The Unity MCP Server acts as a bridge between Large Language Models (LLMs) and Unity, allowing AI assistance in game development through simple chat interactions. It follows the Model Context Protocol (MCP) to enable LLMs to interact with Unity's tools and features.
To set up the Unity MCP Server, you need to follow these steps:
The MCP server can be run using Docker or as a binary executable:
docker run -p 8080:8080 ivanmurzakdev/unity-mcp-server
For STDIO transport mode:
docker run -t -e UNITY_MCP_CLIENT_TRANSPORT=stdio -p 8080:8080 ivanmurzakdev/unity-mcp-server
To use a custom port:
docker run -e UNITY_MCP_PORT=123 -p 123:123 ivanmurzakdev/unity-mcp-server
Download the appropriate binary for your platform from the GitHub Releases page and run:
./unity-mcp-server --port 8080 --plugin-timeout 10000 --client-transport stdio
Choose one of the following MCP clients to communicate with the MCP server:
Configure your MCP client to connect to the MCP server using the appropriate settings:
For HTTP transport:
{
"mcpServers": {
"Unity-MCP": {
"url": "http://localhost:8080"
}
}
}
For STDIO transport with Docker:
{
"mcpServers": {
"Unity-MCP": {
"command": "docker",
"args": [
"run",
"-t",
"-e",
"UNITY_MCP_CLIENT_TRANSPORT=stdio",
"-p",
"8080:8080",
"ivanmurzakdev/unity-mcp-server"
]
}
}
}
The MCP server supports the following configuration options through environment variables or command-line arguments:
Environment Variable | Command Line Args | Description |
---|---|---|
UNITY_MCP_PORT |
--port |
Client to Server to Plugin connection port (default: 8080) |
UNITY_MCP_PLUGIN_TIMEOUT |
--plugin-timeout |
Plugin to Server connection timeout in ms (default: 10000) |
UNITY_MCP_CLIENT_TRANSPORT |
--client-transport |
Client to Server transport type: stdio or http (default: http ) |
Once the MCP server is running and connected to your MCP client, you can interact with it by typing natural language requests in the chat interface. The LLM will interpret your requests and execute the appropriate Unity operations through the MCP protocol.
Example commands:
Explain my scene hierarchy
Create 3 cubes in a circle with radius 2
Create metallic golden material and attach it to a sphere gameObject
You can also use the Unity MCP in runtime (in-game) to enable AI features in your applications. To use it at runtime:
// Initialize the Unity MCP Plugin
UnityMcpPlugin.BuildAndStart();
// Connect to the MCP Server
UnityMcpPlugin.Connect();
// Disconnect when done
UnityMcpPlugin.Disconnect();
This allows you to create AI-powered features in your games, such as AI opponents or assistants that can respond dynamically to player actions.
To add this MCP server to Claude Code, run this command in your terminal:
claude mcp add-json "unity-mcp" '{"command":"dotnet","args":["run","--project","path/to/unity-mcp"]}'
See the official Claude Code MCP documentation for more details.
There are two ways to add an MCP server to Cursor. The most common way is to add the server globally in the ~/.cursor/mcp.json
file so that it is available in all of your projects.
If you only need the server in a single project, you can add it to the project instead by creating or adding it to the .cursor/mcp.json
file.
To add a global MCP server go to Cursor Settings > Tools & Integrations and click "New MCP Server".
When you click that button the ~/.cursor/mcp.json
file will be opened and you can add your server like this:
{
"mcpServers": {
"unity-mcp": {
"command": "dotnet",
"args": [
"run",
"--project",
"path/to/unity-mcp"
]
}
}
}
To add an MCP server to a project you can create a new .cursor/mcp.json
file or add it to the existing one. This will look exactly the same as the global MCP server example above.
Once the server is installed, you might need to head back to Settings > MCP and click the refresh button.
The Cursor agent will then be able to see the available tools the added MCP server has available and will call them when it needs to.
You can also explicitly ask the agent to use the tool by mentioning the tool name and describing what the function does.
To add this MCP server to Claude Desktop:
1. Find your configuration file:
~/Library/Application Support/Claude/claude_desktop_config.json
%APPDATA%\Claude\claude_desktop_config.json
~/.config/Claude/claude_desktop_config.json
2. Add this to your configuration file:
{
"mcpServers": {
"unity-mcp": {
"command": "dotnet",
"args": [
"run",
"--project",
"path/to/unity-mcp"
]
}
}
}
3. Restart Claude Desktop for the changes to take effect