Unity MCP is a bridge between Large Language Models (LLMs) and Unity, allowing AI to understand and interact with Unity's tools through a dedicated server. It enables LLMs to manipulate GameObjects, work with assets, modify components, and control various aspects of the Unity Editor based on user requests.
To set up the Unity MCP server and plugin:
Install prerequisites:
Add the package to your Unity project:
openupm add com.ivanmurzak.unity.mcp
Ensure your project path doesn't contain spaces:
C:/MyProjects/Project
C:/My Projects/Project
Open the AI Connector window in Unity:
Window/AI Connector (Unity-MCP)
Install an MCP client:
Configure
button in your MCP clientExplain my scene hierarchy
You can extend Unity MCP with your own custom tools:
[McpPluginToolType]
public class Tool_GameObject
{
[McpPluginTool
(
"MyCustomTask",
Title = "Create a new GameObject"
)]
[Description("Explain here to LLM what is this, when it should be called.")]
public string CustomTask
(
[Description("Explain to LLM what is this.")]
string inputData
)
{
// do anything in background thread
return MainThread.Run(() =>
{
// do something in main thread if needed
return $"[Success] Operation completed.";
});
}
}
McpPluginToolType
attributeMcpPluginTool
attributeDescription
attributes to method arguments to help the LLM understand themNote: Use MainThread.Run(() => { })
when you need to interact with the Unity API, which requires execution on the main thread.
Unity MCP includes tools for:
Many more features are planned for future updates.
There are two ways to add an MCP server to Cursor. The most common way is to add the server globally in the ~/.cursor/mcp.json
file so that it is available in all of your projects.
If you only need the server in a single project, you can add it to the project instead by creating or adding it to the .cursor/mcp.json
file.
To add a global MCP server go to Cursor Settings > MCP and click "Add new global MCP server".
When you click that button the ~/.cursor/mcp.json
file will be opened and you can add your server like this:
{
"mcpServers": {
"cursor-rules-mcp": {
"command": "npx",
"args": [
"-y",
"cursor-rules-mcp"
]
}
}
}
To add an MCP server to a project you can create a new .cursor/mcp.json
file or add it to the existing one. This will look exactly the same as the global MCP server example above.
Once the server is installed, you might need to head back to Settings > MCP and click the refresh button.
The Cursor agent will then be able to see the available tools the added MCP server has available and will call them when it needs to.
You can also explictly ask the agent to use the tool by mentioning the tool name and describing what the function does.