The Unity MCP Server is a powerful bridge that connects Model Context Protocol (MCP) clients with the Unity game engine, enabling AI-powered game development assistance. It allows you to interact with Unity through natural language commands processed by large language models (LLMs).
To get started with the Unity MCP Server, you need to follow these steps:
The most convenient way to use the Unity MCP Server is through Docker:
docker run -p 8080:8080 ivanmurzakdev/unity-mcp-server
For STDIO transport (when your MCP client launches the server directly):
docker run -t -e UNITY_MCP_CLIENT_TRANSPORT=stdio -p 8080:8080 ivanmurzakdev/unity-mcp-server
If you need to use a custom port:
docker run -e UNITY_MCP_PORT=123 -p 123:123 ivanmurzakdev/unity-mcp-server
You can also run the server directly from a binary executable:
./unity-mcp-server --port 8080 --plugin-timeout 10000 --client-transport stdio
Pre-compiled binaries for different CPU architectures are available on the GitHub Release Page.
The server supports both environment variables and command line arguments:
| Environment Variable | Command Line Arg | Description |
|---|---|---|
UNITY_MCP_PORT |
--port |
Client → Server ← Plugin connection port (default: 8080) |
UNITY_MCP_PLUGIN_TIMEOUT |
--plugin-timeout |
Plugin → Server connection timeout in ms (default: 10000) |
UNITY_MCP_CLIENT_TRANSPORT |
--client-transport |
Transport type: stdio or http (default: http) |
For HTTP transport, configure your MCP client with:
{
"mcpServers": {
"Unity-MCP": {
"url": "http://localhost:8080"
}
}
}
For STDIO transport (client launches the server):
{
"mcpServers": {
"Unity-MCP": {
"command": "docker",
"args": [
"run",
"-t",
"-e",
"UNITY_MCP_CLIENT_TRANSPORT=stdio",
"-p",
"8080:8080",
"ivanmurzakdev/unity-mcp-server"
]
}
}
}
When using a custom binary, your MCP client configuration might look like:
{
"mcpServers": {
"Unity-MCP": {
"command": "/path/to/unity-mcp-server",
"args": [
"--port=8080",
"--plugin-timeout=10000",
"--client-transport=stdio"
]
}
}
}
The MCP server acts as a bridge in the following communication chain:
This architecture allows AI-powered tools to interact with Unity through a standardized protocol, making game development more accessible through natural language commands.
To add this MCP server to Claude Code, run this command in your terminal:
claude mcp add-json "unity-mcp" '{"command":"dotnet","args":["run","--project","path/to/unity-mcp"]}'
See the official Claude Code MCP documentation for more details.
There are two ways to add an MCP server to Cursor. The most common way is to add the server globally in the ~/.cursor/mcp.json file so that it is available in all of your projects.
If you only need the server in a single project, you can add it to the project instead by creating or adding it to the .cursor/mcp.json file.
To add a global MCP server go to Cursor Settings > Tools & Integrations and click "New MCP Server".
When you click that button the ~/.cursor/mcp.json file will be opened and you can add your server like this:
{
"mcpServers": {
"unity-mcp": {
"command": "dotnet",
"args": [
"run",
"--project",
"path/to/unity-mcp"
]
}
}
}
To add an MCP server to a project you can create a new .cursor/mcp.json file or add it to the existing one. This will look exactly the same as the global MCP server example above.
Once the server is installed, you might need to head back to Settings > MCP and click the refresh button.
The Cursor agent will then be able to see the available tools the added MCP server has available and will call them when it needs to.
You can also explicitly ask the agent to use the tool by mentioning the tool name and describing what the function does.
To add this MCP server to Claude Desktop:
1. Find your configuration file:
~/Library/Application Support/Claude/claude_desktop_config.json%APPDATA%\Claude\claude_desktop_config.json~/.config/Claude/claude_desktop_config.json2. Add this to your configuration file:
{
"mcpServers": {
"unity-mcp": {
"command": "dotnet",
"args": [
"run",
"--project",
"path/to/unity-mcp"
]
}
}
}
3. Restart Claude Desktop for the changes to take effect