MCP for Unity is a powerful tool that enables AI assistants like Claude and Cursor to interact directly with your Unity Editor through the Model Context Protocol (MCP). This bridge allows AI to perform tasks like managing assets, controlling scenes, editing scripts, and automating workflows within Unity.
# macOS / Linux
curl -LsSf https://astral.sh/uv/install.sh | sh
# Windows (PowerShell)
winget install --id=astral-sh.uv -e
Window > Package Manager
+
-> Add package from git URL...
https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity
Add
openupm add com.coplaydev.unity-mcp
Window > MCP for Unity
Auto-Setup
If Auto-Setup fails:
~/Library/Application Support/Claude/claude_desktop_config.json
%APPDATA%\Claude\claude_desktop_config.json
mcpServers
sectionFor Windows:
{
"mcpServers": {
"UnityMCP": {
"command": "uv",
"args": [
"run",
"--directory",
"C:\\Users\\YOUR_USERNAME\\AppData\\Local\\UnityMCP\\UnityMcpServer\\src",
"server.py"
]
}
}
}
For macOS:
{
"mcpServers": {
"UnityMCP": {
"command": "uv",
"args": [
"run",
"--directory",
"/Users/YOUR_USERNAME/Library/AppSupport/UnityMCP/UnityMcpServer/src",
"server.py"
]
}
}
}
Open your Unity Project. The MCP for Unity package should connect automatically. Check status via Window > MCP for Unity.
Start your MCP Client (Claude, Cursor, etc.). It should automatically launch the MCP for Unity Server (Python) using the configuration from Installation Step 2.
Interact! Unity tools should now be available in your MCP Client.
Example Prompts:
Create a 3D player controller
Create a tic-tac-toe game in 3D
Create a cool shader and apply to a cube
Your AI assistant can use various functions through MCP:
read_console
: Gets messages from or clears the consolemanage_script
: Manages C# scripts (create, read, update, delete)manage_editor
: Controls and queries the editor's state and settingsmanage_scene
: Manages scenes (load, save, create, get hierarchy, etc.)manage_asset
: Performs asset operations (import, create, modify, delete)manage_shader
: Performs shader CRUD operationsmanage_gameobject
: Manages GameObjects and their componentsexecute_menu_item
: Executes Unity Editor menu itemsapply_text_edits
: Precise text edits with precondition hashesscript_apply_edits
: Structured C# method/class editsvalidate_script
: Fast validation to catch syntax/structure issuesuv
is installed and working (uv --version
)cd /path/to/your/UnityMCP/UnityMcpServer/src
uv run server.py
For additional help, join the Discord community.
To add this MCP server to Claude Code, run this command in your terminal:
claude mcp add-json "unityMCP" '{"command":"uv","args":["--directory","/path/to/your/unity-mcp/Python","run","server.py"]}'
See the official Claude Code MCP documentation for more details.
There are two ways to add an MCP server to Cursor. The most common way is to add the server globally in the ~/.cursor/mcp.json
file so that it is available in all of your projects.
If you only need the server in a single project, you can add it to the project instead by creating or adding it to the .cursor/mcp.json
file.
To add a global MCP server go to Cursor Settings > Tools & Integrations and click "New MCP Server".
When you click that button the ~/.cursor/mcp.json
file will be opened and you can add your server like this:
{
"mcpServers": {
"unityMCP": {
"command": "uv",
"args": [
"--directory",
"/path/to/your/unity-mcp/Python",
"run",
"server.py"
]
}
}
}
To add an MCP server to a project you can create a new .cursor/mcp.json
file or add it to the existing one. This will look exactly the same as the global MCP server example above.
Once the server is installed, you might need to head back to Settings > MCP and click the refresh button.
The Cursor agent will then be able to see the available tools the added MCP server has available and will call them when it needs to.
You can also explicitly ask the agent to use the tool by mentioning the tool name and describing what the function does.
To add this MCP server to Claude Desktop:
1. Find your configuration file:
~/Library/Application Support/Claude/claude_desktop_config.json
%APPDATA%\Claude\claude_desktop_config.json
~/.config/Claude/claude_desktop_config.json
2. Add this to your configuration file:
{
"mcpServers": {
"unityMCP": {
"command": "uv",
"args": [
"--directory",
"/path/to/your/unity-mcp/Python",
"run",
"server.py"
]
}
}
}
3. Restart Claude Desktop for the changes to take effect