Unity MCP (AI Connector) is a bridge between Large Language Models (LLMs) and Unity, allowing LLMs to understand and utilize Unity's tools based on user requests. It connects to LLM clients like Claude or Cursor through the integrated AI Connector window, enabling AI-assisted development directly within the Unity Editor.
To install the Unity MCP server:
First, install the prerequisites:
Open a command line in your Unity project folder and run:
openupm add com.ivanmurzak.unity.mcp
Ensure your project path doesn't contain spaces:
C:/MyProjects/Project
C:/My Projects/Project
In Unity, open the AI Connector window by navigating to Window/AI Connector (Unity-MCP)
.
Install an MCP client:
Sign in to your MCP client and click the Configure
button.
Restart your MCP client and verify that the AI Connector status shows "Connected" or "Connecting...".
Test the AI connection by typing a question or task in your client chat, such as:
Explain my scene hierarchy
To add your own custom tools to the MCP server:
McpPluginToolType
attribute.McpPluginTool
attribute.Description
attributes to method arguments to help the LLM understand them.Here's an example:
[McpPluginToolType]
public class Tool_GameObject
{
[McpPluginTool
(
"MyCustomTask",
Title = "Create a new GameObject"
)]
[Description("Explain here to LLM what is this, when it should be called.")]
public string CustomTask
(
[Description("Explain to LLM what is this.")]
string inputData
)
{
// do anything in background thread
return MainThread.Instance.Run(() =>
{
// do something in main thread if needed
return $"[Success] Operation completed.";
});
}
}
Note: Use MainThread.Instance.Run(() =>
when you need to interact with Unity API, which requires running on the main thread. If your tool can run efficiently in a background thread, you can omit this.
To add this MCP server to Claude Code, run this command in your terminal:
claude mcp add-json "unity-mcp" '{"command":"dotnet","args":["run","--project","path/to/unity-mcp"]}'
See the official Claude Code MCP documentation for more details.
There are two ways to add an MCP server to Cursor. The most common way is to add the server globally in the ~/.cursor/mcp.json
file so that it is available in all of your projects.
If you only need the server in a single project, you can add it to the project instead by creating or adding it to the .cursor/mcp.json
file.
To add a global MCP server go to Cursor Settings > Tools & Integrations and click "New MCP Server".
When you click that button the ~/.cursor/mcp.json
file will be opened and you can add your server like this:
{
"mcpServers": {
"unity-mcp": {
"command": "dotnet",
"args": [
"run",
"--project",
"path/to/unity-mcp"
]
}
}
}
To add an MCP server to a project you can create a new .cursor/mcp.json
file or add it to the existing one. This will look exactly the same as the global MCP server example above.
Once the server is installed, you might need to head back to Settings > MCP and click the refresh button.
The Cursor agent will then be able to see the available tools the added MCP server has available and will call them when it needs to.
You can also explicitly ask the agent to use the tool by mentioning the tool name and describing what the function does.
To add this MCP server to Claude Desktop:
1. Find your configuration file:
~/Library/Application Support/Claude/claude_desktop_config.json
%APPDATA%\Claude\claude_desktop_config.json
~/.config/Claude/claude_desktop_config.json
2. Add this to your configuration file:
{
"mcpServers": {
"unity-mcp": {
"command": "dotnet",
"args": [
"run",
"--project",
"path/to/unity-mcp"
]
}
}
}
3. Restart Claude Desktop for the changes to take effect