common way is to add the server globally in the ~/.cursor/mcp.json file so that it is available in all of your projects.
If you only need the server in a single project, you can add it to the project instead by creating or adding it to the .cursor/mcp.json file.
To add a global MCP server go to Cursor Settings > Tools & Integrations and click "New MCP Server".
When you click that button the ~/.cursor/mcp.json file will be opened and you can add your server like this:
{
"mcpServers": {
"unityMCP": {
"command": "uv",
"args": [
"--directory",
"/path/to/your/unity-mcp/Python",
"run",
"server.py"
]
}
}
}
To add an MCP server to a project you can create a new .cursor/mcp.json file or add it to the existing one. This will look exactly the same as the global MCP server example above.
Once the server is installed, you might need to head back to Settings > MCP and click the refresh button.
The Cursor agent will then be able to see the available tools the added MCP server has available and will call them when it needs to.
You can also explicitly ask the agent to use the tool by mentioning the tool name and describing what the function does.
To add this MCP server to Claude Desktop:
1. Find your configuration file:
~/Library/Application Support/Claude/claude_desktop_config.json%APPDATA%\Claude\claude_desktop_config.json~/.config/Claude/claude_desktop_config.json2. Add this to your configuration file:
{
"mcpServers": {
"unityMCP": {
"command": "uv",
"args": [
"--directory",
"/path/to/your/unity-mcp/Python",
"run",
"server.py"
]
}
}
}
3. Restart Claude Desktop for the changes to take effect